Some Prison Guard styled perks
Probably not the best balance, but still decent perks i think
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Lockdown
You make sure to stop and dissuade the survivors from escaping. After damaging a generator, the generator becomes blocked for 30/30/45 seconds. This applies to the last 1/2/2 generators damaged
Riot
You will bring control to the riot. When the endgame collapse begins, when a survivor is down or hooked, the timer is 50%/75%/100% less affected by the slow.
Hex: Restrain
You will do all in your power to keep the prisoners in their prison. Once the generators are powered, a dull totem will become a hex totem if available. While the totem stands, all hooks gain the following bonuses:
10%/15%/20% faster progression
20%/40%/60% increased difficulty on escape attempts (Deliverance soft counter)
10%/15%/20% increased penalty to escape fails.
(Stacks with Monstrous shrine)
Comments
Lockdown: Should have a limit of 2/3/4 but only applies for 15/20/25. Longer than that could seriously damage the generator because of how fast it can regress.
Riot: Should probaly be 25%/50%/75% just so the survivors have atleast a small chance.
Hex: Restrain: Rarely will you get multiple hooks in endgame, even 1 can be difficult unless they're the last one. Its stats should be considerably nerfed, but last all game rather than endgame collapse.
Restrain would work good with the perk that repairs damaged hooks, giving you more use out of it
kept minimum to 2 because theres only 3 gens left when you're up to the last gen.
That's a fair point, should be kept as it is then I guess.
Lockdown, to make this perk more of what it says maybe block vaults in a 24 meter radius for some time.
Riot is alright.
Hex: Restraint should slow the exit gate progression when somebody is on a hook like 50% maybe?