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GoodBoyKaru

GoodBoyKaru

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GoodBoyKaru
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  • @Profezia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2077137#Comment_2077137

    Is it my job to provide fixes for the problems that have been discovered and acknowledged for years?

    Is it my job to provide tech support for the game that I AM paying for?

    Stop being ridiculous please.

    Alternatively, maybe fixing resolution scaling could be kinda difficult. So even though it's been acknowledged and they're attempting a fix then it's harder to actually fix than they first thought.

    After all, fixing resolution scaling is significantly easier said than done.

    So if you have the technical know-how to prove that it's easy and can be done quickly and BHVR are just lazy and survivor sided, then by all means please offer your vast technical abilities to BHVR and fix it.

    This game is broken as #########, but it's because the base game is made with blueprints and they're the definition of spaghetti code. I complain about the bugs all the time but recognise that bugfixing in this game is hardly an easy task.

  • @Profezia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2077133#Comment_2077133

    So it's been a year since the exploit was acknowledged and 4 years since it's been discovered by players. Brilliant.

    By all means offer your own skills to BHVR to fix resolution scaling and stop it.

  • @not_Queen confirmed in Tru3Tal1nt's stream a while back that it was. I cannot find the exact VOD but there's a forum post about it form that time to back up my point of it indeed existing.

    @ayaya said:

    What about high ping? This obviously gives tremendously higher and unfair advantage and impacts 4 survivors not just 1vs1 interaction when one survivor is using it.

    Please do not go and comment on, or necro, this thread. Its simply here to back me up that it did, in fact, happen.

    They said that the team "want to deal with it" but "there are more important exploits to deal with first" according to thsi Steam Forums post here:

    On Truetalent's stream she made comments saying they want to deal with it but there are more imporant exploits to deal with first.

    Is not_Queen a suitable dev or would you like me to get someone else?

  • @Soulslayer618 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2076449#Comment_2076449

    • Claudette (The Botanist) - with blowgun think of trickster mixed with clown - the darts can add effects with addons but would otherwise be limited ammo shots to add slowdown for a decent amount of time
    • David (The Boxer) - Literally the FASTEST KILLER horray but he is only m1 killer addons add effects and change his lunge ability (possible to jump over gaps with slowdown orsomething?)
    • Nurse (Sally Smithson) - alt world nurse pre trauma so she's taken as survivor instead of killer
    • Hag (Lisa Sherwood) - same as nurse? perhaps something similar with their own twist on it
    • Plague (Adiris) - yeah her backstory as plague confuses me so idk how to fix that survivor wise

    but I do love your choices

    The Botanist: A hardened warrior, having fought through despair only to bring others down in the end. Using her power "Revenger's Blowgun" and her three teachable perks "Empathetic Void," Toxic Shock", and "Mind Shatter" she is able to pick up on the survivors' locations and strike.

    115%, small.

    ---------

    "Revenger's Blowgun", a Blowgun fashioned by The Botanist herself, she uses its deadly accuracy to hunt down her prey.

    Press the "Power" button to bring up the Blowgun, slowing yourself for this time. Pressing the "Attack" button will release a Blowdart exactly where you aimed, though a short cooldown exists after firing. A survivor hit with a Blowdart will slow down by 10%, which stacks up to 5 darts. Upon changing health state, all Blowdarts are removed.

    The Botanist has a second form of ammo, only able to be found at Lockers. This "Lethal Dart", when it hits a survivor, begins a 20 second cooldown, after which (if they do not change health states) they are automatically injured. A survivor cannot be put into the Dying State through a "Lethal Dart".

    ---------

    "Empathetic Void"

    What once was a heart brimming with selflessness is now an empty hole of cruelty.

    After injuring a survivor with your Basic Attack, their aura is revealed to you for 6 seconds. This perk has a cooldown of 60/50/40 seconds.

    "Toxic Shock"

    You know the best ways to make them hurt.

    All survivors injured with your Basic Attack are afflicted by the Hindered status effect for 30/35/40 seconds.

    "Mind Shatter"

    They'll lose their sanity just like you lost yours!

    After placing a survivor into the Dying State, gain the Undetectable status for 10/12/14 second.

    "I swear it's- it's like she can appear from nowhere! She's hunting us down, one by one!"

    ---------

    The Scrapper: A rugged man, born of pure brutality, and who prefers getting the job done himself. Using his power "Bear's Knuckles" and his three teachable perks, "You All Die Together", "Brutal Dash", and "Hex: Pain Incarnate", he can quickly traverse the map and keep his prey injured.

    115%, tall

    ---------

    "Bear's Knuckles", a pair of brass knuckles fashioned out of the jaw of a grizzly bear, pressing the "Secondary Power Button" will cause The Scrapper to begin a charge forwards not interrupted if he runs into objects. He keeps normal turning during this time. After 4 seconds of charging, he will automatically attack in the direction he's facing, slamming both hands on the ground in front of him, causing the Entity to break any dropped pallets and block all windows that are nearby. Any survivor caught in the direct hitbox of this attack suffer one point of damage, whilst any in the surrounding shockwave suffer from 50% decreased movement speed. Whilst recovering from his charge, The Scrapper moves at a significantly slower level for a couple of seconds, and the ability begins to recharge.

    It is possible to press the "Power Button" to cancel the charge early, or the "Attack Button" to attack earlier.

    ---------

    "You All Die Together"

    You couldn't protect any of your friends, so why should they be able to do the same?

    All survivors within 4m/6m/8m of another survivor suffer from the exposed status effect. This effect lingers for another 3 seconds after leaving the range.

    "Brutal Dash"

    Pressing the "Active Ability" button will cause you to begin a short, 3 second dash forwards at 180% speed that breaks any pallets you come into contact with. Bumping against a wall or other survivor will cause this perk to deactivate. You cannot attack whilst Dashing.

    This perk has a cooldown of 120/110/100 seconds.

    "Hex: Pain Incarnate"

    A Hex Perk rooting its power on pain.

    Any survivor you injure will suffer from the Broken status effect. This applies to the most recent 2/3/4 survivors injured.

    The hex effect persists whilst the associated hex perk remains standing, after which it gets deactivated.

    ---------

    Sally Smithson, an empathetic Nurse who does her best to help her patients, and her teammates. Using her three teachable perks, "Hush, now", "Thanatophobia", and "A Nurse's True Calling", she is able to resolve herself against fear and heal her teammates more effectively.

    ---------

    "Hush, now"

    You need to remain quiet in this realm to survive.

    Any survivor who you unhook makes 50%/60%/70% less noise whilst injured or healthy. This effect persists until the next time the survivor is placed into the Dying State.

    "Thanatophobia"

    You're afraid of death, but that just makes you more determined to escape!

    For each injured, hooked, dying, or dead survivor, generator repair speeds are increased by 3%/3.5%/4%.

    "A Nurse's True Calling"

    It's always been your destiny to help those in need.

    After a survivor is injured, see their auras for 15 seconds. After healing another survivor, see the auras of all survivors in the trial.

    Your healing speed is increased by 20%/25%30%.

    ---------

    Lisa Sherwood, a village girl who narrowly escaped cannibalism, she is now hardened to the horrors of reality. Using her three teachable perks, "Lucky Charm", "We've Got this!" and "Pocket Punch", she's able to narrowly avoid lethal situations and confront the killer easier.

    ---------

    "Lucky Charm"

    A little splash of magic can go a long way.

    After repairing a generator for 3 seconds, you mark it with a lucky charm. The aura of the generator is now revealed to you until it is completed or damaged by the killer.

    The auras of all regressing generators within 32m/40m/48m are revealed to you.

    "We've Got This!"

    A little moral boost can go a long way.

    When running within 20m of another running survivor, both of you gain a 7% speed boost. This effect persists for 3/4/5 seconds after leaving this 20m.

    "Pocket Punch"

    Always a useful tool, even if it is your last resort.

    This perk activates when you would be sacrificed the next time you would be hooked. Pallet stuns last 0.5s/1s/1.5s longer.

    ---------

    Adiris

    A devoted Preistess who saved her people, she brings the same Light into the Realm. Using her three teachable perks, "Divine Intervention" , "Infectious Courage", and "Shining Grace", she's able to take the burden of her team upon herself, whilst still boosting others around her.

    ---------

    "Divine Intervention"

    There is some other force in this realm, something evil, but asking nicely goes a long way.

    Whilst in a chase, the Entity reveals the auras of any killer traps, chests, or totems within 10m/12m/16m.

    "Infectious Courage"

    You've always had an infectious smile.

    After getting the "Reunited" score event for the first time with each survivor, you both gain a 5% boost to repair speeds. This effect remains until you begin and then stop repairing a generator.

    "Shining Grace"

    You've saved your people once, you can save them again.

    When a survivor would be sacrificed the next time they're hooked, and you would not be sacrificed the next time you are hooked, that survivor re-enter the struggle stage and you lose one hook state.

    If multiple people run this perk, they all lose one hook state.

    "I'm not letting you die on me!"

    ---------

    So yeah that's what I had in mind, lol

  • Coolest killer: I think Claudette would be pretty cool, she'd be, like, this 110% killer able to use a blowgun to inflict different status to the survivors, from damage-over-time effects to hindered to allow her to hit her next shots easier, etc. David would also be pretty cool; his entire power is that he punches people hard.

    Coolest survivor: Nurse would be a, well, nurse and her perks would be pretty cool, Hag could have some great perks around her lucky symbols, and Plague would be really cool as well!

  • @Irisora said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075688#Comment_2075688

    How its an exploit if you can play the game at 12000 dpi if you really want to? Call it a bug but not an exploit since every person with a gamer mouse can use that feature. And he's not the only killer that can benefit from cycling your dpi. This whole discussion about this is really absurd. I'll would call it a pro tip not an exploit.

    So I know that @ImmersedNurse already answered this but I gave a more comprehensive breakdown here explaining exactly how and why it's an exploit using as close to a dictionary definition as I could get:

    @GoodBoyKaru said:

    Definitions

    "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers."

    This is direct from Wikipedia; source.

    "An exploit (known as "exploitive activity" by Blizzard) is a method of playing the game in a way not intended by the game developers to gain an advantage over other players."

    This is direct from the WOW Wiki; source.

    Let's apply both to the J-Flick:

    Wikipedia definition

    The use of a bug or glitches, game system, hit boxes, speed or level design etc.

    It's a bug/glitch, as confirmed here and here by McLean.

    "The Blight is not supposed to be able to do 180 [degree] turns. He has a turn restriction in place for a reason." (Second clip)

    by a player to their advantage

    The J-flick is used by players to gain an in-game advantage.

    in a manner not intended by the game's designers.

    McLean is, in fact, a game developer, and iirc was the lead developer on The Blight. As confirmed by him, again in those clips, this was unintended. "He has a turn restriction in place for a reason."

    wow wiki definition

    An exploit...is a method of playing the game in a way not intended by the game developers

    Again, the player is playing the game in a method not intended by the developers, again check the clips.

    to gain an advantage over other players.

    If you can try to prove to me that performing a 180 flick doesn't grant you an in-game advantage over other players, by all means go right ahead. However, considering how it does then best of luck.

    Conclusion

    By the dictionary (or as close as you can get to a dictionary since both Oxford English, Oxford German, and Merriam Webbster have definitions in terms of exploitative actions and labour, not video games) definition of the word, the J-flick is an exploit. Apply the criteria to stretched-res too, and you'll get the same results.

    But, again, please keep pretending it isn't.


  • @Anniehere said:

    https://forum.deadbydaylight.com/en/discussion/comment/2076234#Comment_2076234

    https://forum.deadbydaylight.com/en/discussion/comment/2076235#Comment_2076235

    I'm 100% sure that i had no Borrowed Time effect.

    Soul Guard was active all the time and allowed me to take a second hit.

    Borrowed Time: gives the "Endurance" status effect for 10/12/15 seconds (which really annoys me, btw, flat increases please BHVR) to the unhooked survivor when theyre unhooked within the Terror Radius.

    Soul Guard: gives the "Endurance" status effect for 8 seconds after being healed from the dying state.

    Recently BT got a change to the timers, it used to be a flat 15 seconds of Endurance then 10/15/20 seconds of Deep Wounds, however the basic functionality hasn't changed since patch 2.4.0, when the "Deep Wounds" status was introduced to the perk.

    In other words, Soul Guard has never done that.

  • Are you sure that was Soul Guard and not someone else's Borrowed Time?

  • northerner has never made a discussion about hamburgers :)

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075143#Comment_2075143

    I love camping as Bubba. He is so fun when you camping because survivors know he is unstoppable when camp. And i know when i camp i am losing BP and game but i am doing this just for fun and not always. Maybe 1 - 2 of 100 matches

    See this is why you calll Kindred op

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075150#Comment_2075150

    Oh karu never knew you streamed Ill be sure to follow. It sounds like you are UK right so for once a streakmer in the same timezone as me lol.

    yep, uk, though im hardly the most consistent streamers & i do it more for fun whenever i feel up to it lol

  • I wanted someone to clip it so I asked if someone could clip it.

  • https://clips.twitch.tv/AliveCovertLapwingDeIlluminati

    Busted.


    Serious note: no, he's healthy for the game. A fun killer with counterplay from both sides, shreds through pallets and punishes greed but can be punished for greed and struggles hard with windows. Definitely not a problem.

  • S p e e d l i m i t e r

  • @Omputin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074734#Comment_2074734

    It’s unintended but not really an exploit since it requires no exploiting to achieve. You can’t really call flicking your hand really fast an expoit since that happens all the time in normal conditions.

    It's a dictionary definition exploit how can I make this clearer?! The exploiting part of the exploit is doing the flick?! It literally fits all of the categories are you okay???

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074812#Comment_2074812

    The Devs really dont care how he plays like, they managed to make his collosion even buggier in the last patch from my experience and I still cant play twins without getting numerous bugs each game.

    Twins is just a disaster but this hotfix is in-line with BHVR's plans to look at their kit and make some adjustments so fingers crossed they'll get an update.

    I can't comment on Blight's playability due to him making me incredibly nauseous but from watching ScottJund and hearing from Jackie then I've heard his height change was good, the collision change was not

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074745#Comment_2074745

    Stretched has been there for many years but Im guessing we will get a J flick fix in the next hotfix

    You'd hope so but I'm not entirely sure they'll fix either for a couple months. Fixing resolution scaling is easier said than done and if they just hard cap Blight's turn restriction for that first frame too it'll destroy what he plays like.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074791#Comment_2074791

    So having my sensitivity at 100 while playing killer is an exploit because they ######### up on blight to where without modifying anything or turning up DPI I can somehow turn 180 degrees? Is that what I'm getting from this ? Because I've not modified anything

    Abusing the 180 flick aspect of his kit is an exploit if you do so knowingly, yes. Considering @MadLordJack is able to play PC Blight and avoid doing so, it's entirely possible.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074791#Comment_2074791

    This baffles me because killers would go off their nut if survivors kept doing something the devs deemed an exploit lmao

    Remember killer good survivor bad no exceptions

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074764#Comment_2074764

    How is it an exploit for having my default sensitivity at 100 and nothing else ? I was accused of using j flick just yesterday and that's all I did, it's not my fault my sensitivity is higher due to the platform I'm on, again how am I exploiting? I guess every pc killer should turn their sensitivity down to 50 because it's not fair and an "exploit"

    Flicking 180 degrees isn't something you should be able to do, and doing so using the one-frame of non-locked is unintentional and an exploit.

    Again allow me to quote, word for word, from McLean, the developer who worked on Blight.

    "He has a turn restriction in place for a reason."

  • https://www.twitch.tv/mclean_bhvr/clip/FriendlyExuberantAlligatorKappa-6Vffu5viDt7_pCLx?filter=clips&range=7d&sort=time

    Sorry bestie it's a confirmed exploit; I went fully into detail about how in the other thread but here's the comment anyway:

    @GoodBoyKaru said:

    Definitions

    "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers."

    This is direct from Wikipedia; source.

    "An exploit (known as "exploitive activity" by Blizzard) is a method of playing the game in a way not intended by the game developers to gain an advantage over other players."

    This is direct from the WOW Wiki; source.

    Let's apply both to the J-Flick:

    Wikipedia definition

    The use of a bug or glitches, game system, hit boxes, speed or level design etc.

    It's a bug/glitch, as confirmed here and here by McLean.

    "The Blight is not supposed to be able to do 180 [degree] turns. He has a turn restriction in place for a reason." (Second clip)

    by a player to their advantage

    The J-flick is used by players to gain an in-game advantage.

    in a manner not intended by the game's designers.

    McLean is, in fact, a game developer, and iirc was the lead developer on The Blight. As confirmed by him, again in those clips, this was unintended. "He has a turn restriction in place for a reason."

    wow wiki definition

    An exploit...is a method of playing the game in a way not intended by the game developers

    Again, the player is playing the game in a method not intended by the developers, again check the clips.

    to gain an advantage over other players.

    If you can try to prove to me that performing a 180 flick doesn't grant you an in-game advantage over other players, by all means go right ahead. However, considering how it does then best of luck.

    Conclusion

    By the dictionary (or as close as you can get to a dictionary since both Oxford English, Oxford German, and Merriam Webbster have definitions in terms of exploitative actions and labour, not video games) definition of the word, the J-flick is an exploit. Apply the criteria to stretched-res too, and you'll get the same results.

    But, again, please keep pretending it isn't.


  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074734#Comment_2074734

    The thing is stretched has been confirmed as a exploit multiple times yet its still around 2-3 years after its founding. Kinda why people think its okay to use i guess since "the devs have known about it for years but havent fixed It"

    Oh, I know, and Stretched is still an issue that should be complained about alongside J-flick. But pretending one, or both, aren't exploits when they clearly are is wrong. not_Queen explicitly confirmed that Stretched Resolution is an exploit on one of Tru3Ta1ent's streams, McLean has explicitly confirmed the J-Flick is not intended and a bug (and subsequently fits the definition of an exploit, implicitly confirming that it is an exploit). Both should, and must, be fixed.

  • Definitions

    "In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers."

    This is direct from Wikipedia; source.

    "An exploit (known as "exploitive activity" by Blizzard) is a method of playing the game in a way not intended by the game developers to gain an advantage over other players."

    This is direct from the WOW Wiki; source.

    Let's apply both to the J-Flick:

    Wikipedia definition

    The use of a bug or glitches, game system, hit boxes, speed or level design etc.

    It's a bug/glitch, as confirmed here and here by McLean.

    "The Blight is not supposed to be able to do 180 [degree] turns. He has a turn restriction in place for a reason." (Second clip)

    by a player to their advantage

    The J-flick is used by players to gain an in-game advantage.

    in a manner not intended by the game's designers.

    McLean is, in fact, a game developer, and iirc was the lead developer on The Blight. As confirmed by him, again in those clips, this was unintended. "He has a turn restriction in place for a reason."

    wow wiki definition

    An exploit...is a method of playing the game in a way not intended by the game developers

    Again, the player is playing the game in a method not intended by the developers, again check the clips.

    to gain an advantage over other players.

    If you can try to prove to me that performing a 180 flick doesn't grant you an in-game advantage over other players, by all means go right ahead. However, considering how it does then best of luck.

    Conclusion

    By the dictionary (or as close as you can get to a dictionary since both Oxford English, Oxford German, and Merriam Webbster have definitions in terms of exploitative actions and labour, not video games) definition of the word, the J-flick is an exploit. Apply the criteria to stretched-res too, and you'll get the same results.

    But, again, please keep pretending it isn't.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074687#Comment_2074687

    The j flick isn't an exploit though it's literally consoles hardware holding them back from having the same sensitivity. Stretched res needs to go though there's no excuse for that

    It is, by dictionary defintion, an exploit but please keep pretending it isn't.

  • Yep, I'm all for this, and everyone I know who wants j-flick removed also wants stretched res removed, and people who are fine with stretched also are fine with the j-flick.

    Personally, I still think we should remove both

  • @[Deleted User] said:

    I miss the 1,5x BP event they did at the start of the pandemic. I don't know about the rest of the world much, but here in Brazil we're still in quarantine. Wish they would do something like that again.

    It's the same here in England, though we're currently heading out for (hopefully) the last time with the vaccine program. Maybe 2022 I can finally make good on my plans to travel 😁

  • A bunch of people have commented on Corean but nobody's made the joke about Corean being the language of people living in the centre of the earth and honestly that makes me sad

  • @nutmilk420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071535#Comment_2071535

    Sadly I still play most games on console an was only aware of the single player hsh on the console markets. I wasn't even aware hsh survive was a thing until reading this forum lol. But I'm definitely picking this up on steam tn.

    If it helps the dev team have said in their discord server that they're looking to expand to consoles as soon as they can ^^

  • @Phasmamain said:

    About as much difference as billy and bubba’s old addons

    This implies there's still a difference

  • You have Kindred, the most op survivor perk in the game, maybe give that a shot

  • Meg is... She's special and we appreciate her for her special-ness, but if I see a squad of 3 Megs and me in solo I will be dodging.

  • already stopped em sorry bro

  • how about we dont attempt to divide this community any further, they do that fine by themselves, ok thanks bestie

  • image.png image.png image.png

    ok

    dont get me wrong i adore hsh so much but dbd has a firm grip on this market rn.

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069936#Comment_2069936

    Explain what this is again and why you would want the saw to NOT down them?

    I find it funny, I enjoy using it, I get really, really good moments with a double hit (like this one)

    https://clips.twitch.tv/AliveCovertLapwingDeIlluminati

    And I can call myself EU's best Speed Limiter Bubba. Because nobody else mains him.

  • Don't remove my Speed Limiter please it's my favourite playstyle

  • Look. I don't want to necro this or anything, and I don't wanna make people worry more than usual, but I just noticed his Twitter account's been deactivated too.

    I really hope you're okay, Luke.

  • Lmao thinking fast track is op

    May be cause I main ph and just don't hook people but please bestie waste your perk slots and make my life easier.

    Especially in solo.

  • @PureHostility said:

    I'm trying TOO HARD to squint my eyes enough to see what you guys are seeing, but the survivor's ear cannot be unseen by me, instantly dropping me back to reality of what that icon is...

    I assume it is survivor getting their shoulder grabbed, as it just fits the perk and its stalking nature.

    But for the damned magic man in the clouds, I cannot see how you could see a djinn's lamp in this.

    Squint harder squinter

  • Blight - Le Bleet

    Bill - Billy-boi

    Hilbilly - Billyman

    Spirit - bullshit

    Nurse - angy napkin >:(

    Claudette - Claudie

    David - Davey

    Dwight - Dweetie

    Wglf- we're gonna farm forever

  • @Marcavecunc said:

    Waiting for the wording on the challenge that'll basically be "teabag at the killer while they can't see your aura with distortion" when they have a Jeff rift

    "Crouch and uncrouch completely 5 times within 10 seconds of the perk Distortion losing a token.

    Do this 3 times.

    Complete this challenge in a single trial."

  • I hope this very talented otter helps you

    received_269443491323757.gif


  • Considering how you think it's OP give Kindred a shot.

  • Hopefully very, very far away where they'll stay :)

  • image.png

    Neigh neigh.

    (yeah this is the other 10%)

  • image.png

    I got there before you place the joke down, thief!

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