GannTM
GannTM
About
- Username
- GannTM
- Joined
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Comments
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@LeonxJiwoon said:
Sure delete spirit/pig/plague/bubba then if trickster must be deleted.
Why do you hate Spirit so much? She’s not a problem anymore so let’s leave her alone for once. You forgot the Twins exist?
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The add on itself is fine, I only have a problem with it when paired with MDR. Without MDR, I think it would be a cool purple add on design.
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2620921#Comment_2620921
your entitled if you think trickster should be deleted.
You do realized I was joking when I said that right? I know that removing a killer would be a bad decision.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/293107/spirit-is-still-really-strong
I personally would revert the collision nerf. So both get information. I don't think the survivors should have the advantage when facing killers
Survivors don’t have the advantage though. Spirit moves very fast while in her power.
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@LeonxJiwoon said:
Yup shes still annoying as hell so that audio queue means nothing if that is called a nerf, spine chill already was helping with that, rather dust kicking while she phases instead, so I do not see what part of her was nerfed. Plague/Spirit/Pig/Bubba only 4 killers that is just annoying as well as boring to go against.
You’re just entitled if you think the dust kicking won’t be a problem.
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2620864#Comment_2620864
Buff it or make it do something else.
Fair
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@Aurelle said:
I think a skill check should appear every time a survivor touches a gen. That way they can't just tap the gen to avoid it regressing.
What would we do with Overcharge then?
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2620734#Comment_2620734
Well...it is way less severe than that.
https://forum.deadbydaylight.com/en/discussion/comment/2620738#Comment_2620738
Yes.
My baby hs very interesting 😞
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620733#Comment_2620733
Damn, I played again against the Hantu, and yokai, and now they changed up the sprinting mechanics. Also the revenant is like useless now because ghost gradually speed up. Remember the days where the revenant was the "S" teir ghost where any thought of doing the optionals was thrown out the window?
Wait Revenant isn’t good anymore? Never thought I’d see the day.
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@GeneralV said:
She is still strong, obviously, just...uninteresting.
No
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620727#Comment_2620727
Does it? I knew they added yokai and hantu, I should really get back into that game.
Yeah I actually booted the game up yesterday for the first time in months and they have 20 ghosts now. One of them is the Twins. Thought that was interesting. Played two games and got Wraith and Spirit in both missions though so none of the new ghosts :/
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2620720#Comment_2620720
i mean according to the phasmaphobia ghost hunting journals spirits are dead :0
Also BHVR, revenants when?
We have spirit, oni (and demon) and a wraith
Phasmophobia also has the Twins now lol.
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As a Spirit main, I 100% agree. She’s a lot more fun now that she has some kind of way to play around her. Can’t wait for all the people that think she’s dead to make the excuse that you only play against bad survivors.
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Yes
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Ask Squidward Tentacles.
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NOED may be a problem yes, but can we please not nerf it? It’s not even that good of a perk.
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Hope you have a great day too :)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2617064#Comment_2617064
43.But would a gen rework still be good to make them more enjoyable and interactive?
I would like to see that but it is much simpler to do it the other way and the whole game would probably need to be balanced around the new objective that it might be too hard to implement. Maybe skill checks can be more challenging but less punishing when missed.
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Ok dude this is just not it.
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Trickster may be incredibly annoying to face but him being “overpowered” is not anywhere close to the reason.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2620308#Comment_2620308
I think they were only a problem for a killer that thinks they had to 4K every match. It is a game with two sides.
That’s like saying moris we’re only a problem for survivors that wanted escapes every game.
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Sluzzy I think you need to realize that keys have been a huge problem in the game for a long time now. Whether you think they were gutted or not, it was a well deserved nerf that should’ve happened a long time ago.
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RPD or Haddonfield.
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@DaWeezerd said:
RPD. Hawkins would be my second choice.
Well you’re getting your wish on the e 17th.
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Iron Will
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@LeonxJiwoon said:
Honestly its just bad killer that complains about dead hard, for on many of my games I got too much proof of smart killers knowing how to counter it, if it needs to be gone so is noed for awarding a trash scrummy killers and we should be told stop doing bones for something someone may or may not have and that its our fault.
I mean tbf I’ve heard OhTofu complain about Dead Hard and he’s definitely not a bad killer.
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Oh god please no.
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Using a perk is abusing it. Ok.
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I've stated my opinion but I think Shadowstep is fine. Circle of Healing shouldn't have the self healing but overall boons aren't nearly as bad as people say they are.
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It's also annoying how you have to break walls for it to be playable.
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@ProudRinMain said:
So basically if survivors are within the spirit’s husk’s breathing range will hear a directional audio cue ( assuming the survivors stay within that range or less not more), beyond that it’s all omnidirectional
and if a spirit happens to phase beyond the breathing range ( her moans you hear normally when she’s walking around outside phasewalk ) AND if someone happens to get close to it they will hear a directional audio cue if the spirit is still in the area ( meaning she’s not beyond 24 meters )
i’m so terrible at explaining but i really hope it helps clear it up for you!
personally, i feel like it should be omnidirectional in all distances ( outside TR, inside TR so she doesn’t fake it ) but make her footsteps audible and make her interact with all types of foliage ( but only if Furin is equipped ) cuz the normal directional sound you hear without it is enough but oh well
That was helpful, thanks.
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Yui
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@sadakiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/2616762#Comment_2616762
if survivors get down fast but still genrush then the skill isn't an issue. she sucks against high mmr squads.
Every killer struggles at high levels except for Nurse. Doesn’t seem to be a Spirit issue rather it is a SBMM issue.
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@Brokenbones said:
I think by default there's 5 fountains, 1 starts 'corrupted'
When you puke on survivors, they can get rid of the sickness with the fountains which then turns it into a 'corrupted' fountain. The plague can then walk over to it and drink from it and be given 'corrupt purge' which is the red puke that injures instead of making them sick
If survivors corrupt ALL fountains at once, all of them will revert to normal and you'll be given a single instance of your power - this is to both reset all fountains so survivors aren't stuck permanently injured but it also gives you a chance to use your secondary power in a worst case scenario.
There’s actually 6 fountains.
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Farming is boring af though.
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YESSSSS
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@lavars said:
just... bring your own map offerings?
I hate comments like these. Can’t burn a map offering every game lol.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617098#Comment_2617098
It is a big deal but it has a major drawback: no scratch marks. And with IW having no counters at all it's easy to make the m/d ring mostly useless during a chase.
Honestly no scratch marks isn’t that big of a downside when the add on does what MDR does, especially since you can combine it with Dried Cherry Blossom and can play almost brainless.
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@Exxodus21 said:
I don't think M/D Ring is OP, especially with the Iron Will buff and now being able to hear where she is at all times.
40% increase in speed is a big deal. Speed is what makes Spirit so strong and this add on improves that way too much.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2610043#Comment_2610043
42.There has been critique on the need for slowdown perks and calls for gen changes have been made or some blame maps and killer design more. How can they fix this reliance on slowdown perks?
Map design is the worst. I never thought gens taking 80 seconds was the problem, it's terrible map design and to a degree, spawns. Maps need to be on Coal Tower and Dead Dawg Saloon's level of size and survivors should just always spawn together at the start of the game.
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I think I remember a mod saying that they are getting rid of the chase music. I can be wrong though.
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@Gh0stQueenie said:
I think everything is leaving as I think it is all licensed
No Demo, Nancy, Steve, and all the cosmetics will still be in the game but only the people that bought them before November 17 can use them.
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@Regulus47 said:
I went against a spirit with this actually! It was directional and I could tell which way she was coming from. It doesn't seem that strong, haha.
So it was always directional even if you were more than 24 meters away?
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2616757#Comment_2616757
Not to be mean but she is still S tier, if you think she sucks now, then it is a skill issue on your part :/
Nah you weren't mean, you're just speaking facts.
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O.
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If survivors don’t feed the killer altruism and play the smart way then it’s average at best.
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NOED isn’t even good lmao
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Nah I’d rather play against camping Bubbas than Twins or a good Nurse.
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I love how they ban people that did a cosmetic glitch over people actually hacking and ruining games. It’s absolutely ridiculous.
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@Rancid_Discharge said:
I want you to bully binding of kin
And Resident Evil