GeneralV
GeneralV
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- GeneralV
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MMR doesn't even work.
And, for casual Survivors, this patch SUCKS.
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That is very unfortunate, I know how much you wanted to play against her recently :(
You ought to get a good match against Spirit eventually!
At least I hope you do.
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It could be a Legacy cheater, but I wouldn't blame or report them if they are.
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@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3100203#Comment_3100203
I agree with a few things you listed, but why on earth would you miss old Bubba?
His chainsaw was worthless to use unless you ran PWYF, but nowadays his chainsaw is fun to learn, rewards putting practice into it and is actually more dangerous in chases.
Only thing Bubba could do before was facecamp at 99% charge without worrying about tantruming, which nobody should really be sad is gone either.
The easiest way to explain is this:
If there is old, GeneralV is sold.
There might be one or two exceptions to that rule.
And Bubba is not one of them.
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Oh no!
Anyway...
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100755#Comment_3100755
I'm joking around mate lol I always say on here how much I hate Hag so it was an easy joke 😂
Genuinely don't enjoy any games I've had to play as or vs Hag so I'd actually like to know why.
https://forum.deadbydaylight.com/en/discussion/comment/3100765#Comment_3100765
They are 👍 I know people hate vs'ing Bubba whereas I love facing him. As I said above I was joking since I always joke about Hag.
https://forum.deadbydaylight.com/en/discussion/comment/3100771#Comment_3100771
I don't find that fun though. I find that similar to Nurse she makes a bunch of average perks extremely annoying (I.e Franklin's). When I play as her I feel the matches take too long when I play well and too short when I play terrible.
For me annoying a Hag all game just seems like bullying which I don't like. Facing a good Hag is slow and boring. A camping Hag is also boring.
Oh...I see.
I apologize, my friend. I had forgotten about that.
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Ah, don't worry about it :)
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@mustdogen said:
https://forum.deadbydaylight.com/en/discussion/comment/3101001#Comment_3101001
Can you make an example?
I really really want to know.
Seriously.
Sure.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3101024#Comment_3101024
funny because I never used Dead Hard when I had to for challenge I sucked at using it.
or this like a joke post?
I was trying to make a joke.
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If only they had this same idea all the way back in 2017...
Would have helped a lot, that is for sure.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3099833#Comment_3099833
what about the survivors(like my self) who didn't use deadhard or any of the meta perks but still having hard time after this patch?
What?!?
Every complaint MUST be related to you no longer being carried by Dead Hard!
/s
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3100993#Comment_3100993
You can replace escape with kill and it work perfectly the same.
Well said.
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Because...it isn't that great.
This update is like a random cave in Minecraft.
You can find one or two diamonds. But most of it is coal.
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To be honest, I don't really "make assumptions" or judge players because of their names. They usually don't mean anything.
You see, one time I played against a Survivor that literally had "Damian Wayne" as his username.
I loaded into the match expecting to face an annoying brat. Instead I got a very respectful player.
Names can be deceiving.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100638#Comment_3100638
Your joking with Hag right? 😂
Part of the criteria was fun to play as and against lol
I like playing as and against Hag.
Why?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3100712#Comment_3100712
You people really need to quit putting fun as an objective term. I find Spirit fun to play against and a lot of other people also do. Just because you don’t doesn’t mean she’s objectively not fun.
This.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3100671#Comment_3100671
Wasn't Release Freddy just really thematically cool and a noob stomper who couldnt hold up in any higher skill bracket?
Nope.
Every killer is like that if you are not good enough.
This is nothing but an excuse for those unwilling to learn.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3100646#Comment_3100646
Okay hold up can you clarify which do you think was the best?
Pull into dream world release freddy / Swing Chain Freddy / Current Freddy
Ya see, there are quite a few of them.
-On-Release Freddy
-Old Freddy that most people know about
-Swing Chain Freddy (Reworked)
-Current Freddy.
Both the On-Release Freddy and the Old Freddy pulled people into the Dream World, but the on-release version is the only one that is perfect.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3100638#Comment_3100638
Hmm.. Do you feel like Old Freddy was balanced? I feel like he was just as bad as how amazing his theme and aesthetics were.
Yes, but he isn't exactly who I am talking about.
On-Release Freddy and Old Freddy are slightly different.
Old Freddy was amazing, but had a few weaknesses.
On-Release Freddy was golden.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3100624#Comment_3100624
I am with you here. I was just engaging in a what-if scenario.
I am happy to read that :)
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On-Release Freddy and Old Hillbilly.
But, if you want a up to date answer...Hag.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3100496#Comment_3100496
Quite the novel concept, right? Just for a different perspective, the hatch is there so that survivors keep a little bit of hope, even if they can't realistically win anymore and aren't just slaughtered, which is fine. Some hatch chases are fun, too, but most often its just one person who spawns near the hatch and they either jump in or close it. Real deadly chases to the hatch are rather rare.
But if a killer loses hope, because they were pitted against a seal team and they only got 2 hooks on different survivors, would anyone ok with The Entity devouring a random survivor just so that the killer got a pitty kill? That would be ludicrous!
I understand the reasoning behind the hatch, but its pretty one sided. Still, its better then the alternative, ie just slaughtering a single survivor who couldn't conceivable finish 2+ gens themselves or preventing a game to devolve into a 40min hide and seek.
There must be a way for the last Survivor to escape if their team was defeated. I find it inconceivable to imagine DBD without its "Black Lock".
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When it comes to DBD, we usually don't get what we want.
Or we do, and it is either short-lived or taken from us.
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@Sludge said:
Remove the hatch, problem solved.
So...the last Survivor just dies?
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@sonata93 said:
While the new and reworked maps look far better in terms of graphics and quality, I miss the aesthetics of old MacMillan/Coldwind maps. I loved how each realm had its own, unique identity.
Also: ranks! I know the old matchmaking/rank system had its faults, but looking back I feel I had more solid games with people who were more at my skill level. This current MMR feels chaotic and completely random.
I know this isn't 'old DBD' persay, but I miss the BBQ and WGLF bp's. I still don't understand why they did that.
"I know this isn't 'old DBD' persay, but I miss the BBQ and WGLF bp's."
I think it is valid to include them. They are both 2017 perks after all.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/3100256#Comment_3100256
Love that. I've gone against survivors that were obviously cheating (speed boost, can't pickup, constant noise notifications when they are downed) and it's like if you are going to go this route and cheat then at least pay for/download ones that don't make you look foolish and humiliated while doing it.
Exactly!
Imagine being so bad at the game that you cannot win, even with cheats.
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I played against one particular cheater a few times, long ago. Funny thing is, guy was so bad that his cheats could not save him.
If you played it right, you could still get him.
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@Shaped said:
Aside from your anger and the way you speak which I'm not supporting, you won't get anywhere unless you join the solo q bad and killa ez cult.
It is pointless to argue even if you were polite.
Jeez, just go ahead and say what you want.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3100171#Comment_3100171
You can name multiple, I know you feel strongly on this, you get a free pass
Oh, thank you! You are a kind soul. Entity's blessing upon thee!
Aham...
-Old Freddy
-Old Billy
-Old Doctor
-Old Bubba
-Old Maps
-Old Fog
-Moonlight offerings
-Splinters
-Old Ruin
-Old BBQ (Can't believe we've got to a point where it is possible to write this)
-Old Self-Care (when it was meta)
-Old Lobbies
-Old Events
-Old animations
-Old character models
-Old add-ons
You know what?
The whole damn thing, except Old Legion, Old MoM and...Old Dead Hard? I guess we can say that now.
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One?
JUST one?
Old Freddy it is.
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If you are getting destroyed by solo players multiple times in a row, then that is on you.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3100094#Comment_3100094
I love you too. And you can’t hate on my opinions as much. Remember I said that I liked Freddy. And I still do 😁
That is true, but the old game is something I hold close to my heart, with Freddy being part of that package.
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@deKlaw_04 said:
The old maps, graphics and the hud look so bad😂
You know I love you, but damn I hate your opinions :(
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@ThatOneDemoPlayer said:
I still don't know why people continue to praise the old ranking system as if it was better than the current SBMM.
It wasn't, SBMM is better
Nah, ranks were better.
Perhaps not 100% of the time, I will give you that, but in general (hehe) they were far better than MMR.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3099968#Comment_3099968
Obviously E, right? 🤐
...
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@dspaceman20 said:
@GeneralV would love this post probably
Ayy, thanks for mentioning me <3
You're absolutely right, my friend. With the exception of that pesky EGC, everything that concerns the good old days is of great interest to me!
And those Endgame chats though... forever one of the saltiest communities out there, eh?
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Both of my mains, Claudette and Quentin, are in the same group.
The answer is obvious.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3099144#Comment_3099144
You told them that, yes. But you're alone in telling them that. If you didn't say it, nobody else would.
Is this a point being stated?
Or a type of praise?
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@FFirebrandd said:
So... I'm not a survivor main, but if I had to guess it is because of Dead By Daylight's biggest flaw.
Generators are not fun.
To be honest they've never been fun. But this update ran headfirst into that issue at full speed in several different ways. First, it just flat out made generators take longer to do. More time spent doing the not fun thing is not good. Second, it gave Killers decent slowdown at base with the initial damage when a gen gets kicked which indirectly forces more boring gen time. Third, I really like playing Legion... but because they and Plague exists, Thana should NEVER have gotten a flat buff like it did.
It also ran into it in an indirect way too. Y'see... gens aren't fun, so Survivors would go trying to find fun elsewhere in the game. The most common spot to find it is in chase. In chase... where the Killer got gifted half of Brutal Strength and 25% of STBFL. In addition to that, Dead Hard was really the only Exhaustion Perk designed to help you loop longer. All the others are much better at either preventing a chase or getting you out of one that's in progress, which if you were wanting to have fun getting chased, you don't want that but Dead Hard kind of got wrecked.
I like doing gens.
Have a long history of being the team's gen jockey, and always thought they were fun.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3099019#Comment_3099019
Survivors are not held anywhere near the same standards as killer. "You lost? Must be you. Must be that mistake or 2 that you didn't capitalize on." Survivors are never told that, outside of talks about punishing camping and tunneling, which they reject as "not real counterplay" and "not our fault". This is the irony of this game.
"Survivors are never told that"
You were saying...?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3099029#Comment_3099029
Oh man, I really do not want to be welcomed to your world. I love you, I truly do... But please no! Anything but that!
So cling tightly to what you hold dear, and pray that BHVR won't take it away from you.
As they did with me.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3099026#Comment_3099026
But it would make me cry, Pulsar. Do you really want to see a grown man cry? Without face camping, I will be without a purpose. Just a wanderer going from gen to gen. That sounds depressing...
A soul whose purpose in the Fog has been lost...
I would welcome you to my world, friend :)
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/337816/toxic-killers
Why is your avatar mirrored?
2018 Profile Picture, something I REALLY want.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3098953#Comment_3098953
When we're talking about killer, the match result is never just dependent on the player's skill. Shame on you for saying that to people.
Right now? Yes, it is.
I am not saying you will win every single one of your games. That is just unrealistic and would be dumb if it was true.
But, if you are still struggling as killer, you only have yourself to blame. Perhaps you didn't play as well as you should have, perhaps you failed to exploit a mistake some random Survivor made, perhaps you didn't adapt your strategy. Those things happen, and they are natural.
There are VERY few things in Dead by Daylight's history that were truly outside of the player's control or capability to deal with. The current state of the game is not one of them.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3097816#Comment_3097816
I wouldn't say its survivor sided, but at my MMR spot everything feels basically the same as before the patch, with the benefit that everything is slightly more relaxed, I win more chases and DH is gone.
But good survivors will make gens fly, loop really good, greed palettes to the max and t-bag you at every opportunity. Still, matches feel somewhat fair now, and a mistake by the survivors side often leads to a down.
That is on you, and your skill alone.
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@JawsIsTheNextKiller Rise.
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Probably not, to be honest.
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What the heck did I just read?
There is absolutely no way anyone genuinely thinks the game is survivor sided right now.
I refuse to believe it.
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You're goddamn right.


