GeneralV
GeneralV
About
- Username
- GeneralV
- Joined
- Visits
- 10,623
- Last Active
Comments
-
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3106302#Comment_3106302
Thank you for joining us here is your free time foil hat for joining us here today.
*Hands GeneralV a Tinfoil hat marked Conspiracy Con 2022*
Oh, I really don't want to go there.
-
BHVR.
-
It is BHVR, pal.
Why are you expecting logic?
Why are you expecting good things?
This is a mistake.
-
I have zero idea what that combo is or what does it do.
-
It is not just Survivors.
From the countless insults I have received in the end game chat, several of them came from salty killers.
-
Sweet conspiracy theory.
-
Good.
-
Cleanse and focus on gens.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3105167#Comment_3105167
But shouldn't the pre-patch killer fare much better under this circumstances? They got +20% palette breaking speed and +15% successful swing recovery contra 10%/10%. Why wasn't this build not that "crazy strong" or even "OP" in the past, but now its deemed so super oppressive that wholes teams crumble and die at 4 gens remaining?
Because you had to give up perk slots for that, which is a very good thing.
Imagine that build you mentioned, except that it is joined by 3 more slowdown perks and an even stronger Thanatophobia.
Those numbers are not "broken" or "overpowered" by themselves. They become a problem when they are paired together with a full slowdown, which should not be possible
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3105139#Comment_3105139
Here is a thought experiment: you take a post-patch killer with all the buffs and a full endgame build and compare them to a pre-patch killer with Brutal Strength, 3 stacks of STBFL and two wounded survivors with Thana.
Who will fare better? Whoms opposition is more likely to crumble and rip like wet toilet paper? Why is it the post-patch killer, even though the pre-patch one got higher numbers on all fronts?
They have the exact same potential of getting a decent result.
-
Or shouldn't have been removed.
-
@kjolnir said:
https://forum.deadbydaylight.com/en/discussion/comment/3105072#Comment_3105072
So Magic: The Gathering is a game that I daresay is more complex than DbD by at least an order of magnitude. Devs there view any deck that has a consistent win rate above 55% as a candidate for further investigation and potential nerfing/specific problem card banning.
From what I read about this update pre-release, the devs view this same concept in DbD as the 2K/2 Escape. If survs in general are averaging 1Ks or 0Ks too often, then something needs to be investigated.
And that means, by the way, to fix the problem, life for survs gets more difficult because the goal is explicitly to cause them to die more often.
Yes, but they did it wrong.
Say, for example, instead of buffing the base-kit, they could have buffed the specific perks that affect them: Brutal Strength, Fire Up, STBFL and leave Ruin and BBQ alone.
That way, you get the intended effect of giving stronger tools for the killers, but you make sure they have to give a perk slot for it, preventing the possibility of a fully stacked slowdown build.
This is just a suggestion, but what am I saying is that there were better ways to do it that don't make the game boring.
-
That conspiracy theory tho.
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3104933#Comment_3104933
No, we're saying that you can't balance this game around solo queue. It's...not possible.
How were killers not getting the greasy end of the stick? I started in 2020, and it took ages for DS or OoO to get nerfed - these two perks were probably stronger than anything killers have ever had. Then you had the 'you can't pick me up from here' spots that still exist. Sure, things aren't as bad as they once were - but until quite recently, killers still had it rough.
How do I know?
The devs themselves said so, regarding kill rates.
I'm not trolling anyone. I am pointing out that people are overreacting and calling down hate on folks via terrible logic and outright lies though. If that's me being sassy, then I'll continue to sass.
I play both sides, about equally now. I want everyone to have fun. But sometimes, balance is going to be a zero sum game, and BHVR - by their numbers - said that this time killers need to win and survivors need to die a bit more often. That's sort of the long and short of it.
My post is 'us versus them' in the sense that it's calmer, more rational posters against posters like this.
https://forum.deadbydaylight.com/en/discussion/comment/3104879#Comment_3104879
It's...so odd that you're being apologist for this nonsense, as you tend to be fairly constructive, in general.
Supposedly not being able to balance around Solo Queue is no excuse for bad behavior which, bad news bears, it is mostly coming from killers this time. If the situation was reversed, you bet I would be saying the same to Survivors. But it isn't.
And, again, killers were NOT getting the greasy end of the stick. You point out DS and OoO taking a bit of time to change, but you forget SEVERAL changes that came before you time, and mine, as a matter of fact. Those two perks as you knew them are nowhere near close to the level of power some killers had available for them, and I am not saying those things HAD to be nerfed or buffed or adjusted. I don't handle changes well. All I am saying is that the situation for killers was not as bad as you are saying. It hasn't been for years.
And yes, the developers weren't happy with the kill rates. But they have chosen a bad way to fix that.
Your intention is not bad, but you are doing it the wrong way. You want to be a voice of reason? Then you have call out Survivors who are generalizing AND killers who are trolling and being defensive. Toxicity goes both ways, and must be removed on both sides equally.
And there is nothing rational and calm about, basically, telling solo survivors to "lose out"
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3104949#Comment_3104949
Sigh.
They are aware of it.
It's just...really, really hard to solve. I can't think of many ways to make this gap smaller that won't either require a top down rework of game mechanics or bork the SWF versus killer matchup further.
Is it overkill? I'm not sure, and neither are you. It's going to come down to what the devs' numbers say, and that'll take some time.
Who, exactly, is saying 'suck it?'. I can't think of anyone offhand.
https://forum.deadbydaylight.com/en/discussion/comment/3104975#Comment_3104975
As you said - 'not exactly'.
Skill issue, in the sense of 'survivor is about coordination, and solos tend to be less coordinated' - sure.
Dead Hard, particularly at higher MMRs, probably let people drift up higher than they should have been.
MMR will help with this, it'll just take a while. And people also need to understand that the stated goal of this patch was higher kill rates.
Could have waited for me to reply before typing something else.
Skill Issue - This is not what those posts meant, and you know it. They were basically saying you just have to "git gud", against things like the Legion and Plague apocalypse, or the ultra stacked slowdown. Or how about the rise of camping and tunneling?
As for Dead Hard, I don't doubt a few Survivors got carried by it. The same thing can be said about NOED. But many posts here are endlessly claiming that DH is the sole reason why people are complaining, and that couldn't be further away from the truth. In fact, a vast minority in the Forums have complaints centered around Dead Hard's demise.
And MMR doesn't work. Everyone knows that.
As for the kill rates, sure, that was their objective. But there are better ways to do it. BHVR made a very poor call.
As always.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3104975#Comment_3104975
Those are all addressing survivors in general, not specifically solo survivors.
All of those things apply to all survivors, whether solo or SWF.
You can't only balance things in regard to solo survivors, because that just gives SWF an untenable advantage. You need to balance against all survivors as a whole.
What solo q needs is base kit information and quality of life improvements that raise it closer to the level of SWFs, not flat balance changes that make it easier for them to escape.
"What solo q needs is base kit information and quality of life improvements that raise it closer to the level of SWFs, not flat balance changes that make it easier for them to escape."
But I am not saying that.
All I am saying is that those pathetic troll posts are not good and they have to go.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3104933#Comment_3104933
Who the hell is ignoring or downplaying the issues with SoloQ?
Nobody is saying those issues aren't valid, what anyone is saying is that those aren't new issues, they've always been there, they're nothing to do with this patch.
They're entirely separate issues that need to be addressed, and don't invalidate the need for killers to get quality of life improvements against all survivors, solo or otherwise.
So what killers are being accused of here is exactly what this survivor is doing. "Gen times being increased is not fair because solo queue still sucks!" Two different issues.
Have you read those threads?
It is always the same:
"Skill issue"
"Can't crutch on Dead Hard anymore"
"MMR will send you back to your place now that you don't have DH, trust me bro".
How is that not ignoring the issues?
I am not saying you are doing it. Nor am I saying that everyone is doing it.
I am only saying there are some posts doing it.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3104940#Comment_3104940
That far back huh?
My expertise is with Old DBD.
And you asked for a killer-favored patch.
You didn't say it had to be recent.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3104928#Comment_3104928
Care to provide an example of another killer-favored patch?
2.0.0
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3104626#Comment_3104626
Killers aren't the ones being unreasonable. And honestly, this post is a perfect example.
Sure, some are having a bit of fun at your expense, because of the years upon years of killers getting the greasy end of the stick, and the second something gets nerfed, we get posts like this sulking and catastrophizing.
Some are trying to explain that things are still fine, you'll just need to adapt a bit.
You're also deliberately strawmanning here. Hard.
- Literally nobody is saying that every survivor is a toxic 4man, and I challenge you to find me a single person that is. What people are saying is that you cannot balance the game around both solos and SWF, and thus this game has to be balanced around SWF.
- Nurse is too strong, and I think the vast, vast majority of players agree. The problem is that - as you so perfectly demonstrate here - the second they give in and change anything now, you're going to want more. And more. And more. Until basically every change that has been made this patch is undone - I mean, the amount of 'revert gens to 80 seconds but keep regression perks nerfed' posts...bloody hell.
Seriously, this post is the epitome of us versus them.
Stop.
PS: You are projecting here. Hard.
https://forum.deadbydaylight.com/en/discussion/comment/3104648#Comment_3104648
We have empathy. We just think the game is healthier now.
https://forum.deadbydaylight.com/en/discussion/comment/3104704#Comment_3104704
Bingo.
What annoyed me was the 'us versus them is bad - but us versus them is killers fault and so we should hate all killer players because they are all terrible people' mindset.
Just...argh.
Imho, I don't think you are totally right on this one.
I don't exactly agree with everything @Beatricks said. Not every killer is going out there saying "every Survivor is an elite 4-man SWF with BNps and DS and Insta-Blinds and bla bla bla". That is just unrealistic. However, what is undeniably happening is a tidal wave of posts that completely ignore the issues of Solo Queue in favor of saying: "YoU cAn'T cRuTcH oN dEaD hArD aNyMoRe". Posts that come from people who have ZERO idea how the other side works.
Heck, there was even one where OP lied about their experience (no name and shame).
"Sure, some are having a bit of fun at your expense, because of the years upon years of killers getting the greasy end of the stick, and the second something gets nerfed, we get posts like this sulking and catastrophizing."
And this is just wrong. People tend to focus on bad experiences instead of the good ones, that is just natural, but killer has been fully playable and winnable for a VERY long time. I myself am proof of that: started late 2018 and in the early days barely touched Survivor. And hey, I am not a good player. Killers haven't been getting the greasy end of the stick for years. Quite the contrary, actually.
Even if it was true, it is no excuse for troll posts or sassy remarks.
Look...what I am trying to say here is that the post may be us vs them, but so is yours. You gotta see the issue here The situation here would be no different if the roles were reversed: with Survivors receiving a buff while killers got nerfed. There would be constructive criticism and there would be troll posts like the ones we are seeing right now.
And those troll posts is what your "anger" should be directed towards, no matter from which side they come from.
-
🙋
Teacher, may I suggest something?
My suggestion for Self-Care would be reverting the speed back to 50% and adjusting the perk so that, when you have it equipped, the self-healing action takes 12 charges to complete, instead of 16.
This should bring the perk back to the meta level it used to have, before that unfortunate change in 2018.
-
@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3104077#Comment_3104077
Legacy does NOT look good. I say this as a Legacy player as well. Orange clashes with most of the base outfits.
The special thing about Legacy is its exclusivity. Giving it out to players who haven't earned it is a slap in the face to EVERY Legacy player. DbD is kept alive by veterans, alienating then is a really bad idea. I'm still mad about the "exclusives" that they gave out. So I would be PISSED if they gave back the exclusive of exclusives.
Well, to each their own.
You are allowed to have your own thoughts on the matter.
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/3104204#Comment_3104204
especially now that it has effectively been taken out back and shot
good frigging riddance
Exactly!
-
I refuse to believe I read that.
-
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3104191#Comment_3104191
I'm still leaning towards the delete though
Nevermind.
-
@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3104198#Comment_3104198
He's not wrong though. Though I suppose Survivors doing Low Effort like suiciding on first hook and rage quitting to protest is "alright".
He is wrong.
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3104086#Comment_3104086
Well, that's another reason I say the game lacks a lot of horror elements. The map design used to focus on low visibility, darkness, and fog, with hiding having a stronger emphasis than looping. Now the floodlights are always on, you can see straight across the map in several instances, and your escape points are literally painted out in yellow carpet. The only darkness we get is weird buggy pitch-darkness that only exists on certain platforms (or Dredge, who's definitely one of the best killers when it comes to an actual horror experience.) Whether that's a deliberate change in game direction or an adaption to a paradigm that emerged despite their intentions, I can't say.
Agreed.
-
Can people PLEASE stop mentioning Dead Hard?
Not everything is about that perk, jeez!
-
Ah yes:
"This update made solo queue worse than it was before, how do we fix that?"
"Git gud, lol!"
-
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3104125#Comment_3104125
Either delete it or add it as a p100 reward, except for the stranger things characters (until they might come back)
See? Even a P100 reward is better than deleting it!
You're learning mate.
You're learning.
-
@TeabaggingGhostface said:
Tbh how about we just flat out delete legacy, i mean most of the people that have it are hackers, and most people that got it legitimately don't even play anymore
Then we give it to everyone instead of deleting it!
Jeez, why choose the worst possible solution ever?
-
@Laluzi said:
The point of this game is tag with a horror skin. For anyone saying it's a horror game - apart from a small handful of killer builds that prioritize stealth, who here was actually scared after 20-30 hours of gameplay? Do you actually feel adrenaline when you hear the killer's terror radius, or feel the need to hide? Horror has trouble with longevity (the more familiar the player becomes with the game mechanics, the less impactful they become), but survivor gameplay, the victim role, has a lot of elements that don't fit the bill anyway. Stealth killers (played well) are the closest the game gets to horror, actually spooking survivors and instilling a sense of paranoia and tension; the rest is a mix of tag and hide and seek.
In lieu of actual horror elements, it's important for gameplay to be fun, dynamic, and appropriately rewarding.
Well...not exactly.
Because the game may have the icons, even more than it used to, but it now lacks the horror atmosphere that everyone misses.
You are right when you point out the problem of horror and longevity, but there is a very clear difference between having a scary atmosphere and having none at all.
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3104070#Comment_3104070
You hate Ghostface too?? Best friends :)
As for op I love going against blight and absolutely louth Ghostface. Every one else is just a mild annoyance or fine.
Always have! That killer is just painful.
-
@PapiFelixPSN said:
No. Legacy shouldn't come back. Not original Legacy, anyways. I believe that players should be able to buy a Legacy cosmetic in any color that isn't orange with 6 Devotion Levels in the shop. So if you're Devotion 18, you can get full Legacy for a single character. However, Orange WILL NOT BE AVAILABLE. Original Legacy is special because it was exclusive.
And?
So were some Event cosmetics, which were given to everyone anyways.
The only special thing about Legacy is the fact that it looks good. Thats it.
-
Blight.
-
I love everyone released until December of 2018, which basically translates to "all killers that were here when I started playing".
As for the killers I hate: Ghostface, Trickster and Blight.
-
Option B.
Being slugged may be boring, but at the very least I am not automatically one step closer to my death. There is still a chance for my teammates to save me.
-
You.
-
I prefer one of the default themes, actually.
This one:
https://www.youtube.com/watch?v=DoeuIpFEb1k&ab_channel=DBDLeaks -
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3102670#Comment_3102670
Quite honestly, the only reason why I want it to come back
is so I can have a smiley face on my Wraiths big toe
I want it on my Claudette, because I am absolute certain I could have gotten it if I was aware of DBD's existence back in 2016.
-
@ExcelSword said:
https://forum.deadbydaylight.com/en/discussion/comment/3102244#Comment_3102244
So... you don't actually have a reason then?
I said I agreed with most of your list, and genuinely wanted to know what I possibly missed in all my hours playing Bubba. He was one of my main killers is all.
Everything that is old, that was here when I started playing and fell in love with the game is of great interest to me.
I don't know any secret tricks with Bubba or anything.
I just miss what is old and precious to me.
-
@Shroompy said:
Theyve states multiple times that Legacy is not returning
Which really doesnt make sense to me considering its being treated the exact same way code cosmetics were. There are a bunch of 3rd party sellers selling accounts with legit Legacy. And even then the majority of Legacy accounts you see nowadays are probably just save injects.
Theyve also given out the Event cosmetics to everyone (Howling Grounds and Scorching Summer BBQ) because there was a flaw in their system in the past which made it possible to lose these cosmetics (which was mentioned in this post). Some people have lost their legit Legacy and BHVR refuses to give it back.
Just give Legacy to every one BHVR, there is literally no reason to keep it behind a locked glass door when people have found multiple ways around it
Here is something we can agree.
-
Just revert his "rework".
It is not hard.
-
@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3102605#Comment_3102605
Just so I understand this correctly. Does that mean they could (e.g., in the form of my example) but they don't want to?
They could do countless good things for the game.
Will they? Nope.
-
Freddy, easily.
-
@ReverseVelocity said:
Hey man I have no idea what you mean, I #### ###### ###### ## ### ######
####?
-
RPD sucks.
-
The emblem system was never, NEVER a good idea. They should have preserved its original counterpart.
-
Perhaps you should, but you certainly don't need to.
-
That was quite some time ago.
-
Most of the patch is bad.
Why is this so perfect?
