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Freki

Freki

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Freki
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  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817902#Comment_1817902

    I never said it did. I only said that because it makes her a good killer and in the hands of a good player it can make winning easy. Why are you trying to put unrealistic expectations on me. You don't need to grossly blow things out of proportion to prove your point. Nobody is using a random build and attempting to 4k nor are they using zero perks and 4king against average survivors. The only time you are consistently 4king with no perks is being a good nurse or a good blight. That's about it. I whole heartedly believe those are the top 2 killers and the only ones who are 4king without the help of perks or add ons. If it makes you feel better I am 4king with only corrupt as blight to push my limits.

    oh you are correct about her snowball potential, but your original comment is what I brought in here. you might notice how the comment is worded instead of thinking i'm trying to say you were incorrect. you claim killer is easy, and then you talk about plague's potential to snowball and all that yet it seems you're claiming that you can 4k all the time (since killer is easy road), and then talk about the potential of plague to do this I challenged you to do it to show how you are able to use any killer to 4k.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817859#Comment_1817859

    I'm very confused but I can show you my current rank as killer which is 4 right now. Can you try to word it differently?

    https://forum.deadbydaylight.com/en/discussion/comment/1817866#Comment_1817866

    Plague has crazy snowball potential and I'd already know my build I'd use on her. Granted I don't play her but give me a week to learn her ins and outs it should be pretty easy. Get them all sick and abuse thana. Then take a pool and use infectious fright for an easy 4k. My build im thinking is infectious, thana, bbq(for bp), and corrupt. I shouldn't need pop because 20% slowdown is pretty fire, and corrupt should cover my ass for early game and I can get a couple of really fast chases.

    If I really need help I can always switch bbq for pop and sweat my ass off. To be completely honest I could cheese ruin/undying and infectious then win for free. It really is not that hard I gotta be hoenst with you. I'm over here 4k'ing as blight with corrupt rn just working on my basics and perfecting them.

    "Plague has crazy snowball potential" does not equal 4K on command. now you think that's easy with your own build get a random perk build and 4k, and if that's easy do it with no perks and 4k, if that's easy do it with no addons or offerings or perks and 4k on command at rank 1 ALL THE TIME. if you can't 4k every time without help of any items or perks then the game is not too easy, it just is too easy with your meta perks that stop things and everything else. so your claims are outrageously ludicrous that I have a hard time believing you can do it and that it is always too easy for you. My statement here does not say you have no skill but that you may not be as good as you think you are unless you can 4k without fail without perks, add--ons or offerings (blood point only offerings acceptable since they have no bearing on the outcome of the match).

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817775#Comment_1817775

    That's fine then I will improve and outplay them in the future.

    I hope you do and I wish you the best of luck in doing so!

  • @RainbowUnicorn said:

    Ive been forced to write this discussion now becuase ive had enough of the devs slowy murdering there own game..

    i feel like im not the only one who feels this way and will have many people agree with me on this. Devs need to stop changing things that dont need to be changed!

    If you dont know it by now then youve been living under a rock for the past 5 years..this game was changed 3 years ago or so to be more survivor freindly and give them a bit more power to live longer in the game but for a while now the game is now pro survivor freindly and have given them a bit too mutch power to the point were some of the killers arnt even scary anymore and some player go looking for the killer just to piss him off??? other problems with the game now are listed below and is fair reasoning to why the devs need to stop changing things they dont need to..

    For example:

    Auras: remember a lil while ago when the devs make it pretty mutch inpossible to see auras?...yea me too.. me personally being somone with eye problems and many others who have blindness really struggled to play the game for a few days untill the devs were forced to change it back. (becuase they knew they ######### up)

    Auto Haven: This map used to great and fair on both sides as some maps should be for killer and some should be for survoirs. But now...the new autohaven is just somthing else..for 1 its too dark to the point were you cant see bascally anything. 2 they have overdone it with so many decorations that u can barely walk 3 steps without getting stuck on somthing in a chase or other..

    Mori: this one is just the cherry on the cake.. Mori used to be the only thing that could stop a toxic survivor ruining your day..but now the devs have done it again and taken somthing they DONT need to fix and ruined it in the process

    dont get me wrong im very good at the game and mostly do survivor main and can be a toxic survivor somtime but i will admit that unlike most toxics who say they wern't toxic..and i dont like it when i get moried like everyone but i just get on with it when it happens..mori was put in the game for a reason to be a quick and easy kill if your really struggling to catch people. (espeshally if u have my luck and u get 4 toxics that u cant catch)

    the point is the devs need to stop changing things that dont need to be changed

    please comment or like if you agree with me in this becuase i know some of you are thinking the same.

    I can put out the same information that some here have done so, but you are complaining about some things as if that's a bad thing. so quickly so you don't say i shouldn't have posted:

    1) auras, got changed back and they were trying for something new and it didn't work so it's changed back null point at this time.

    2) autohaven: though it is dark it is far from too dark to play and i have no filters and my monitor set to movie/cinema mode. perhaps you should check your settings.

    3) mori: it needed to be changed the change is good and the majority of people say it was good (even here on the forums). problem here though is the image of them being survivor sided by adding that in and not waiting for keys to get their due because now people will say when will keys be worked on and not a "future update" will suffice they now want a DATE so that the time line can be justified.

    so only your #3 had any substance so honestly if you think it's being killed off you are more than welcome to step away and go elsewhere if that is what you think is good for you, others make their own choice and the numbers do not bear out your conclusions.

  • @Antrapace said:

    Ive had some games recently where it’s a PC 4 man SWF, all high red ranks except one obvious new smurf account rank 17 - 20.

    Seems to be obvious that they are doing it to get a lower ranked killer, anyone else experience this?

    Is it against terms of service or just bad sportsmanship / poor etiquette?

    so they can't bring their friend in to play that has not played in 6 months? or even a month? (rank 13 goes to rank 17). i'm sorry you feel this is manipulation but it is friends playing with each other.

  • @Schulz484 said:

    When will this get fixed? The que times are horrible. I use to be able to play at anytime and find matches right away. Didn't matter what time.... Now ques start to suck as early as 6-7pm central. When will the devs fix this issue. Heck, even doing the rift would be easy if ques didn't suck. I and Im sure others want to know when this will be address and worked on. I honestly feel ques have been bad for the past year in a half.

    it goes in cycles. right now less people are playing killer so that is one reason your waits are longer than normal. another is as said more survivors and same amount of killers = longer wait times. it's just a law of numbers, as well as your rank AND your region.

  • @BillyMain77 said:

    I just pretty much sacked my whole team just to try out this perk and it doesnt even work.

    Killer went for a 4k slug, im like perfect i was running Tenacity, UB, Flip flop, and power struggle.

    He had 2 people hooked and i was in the pallet he came and picked me up and i couldn't even use power struggle even though my wiggle bar would have been 50% on pickup.

    What is the point of this perk? You might can pull this off in lower ranks but in red ranks its just another useless perk to add to the other 98574748 ones we already have.

    No competent red rank killer walks through pallets, ole demo boy even knew what i was trying to do and just kept shaking his head and doing 360s even though it was my first hook and all my team mates were ranked like the rainbow while im the only red rank besides the killer.

    Game is going down hill fr. Can we change the meta somewhat?

    power struggle is bugged right now in these cases. this bug does not always happen but depends on how much flip flop converts to wiggle compared to power struggle. this is one of 5 perks still bugged and not fixed yet.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817699#Comment_1817699

    My comments on hits is that I'm just maining killer now. It's better for me I don't have to worry about the pokos its more fun in my opinion.

    When it comes to boring killers my problem is the lack of counter play when the player is good. "But why should you be able to outplay a good killer". I am a good survivor I should be able to have a back and force interaction where both of us are trying to outplay each other and the victor gets to survive or kill. Power to you if you enjoy going again a deathslinger or pyramid head. Go against a good one and you aren't getting all the "near misses" you claim to get. once again power to you if you can take a bunch of bad players leaving you to die.

    Thanks I find killer best suits me.

    you know honestly you think that and keep thinking that, everyone makes mistakes and there is always someone better than them no matter who you are talking about.

  • @Unicorn said:

    Hey guys,

    Just had a game where I was body blocked by a player on coldwind in one of the little wooden cubbies where you cleanse a totem. The Killer decided to take the initiative and advantage to down and hook me. Is this reportable and if I do report it, will there be anything done? I wasn't held there for more than 15 seconds but I couldn't avoid being hit because of my teammate.

    example 1: billy blocks you in that corner, charges his chainsaw and lets it go slice you in half (to down you) this is not something that is actionable.

    example 2: billy blocks you in that corner, charges his chainsaw over and over again till his heat gague almost shuts him down this is closer to being reportable/actionable.

    example 3: billy blocks you in that corner and goes afk till the game ends: this is 100% actionable.


    key is did they just do it to ensure the kill? sure not the most sporting way but it's not bad, on the other hand was it intentionally griefing you? this would be actionable.

  • @azame said:

    I was gonna leave the forums for a couple months but my recent dbd game has made me extremely frustrated. I'm genuinely convinced these devs do not care about survivors. Killer is the easiest its ever been. Public survivors are straight dumb pc or consolez the majority of survivors are really bad. The only time you should really lose pubs as killer is if you get bad rng.

    This leads me to my next point: for the love of god fix hit validation. I've been running resilience to stop the bad hits and even when I do make a window they hit me through it. It doesnt work for ######### so maybe put actually time and resources into fixing it. All these terrible killers who think they are good because of these unfair hits really makes me angry.

    Apparently filler tiles can spawn without pallets. I remember a couple years ago when pallets actually spawned and didnt spawn empty. The deadzones on the new maps are actually consistent for some reason.

    Deathslinger and Pyramid head are the most boring killers I've ever faced and yet they are considered fine. I even enjoy facing spirit more than those clowns.

    To cut a long story short, I hate survivor and the best thing that happened was the mori nerf which is good but god damn the game is in such a poor state for them. I'll continue to killer because its genuinely fun and easy. One more thing.

    Every console killer has bad internet and every pc killer vpns. There is no changing my mind. Vault build doesnt help the problem. I'll reply to as many as I can then I'm gonna take my forum break indefinitely.

    first of all i'm a pc killer and pc survivor, I do not vpn what so ever. your assumptions are very problematic and lead you to erroneous conclusions. Also please get on the other side of a 4 ft tall fence, stand 2-3 feet away from it and have another stand 2-3 feet away from it on the other side. now have one of you hold a 2-3 foot stick in your hand and see if you can touch the other. if you can you have disproven that you can not be hit after you leap a window. However the GAME registers the hit on one computer and transmits it to another computer and then that transmits it to your computer and that causes you to see things that are not correct based on your end, hell I have seen a survivor downed at the midline between the exit gate and the actual exit line and the on my system they were at my feet but suddenly they were transported 1/2 to the zone line and by the time i could move they were crawling out. and I lost the hook/kill, this is called latency and even though hit validation is a thing, it is not always going to be correct and some things will still hit erroneously but that doesn't mean things are broken. I will say there have been many times I've said to myself well that looked like a suspicious hit but hey i can't do anything about it. the only way you could possibly remove this issue is IF your computers were all playing on the same network router and nothing else in between them and the others.

    your opinions on the killers are exactly that, opinions as I find that they are FUN to go against and make me think in different ways. Just like blight and nurse does the same for me when i consider where i'm running. if I'm going to vault a window with phead i'm going to make sure i'm going at a run so i can keep good distance and make a quick left or right juke so i miss that shot he has. same with death slinger, i've gotten the "near miss" result more times that i want to admit. you gotta think out of the box, play killer, play with frineds for swf if you don't like randos. I get my share of randos that leave me on hook from first hook to death without a thought I gripe but i move on, i don't come here and complain about it and say it makes my game experience that much worse. I also don't generalize people based on the platform and choice of side at all.

    Good luck in your games I hope you find something that best fits you.

  • @Porky_123 said:

    I got Elodies' new deception perk, and I was pretty upset to find it bugged for me and but not for a lot of others (such as streams who I talked to). So basically the problem is my character gets in the locker instead of doing what is intended (to open and shut while running). Now I made sure I was sprinting when I was doing it. As well as when my character would get into the locker the cooldown for the perk would start, meaning the game thought it has been used when it definitely was not.

    they haven't fixed the 5 perks from the expansion that are still broken so that's part of those 5.

  • @badlydrawnboy said:

    If you can’t see a game through to the end then stop playing.

    nice necro thread there! your necro skillz are not the best but getting there!

  • @Starshadw said:

    https://forum.deadbydaylight.com/en/discussion/213035/the-new-killer-strategy

    The only way poor behavior will end is if the devs put mechanics in place that discourages it (and I can think of multiple ways of doing so for all of the various toxic behaviors we see). This is going to be an uphill battle because I've watched DBD devs streaming themselves playing Killers and engaging in poor behavior like tunneling and face-camping, and almost every streamer I've watched does the same thing. It's a shame, because such behavior utterly ruins the enjoyment for one or more players.

    If someone's way of "winning" ends up ruining the enjoyment of other people playing? Then in my opinion, that's not winning at all.

    so you will police someone's behavior online when they don't violate the rules? I love that idea, let's penalize someone for doing what is allowed by the rules of the game. just because you think something is "TOXIC" I bet something you do is considered "TOXIC" by someone else... now who wins? you or them? or do they not get to say you're playing toxic because they are the killer and you are the survivor? is it true that the survivors must escape every match? is it true that the killer is never to go after the same survivor that was just hooked? if you want the killer to go after a different target, present the target and don't divebomb hooks for a BT rescue. PLEASE you're not "CLEAN" you're just as dirty as most players out there!

  • @Emsilyy3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815287#Comment_1815287

    I don’t see the point of dcing. I love a good mori, makes the games more fun lol

    me either.. Oni, Spirit, Legion all have GREAT mori's :) only really bland ones are wraith and trapper..... not a fan of blight's though

  • who cares? if you have more than one tick for disconnect it will go down over time, you can see what it is at when you try to play.

  • @Emsilyy3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1815241#Comment_1815241

    See I don’t actually mind any of those ideas. Except if hatch is spawning when all gens or last survivor is alive. Then hatch challenges within the rift shouldn’t be a thing since the killers don’t have mori ones

    actually killers have had mori challenges in the rift before. where you had to kill survivors by your hand. It is not in this rift but there is one where that is needed ALSO there was the kill everyone in the same match, because this is not easy and mori's came in very useful for that challenge but the worst part is all the dcs from seeing the hidden offering.

  • @Emsilyy3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814813#Comment_1814813

    Keys are not broken, they’re nowhere near broken.

    they need a small nerf, for moris you now have to get another hook.

    look at my other comment with possible ideas.

    you totally missed that i said MOSTLY broken. I didn't say remove them, nor did I say nerf them into the ground and then get rid of them. I said that they were unfair and mostly broken, what this means is that though you have to get some gens to get the hatch to spawn, doesn't matter that you've done nothing but once it's there you can leave. Now with the offerings that bring the hatch to the main building OR the killer shack if there is that kind of structure in the game it's no longer a WHERE is the hatch, you don't even need a damn map for that! so YES keys are MOSTLY broken and they do need changes, but small changes will not be good at all. making it so that you worked on one or two of the gens that were done for you to use it or more things like that. an animation does not give the killer the time to get to the hatch either

  • @Gerneral_Buckness said:

    Did it happen? Also, did rewards kick in?

    happens about 3-4 am eastern time on the 13th.

  • @noctis129 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814520#Comment_1814520

    It's the entitled survivor mentality. And survivor mains who sometimes plays killers in brown ranks and think they know the game to pass a unbias judgement and determine what is 'fair'.

    They usually argue that the game is designed to have 'fun'. If it's not 'fun', it's the killers being toxic.

    I am a survivor 99% and 1%killer. I'm loving all the killer nerfs but it's really sad what they are doing to the killers. Cuz the voice of the majority are the survivors who have a mob mentality. And killers are viewed as the agressors who sends death threats and violate some kind of invisible rule and claim it's actually a EULA violation issue.... In a dead by daylight game.... Where ur suppose to kill ... Even the name

    Dead by daylight

    Death is not an escape.

    It just blows my mind.

    you are 1000% right... the killer can tunnel, camp or do things... I love it when survivors dc on me because i get to report them as exploiting (as they leave in match functionality to click that button) as it robs the other players of points and challenge progression. but it's all about the survivor rule book for the killer... not at all a thing on the other side. It's really shown in the samination videos... they are hilarious but it really highlights the survivor mentality regarding killers.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814954#Comment_1814954

    Wait, what does Zarina have to do with Deathslinger?

    she is a research reporter that was looking into the institution that the deathslinger was placed in (correctional facility) back in the 1800's it's in her back story if you read it and then look at deathslinger's they are not blood related but she was looking into the person that the deathslinger was.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814893#Comment_1814893

    I agree. Self care should only allow you to heal yourself, not increase medkit efficiency since botany already does that afaik. I think it's an issue with some perks in this game. Some do x, but another one does x plus y. Kinda kills the one who only does x.

    there are many perks that will buff the same thing and they can stack, even on the killer side it is the same there is no issue with that as you only have 4 perks to use out of the great many. it's your choice if you wish to devote those slots like that or not.


    @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814888#Comment_1814888

    If you read the title and the original post, the first thing I mention is "team mates".

    I didn't tell you to stop being useless as a team mate, I just mentioned you're useless by self caring for 60 seconds. Did you know that you telling me here that "if you find me in game" you're going to grief me because you have a problem with me is actually bannable? You call me a child, but you're the one on the forums offended I said self care wastes time, to a point you say you'd refuse to heal me in game lol.

    you never mentioned solo queue before that reply. period end of statement. and I just said I would not want to, does that mean I will or will not? Also there has been many times when people DONT want healing but if you are driving to nerf something that already has a down side then why should I as a solo queue player help you out? nothing in the rules requires me to do so. I doubt we will ever meet up in a lobby because i avoid red ranks like the plague if at all possible and many times i don't slolo queue so i'm usually with 2-4 other people so you can't get in if there isn't a slot. Again do not tell me how to play the game, I play within the rules and if you don't like how I play that's tough. Your suggestion would cause issues with sloppy butcher as well as the fact that you would remove self care from the game and leave survivors with only three perks just because of that potential interaction. I'm so glad you see the fact that I can choose to heal others or not as a threat because it points to the type of person you are.

  • @leatherfav88 said:

    Could we get a survior that could possibly mybe be a decendent or relative of one of the killer? For example, i had an idea of a survivor that could be a decendent(grandchild) of the deathslinger. Thoughts?

    @Mooks said:

    It’s possible. The closest we have is a killer and a survivor knowing each other I think (Jeff and Legion)

    with the Yamaokas however they made their potential for being a killer somehow hereditary.. that could just be a Yamaoka thing though.

    As said there is jeff and the legion, but also there is deathslinger and zarina. now here's something that many have speculated but isn't confirmed 100% is that Yui might be related to the Yamaoka blood line tangentially. :)

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814804#Comment_1814804

    Regarding the Twins, they released a statement explaining why the chapter has been released in that state, I suggest you to read it:

    https://forum.deadbydaylight.com/en/discussion/211911/news-4-4-0-release-statement

    The Mori nerf was something they announced months ago, they said they were looking into changing Moris and Keys during a Q&A.

    Also I don't understand your statement in regards of the Blight, I think that chapter is one of the greatest chapters they made, the Killer is fun to verse and to play as and the Survivor seems to be a fan favorite, I don't see any issues with that.

    Thing here with their stated reasons for the twins, shows the 3 month schedule of releases of dlc is a bad thing. even everquest won't put out a full expansion every 6 months anymore, and final fantasy 14 doesn't put out a dlc sooner than 2 years! Sure dbd only has two characters to deal with and three perks each (not including the map as that's a different team) but here is something the devs should consider doing: 1) moving DLC chapter releases to 6 months, 2) put ptb up for 3-4 weeks and 3) offer some sort of rewards to entice players to go over and try the PTB so they can get better data than they do now.

    here is why I suggest this:

    #1: this allows for longer testing and better conditions when you release and doesn't constrain you in what you can release as well as allow for better bug fixing in between releases. This also gives you the ability to build your console releases and submit them without as much rushing.

    #2: this simply allows better data collection and gives people better chances of testing even the unlikeliest combinations. Also would alleviate the stigma for those that go to the PTB to test the new perks on the old killers. Because right now litterally players state after the match is done, "LAME! you played X killer and not the new one! It will let people help test more than just a couple things and also help lighten the internal testing that doesn't seem to be doing so well these days (though is definitely needed).

    #3: just to entice people to do the second and foster community relations.


    I'm more upset that things were fast tracked and not thought of how the problems would hurt the community but more to get the dlc out there to get the money coming in (this is how it felt/feels to me and why i have yet to spend any shards for perks (if in shrine) or outright bought the dlc at this point.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814827#Comment_1814827

    This discussion was made by a perspective of someone who plays solo survivor. If you want to add a way to make it more helpful for solo q, sure, this isn't about nerfing killer perks. Also if that person can't self care, they will be an insta down anyway.

    You did not say this till now. and you can stop telling me HOW to play my game. if I heal under sloppy butcher I will do so, yes I know it takes almost double the time but there have been times it's gotten me out of a clutch and SAVED one or more people. if you don't like it ignore it, if you don't like others doing it then what can you do but be a petulant child and not accept their aid later if you get hurt. If I ever see you in a game i've a mind not to heal you at all. why? because you want to make your way the way the game "SHOULD" be I'm not saying you can't have an opinion but when you make one perk nullify another just because it exists in the game that is stupid and even worse game design than the original no man's sky release! You don't like the killers saying perks should be removed from survivor's tool kit, and now you're going to do the same?

  • @Emsilyy3 said:

    There are so many threads that speak of keys being unbalanced, but I don’t get it. Survivors still have to complete generators to have it spawn early. 2 Survivors = 3 gens. 3 survivors = 4 gens.

    Yet I see killers complaining all the time about it, I understand your frustration about losing points, hooks and pips. But surely is you see a survivor with a key, you have the option to alter your perk build such as Franklin’s to then ensure that they drop that item and risk losing it. I’ve easily played over 100 survivor games in the last few days, and I got a total of 1 key from chests.

    It’s the exact same as killers saying “ don’t want to be slugged then use unbreakable/SG “

    ” use ds and unbreakable to counter tunnelling and slugging. “

    Yet when survivors have an item that gives them another option to get out that has its requirements as well, that’s somehow unbalanced? (Yes gens don’t take long, but if you’re pressuring them and actually playing like a decent killer then it shouldn’t be difficult? )

    No this is NOT a troll, I’m being 100% serious. I’m not looking for petty and pathetic responses, I’m trying to understand why everyone gets so salty about something that they can literally change using a perk, like everyone tells survivors to?

    fine, one survivor has a key, and brings the offering to place the hatch at the killer shack. now in the course of the game three gens get done (easy to do) the remaining 4 are in a tight area so it's easy for the killer to patrol the gens. and in the process one person is dead already and a second is in struggle. the key holder and the other will go to the shack and wait out the struggle and then blamo two get out without much work at all.


    this is WHY the key and hatch mechanics are very unbalanced as was original and then the first nerf of moris which I will agree there was something needing to be done. I think that the mori change in and of itself was a good change but the fact that it was done and released because they could do so made the devs appear even more survivor sided than they were before. this is why I suggest they should have waited for that simple change to mori and state when the changes came out they waited to make it an even exchange because both killers and survivors agree that something needed to be done to BOTH of these items and thus they were following the wishes of the community at large.

    thus with mori's taking a long time and if the killer goes to mori the second person, the other survivors finish that third gen they now have more time to get to the shack where they KNOW the hatch will spawn (offering used) and two gets out with a minimal of effort and the killer gets cucked on points as well as emblem progress because the game is immediately over. Do you now see why both are talked about in the same breath? How both mori's and keys are linked even though they are not totally equivalent? and thus keys are fairly unfair and mostly broken?

  • @SilentHillOnDvD said:

    Just had a match where all the survivors did was urban evade whole game 1 gen was done in 5 minutes because they just hid it forever finding them 1 by 1 man it was so boring makes me just want to main doctor to force chases

    I am sorry you feel that way. but you have to understand that some people have their OWN way to play. some are extremely immersed, some are immersed to the point that they are VERY effective against a killer that expects the survivors to throw and just come out and dare you to chase them. there are those that say gen gen gen!!!! and damn the rest of the game. there are those that revel in being chased and best most killers because they've gotten to that point, but if they have to be stealthy for any reason they can't (hags traps) etc. just as there are many killer play styles too campy, tunneling, chasey, and just brute strength killers. there are killers that won't chase and those that stalk around even when they have no stalking powers. it's a game of choices. if it's boring to you perhaps there should be an option that both killers and survivors have that they can surrender the rest of the points they could give the others in the game (hooks, unhooks, healing, pallet throws, chase points, protection points etc) and let that person leave without affecting the game badly as well ... that'd be nice. I will never tell someone to disconnect because they are having a bad game, because that is against the rules and you get penalized for it.

  • @Aztreonam78 said:

    As a rank 1 Survivor with almost 3000 hours, I am tired of facing Killers with Ruin and Undying when my team mates with only few hundreds of hours Urban Evade with Self Care and let gens shut down!

    probably won't happen till they figure out the complex calculations it has to do to get it right. it's gotta discern a kill self on hook from one that they didn't know any better for one. then it's gotta look at all the disconnects and determine which were intentional and unintentional in order to properly calculate it along with many other factors.

    MMR when it was put up was a joke IMHO, it seemed as if the match making was just round robin and that's all. but that's only my opinion with how i saw the rankings.

  • @Tizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808719#Comment_1808719

    What's the point of your post then?

    Everyone already knows Survivors no longer go back to the search queue and Killer's do?

    the person i was responding to was indicating they dodge because they have insta queue anyways, as if it'd be a detriment to the survivors and make their wait that much longer.

  • @Tizzle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808430#Comment_1808430

    So you'd rather it go back to what it was before where everyone gets booted back into the lobby because a Killer dodges?

    That's the stupidest thing I've heard on here in awhile.

    I said no such thing. I was pointing out that dodging does nothing to the group you dodge. this is ALL I SAID. please show me where I said i'd like it to revert back to that? I did mention how it used to be but not that i wanted it to go there.

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808465#Comment_1808465

    I know but i got accused of hacking so i wanted to give every proof i had that i didn't modify my files whatsoever so i spoke directly to a mod that is from my own country to not have any incomprehension and sent him all my logs.

    And other than that this is not the average bug, this is a gamebreaking bug that if done intentionally would be pretty serious (because if someone is doing that willingly there's no way he's ever gonna get hit) so this way i am sure it will be taken into account immediately.

    I agree on that, and had no issue with it being posted here but there was no other way to know that this post was not sent as a bug report. and as I said it's better to send the report then the devs can contact you directly by email saying hey do you have any more information. even if you post it to the bug report forum you get an email when they respond there for more information. That's all I was saying bringing it directly to the general discussion forum is generally not the best thing to do. I was not saying you didn't do anything more just that it is better when you have a direct line via the ticket/bug report forum if mroe information is needed. Combine it with all the controversy here on the general discussion it could have gotten lost but fortunately wasn't.

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808425#Comment_1808425

    Mandy filed a bug report and i sent all my logs to another mod, so now they're 100% aware of this

    you should be the one filing the reports not the mods here though it's great they do that for you, but honestly it's better for the one reporting it to file it and thus allow the dev team to talk directly to you if they have questions

  • @Callmehandsome said:

    Franklins does nothing to keys if multiple people bring it, as it's impossible to defend gens, keys and then hooks, and potentially hatch as well. Much easier just to dodge lobby as queques are instant for killer

    only problem is the queue time for survivors already in the killer lobby is instant because one killer leaves, the next is placed into queue because they are not booted back to the swf lobby like before.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1808223#Comment_1808223

    Obviously you're self-reporting to pretend you're innocent! It's the oldest trick in the book.

    (For the record, I am joking and I think you should make a bug report of this, if you haven't already)

    I mean Yellow is very SUS in here! VERY SUS! KILL EM BOYS!

    really I do hope that this was reported and not just posted here. there are tickets to be filled out or a bug report forum for this

  • @Darkside84 said:

    That's easily countered, just don't kill anyone and they can't get the hatch with a gen still left.

    Oh yes that's perfect I'm sure that survivors would just not be killed and thus they get all 5 gens done, exit gates opened, and still get out via the hatch that reveals after the 5th gen is complete!!!!! I know lets SLUG EVERYONE and let them bleed out that's a better way than letting them win!

  • @pseudechis said:

    People whine about every change killer or survivor, you need to stop with the killer vs survivor rhetoric that infects every post you make. It doesn't help the situation at all.

    problem is this yes very much so but it is also the apperance that the devs are siding with one group or the other, things that they are doing should show impartiality to keep their player base happy, they are only seemingly doing things to keep survivors happy and that appearance is the problem.

    @Elena said:

    Agreed, there were so many people begging for it to work on 2nd hook (and some even requesting to have it deleted) and then as soon as it's nerfed loads of people are like "shame on the devs! Survivor bias!"

    again most who are claiming survivor bias here are not talking about the actual change as most feel it was needed but the fact that they release that when survivors still have keys that have been unmolested for years despite their promise back then to address keys, is what people are really upset about.

    @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/1807727#Comment_1807727

    OMG.

    I just read the first paragraph and you are SO FAR off the mark it made it hard to read everything else. So if any of the rest was relevant, feel free to post it again.

    Release date DBD: 14 June 2016

    Nearly 4 years, so when I see 'MORI'S and KEYS' in caps and you've FAILED to even mention the map reworks (unless it's lower caps), that clearly have benefitted killers. I'm just rolling my eyes at you. Because if you can't accurately report recent changes, why do I care what you think across the games lifespan.

    Also you FAIL to distinguish between soloQ and SWF. IF (conditional) I am a survivor main, then that context makes it different again.

    Seriously, just try again.

    then you need to learn to read critically.

    1) I was speaking about the topic at hand and how this is an appearance of bias not specific bias

    2) I was talking about how people attack each other here instead of banding together to get what needs to be done for the game.

    3) I did say from the wording of your post you seemed to be a survivor main

    4) map re-works actually changed many positive changes implimented into conditional positive if you know what to do but by the time you learn what you should do people loose their want to play that side and this has nothing to do with the appearance of bias with the topic of keys and moris.

    5) soloq and swf have nothing to do with keys and moris appearance of survivor sided bias beyond the fact that swf's tend to bring maps and a key to work together as well as the killer bringing a mori to take care of the swf issue. again i was not talking about that

    6) you just proved my point when I was pushing a more balanced look at things and why there is such an outpouring of outrage over the issue and people think now the majority of those upset are outraged at the actual change when most like it (there are some that don't like it) but they feel that it should have been put in when the key nerf is put in to balance the equation.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/212206/something-ive-notice-about-the-whole-mori-fiasco

    The issue is the way the devs have managed this community.

    Following the trajectory of the game its been a net 'killer buff, survivor nerf', however the devs have done this without any significant push back on killers.

    The result is an entire class of entitled killers who think if they go onto the forums and whine hard enough they will get what they want.

    Anyone's whose played since release and being paying attention would know this. The problem is that a certain % of the population has no perspective they just know tribalistic talking points 'Survivor bad, poor killers'.

    actually currently it's all about killers getting nerfed and the survivor mains like yourself (your post seems to point that way) say GET GUD or some crap like that. but before that it was survivors being nerfed and killers being buffed and killer mains were saying GET GUD or some crap like that. hmmm seems like it goes in cycles yes but currently there is a much larger gap in the survivor buffing that is happening. This has fostered a rivalry between those that main one or the other and it's just toxic as hell. GUYS listen to yourselves! the issue that is being brought up here is not that the mori's were changed to second hook, some are saying mori's are worse now and useless now, and others are praising the devs for doing this becuase they wanted it a long time ago.

    PEOPLE the problem is as follows:

    1) Mori's and Keys have both been identified as an item that is in a good state for the game over all. and this is spoken to by both survivor and killer main alike that both of these are needing to get changes (NERF!!!!!).

    2) people like you are going to claim one thing and people opposite you will claim the other thing. and only in the middle will the true benefit be found and not with one side or the other "WINNING"

    3) people like you are the entitled that think they can make others act the way they want not the way each person wants (the survivor rule book for killers etc). and it doesn't matter if you're a killer main or a survivor main! both are acting childishly here.

    4) MORI's and KEY's should have been dealt with at the exact same time because the appearance of favoritism is causing strife and this is what is going to cause the game the worse damage is the fact that the killer mains right now are hit hard, with buffs to survivors and even a killer perk being made into a pro-survivor perk (hoarder) because there is no stopping keys from being found in those EXTRA chests and only the one in the basement is protected by alerting the killer that it's being looted the other TWO chests are someone on the grounds with no extra restrictions on them. This is what is fueling this killers are being screwed over, another is from this patch being that victor can only lock someone in the locker for 10 seconds and it takes 2-3 seconds to move back and be able to move as charlotte again and 7-8 seconds later victor gets out of the way and the survivor now can leave the locker BUT!!!!!! the killer doesn't see them leave or where they are going!

    Now this is why people are saying this is proof the devs are survivor sided but here is more proof: originally moris could happen no matter what hook state you were on, this got changed and back then they said they'd change keys but they haven't changed them YET. originally there was no hatch but soon after game launch they put it in, requiring two gens to be completed before the hatch was visible (still in game but did make a small concession to the killers by changing the time the hatch appeared to require one more generator completed before the hatch would reveal itself. but still did not address the key issue after mori change. now the killers are being "PROMISED" a key alteration "SOON" with no time limit and thus they are upset as they feel it'll be another 3-4 years before this happens (not the midchapter patch as someone on here said it would be without any idea otherwise).

    Honestly this is showing more and more survivor side bias because of the fact the community talked about both needing a change at the same exact time, the community equated the two so they should have been changed at the same time to prevent from one side poking their fingers into their ears,sticking out their tongues out and waggaling their hands saying "NAH NAH NAH NAH" you got your change first. which is why people are upset, most are not the ######### survivor or killer that is saying that mori's aren't the problem but keys are or keys aren't the problem mori's are, it's the people in the middle that is upset at this point as well i know many survivor friends that are now concerned for longer queue times (I am as well) because a new tome level comes out and if i'm waiting 10-15 minutes a match i might as well not play why spend 10-15 minutes in a match that lasts 1/3 to 1/2 that time?


    here is an example: gen speeds 80 seconds one man gen, get two people on a gen it's even faster. but lets keep two gens being worked by one survivor each, and the other two are farting off or searching chests, doing bones etc. within 2 minutes if the killer is not lucky they will have get this..... 2 gens down and 3 to go before the match is over. same thing again now say we're down by one survivor (dc or tried to escape and didn't struggle) you can have one person keep the killer busy while 2 more gens are done in 80 seconds so that's 160 seconds which is 2.8 minutes into the game. now you're down to three gens on the map and 3 people still as survivors. moris now are a non-issue to those survivors they'll sac one person and get out, OR they'll get the hatch open with the key they brought in because they have 4 gens done and one survivor gone so the hatch is visible. so that's basically 4-5 minutes for the match. as survivor that is crap i don't have fun, but i'll do it to get the 7K survival points (including the hatch escape) oh yea.... the killer? now loosing rank thanks to the survivors and their key. they spent 5K to 7K for the mori and could never use it because they were unable to get enough hooks.

    KEYS ARE A PROBLEM, and they are not being treated the same thus survivors are not being treated the same (better) than mori's and killers even if it's for one week, it shows a short sighted view to fix things and mend the rift that has been widening. I am seeing several dbd streamers slow down their dbd streams and put up WOW or other games because of stuff like this. in a day we get cyberpunk2077 and you think you're going to keep people that feel disenfranchised playing the game? i'll be honest i myself haven't played all that much lately because my friends aren't playing it like they used to and i don't blame them what so ever. STOP THE PETTY BICKERING ABOUT THIS TOPIC! SPEAK WITH ONE VOICE, WITH ONE MIND AND TELL THE DEVS TO TREAT EACH SIDE EQUAL IF YOU WANT TO YELL ABOUT SOMETHING DO SO WHERE IT'LL DO THE MOST GOOD! but honestly stop yelling at each other and calling each other toxic and asking if i was toxic, (if you have to ASK 95% of the time you were being toxic and yes that was an exaggeration) but really you know if it is or isn't. play the game and have fun, stop saying your fun is more important and play by the rules damn it!

  • @MrPeterPFL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707

    That’s not a fix to keys, there can be 1 gen left and if say one person leaves with a key, as soon as that hatch closes the End Game Timer will start and the survivors get away with a free gen being done.

    You may say “oh make it so that doesn’t happen”, not as easy as it looks as it’s a functionality not a number change. It’s like saying make it when a survivor walks over a Hag trap it doesn’t activate, that’s not easy because it’s original function is to activate when a survivor is standing up.

    All of this requires waaaaaaay more work than you think.

    egc does not trigger with the automatic close. that was specific when hey put it in the game, the killer or survivors had to open a door, or the killer closes the hatch. i've been in a game where the hatch closed and egc did not trigger till i opened the door (we had all gens done). so that change can be done without it affecting the game.

  • @Mat_Sella said:

    https://us.v-cdn.net/6030815/uploads/7K0A3HBQR2GH/image.png

    https://us.v-cdn.net/6030815/uploads/QFFTCMYC7I1E/image.png

    because these are two completely different conditions. One means you can camp first hook and mori, and the other means you cannot camp and mori.

    to place this in better information: first hook state is when you hook them first (first hook), the second hook state is when the arms are there and you are struggling which is second hook. you have to be rescued from that stage to be mori'd.

  • @Bwsted said:

    I already used moris on death hook anyway and only when I had a daily. I'm perfectly fine with the change. They way they worked was antiquated and from an age where survivors could literally never be downed if they had half a braincell. If anything, the nerf was long overdue.

    The devs already said they would change keys as well. So, expect it to happen shortly probably. And I'm fine with that too, for obvious reasons. The sooner, the better.

    These are nerfs that are necessary for the health of the game.

    the devs also said they'd look at DS again but said they would rather look at undying since it's been out 3 months now and they hear it's being paired with ruin. so "We're going to look into keys" sure it's something that will come in the long run, but i doubt it'll be looked at anytime soon. the fact that survivors and killers alike wanted changes to BOTH items should have spoken volumes that changing one would be very "CONTROVERSIAL" and really show a bias to one side or the other. This has really pushed things into the survivor side of the dev's support along with the fact they removed the information and functionality of Hoarder to lower the item quality of the perk, give 2 more chests but only one chest even gives you indication they are touching it. so lets put 5 minimum chests out there PLUS what ever else the survivors put out there and find a damn key easily and get the hell out.

    I do agree that this is not a bad change to the mori, but without a corresponding nerf to keys when this happened it's telling killers you have to work even harder for any wins you're gonna get, but survivors can have even easier times getting things that can help them yet get limited help for the killer (perk hoarder now). So it's just honestly the apperance of the nerf along with several other nerfs that are put out there or about to be put out (freddy nerf) that seems to tell people they don't care as much about killers and anytime something helps them either it's nerfed really quick OR it takes forever to be fixed, a survivor needs fixing or it'll benefit the survivors it seems they get priority and front stage.

  • this is still pending, doesn't seem anyone has seen this issue.

  • @Mandy said:

    No this isn't a survivor vs killer thing. Mori's were always stronger than keys - keys have a lot more conditions to be able to use them than mori's ever did. Also, this tweak to mori's is much quicker/easier to implement then the change to keys - this will happen (we already said previously we were looking at keys), but it's not going to happen right now.

    thing is they allow multiple survivors to escape the game with one object, only need to have 1 gen more than living survivor for it to appear yes but that's not hard to achieve with the speed gens are done today. Also if you have a key, it opens AND immediately pops that survivor through the hatch without a counter what so ever. honestly this has been a heated topic and it does show that the survivors are left alone after so many killer changes. I've seen survivors disconnect to immediately open the hatch for someone (instead of just a kill off the hook). I am not suggesting that moris needed no changes, i don't truly mind it but the fact that keys were left alone and moris changed now it makes it easier for good survivors to get the hatch to appear and get out, costing the killer the game or more. the last change that affected the keys was that they are a bit easier to spot in the lobby but that's not really that much of a functional change. there is no information about what the key changes would be. why ship the mori nerf without the key nerf that is what people are talking about, now with coordinated teams the gens get done, that hatch relieved and poof they're gone. locker, gen, totem DS is still around and it just really makes the game unfun for the killers because they can't counter any of that.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802796#Comment_1802796

    It wasn't from latency, it was something in that patch that only affected most of the Xbox1x consoles at the time. The other models of Xbox1 didn't have this problem. Me and many others reported it, and it was resolved with the patch after Blight, but was unplayable for a week.

    that's what i'm saying is latency could not have caused any problems and the higher latency is not necessarily an issue with the patch that fixed it

    in ping Comment by Freki
  • @Elk said:

    Ooooo!!! A spooky thread.

    always a good thing, but a month late! hehehehe

  • @ryansdbd said:

    Good night, I am going through a very irritating problem, sometimes in the middle of the game, my crasha game, I have a 1050ti and an i5-4460. After the game closes it presents this error:
    
    Unhandled exception: EXCEPTION_ACCESS_VIOLATION read address 0x6e79a1ac
    
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 52805097 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000}} + 62926955 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000}} + 62926792 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 62917577 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 57223703 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 53912640 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 57225200 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 57185529 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 46716067 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63178466 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000}} + 63179779 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000}} + 48115627 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48084497 bytes
    kernel32 {0x0000000000000000} + 94260 bytes
    ntdll {0x0000000000000000} + 315073 bytes
    
    If you can tell me what it means or help me solve the problem I would be very grateful.
    

    submit the report on the bugs forum, or in a support ticket. without looking at windows specific log files no one can see what the error is. the general meaning though is at memory location 0x6e79a1ac (an address where data is stored) the information was either corrupted or the process using it was corrupted. and the rest is just some information about the file system and a bit more of what system you are using. that's the best anyone can tell you in general, as this data could litterally not even be specific to dbd but to some other process that windows has running that is tangentially connected to dead by daylight.

  • @Zaytex said:

    Oh, so stopping the whole switch to a killer you've never played before, for easier MMR, then switch to a killer you've played before mid-lobby?

    But it doesn't work?

    no the design was that the MMR would be per killer, so you as survivor have a rating AGAINST billy, and billy has an over all rating of their games as billy. this would then be used to make matches. allowing a rank 1 killer that is a trapper main to play nurse that he doesn't know at all without facing those that are really good against nurse as well. They disabled the switching of killer back before encrypting the log that had the information that listed the killer so squads would swap perks out as needed, but they fixed that just as mmr was released. HOW EVER MMR did not work at all, and it was as if they just removed match making, and it was a crap shoot what you have even now. but you still can't swap killers in the lobby still even though MMR is removed from making decisions.


    SO YES that is why it was disabled and why it should be re-enabled.

  • @JustHeretoHaveFun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802782#Comment_1802782

    I wasn't doing dailies on them, but I also played fairly. Nurse I was just playing for the memes, and somehow I almost got 2 kills but I took them to the gate.

    Plague I played fairly, but got frustrated due to toxicity from survivors.

    Pig I played fairly except for some brief strategic camping when I finally caught the OoO. (I knew survivors were there and I wanted to jumpscare them instead of going for a chase.)

    I knew I could only do one more match, so I decided to do a daily, get some BP to level up my Pig.

    fiar enough just seemed odd title though that's why i asked :) i still say don't worry play your way.

  • @Sec3Op41514 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802789#Comment_1802789

    Thanks. I did. Just odd to get an update with no notes and no info.. maybe Microsoft released the update early by accident

    it does sound like you got something inadvertantly that is causing issues. i just don't pay attention to if it's ver 4.4.1 or 4.4.0 on my system unless there is an error. and sorry I really was being sarcastic about the "thats your problem" bit.. hehe

  • @TheKnowlesFam said:

    I'VE MET ONE.. AND LIVED TO TELL THE TALE!

    It was a dark and lonely night and my spooky cat wasn't going off..... All of a sudden THREE GENS WERE DONE.... NO SPOOKY CAT.... then two MORE GENS DONE.... People were like

    ARE THEY AFK?!?!?!? LETS SNOOP... BAD IDEA....

    All of a sudden I see a default MEG GO DOWN IN THE BASEMENT, I HEAR "HelP IVE falleN" So Yui goes to investigate and BOOM while im opening the exit gate ACE GOES DOWN TOO ALL 3 IN THE BASEMENT

    Shoooo0o0o0o0ot I LEFT. I WAS SCARED. And in the after chat there i saw with my OWN TWO EYES a player named bubbas basement and he said that they paid the price for invading the basement and that i was smart for playing it safe....

    I'll never forget that night bro i was legit scared

    The one I met was named Sales Clerk Bubba !!!!!

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802796#Comment_1802796

    The ping didn't cause the overheat, the overheat caused the ping.

    It's weird, I know.

    ping is a one time value. it may stay the same but rarely does from millisecond to millisecond. with the increase in "ping" it sounds like you've been routed through a few new destinations due to other networking concerns and the overheat and the increase in your ping is only mildly related. the real term ping is describing is LATENCY which is the delay between your signal being received by the destination and the result of the destination returning information to you and forwarding information to others in the case of online games.

    in ping Comment by Freki
  • @yobuddd said:

    This is not a complaint, just a curiosity.

    BHVR has a history of choosing Tuesdays for content releases, patches, and updates. So my question is this: why do Rift tome pages release on Wednesdays instead? Wouldn’t it be better to strengthen the Tuesday tradition?

    because they want to make sure the patch on tuesday does not bork the game to utter unplayability (I mean you just can't play it not bugs that make it near impossible to play) like happened with the first tome/rift to happen, so it's a slight safety valve for them

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