GeneralSpudmuffin
GeneralSpudmuffin
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- GeneralSpudmuffin
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This would be pretty cool, to be honest! I would love see his face just suddenly start leaking blood as he enters a chase!
Also, if they add this, they HAVE to add the "WAZAAAAAPP" mask from Scary Movie. I know at least a few dozen people have been begging for it from day one.
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No prob, bob. Happy to help any way I can.
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I like it, though it feels a little too intense. If toned down just a smidgen, it would be perfect. Also, maybe tone down the hard piano notes, let the other strings shine through more!
Still, this sounds really sweet! Can't wait to see what you do next!
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@Ark_the_Bonsai said:
This would make a nice change to Vigil. I hate that they left that perk as is when they changed exhaustion.
Glad you like it! Thanks for the feedback!
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It would make sense, though. It takes time to focus that hard, so it would force them to stop and charge it. That way you can't just pop it in the middle of a chase, but you could possibly use it to save someone from being caught or hooked. I assume it'll stun the killer, causing them to drop a survivor if they're carrying them.
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@[Deleted User] said:
Disconecting is already whats considered to be a toxic concept, making a perk based on it doesnt sit right with me.
Fair enough. Still, wouldn't you love to see the look on their face when they see a survivor come back to life for the first time~?
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@Dr_Loomis said:
Just no dances, memes or taunts. Never.
Well, of course not. That would completely ruin the atmosphere of the game.
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This sounds like a decent idea. I'm sure that quite a few players would enjoy being able to communicate better with teammates, though voice lines might be pushing it... Still, you've got my vote of confidence!
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Jeez, this is absolutely beautiful! What is this doing so far in the nosebleeds of the board!? Well, it isn't now! Back to the top with this beautiful piece of work!!
@Skemooo said:
Hey BHVR can we have a variant for Hag like this with rocky skin with glowing fissures similar to lava ? plzzz..
I scrapped up whatever skin alphas i could find on internet and mashed themtogether to make this skin :P and used Blenders Fire and Smoke simulation ..
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EDIT: added durations to each of the leeches descriptions, as well as a bit more info as to how the illusions interact with pallets. Also, removed some redundant text, making it a bit clearer to read.
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Anyone have anything they'd like to add to this? I welcome all ideas and criticism.
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Possibly. I've never heard of it, and I was born in the late 90s.
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Are you sure you didn't mean Deep Wound instead of Mangled? Also, I feel it should make them oblivious as well, as it would take a great deal of mental strength to tear a shard of your own soul out. Should require a channel before it works, maybe three seconds.
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@Horror_Gaming said:
Troy Roswell
Runner’s High: You start the trial with 1/2/3 tokens. The next three exhausted moves will deplete one token and be instantly usable. After all tokens are spent the survivor will suffer Exhaustion for the next 120 seconds.
Wounded: When injured you vault 10/15/20% faster for the next 45 seconds.
Eye On The Goal: Each time you complete a generator you gain a 5/6/7% Haste Status Effect for the next 60 seconds.
Wounded should be called Feel The Burn. Also, needs an interesting backstory. That is all.
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Much better, thanks.
Overall, I think the perk is far too strong. Reducing your movement sounds isn't a bad idea but up to 100% is just ludicrous. Maybe put the max at about 50-60%, and it reduces both movement and breathing noises when in a Killer's TR.
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@QuentinxJake said:
https://forum.deadbydaylight.com/en/discussion/comment/714340#Comment_714340
Sorry :( can you forgive me ;-;?
If you fix it, maybe. Just maybe.
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The fact that every word is capitalized in this post triggers me immensely.
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@CashelP14 said:
I think the ability is a bit weak. I like the idea of charging his weapon to make it stronger but I think against experienced survivors they won't let him get that first hindred hit. It slows down the game since it encourages survivors to heal when they are affected by the hindred status effect but if you don't get that hit then you will get looped pretty easily. He also has no map pressure which makes me feel like he'll be another clown.
Btw quote people so they can get notified when you reply to them
That's why most of his perks are movement oriented. Give him a bit more pressure in chases.
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Neat idea, but BHVR has explicitly stated that they won't do a "disguise killer" in DBD. It would be hell to balance, and they're afraid most players will get too salty over it.
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not too bad, though I have a few criticisms...
I'm not too fond of the Oblivious part of Ingenious Work. Feels like a step too far, to be honest. The perk works just fine without it.
With Deviant, make it so that pallet stuns don't activate the perk. It'd be too easy to chain the stuns, making it annoying to deal with. Or, on the flip side, make it require multiple stuns, like a survivor version of Spirit Fury. Every third stun gets a nice beefy bonus on top of it.
Book Smart seems okay, would be a decent counter to Bamboozle or that new one the Demogorgon brought with it. Maybe reword the top bit, something like, "when in a chase and not injured, you may vault a blocked window as though it was not blocked." Just little clearer to read, yeah?
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Thanks, man! Glad you like the idea!
Also, anyone wanna help me think up different add-ons for him? I was thinking it would be themed around like, different blades or materials, different knife handles... In fact, here's a few I've been thinking on myself!
Chitinous Handle (ultra rare/iridescent)
A smooth, shiny black handle, carved from the spindly claw of the Entity itself.
-at full Sharpness, you lose your red stain, and survivors can't tell which direction your terror radius is coming from.
Full tang handle (rare)
A knife handle where the metal runs down its entire length, making it more durable and stable.
-sharpness lost on impact with anything is reduced by 5%
Japanese folded steel (very rare)
This fine blade can hold an extremely fine edge, but the thin metal nicks and chips easily.
-you build Sharpness 15% faster, but the blade gets damaged 10% more on hit.
@Elk said:
I like his power of sharpening his blade to increase his power. How is he sharpening his blade? With one of these? Or with something else?
https://us.v-cdn.net/6030815/uploads/588/976AT06ETGON.jpg
An add-on could be the type of tools that increases sharpens percentage and the types of knifes.
Like an add-on would be a Stainless Steel Boning Knife ' Flexible and durable culinary blade that cuts though meat and bone like butter ' First hit is already at 100% sharpness. Another add-on All-in-one Wetstone ' Sharpens the blade fully in just 3 swipes' Gain percentage 33% per second. Also one that can give extra bloodpoints like the Trapper one. 'First Knife, A dull blade that has been though so much, can't bear to part with it. The blade can't be sharp ever again, gain 50% extra bloodpoints when meter is a 100%. IDK something like that.
I like the story too, and i said i liked the perk Out-to-Dry, because you can combine with perks; Dying Light, Furtive Chase and Devour Hope.
I can see how Sadomasochism can be super strong, but it depends on how the killer plays and if the survivors learn from it. Like Spirit Fury, survivors would throw down pallets early to prevent from happening. Also survivors can also hide during the perk is active. So it's okay, i like it.
Blood Thirsty is a cool perk. Would bloodlust comeback after you go in to chase again, like you never lost it. Or would you lose the bloodlust after 10/12/15 seconds?
This is very good though. 😃
Also, can't forget your add-ons! Yours are pretty Damn cool, too!
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Still, it should have a side benefit as well... If it's just a Mori counter, it'll never get run except for in extremely rare circumstances.
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Okay, maybe just make you Mori-able if they're the last survivor.
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Hmmm... Seems like it's only useful if the killer has a Mori. So maybe the perk makes it so the killer can Mori them after at least one hook at max level.
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It would have to come with some Bully DLC, just because it would be too perfect.
No idea who the killer would be, but the survivor would definitely be James "Jimmy" Hopkins.
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It's not that toxic, in my opinion. If you can coordinate it with others to have it work with their perks as well, or give the other survivor a warning, maybe give them a sound notification, let them see the killer...
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Pretty neat, Especially that Faulty Wiring perk! I can see that making some survivor mains veeeeerry salty~
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This sounds neat! The first his Wil injure if they're full and give them something akin to Deep Wound. And each subsequent hit will take a third of the bar, equaling out to four hits total!
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@TheUnendingNightmare said:
Me: I FOUND THE HEX GUYS!
Yeah, but its just a Haunted Grounds lol
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Neat idea, but making it once per match seems a bit lackluster... Maybe instead, give it something like an 80 second cooldown or something.
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Oh, now that is tight...
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Thanks for the input!
Yes, that's essentially how I saw him sharpening the blade. I just never went to find a picture.
And for Bloodthirsty, the main effect is basically to let Bloodlust longer after the chase has ended. Let you get a bit more pressure around the map before it fades.
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No worries, mate. Happy to help
Edit:of you want, to check out my killer idea, the Cook. Would love to see what you think of the rest of my ideas
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You mean Furtive Chase? Seems pretty straightforward to me. Each token makes your TR smaller to more easily mindgame the survivors around loops and corners
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The point is to hook as many times as possible, though. Who cares if they get unhooked, more points for you. Hit em again, put em back up there!
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Thanks for the support, my guy! Glad to see someone enjoys my ideas!
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EDIT: changed to match the description on my Killer idea, the Cook.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/682682#Comment_682682
Well yes, but keep in mind that this would take 60% longer than camping a normal dying survivor at most, and if the survivor actually DC's they would have been standing there doing nothing while gens are getting done.
Exactly, this guy gets it.
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That doesn't seem very interesting to me...
What about if injured survivors carry a small bit of your terror radius with them? Like, they get a 5 meter radius on them until they heal, and yours gets smaller by the same amount.
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Like I said, though, having both conditions seems a little redundant... Having just one or the other would be better. And if you go for hooks, the max tokens would have to be 3, for obvious reasons...
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I'm not exactly clear on how this is meant to work...
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With perk level progression, you could change the radius of each Voices range. Also, maybe the killer has a different sound to their Voices, something more sinister to tell you that they're close. Also, I feel maybe they should stack. It doesn't sound too OP to me...
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Does incarceration proc on hook or gen completion? Kinda needs to be one or the other, in my opinion...
Other than that, I like em! Nice work!
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This looks amazing, great work!
Also, why does the supposed existance of canon artwork mean you have to give up? You have the right to express yourself as you see fit! Go wild! I wanna see what else you got up your sleeve!
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Edit: changed how a few of the perks run
Bloodlust:
-increased the speed at which Bloodlust is earned
-added a cooldown of sorts to balance that Bloodlust doesn't end on injure
-removed the swing speed alterations
Sadomasochism:
-shortened the decay timer
Anything else need tweaking? I'd love to hear your feedback!
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Thanks for the input, I'll put that into consideration.
Also, I see the concern about Out to Dry, but I don't think it would be that big a problem. The point of the perk is mainly to farm points from hooking people as many times as possible. Camping the hook would just waste the potential of the perk, and also waste precious time while gens get completed.
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Dude, you are the absolute best! These all look absolutely fantastic!
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Come on, does nobody like the sound of these?
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Nah, we don't want it too overpowered...resetting exhaustion and maybe shortening cooldowns, that should balanceable
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Maybe instead of giving you a speed boost, it'll instantly refresh any exhaustion you have already, letting you use your sprint burst or dead hard to get away. You could call the perk Epiphany or Flash of Hope or something...