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Dark Souls 2, which I still have to finish.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3068003#Comment_3068003
U are not playing anymore?
Nope.
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Well, I had no reason to prepare for a future that I won't be around to see, but I want to take a good look on those weird red backgrounds when they are released tomorrow.
To see a reward, as bad as it is, for the characters who where there for my trials from beginning to end.
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@dugman said:
Some people can't handle change. 🤷♂️
I feel attacked.
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@GRIG0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066801#Comment_3066801
Man I love how passionate you are about Freddy. I really hope they listen to you or the community overall.
I bought Freddy because I love the Elm Street movies and he just feels so uninspired...keep in mind I started playing after the rework so I didnt play old Freddy.
I watched then some YouTube videos and even if i can't speak balance-wise, i can tell it felt a lot more like Freddy. The Dreamworld should be a scary place and not another Nvidia filter. Having to drag them into it, being invisible for awake survivors, the soul-sucking like animation...at least seemed more interesting.
The only think I like about the new one is the teleport and fake pallets (but doctor seems better at representing the paranoia feeling), so I love your idea.
Again I can't speak as a Freddy expert but as someone who loves the character and would love to see him having some charisma to his (balanced) power.
BHVR is doing lots of changes so let's hope they take all these (yours) ideas into account for a future Freddy ❤️
EDIT: typo :S
Oh, thank you so much, my friend!
I am indeed very passionate about old DBD and especially Old Freddy. These are precious things to me, and they always will be.
To see people who are willing to give the old game a chance, or better yet, top give Freddy a chance is....well, it is difficult to find the right word, but know that it is sincerely appreciated <3
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@TAG said:
Not saying yes or no with regards to whether this will be problematic down the line, but with all due respect, this was a very unconvincing video. This guy got three Traps on by the time the first gen popped (technically two, but the third was put on very shortly after the first gen went) on THE GAME. With one person getting a free hit from being AFK and then going down while wasting a pallet in the process. One person tried to hide despite having a blood trail leading right to them. Good Survivors these were not.
DBD videos often are unconvincing, to be honest.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3064347#Comment_3064347
As for me... I actually played before Clown, on console. I used to watch edited montages that made fun of "DarksydePhil" who was considered to be one of the worst gamers on the planet. I found out about DBD through that, and I loved what I saw.
I had to buy the game behind my parents back in order to play it, as they refused to buy it for me. I believe I was... 16 at the time. Maybe 17. DBD has been in my life for years since then. I've been here in the community for many chapter releases, but not the beginning.
I was there for Summer BBQ on PS4. I was there for many events. I was there for Clown onwards, the only chapter I don't think I was truly here for was Twins because of some drama.
... However... While I like looking at old DBD videos from time to time, it is not something I am particularly passionate about. I still faintly remember the many issues DBD had. Old Decisive Strike, no exhaustion nerf, infinites... I remember how awful it felt to play M1 Killer at the time.
Things have been slowly fixed since then, and the game still has it's problems. But I feel things are in a somewhat better state than now, and I wish to continue moving forward towards the future instead of returning to the past because of nostalgia.
I suppose we will simply have to agree to disagree in the end about old Freddy. I can't, and never will, agree to bringing back old Freddy and, as a result, his many, many old problems. I don't think moving backwards is what needs to be done, moving forwards towards the future and making progress is what should be done.
We all have our own passions and beliefs.
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@Sluzzy said:
Considering the survivor objective is being made much more difficult to complete than it already was and heavy nerfs to perks once again, killers that prevent that objective from being worked on should be rightfully nerfed.
Pig and Pinhead will be a problem.
Legion because you will be constantly mending and unable to work on gens.
I know there are some big changes incoming (some of them good, others bad), but poor Pig has suffered enough already.
I don't think she needs another nerf, tbh.
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@jesterkind said:
There's not really much reason to see it, though. I don't think many games give you that kind of look at the matchmaking system, it'd certainly be an oddity if there are any examples.
How exactly does it benefit you to see your numbers? All it means is that you're being matched against players with similar numbers, that's it. There's no reward or incentive to making that number increase- heck, you might even find you don't enjoy matches at a higher number, and that's just a downside with no benefit.
This might be one of the few things we agree on.
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@Marik1987 said:
I think before they look at Freddy, they will take a look on Twins LOL.
Likely.
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@Marik1987 said:
We should be able to discuss this with Peanits, but I can understand when they say: nah, we do it ourself.... if we do... I really hope, but that hope is fragile.
Its not op, its fun, Survivors wouldnt complain I assume, because he would become a M1-Killer with no Chase-Ability, but he would have several things to care besides doing gens.
Which would be a good concept.
For me, a mix of both Freddies would be the way, just like u and I said.
Dream Projection, Old Pull into dream and aurareading outside the TR for switching targets over and over to pull into dream etc.
I would love the combination Old Freddy with Dream Projection.
We have already tried.
I have been doing this for almost three years. That is the reason why I joined the Forums to begin with.
For a while, I had lost all hope. Not anymore.
But it is almost impossible to make BHVR listen.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3066801#Comment_3066801
If someone would consider this too strong, give Dream Projection a range. For example: you can only target generators within 50m.
Problem solved, Fun for both sides guaranteed.
I don't think that is necessary. No one has ever deemed this concept "too strong".
I think it would work just fine.
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@Marik1987 said:
I would have no problem if they bring back the old Freddy. It was the weakest killer in the game, the community said. I would combine the "Pull into Dream"-Freddy with the Dream Projection still being available.
Then give him addons that Survs fall asleep after 1-2 secs or that they only can wake up by using the clocks. Make it harder to wake up.
For that, I would sacrifice Snares and Pallets with ease.
We have similar ideas, then. I am happy to see that :)
Here is my concept, by the way. I hope you enjoy it:
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3066782#Comment_3066782
Let's hope we can get Freddy back. Obviously with some improvements. He was so much fun. Not only base, but his add-ons were more fun but that was also because of his base power then.
I agree.
I agree so much.
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Even if the reward was granted at P1, I honestly wouldn't go out of my way to Prestige everyone as fast as possible. Not only because I am not playing the game, but also because it would feel...fake.
As soon as the update drops I will open the game and look at those red backgrounds, and I wouldn't like to see a character that was randomly prestiged last-second for the reward. I want to see the characters that I played as, that were there with me from the golden days to the downfall.
I would prefer to see true dedication, rather than a rushed action.
But then again, that is just me.
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@TheDarkTyrant said:
Just like Nemesis, Freddy needs a complete remake. But a remake that just makes him into old Freddy.
Based :)
That is what I like to read.
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Well, I welcome you to the fight.
I've been here the longest, almost 3 years as a matter of fact.
Wish I could tell you that it gets better.
It doesn't.
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Iron Will nerf is a big opportunity to see the most fun killer more often?
Does that mean the Iron Will nerf will bring Old Freddy back to me?
...
...
...
...No?
Oh...okay...
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Not again...
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Hey, ya can't have a Freddy discussion without me! It doesn't work that way :(
In all seriousness though, I agree with you. Freddy's current state is pathetic and horrible, not to mention insulting to everyone who likes him.
I consider his on-release version (which is different than the "Old Freddy" most people talk about, btw) the best and only perfect killer BHVR has ever designed. To see him fall like this...it hurts, really. Just look how they massacred the killer I mained since I first started playing DBD, back in 2018.
Now, perhaps you do not agree with my idea of reverting him to his on-release version with a few QoL improvements. Or perhaps you do, I do not know. Everyone has the right to have their own opinions.
But, if there is one thing that certainly unites us, my fellow Freddy player, is that we both want to see him in a better state.
Please, never lose hope. The devs have not been kind to us Freddy mains.
But we have each other.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/3066441#Comment_3066441
I was thinking the same thing 🙂
You have my respect, friend :)
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A little, yes.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3066269#Comment_3066269
We worked out our difference, and now I can’t live without her.
:)
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YES!
PLEASE!
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Thana has always needed a buff.
I think they should do it.
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Huntress, Claudette and Hag.
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Ayy, thank you :)
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Pig, Myers and Wraith are fun.
Ghostface isn't fun.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3065821#Comment_3065821
A long time player, or any player for that matter, saying why they are quitting the game on the forums is feedback on the player's experience of the game and can be valuable to the game developers for possible future improvements. The OP didn't just say "I'm quitting cya." They explained in detail why they are quitting. Its better than just people quitting and never knowing why.
Such posts are often looked down upon in here.
That why I said I don't know why OP would do it, since it is something people tend to react negatively towards.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/3065761#Comment_3065761
Will you be trying the game at all again after this big update?
No, I am afraid I won't. I will play it with friends if they want to, but returning full-time to the Fog is still not an option for me.
Don't get me wrong, I don't think this next patch is bad, per se. I do have disagreements of course, just like everyone else, but there are a few things there I think it is good for the game (DH nerf in particular).
But...
It just isn't what I need.
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In a way, I understand how you feel, though it is not for the same reason.
DBD was no longer the same game I fell in love with back in 2018, so I left. As simple as it can be.
I don't know why you would announce it on the Forums, but all of us have limits, things that can make us leave the Fog.
If the game is no longer fun for you, then you are doing the right thing.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3065733#Comment_3065733
I remember huddling around a gen and getting scared just by the increasing sound of the machine. I was by even in the killers terror radius, but jumped at every sound. And I missed like every skill check and had the gen constantly explode under me. Good times.
My very first match was against a Huntress on Old Azarov's Resting Place.
I was terrified, as Huntress is very scary for a new player. But, at the same time, I was loving every second of it.
Ah, there are no words to describe how much I miss my old and beloved game.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/3065720#Comment_3065720
Well said friend.
Thanks, my friend :)
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3065725#Comment_3065725
Kindred Spirits <3
That we are <3
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If I was playing DBD, I would.
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@Huge_Bush said:
I miss when I was actually scared of everything.
I miss Hawkins even though I hated it.
I miss being new to the game.
I miss cleansing kit totems, something I hardly see killers use these days.
I miss when people would chat in the lobby.
I know we've both said this before, but you and I are very much alike :)
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I will never forget A Nurse's Calling Meta.
I got it from the shrine in 2019 and had very fun matches with it. Helped me many times too.
If I was still playing DBD, I would certainly run it. Especially after this new update drops.
Everyone who follows the old ways has my respect.
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Ya know, I finally read the Patch notes because I wanted to have an easier time talking on the Forums...and by the Entity, now I understand why this Patch is causing such a commotion.
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Reading complaints on the Forums.
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@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/334534/why-is-hillbilly-so-rare
It almost feels as if the devs purposefully redesigned him to be as annoying to play as possible.
Didn't they?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3065152#Comment_3065152
Cooldown-Add Ons were pretty bad, because they allowed to mess up a lot, because you could lower the Cooldown A LOT. Also, they probably did not want Billy to sprint full Map and be immediatly ready to Chainsaw again.
When it comes to Billy before they changed his animations - he was a lot better to play. I mean, between their first change of animations and the actual Nerfs, there was a period where he had bugged animations (at least I hope that those were bugged), and he really felt horrible during this time. And I guess some Billy-players gave up on him during this period.
But with the current animations, they are okish and if you run Shadowborn, they are decent. But he was way more smooth before those changes. The difference is basically night and day IMO.
I think most of his add-ons were fine, if you consider the game back then (which I always do). Sure, they were powerful tools, but you had powerful tools of your own to fight back.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/3064302#Comment_3064302
I have treasured memories like that. One was actually against old clown (back when I sucked) on the grim pantry. It was a hell of a ride, and only two of us escaped.
It is always good to remember the old days, I'll tell you that.
So many stories, all of them precious to me.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3064860#Comment_3064860
sorry my memory is bad. wow that's even better. i remember using it. i did his adept with it. a long long time ago.
Oh, nice!
I used this build many times for fun, and those were some of my best trials, easily.
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@Hi_Im_Chucky said:
https://forum.deadbydaylight.com/en/discussion/comment/3064839#Comment_3064839
Yeah, sometimes I pick a random page and find a gem or remember vaguely something I posted that got moved to that graveyard and forgotten. Just better to pretend/hope some Dev accidentally does read something that they do actually implement a year or two later.
Yeah...we can hope, can't we?
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3064843#Comment_3064843
he also had 24 meter base-TR, he could reduce to 16 and red paint brush reduced his tr further by another 8. so he could have 8 meter TR although i believe red paint brush had drawback that reduced his movement from 4.6->4.4 (yes this killer apparently needed to be 110% m/s).
https://forum.deadbydaylight.com/en/discussion/334554/freddys-stealth-mechanic
you can use monitor&abuse and black pill bottle. you will have no tr for 24 meters and be completely invisible within 24 meters. this combination punishes the survivor for awaking up. the problem.... is that there isn't any point to currently wake up against freddy. so I just stay in dream world all game.
I'd say his black pill bottle is probably his best add-on now, despite it being really easy to counter.
No, it reduced the TR to zero.
24 meters at base.
RPB reduced it to 8, not 16.
M&A reduced it to zero.
That is why RPB had the movement speed drawback. I think it was fair.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/3064843#Comment_3064843
I remember using monitor and even insidious just to see the aura of awake survivors.
I used Monitor and RPB to have a zero meters TR and sent myself to Léry's.
Those were some of the best trials I've ever played. It was like Mirror Myers, but far stronger and more fun for both sides.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/3064843#Comment_3064843
Now every freddy runs 4 x slowdowns because half of the perks rooster dosent work with him.
It is a sad state of affairs, isn't it?
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@Zarathos said:
Freddy and stealth is kind of non existent. So many stealth perks dont work with his lullaby. Thematically the lullaby is brilliant for freddy. But from a gameplay perspective it massively limits his build option since 90% of stealth perks don't work on him. Kinda wished they gave him two separate terror radiuses tbh.
It used to be the opposite.
The lullaby was heard by awake Survivors, while the TR was heard by those who were asleep.
That way, you could make use of stealth perks and add-ons (Freddy had one) to make Dream World more deadly than it already was.
Ah, if BHVR just listened to me for a moment, we could still have that.
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@Hi_Im_Chucky said:
This has been posted several times. Your not alone in wanting a vote to end game but nothing new here to really discuss. This was put in the suggestions section of the forum and now it’s simply at the mercy of the Game Devs.
Just like everything posted in the feedback section.
So many good ideas, left to rot and decay.
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Because BHVR ruined him
Same way they ruined Freddy. Same way they ruined Deathslinger. And who knows, maybe they are coming for YOUR favorite killer next.
And they have the audacity to call it "rework" Ha! "Termination" is a far more accurate term.
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It is as bad as it sounds.
At best, it can make your approach slightly easier, but that is as far as it goes.
The only good thing Freddy currently has, if any, is the teleport. But even that can be questioned.