GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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Well it clearly states what disables Decisive Strike in the perk description, which is doing gens, unhooking, doing totems, healing, and I think one other thing.
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Maybe RE fan killers are upset that Leon refuses to continue the Redfield bloodline like Chris insists.
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Legion is very uninteresting to me. I think he needs a full on rework.
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I’ve only been on it once as Huntress and had two DCs on their first down and I just farmed with the other two survivors. So I don’t know what it feels like to actually play a real match on the map yet.
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I love Spirit and at this point I want her fixed so people can stop bashing her. She does need changes though.
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A Blight did this to me a few days back. It was on Sanctum of Wrath and we were on a rock loop. He swung from the other side of the pallet acting like he was going to farm and I fell for his bait. Luckily, he only got a 1k and I was one of the ones to make it out.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2344317#Comment_2344317
She moves so fast that it didn't matter, just like with Nurse there's no real time to react and it was almost purely a nerf to bad Spirits.
Which was a good thing and it did make Spirit more fun to play because suddenly there was this element of interactivity and it was fun trying to trick people with it.
That’s all fair. I would love for Spirit to require more skill which would make her feel more rewarding to play.
I’m still of the opinion that Iron Will needs a nerf as it is too strong to last the whole match with no downside to it but it should be nerfed the same time Spirit gets nerfed.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2343746#Comment_2343746
Yeah they would, it's called short-burst Spirit, the significantly easier and often complimentary sister of Stridor Spirit that relies on constantly 50/50ing loops (let's be honest, 80/20ing loops) that now all the Spirit players will use instead.
That is fair but if Spirit did have directional audio then survivors would get an early warning about the short burst. Then again, I believe I was on break during the time Spirit had that breathing bug so I didn’t know what it felt like to play as or against.
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I’ve gotten used to using BBQ so much that I might not be able to take it off. I always look for survivor auras after hooks regardless if I have the perk or not.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2344078#Comment_2344078
its not in rotation proper they are still testing stability as far as im aware. The map offering is not playable. Plus I'd like a time where the map is in front of rotation and pops up more like with the previous new maps and reworks.
Yeah I think the map has a low chance in the randomizer to get selected but I did get it yesterday. It is still taking them forever to fully fix it though.
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RPD has been re-enabled but I agree with the rest. I’m PC as well and last gen console players deserve better.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2343729#Comment_2343729
I will agree that Iron Will needs to be looked at. Perhaps it needs a timer?
That would be a good change. It’s stronger than Lucky Break imo but it does have a timer while IW doesn’t. It should be nerfed at the same time as Spirit gets nerfed.
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2343746#Comment_2343746
I respectfully disagree
Fair enough. Everyone is entitled to their opinion.
@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/2343729#Comment_2343729
Iron Will doesn't need a nerf. Killers can hear survivors in tons of other ways even without Iron Will. You can hide inside a locker perfectly healthy and a killer will know you are inside every single time. Iron Will is one of the few ways you even legitimately try to stealth in this game.
Devs aren't killer-sided. But they aren't survivor-sided either.
Yeah the devs aren’t favored towards one side but I’ve just seen way more people say they’re killer sided lately.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2343729#Comment_2343729
iron will is fine
It’s too strong to last the whole match. Just imagine if Spirit got changed to have directional audio, Iron Will users will have no counterplay.
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I’m not happy with the change. Iron Will needs a nerf just as much as Spirit does but they nerf one and buff the other. People should really stop saying the devs are killer sided.
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Yes please change it to getting a 4k.
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@Wavy said:
https://forum.deadbydaylight.com/en/discussion/comment/2341519#Comment_2341519
you just dont want to accept the truth. there are so many OP things about killers
Like what? At least OP killer things like Nurse require more skill than OP survivor things.
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She can’t be best survivor if Meg, Yui, and Claire are in the game.
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@Wavy said:
Nah. its not survivor sided. If you practice a bit you can probably 4k easily on that map. Actually we need more survivor sided maps. There are a lot of killer sided maps out there and very few survivor sided ones.
Haddonfield, The Game, RPD, Gas Heaven, Fractured Cowshed, both Red Forests, Rotten Fields, Disturbed Ward, and Mount Ormond are all survivor sided, just to name a few.
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I actually agree with you a lot there. It does need a nerf because that E to outplay BS is very annoying.
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Play what you like and don’t worry about what others think. I play her a lot and don’t care if anyone judges me.
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Please bring the DC penalty back.
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Well now his new model features that giraffe neck.
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There’s a section in the forums called “feedback and suggestions.” I would recommend going there if you want to give, well, feedback and suggestions to the devs.
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Stay strong my friend!
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Ok?
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It’s been delayed for almost 3 years now.
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I would love a Mr X legendary skin.
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“Lol just play RE 2 4head.” Jokes aside it is a very confusing layout and it is way too big. There needs to be two variations of it.
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I feel bad for last gen people. They deserve the love they deserve yet they devs still don’t do anything to fix the issue they have.
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No
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Sameeeee
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Bloodweb loves giving me Sole Survivor so I feel your pain
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My favorite of those is Spirit. Not sure which one will most suit you but maybe you could look up some gameplay of them and see which one you like the most, as long as you don’t choose Hag.
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@QwQw said:
I just want a skin for Heisenberg, Jack, and Ethan from Resident Evil.
But if you're looking for an original idea, I always wanted to see what licensed killers like Bubba, Freddy, Pig, Pyramid Head, and Nemesis would like Blighted.
Lady Dimitrescu 🌚
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I’ve never gotten to use old Freddy. His power looked so interesting back in the day.
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Meg Yui Rin and Claire
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Spirit.
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I think it’s unanimously agreed that Spirit needs changed.
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Claire has always been that major RE character that gets forgotten and under used by Capcom and now BHVR has to add more salt to the wound by making that thing. It’s not right, Claire deserves way better than this!
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@HaunterofShadows said:
Going out with Rin. sorry @TheGannMan
Dammit you beat me to it. I guess I have Claire as an option.
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This is a recipe for incredibly long que times for SWFs.
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At this point, let's make everyone use every perk in the whole game at once. That would actually nerf survivors hard because they'll have No Mither every game.
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2335214#Comment_2335214
I think what they did was cranked the bits that each side hate to 10. Killers hate safe pallets, theres 25 of them.
Survivors hate a 3 gen situation, this one has a few of them.
I dont mind it, its different than the other maps in that way
Yeah I guess if you like it then that’s totally fine. I just personally despise that map.
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Well you can say that the map is balanced all you want, but you have to admit it’s still extremely boring to play on. The safe pallets on the map offer no mind games and is just a brainless drop pallet and run simulator. The map layout is confusing. It’s just a badly made map.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2335109#Comment_2335109
Survivors too. I love this map because i love RE. But finding generator and way is hell on this map. My teammate get second because i was trying to go him.
But i am sure when we play more, we all will get good at this map.
Where is Claire btw, what you did to her!!!
Yeah I love RE too so I was excited to see the map at first glance without actually thinking about gameplay flaws it could have.
Also, I didn’t do anything to Claire, she’s with me. We’re just hanging out.
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Claire isn’t ugly >:c
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2334894#Comment_2334894
I suppose no one knows. It was truly unfair to all of us Old Freddy mains, and his failure of a rework created even bigger problems. It should be reverted. It is the right thing to do.
And I am glad to see that we have same opinion about the teleport! I made sure to include it in my proposed idea for a Freddy rework. If you allow me to share it with you:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-The Nightmare’s Movement Speed penalty for putting a Survivor into the Dream Transition lasts for 1 second.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%
Very nice. Hopefully that change happens in the future but knowing the devs it’s hard to know what they’ll do. We can only hope though.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2334871#Comment_2334871
Oh, I see. You would've loved him, I assure you. He was literally the first killer I played as, back in 2018.
His rework happened on July of 2019, and that was my worst day in DBD. I remember my first match with his new power, I was disheartened and everything felt wrong.
I miss him so much.
Not sure why the devs thought completely changing his power was a good idea. It’s not fair for the people that liked his old power because they won’t be able to play him anymore. Hopefully the devs revert it and maybe keep his gen teleporting aspect in his kit.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2334876#Comment_2334876
but SWF with comms essentially gives survivor 20 perks for free.
So why can't killers get corrupt intervention as basekit? It only lasts 2 minutes and goes away forever.
it completely fixes the early game problem without spending months to fix the spanws.
And solo que survivors have a complete disadvantage with lack of communication. Instead of nerfing SWF I think it would be best to buff killer’s overall and buff the information solo que survivors get.