GeneralSpudmuffin
GeneralSpudmuffin
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- GeneralSpudmuffin
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This is absolutely stunning, a perfect example of a modern art Shitpost
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I had a similar idea, one where it would drop the sharpness to 0%.
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@TWiXT said:
So wait, not sure I get how it works. Does it make other survivors within your TR at the time of a hooking exhausted for 60 seconds? Or does it put a timer on your TR and any survivor affected by your TR over next 60 seconds gets exhausted until they either leave your TR or it runs out?
That second bit sounds pretty interesting, actually. Hook a survivor, turn this on, and then chase down another one while it's active.
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She already has one where you people who puke, this just seems like an extension of that. One that makes cleansing take longer is a neat idea, though.
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Neat, would be great for killers who like to camp the hook
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Neat
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No, I mean you need to word the perk description a bit better. Like maybe:
While in a chase, you perform actions X% faster if a survivor has interacted with it within the last 2 seconds.
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Thanks for the input, man! And yeah, I guess you're right about the knives... But then again, there's a reason why they're so popular amongst killers: they WORK lol
Also, any similarity to Legion is completely coincidental. I'm not exactly current on lore or backstories, per se.
Also, any thoughts on the perks? Other than the first one, I came up with these practically on the spot
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1. Steampunk
2. Undead
Also, a better idea would be to make each category a post on its own, and just count the up-votes
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Alright, here's what I got for perks so far:
1.) Bloodthirsty
During a chase, you earn Bloodlust 3/6/ 9 seconds faster. Injuring a Survivor will not remove Bloodlust, but your swing recovery on hit is 30% longer. Upon leaving a chase, Bloodlust will linger for 10/12/15 seconds.
2.) Out To Dry
Hooking survivors does not force progression of the hook timer. Time on hook drains 5/10/20% faster while at least 32 meters away, and the Struggle stage begins once there is only 25% time remaining.
3.)Sadomasochism
Every time you're stunned by a survivor, you gain a token, up to a maximum of 5. Your movement speed is increased by 1/2/3% per stack. At 5 stacks, you may consume them to kill a survivor by your own hand. A stack will decay every 6/7/8 seconds when not in a chase. Stacks do not decay while in a chase.
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Moth, Straw, and Revenge all sound good
Fuel could be a bit better written, is a bit confusing to read
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A map like this would need to come with one of the classic movie monsters, to be frank. I just don't think it would be complete without an unholy abomination stalking through the rows of the dead.
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Good call
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I could see it working, pair it with other stunning perks
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Heal speed bonus, plus more skill checks sound a bit potent. Maybe just make greats give a bigger boost, maybe 5%? Good checks maybe gets 2% more? The scratch marks, I have no quarrel with, though maybe clarify on how much healing is required.
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Soooo... This guy?
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I feel this should be an exhaustion perk, just to make sure it isn't spamable
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EDIT: I changed the swing recovery section a bit. Onstead of a flat recovery, it now has a penalty for missed swings.
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Bump
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This is cute and deserves to be bounced to the front page.
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As interesting at it would be, I don't see it happening. A mounted killer would most likely require massive, open maps, and their movement speed would be ludicrous compared to survivors. Imagine a map 1&1/2 times the size of Cornfield, with a coked out Billy sprinting about like a lunatic.
Plus, how the hell would you stun a horse with a pallate!?
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Neat, I like it
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@Bluhfer said:
8.Dexter (Can play as Killer as well)
Oh, that has the potential for some serious mindbuggery
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Restrain would work good with the perk that repairs damaged hooks, giving you more use out of it
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@GeneralSpudmuffin said:
In dire moments, the most basic of survival instincts emerge.
Once per trial, while in the dying state, you can press the active perk button to feign death, registering as a disconnect for the Killer. In this mode, you bleed out 20/40/60% slower, cannot recover, cannot be healed, and to not recover from exhaustion. Press the button again to revive. Other survivors see your aura as white during the duration. Upon reviving, you become the Obsession, and are Broken for 140 seconds.
Here's my perk idea. Kinda similar, but a bit different. Give it a look, maybe leave a comment there.
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And while they camp, two gens go up at the same time, and the gates fly open.
Just because one person "leaves" doesn't mean the killer will forget about the rest of them. Plus, the killer will still get bloodpoints for the fake dc, but no quitter bonus from it.
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Right, that would make sense. Thanks for the input, I'll be sure to add that in.
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Not too much, really. Most of the bones for something like this is in the game, it just needs some different looks and effects. That's probably not too difficult to do, so that shouldn't bee to pricey... And there isn't any licensing for the Puritan image, so no need to buy permission or anything!
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I made something similar, if you'd like to check it out. Thanks for the inspiration, and I'd love to hear your opinion on my ideas!
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Bumping again
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Edited
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Here's his mori idea, too:
He walks up beside the survivor, stomping on the back of their head to stun them. Then, he grips their hair, pulling their head back like Ghostface and running his blade slowly across their neck. Their eyes bulge as they start to choke on their own blood, covering their neck and rolling over as he watches them flail about. And once they go still, he licks his blade and moves on.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/679812#Comment_679812
Legion Ugly Christmas Hoodies. You know you want it.
This. A million times this.
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Not bad, I like it
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Hindered is just base strength for the effect and lasts until healed alongside Mangled. While sharpening he moves at 90% speed, just a bit slower than survivors. Scratch marks flash every time he drags the blade against the sharpener, and the time bonus effects all scratch marks on the map.
All these things can be modified by add-ons. Thanks for the feedback!
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I like Hit and Run, but just give it a long cool down instead of permanent exhaustion. Maybe give it Exhaustion for 80 seconds at rank 3, and longer below that.
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Everything in this makes me giggle. They should definitely do this as some sort of April Fools prank
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Also, here's what the knife would look like, in case anyone wanted to know
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Bump
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Bump for more publicly
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Which would you prefer?
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Hmm... What if it had a flat 15 second cool down? Would that be enough?
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Bumparoo
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Bump
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Back to the top with this, it could use more attention
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Ooooohh Damn, that would be awesome. And I'm sure they'd fit right in, too! You'd have to pick just the right Scooby monster, though... Not to mention HB Studios will probably make them pay out the nose for usage rights...
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This sounds like an amazing idea! Quite a bit of potential in this for more items and effects, like the lantern and such!
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@JohnCrow said:
Great concept!
I would love to see The Ripper in that style. Removing parts - perks, destroying healing kit would be hardcore! Let's upvote your post so devs might see it!
Speaking of destroying items, I've actually been mulling over an idea for a new killer perk along those lines... Might post later on, once I've put a bit more thought into it.
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And even better, she even hums a creepy little tune or something as she wanders around the map!
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Interesting idea, I like it

