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KeBBySemPai

KeBBySemPai

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KeBBySemPai
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  • Idk ab you but if i decide to let a survivor leave i usually do.

  • When you get looped for 4 gens and they all have adrenaline,Its like getting shot by each survivor but at least they dont say ez. That be the survivors im respecting. Honestly just dont be an ######### on either side.

  • @GoldieLegion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1490516#Comment_1490516

    Again... Whats the need of buffing those perks then if they are so useless? bte ask the 3 killers in a row woth that perk once the see a single flashlight

    Are you for real? If somthing isn't being used bc its useless then dont u think it should get help? Why wouldnt u buff somthing that would need it even if it doesnt make it that much better since it still does the same thing.

  • @Steel_Eyed said:

    He is simple to use in comparison to other killers. Overpowered? Nah.

    Ghostface may actually be the best killer vs Object since while undetectable, Ghostface can see the survivors aura, but the survivor does not see Ghostface’s.

    I didnt actually know ab that untill after the game lol

  • @rogueplayer00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443190#Comment_1443190

    Its Still completely counterable, unlike ds and unbreakable combo.

    Yea ig even if u play fair u can still get hit with them

  • Good thing i never really liked playing billy

  • I wont really care unless they just walk up to me and just tbag. i will most likely farm even tho its pretty boring but its better than just getting actually demolished if im playing a killer im bad at so its really whatever most of the time.

  • @DBD_Noobinoob said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442765#Comment_1442765

    In 90% of my surv games today my team destroyed all totems during the game or the last one left in endgame. I've seen noed activate once today (which was the totem that was destroyed seconds later), but being used and not activated due to all totems being done several times.

    It is literally the easiest objective for survivors, so if anyone dares to compare noed to 2nd chance perks that are not counterable (and i personally think of "whoops i made a mistake, ah nevermind-dead hard", that person has no clue. There are even perks that are great for finding totems, but honestly, who needs that?! If survivors rather "genrush" than taking their time to slow it down just a little bit, they are at fault. This is NOT comparable to Dead Hard or Adrenaline. If every survivor destroys one totem, it's literally just 30s of extra work for three and 1min for one. It's nothing, considering how fast gens are being done, and how long it takes a killer to down (not kill) ONE survivor (not four). Multiply this effort of the killer by 12, and compare it to the 2,5 min total totem time. I'd say all totems can be destroyed during one or two chases between a killer and a good survivor (especially if the survivor has DH and whatnot :o) ).

    This noed "argument" is simply unbelievable stupid. It is not hard to do some math, but it seems like this forum doesn't like looking at numbers. 5 totems, phhhh.

    its not hard to find all the totems in the game and finish all the gens in like 7 minutes but the killer should also be pressuring the gens and things like that noed is a crutch perk and if you can get it off in the end its game changing. Something like that is pretty strong, if not, unfair in some cases. Lets say you get looped by all 4 survivors for 4 minutes each and each of them did a gen and you only downed 2 of them the entire game. after that they all get the last gen done and in the next 20 seconds all of them get downed. I don't think even you would agree that that killer deserves anything more than a kill max. Now on the other side lets say you have a team that has 4 insta heals, bt, ds and other annoying perks. you play pretty perfectly and fair with the game lasting like 6 minutes and you killed one and have 3 dead on hook. in this case i would say that if you did play well but gens went flying for no reason other than the survivors were playing m1 simulator, then i agree noed is kind of great since they most likely didnt do any totems. in other words, noed is kind of a crutch perk, but if you get hit by it, its kinda also your fault since you really can just find all the totems and do the gens as wel.

  • @rogueplayer00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442445#Comment_1442445

    NOED is completely counterable, and is high risk high reward. Second chance perks, the only way to counter them, well, is to wait or slug or don't hit the same person twice, and if they use this aggressively, like in his match where he was body blocked by the bt unhooked surv and then DS'd, near the exit gate, well if he left him on ground, he would just crawl out the exit gate, the second guy probably already left. There was no counter to what happened. Thats the problem. Second chance perks "counters" punish the killer, and playing into them punishes the killer, and thats the problem when they're used aggressively. No counter except for "get f'd" is poor design. Not a single killer perk that gives as much of an advantage as taking away a hook like second chnces do is in the game, and the ones that are in the game are completely counterable by totems or adaptive playstyle, like devoir hope or noed or ruin or pop, they are all counterable.

    kind of like low risk high reward. Most survivors wont do dull totems unless their running inner strength or just want points. either way its still mostly a crutch perk like ds and stuff like that.

  • @DetailedDetriment said:

    FOR THOSE JUST ARRIVING, ACTUALLY READ THE ENTIRE POST. OVER 80% OF PEOPLE HERE READ THE FIRST PARAGRAPH AND WENT INTO THE COMMENTS.

    ALSO PAY ATTENTION TO WHAT I AM SAYING. Many people just go into the comments blaming me for the penalties when I've constantly said to people that I have good internet and no particular problems with my game. Rather, it's the other people who lose connection that I feel for. I've lost connection and received bans for fighting games before, and I know how it feels to be falsely punished.

    I should probably also point out that I play on PS4, not PC. Many people are getting confused about that.

    -------------------------------------------------------------------

    The DC penalty, most people have experienced it whether it be from exiting a match, losing connection, or the game crashing, but that's just it. The penalty doesn't affect dcing as much as it affects poor connection or the game dying, meaning innocent players will receive bans for unfair reasons. Not just that, but the game is in such a 50/50 state that it could almost be considered early access by some. A game that has been out for 4 years, has over two thousand dollars worth of dlc, and is riddled with glitches is...not good?

    I mean, the game is stable, but it's foundation is weak, and the path it is taking can closely resemble that of DayZ, a game that has been in early access for years upon years. The only difference between the two is one isn't glitch infested and doesn't have a month's pay worth of dlc.

    With all that being said, this game does need a dc penalty, but the state the game is in, and how the penalty was implemented is bad. The penalty should at the very least reset over a period of a week. Or even just go back by one penalty period.

    These posts are repetitive, but they pinpoint a huge issue that is plaguing the game, and if it doesn't get fixed, then much of the playerbase (that's even left) will always be left with a "sour taste" in their mouths.

    -------------------------------------------------------------------

    Please be civil in the comments. Danke.

    From what i read is that you want dc penalties to be removed because some people dc bc of game crashes and such which i don't disagree as i have dcd from winning games and then banned for a few minutes because of my mentally challenged ps4 but i dont think people should get away for dcing when they tbag you for the whole match and when you catch them they can just dc to be more of an #########. i guess the closest thing they can do is what they usually do with dcs if they were intentional (disconnect from the match using the Leave Match option) but no penalty for people that disconnect via hardware or internet issues. I know that people will just disconnect their Ethernet or just alt f4 but then they have to waste time restarting the game or reconnecting their stuff so either way they waste more time for disconnecting even if they dont get all the punishments.

  • @atlatl said:

    Post bug fix, I've capped the crown and escaped as Cheryl and as Laurie but did not get the reward both times. Please advise.

    Licensed survivors or killers dont get crowns.

  • The idea i had was kind if in depth but i had brain damage and forgot most of it which is when i made my post.. ill remember what i had in mind later and ill post it.

  • @[Deleted User] said:

    The Legion is fine. Deep Wound is what needs to be changed. Make Deep Wound require more urgency to be Mended, and reward both sides accordingly. There needs to be more risk to being afflicted by Deep Wound. The Legion simply needs some minor quality of life improvements (power gauge refilling during fatigue, etc...).

    Yea i agree anything little that the devs would give him would be nice to make him more enjoyable,but it would be really nice to give the killer some depth since his original concept was pretty interesting but was kind of to much to do.

  • @Sonzaishinai said:

    Legion doesn't need a rework. They are actually in a pretty good spot now. A few tweaks here and there is all they need.

    Sometimes i feel people are really underestimating how much time and effort goes into a rework

    Well not that you're wrong, legion can be very good with a team that is altruistic or a swf but he isnt very fun to play at high ranks with survivors that know they dont have to heal against a legion making him not to scary to deal with. Adding some depth to him could make him fun to play and a little more scary to verse against or even more fun to play against if you like a challenge. For a bonus, they could add pretty cool chase music for them. (Not that it would matter to much but it could be pretty nice if they if the music changes if you use a different mix tape.) All in all, if the devs really try hard, they can have a really cool rework for the legion that will be universally liked.

  • Keys literally never get used.Im suprised that there is even a complaint ab them. Keys can be useful if the killer doesn't know ab it. The last thing that i would find op in a survivors kit is the key. Insta heals are way more annoying and so are some other perks. Killers also have unfair things like moris. There are counters to most things in dbd. Keys cant really get countered but theyre not op. Moris can be (kind of) countered if u finish the gens and be immersed. So, keys are fine were they are. There is things way more annoying than keys in dbd.Also it's not a bad thing that the last one escaped u shouldve been iridecent on everything either way if u did it right or at least enough to double pip. But anyway, congrats on the 30 min game. Sounds like fun.