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GodNap

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  • @Lufanati said:

    https://forum.deadbydaylight.com/en/discussion/comment/1372563#Comment_1372563

    She always has access to at least 1 corrupt purge, and can increase it to 4 with add-ons. Besides that, never healing is not the proper way to play against plague. If everyone is 1-shot all the time, it's even easier for Plague to wipe the team.

    survivor that are good can keep the killer for hours if she has only m1. At high ranks a lot of people stay injured with iron will so i don't think she is A. Maybe A-

  • don't nerf sprit. Buff legion instead.

  • think they did that on purpose

  • @Lufanati said:

    https://forum.deadbydaylight.com/en/discussion/comment/1368755#Comment_1368755

    deathslingers who don't miss are pretty much guaranteed at least 2 kills, just because of how difficult it is to run him. And plague is insane. When she has corrupt purge, there are few loops that are safe from her. Tiny misplays can lead to her snowballing.

    yeah but if survivors don't heal she has only m1 (except first corrupt purge). My tier list is when both survivors and killer play the best they can.

  • @WiseguyKy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1369991#Comment_1369991

    My guess is that Stridor is needed if youre going up a lot of iron will builds since that perk takes away the spirit's ability to rely on finding injured survivors easily

    i think is better a reliable perk thwt always work than hoping survivors have iron will

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370319#Comment_1370319

    People who place her at s tier all suffer from pre nerf nurse ptsd

    They always see the perfect form of nurse that never misses a blink, reads all mindgames and always knows where you are.

    Tierlist are meant for high level of play okay, but not if that level of play can't be reached.

    A deathslinger that never misses his shots, knows all the trickshots to counter loops will also end chases insanly fast and is faster and has a lower terror radius. So why isn't he S tier then?

    because death slinger has low mobility for gens

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1369870#Comment_1369870

    how to master spirit. 1st step, get a working headset. last step, get stridor and beads. Done, you've mastered spirit.

    stridor is not good, is a waste of a perk slot. it's better if you become good with normal sounds.

  • @monster89 said:

    ONE WORD. LEGION.

    Legion with thana, pop and other perks that severely slow the game down. Your playing a 30-45 min match trying to complete gens. I also think camping gens or forcing a 3 gen is boring. Yes it can be a strategy but a boring one.

    listen, if the survivors spread out in the map you are just an m1 killer, trust me.

  • @Lufanati said:

    I think you totally underestimate plague and deathslinger. Plague is easily low A - high B. And a skilled deathslinger too. And you overestimate doc. He's probably B. His antiloop is very unreliable and heavily affected by latency. Skilled survivors are usually totally unphased by his affects. Static blast is great though.

    yeah you are right about doctor and, not sure about plague and deathslinger

  • Tier list.JPG

    My tier list. Consider that killer is playing the best he can and survivor are a strong swf

  • Deleted comment. Skip this

  • she wanted to let you go. that's all

  • killer is more stressful. Survivor is more chill. I prefere killer because is challenging and i have no friends

  • i hated the toxic discussion but this dude hit a nerve, even a mod answered. Love to read this discussion.


  • @gatsby said:

    Legion- Killer that easily injures people, but struggles at downing injured Survivors.

    Spirit- Killer that struggles to injure people, but is amazing at downing injured Survivors.

    At high ranks, Survivors usually don't care that much about being injured because of perks like Iron Will, Resilience and Dead Hard. They usually only heal eachother after they've finished a generator or if they have a self-heal perk or med-kit. Also, Survivors are just accustomed to giving Killers free first hits because of dead zones or committing to a generators and they tend to count on using the speed boost to get somewhere safer to loop.

    That's why Spirit is good and Legion is mediocre. But they're very similar ideas. A power that gives you mobility to help you get one easy hit and pretty much leaves the other hit up to traditional M1 gameplay.

    spirit is good cuz you can get first hit and down with the phase, is not struggling for first hits really. Also spirit power last longer, is faster and you can use it as a movement tool not only for hits. Legion is not mediocre, is bad. His power can may give him a first hit but survivor will spread out and pratically make legion only an m1 killer. And even if you hit one guy, your power stuns you... hello? Nurse has a stun but she can blink trough everything. Legion can just vault things and get one hit and then a stun that is longer than the nurse one. Legion needs a rework or something like that. (Legion is also annoying as hell as survivor)

  • Guys you just have to compare legion with the other killers to see that he needs buff. There is no killer that has a power that becomes a normal m1 killer just because the survivors do certain things.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365365#Comment_1365365

    The only fix would be shrinking maps. Giving Legion extra duration would most likely turn out to be broken.

    I think giving infinite killer instinct detection range could work, but any survivors out of reach would have a blue symbol of killer instinct rather than orange.

    shrinking maps is out of the way. as a main legion i know where i can't reach some survivors so i would find the blue thing kinda useless. Legion need some depth. With his current power he can't do much. He needs a power for downing people, or at least some help for the m1 hits OR a complete new rework, which i find unlikely from the devs

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1365347#Comment_1365347

    The spreading out part is extremely annoying for the Feral Carnage challenge. "Hit 5 survivors in a single use of Feral Frenzy as the Legion." Who thought this was a good idea?

    is annoying as legion.

  • @DetailedDetriment said:

    1. The power bar shouldn't deplete when kicking gens or breakable walls/doors.

    2. The time given to survivors to mend should be cut down.

    3. The power should regenerate at 10 seconds.

    4. Power shouldn't be lost on a basic attack.

    if survivors spread out you are screwed anyway. 1 and 4 are good tho

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1364976#Comment_1364976

    That's not all they need. Their Status Effect Buttons could easily be buffed to apply on every Frenzy hit and Frank's Mix Tape and Stab Wounds Study need to do something... really anything else. But one thing I'm trying not to do is over buff them.

    blindness, mangled, broken, are all terrible, expecially for only 60 seconds. you think 2 add ons will get legion at a B tier? really?

  • @Decarcassor said:

    Being able to hit multiple survivors with Feral Frenzy is supposed to be its own reward, as they are all wounded and wasting time mending. I'm not sure this what Legion need.

    The nature of Legion's power make it so there is very little point in adding or improving Feral Frenzy in any way. Its allready a near unavoidable non-lethal hit on potentially multiple survivors. What Legion need is tools to be a better M1 killer so he can finish the job.

    that's why i want a reduced stun so he can finish the job better. The more you stab the more you are being helped with downing the last surv you hit

  • @FFirebrandd said:

    I mean... that's not a terrible idea, but Legion is already really strong if the survivors don't split up and they can frenzy chain through them all. Even more rewards for doing so would mostly just make them much more newb stompie than they already are. I'd be more interested in making it so M1's only eat 25% of your power bar instead of 50% and making it so picking up a slug in Frenzy didn't eat your whole power bar.

    that's too little. Legion is good if survivor don't split up too much. The problem is that in high tanks swf split up, do 4 gen at time and get you #########. Legion is also annoying as survivor so some surv will quit when they see a legion. We have things like nurse, spirit, billy and oni and then you think legion just need that? Really?

  • I'm not understanding. you mean if you hit a survivor that is in deep wound with feral frenzy you take out a chunk of the bleed out timer?

  • Yeah i don't really mean like that but just gaining rewards for hitting multiple chains. There are many ways this can be done. I'm sure that if the devs give some love to this killer they can find out the best way to do that.

  • some opinions?

  • yeah we need only someone of the dbd staff to say something in this discussion

  • the point is that is an easy fix in one of the most probably best perk in the game. I think it's importany hoenstly

  • @Doddle28 i think @Wubalubadubdub03's idea is great. A first noise notification for when it becomes yellow and then stays yellow as long as there are 4/3/2 survivors on the gen.

  • @Wubalubadubdub03 said:

    I think the perk should work like this

    "Any time 4/3/2 or more survivors are working on the same generator, the generator's aura is highlighted in yellow"

    Instead of getting constant noise notifications, you get one when discordance activates, you will also know exactly when they get off the gen. This also makes tier 3 without a doubt better than tier 1 or 2.

    that is really good! also because i was forced to take discordance T3 on my legion and i can't reset anymore T. T

  • Imo if legion can't get a rework at least give them something that can down in frenzy. Like "after 3 hits in feral frenzy if you hit an injured survivor you can down them". That would be perfect.

  • @KeBBySemPai said:

    The idea i had was kind if in depth but i had brain damage and forgot most of it which is when i made my post.. ill remember what i had in mind later and ill post it.

    lool

  • @BlazeNightash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1349429#Comment_1349429

    what do you mean makes him annoying, hes already annoying and boring to play against, atleast this would make him an actual threat with his power, Currently hit surv and runs away to another, oh no i been hit... now i mend, why heal? just rush gens not like he can down with his power anyway... very fun gameplay

    in fact i'm saying that i don't want an annoying killer but a great killer with depth

  • @BlazeNightash said:

    Honestly i had an idea that might work

    Feral frenzy:Same concept as is but instead

    Hitting healthy survivors will no longer reset your meter but you're still able to hit multiple, vault pallets, vault windows faster and still give killer instinct

    How ever hitting a survivor that is injured and not in the mending state will now down them, and will cancel your power and refill your meter to full

    I feel this will give him way more power in the downing department without making it too overwhelming

    ii don't really like that. It makes him annoying really. I want some depth not a braindead m1 killer.

  • peanits it's not behaviour itself...

  • legion is good on injuring people but you need to down them someway. It's the only killer that has power only for the first hit and then has nothing else. At least the plague it's like "if you heal i get ranged hit".

  • Legion is not fun for survivors and it's pratically impossible to win with good players. He definitively needs a rework.

  • @UlvenDagoth why are you banned D: this conversation was so freaking good. Well, i will spam this to someone and it will eventually be noticed

  • I'm asking a legion rework since about 1 year ago and still nothing. We have already discussed in an old post about all possible changes and cool things to do to make legion better and devs never gave us a single response. I'm starting to lose hope...

  • @Piwatte said:

    Behavior will never listen us. Not a surprise.

    Challenges are ridiculous. Let's play as survivor to be farmed and to be camped, and to be tunnel cuz I will be the obsession. *clap clap* I don't want to play this week cuz you can't make good challenges.

    As Killer I won't take pleasure to be mean by hooking everyone in the basement during many games + kill and mori the obsession + kill two survivors with noed during EGC (if I can ;) )

    By the way :

    You're stats are ridiculous, we want more stats.

    I wanted a nerf for the nurse, you make a wrong nerf.

    I wanted a nerf for the spirit, you make a wrong nerf.

    I wanted a nerf for instaheals, you've done it, good job, only thing good ?

    Many things need to be nerfed, maybe in one year.

    worst guy in this community. LOL change game bro

  • Delete feral frenzy. I was legion main but his ability can't be balanced really. Use that mob reality or whatever it is and make legion great again.

  • I think legion's power needs some changes like the more you hit the better the reward is. Like if you hit 3 people in feral frenzy the 4th hit is an insta down or something like that. He needs something to down people


  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/858552#Comment_858552

    I never said it wasn't. I think one-sided slaughters are unhealthy, but they still happen.

    I think that tunnelling and camping are unhealthy. People still do it.

    This, though, is an issue that is a simple change by a few people.

    that's better. but i mean what can we do about that? Nothing lol

  • i say gen rushing is unhealthy what a about that.

  • he can be balanced, but he still is not #########

  • @yoi said:

    the current ds just forces to slug all the time, if i decide to go for the unhooker and i manage to put him on a hook in less than 60 seconds i go back and i got "ds" i didnt tunnel i just got punished because i am playing better than them and that just stopped all my momentum and probably i will lose the game cause of it, so imo ds should turn off as soon as i hook another guy becasue i didnt tunnel there i decided to go for other survivor, i think every person who ever played killer (just once) should agree with me.

    the perk doesn't say "anti-tunnel" so if you don't like it don't use it.

  • i don't know which rin's parent is but i'm ######### maining this oni mask guy

  • IMO Legion needs a power that can down survivor and that can let you hit survivors more often

  • @arslaN said:

    I don't like the idea of fake things since they can be entirely luck based on survivors side. They are already annoying on freddy so no thanks.

    Also, aren't they just reworking his addons? I don't think he is getting an entire rework like freddy.

    It's not in anyone side really

  • @thrawn3054 said:

    I'd rather they didn't doctor is annoying enough as is.

    For how much he is annoying is not strong so he needs some buffs

  • @arslaN said:

    I don't like the idea of fake things since they can be entirely luck based on survivors side. They are already annoying on freddy so no thanks.

    Also, aren't they just reworking his addons? I don't think he is getting an entire rework like freddy.

    They didn't say addon or complete rework so we just have to wait

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