Avatar

For_The_People

For_The_People

About

Username
For_The_People
Joined
Visits
3,561
Last Active

Comments

  • although I’m not a fan of midwich, I’d love to see the map being able to switch (even during matches) between normal mode and hellscape mode

  • tbh, although I can’t say I am personally a fan of either I have never hated them and the one thing I would say is that I’d urge caution to anyone throwing about terms like ‘brain dead plays’ - regardless how we might feel about a power or character, I don’t think it’s ever good to belittle or insult people who ply them - who knows why people choose the characters they do but it can’t be nice hearing constant negative stuff about them.

  • (Always wondered but too afraid to ask myself lol)

    📝 φ(゚ー゚*) +X– %

  • @Khaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3803059#Comment_3803059

    I used to play RE5 with a friend and it was very fun spamming and trapping Sheva in random cages too haha.

    I recently replayed 5 & 6 with a friend and honestly 5 was really fun! 6 was more like tekken with zombies lol

  • if he comes in and I escape, you might say it was… a close shave


    …I’ll see myself out 🪒

  • I have to say as someone who has zero (to the power of a large number lol) mathematical ability, I find it fascinating to see the game broken down in such ways - I haven’t the foggiest idea how these are calculated but much respect to everyone who does!

    I feel like I’m watching an episode of PBS science when they get to the complex mathematics part lol but on a serious note, it is very interesting and gives a different viewpoint for the average layperson such as myself (extra lay in my case)

    @mizark3 et al

  • @sleeplessquentin said:

    There is a dozen of power choices.

    Spiderlings

    Trapdoor spiders

    Spider webs

    Venom

    Web snares / tripmines

    Eggsacks used as proximity mines

    Wall climbing

    Jumping spider

    Web spitting spiders

    There is a lot more that can be added in the list but I can't remember them all.

    but where is the representation for Spout climbing spiders?? Incy wincy wants a word!!

  • @RakimSockem said:

    Well Bungee gum has both the properties of rubber and gum....oh we aren't talking about HunterxHunter spiders...

    +1 for HxH reference!

    🕷️

  • By the very nature of perks giving value to each side, they will likely most of the time annoy or not be loved by the other.

    Almost every perk on the killer side which I don’t like, I can see why it enhances the game and provides challenge (not always with the right balance and that will always lead to debate and sometimes rebalancing by the game).

    However the one perk on the killer side which I REALLY dislike more than any other and not just for the sake of my own preference is KNOCKOUT.

    In soloq, it is almost impossible to counteract this and I personally feel it is an unhealthy perk for this reason.

    Gen slowdown? Totally understand

    Auras? Don’t like (actually very much so) but I can understand.

    Hexes and their various abilities, understand.

    I do believe auras need to be toned down a little as it is a level of complexity that newer players won’t be able to grasp. I think newer plays can understand the concept of gens slowed down and having to figure out how to do them while taking longer for example but some (←some) auras will not allow newer players to understand without putting them off and providing too much of a steep learning curve.

    However, Knockout is probably the only one which is far and above damaging without co-ordination in my own experience anyway.

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801108#Comment_3801108

    Haha yeah I don’t blame you there! I’d love to win the lotto as well one day.

    And yeah as for Thalita, she’s amazing and carries tools of torment. I also have Zarina P82 atm, not going to spend a single BP on any other character until she’s at P100. Started leveling her during the 7th year anniversary event last year after I got Spirit P100 so it’s been a hot minute.

    I still love Claudette though, she’s a DBD icon!

    @GannTM @Huge_Bush

    It’s probably obvious from my name but I love Zarina and alongside Lisa Garland form my mains (additionally I use Jeff at P0 for my soloQ games).

    I always feel they’re not very popular in usage but I find Zarina and Lisa most feel ‘me’ in terms of play style and perk choices (which are admittedly unorthodox lol - For the People, Boon: Exponetial, Plot Twist, Mirrored Illusion).

    Anyway I’m glad to have seen Zarina getting some love in your comments!

  • @BasementDweller said:

    Thank you devs, now there is an actual good reason to use this perk.

    for some reason, seeing you appreciate the changes to Zanshin and then seeing a bubba in your pfp terrifies me lol

    stay in the basement! (Unless.. I’m on a hook there, then go and find those others! Leaving one to save me of course..)

  • @burt0r someone needs your Lord!

  • @Volcz said:

    Freddy is one of my favorite killers in terms of lore & movies (loved him in Freddy vs Jason) b/c he likes to toy and play around with his victims before he slaughters them & the fiery effect behind him really drives that home. Sadistic and I LOVE IT, hehe.

    @GeneralV said:

    I could say it is because Freddy Krueger is my favorite fictional character, but it goes beyond that. In fact, Freddy is the very reason I joined the Forums in the first place.

    You see, ever since I first started playing DBD, all the way back in 2018, Freddy has been my main. But back when I started Freddy had a completely different power, which we usually refer to as the "Old Freddy", and I really loved it. Unfortunately many killer players didn't really understand how his power worked, and considered him to be extremely weak.

    So in July of 2019 Freddy was massively reworked, and that rework essentially deleted my favorite character from the game. Thats why I decided to come here, as it is BHVR's official channel for feedback, to try and get Old Freddy back.

    It is what I've been trying to do for the past five years.

    I really facing Freddy and it’s a shame I never experienced the older versions of characters like Freddy (if only to know what it was like!) but I have tremendous respect for your loyalty to your characters above all else - powers, perks and balance may change but the feelings you have towards your fave characters will always remain!

    👒🟥🫱🔪🔪🔪⬛

    =͟͟͞͞(😈っ🔪 🛌😴💤💭😱

    🔥🔥🕵️‍♂️🔥🔥

  • Thanks for your comments guys!

    This post was my equivalent of ‘venting’ but after feel-good sessions in the game and needed to share somewhere where people would understand haha

    @Grigerbest said:

    After reading that…

    I feel… Wholesome… Confused… With light notes of cringe and thankfulness…

    What have you done to me?

    to be fair I had heavy notes of cringe even as I was typing but I couldn’t help it lol

    @Xernoton said:

    Second, there are a lot of people on the forum - lots of veterans and some newer ones too, though we may not always share the same opinions or even visions for the game, I’m pretty sure you’re all wonderful in your own way.

    Nah, I as the god of DBD look down upon you peasants and I wish you all horrible matches with 40k BP and lots of fun. May you be cursed with health and happiness.

    The Lord hath spoken! Who am I to contest?!

    @Shroompy said:

    If it werent for everyone else who goes on here daily, there wouldnt be a great place to discuss. And while were at it, some times its nice to have a little fun ;)

    @Moonras2 said:

    I would also like to wish you a nice day. I don't drink alcohol but I hold up my sweet tea and CHEERS! To everyone!

    absolutely! Despite the debates and sometimes heated moments, even where I might personally disagree with comments, I definitely value having the forums and the people who contribute to it :)

    @100PercentBPMain - but we have the lobby! lol

    @GeneralV - and the forums are all the better for you staying! I came as a clueless Dwight looking for answers, and I remain as a Dwight with a few more clues thanks to you guys :)

    @HerInfernalMajesty 🤥✨

  • @dbd900bach said:

    It's an extremely awesome skin, and I don't think there any reason to run anything different, however I need to know. Similar to Yui's three tailed fox skins, Spirits mew skin put her at a visual disadvantage or is she somewhat the same in terms of looping?

    I mainly play killer so I don't really know what she looks like from the survivors point of view.

    I wouldn’t say she is at a big visual disadvantage to be honest, usually because her audio cue is so prominent “heee heeeee heeeeeeeee!!!” Before we even stop to appreciate her cosmetic we’re bolting lol

    On a serious note, though it most likely will have some standout compared to normal, I don’t think it’s too bad :)

    I think if you like it, go for it! I sometimes use the Yui one even though it absolutely laughs in the face of my plot twist lol but sometimes we just have to sacrifice a bit of convenience for the love of a cosmetic haha

    Although I really don’t like facing spirit (skill issue on my part) I do like a lot of her skins! And Oni’s samurai skin (the one with the make kimono) I think is the best in the whole game!

  • @Dragonfire465 said:

    Background

    : Once a human test subject in a secret Soviet experiment, Subject 47 was exposed to a sleep-inhibiting gas that drove him to madness. The experiment left him in a state of perpetual wakefulness, with heightened senses and a relentless drive to inflict suffering. Now, in the fog, he uses his twisted abilities to hunt down Survivors.

    Abilities:

    1. Sleepless Stalker:
      • Effect: The Insomniac can activate Sleepless Stalker to enter a heightened state of awareness. While active, The Insomniac’s terror radius is reduced to zero, and he can see the auras of Survivors who are within 24 meters in the direction he's facing. This ability lasts for 20 seconds and has a cooldown of 40 seconds. This ability is canceled once he attacks a survivor or breaks a pallet/generator/wall
    2. Relentless Assault:
      • Effect: The Insomniac can trigger Relentless Assault to gain a burst of speed and attack rate. For 10 seconds, The Insomniac’s movement speed is increased by 10%, and his attack cooldown is reduced by 25%. Survivors hit during this state suffer from the Deep Wound status effect. This ability has a cooldown of 60 seconds.
    3. Mind Shatter:
      • Effect: The Insomniac can use Mind Shatter to induce hallucinations in Survivors. When activated, all Survivors within 32 meters see false auras of generators, hooks, and other Survivors for 15 seconds, disorienting them and making it harder to coordinate. This ability has a cooldown of 50 seconds.

    Perks

    Unyielding Drive

    Effect:

    • Level 1: Each time a Survivor is hooked, The Insomniac gains a token. Each token reduces the cooldown of his power abilities by 2 seconds, up to a maximum of 5 tokens.
    • Level 2: Each time a Survivor is hooked, The Insomniac gains a token. Each token reduces the cooldown of his power abilities by 3 seconds, up to a maximum of 5 tokens.
    • Level 3: Each time a Survivor is hooked, The Insomniac gains a token. Each token reduces the cooldown of his power abilities by 4 seconds, up to a maximum of 5 tokens.

    1. Paranoia:
      • Description: The Insomniac’s presence instills a deep sense of paranoia in Survivors.
      • Effect: Survivors within 16/20/24 meters of The Insomniac suffer from the Oblivious status effect, making it harder for them to detect his

    Sleepless Agony

    Description: The Insomniac’s perpetual wakefulness and torment are projected onto his victims, causing them to suffer from debilitating fatigue.

    • Level 1: Survivors who are within 8 meters of The Insomniac and not in a chase for more than 10 seconds suffer from the Exhausted status effect for 20 seconds
    • Level 2: Survivors who are within 16 meters of The Insomniac and not in a chase for more than 10 seconds suffer from the Exhausted status effect for 25 seconds
    • Level 3: Survivors who are within 20 meters of The Insomniac and not in a chase for more than 10 seconds suffer from the Exhausted status effect for 30 seconds

    Mori

    The Insomniac grabs the Survivor from behind, pulling them to the ground with a swift and forceful motion.

    He then pulls out a syringe filled with the experimental sleep-inhibiting gas. The Insomniac injects the gas into the Survivor’s neck, causing them to convulse violently.

    Torment: As the gas takes effect, the Survivor’s eyes widen in terror, and they begin to scream and thrash, experiencing intense hallucinations and agony.

    Final Moments: The Insomniac watches coldly as the Survivor’s movements slow and eventually cease. He then stands up, leaving the lifeless body behind, a twisted smile forming on his face as he revels in their suffering.

    +1 for making me remember old r/nosleep posts lol

  • 🌼🌸🌺🌻🌷🌹🐝

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3801813#Comment_3801813

    The All Hallows' Eve was a Halloween event in 2017!

    It added the theme you just heard, a new lobby background that looked amazing, two new items for survivors (Will O' Wisp and All Hallows' Eve Lunchbox), a new headpiece for the Nurse (Sally of the Lantern) and, after a few days, the release of the Nightmare on Elm Street Chapter!

    It’d be great to have some of these come around again! So much great stuff I feel I’ve missed!!

  • no problem! I’m really glad to hear your pfp story ☺️✨

  • Can’t go wrong with this!!

  • wow when was this?? This sounds amazing!!!

  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427099/rulebook

    You might find this video funny. It is satire and covers rules similar to your experiences.

    https://www.youtube.com/watch?v=D1YsbYnL5U4

    haha I love this! I saw the survivor version too and it was also hilarious lol I think we all need to watch these from time to time and see the funny side of it for sure!

  • @Coordi said:

    it's MandyTalk and I!

    oh hello? Did I do something wrong? ('ロ'('ロ'('ロ'('ロ' )!!!

    edit: sorry I just realised you meant your profile pic!! haha so sorry I thought my post or thread might have breached a rule and getting told off lol

    well I love your pfp! So glad to see you guys look like you’re having fun!!

    Mandy💬♡(=´∀`)人(´∀`=)♡Jocelyn🐝💤⏰

  • @VolantConch1719 said:

    Mine's got a history. It started off as Doctor, since he was my favorite Killer when I started (actually, I liked him even before I started playing due to someone I was watching at the time, so he was always kind of planned to be my main), and he's still my most played despite me technically moving on to Xeno & Vecna as mains.

    There was a point where I made a bet regarding the upcoming Killer (Blight) and lost, so I was forced to become Hillbilly for a month. And then I had to do it for another week because the person I made the bet with JUST SO HAPPENED to get banned for the EXACT month I was Hillbilly.

    Sometime between the two, I switched to Oni because there was a running joke with my high school chemistry teacher, who saw me drawing DBD's characters and wanted me to draw him. His last named JUST SO HAPPENED to be pronounced the same as Oni (Oney), who would release the year after I left his class, but my locker was still right next to his room, so I was able to show him… "him".

    Then, right after Wesker's release, I took a break because the forums were genuinely affecting my mental health (though, if I'm honest, I think that break made things worse), and one day when I was just checking how things were, I saw that a whole bunch of new profiles got added, including the character that, even though I think he's an incredibly shallow character with very little going on, I found the most relatable, to the point that I've referred to him as my spirit animal: Renato Lyra.

    And that's where we are now.

    🥼🩺(ꉂ。•-•。)⚡️

    👾↷༼ ´ཀ`༽۶

    👁️🖐️💀🔮🪄✨

    =͟͟͞͞(๑•̀=͟͟͞͞(๑•̀д•́=͟͟͞͞(๑•̀д•́๑)🧪🧬

    🪚( •༝•。 ) 三 三

    ⛩️👹✨▬▬ι═══ﺤ

    🕺🇧🇷

    Thanks for sharing a great story! Sorry some of these are a little weak but tried my best lol

    p.s. hope you’re feeling ok now - I’ll do my best to cheer you up with frivolous emojis and kaomojis if I can!

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427099/rulebook

    I'd like to see a physical version of the killer/survivor rule book made lol

    (っ'-' )╮ =͟͟͞͞ 📕📙

    Jokes aside, it would probably actually make for fun and popular merch!

  • @NerfDHalready said:

    for me personally, i don't get offended by many things because i play much worse when i get emotional and will throw the whole match, also i want to chill and relax not to stress about the video game i want to enjoy. the only "offenses" for me when i'm playing killer are (especially extended) bodyblocks with anti tunnel mechanics and map offerings; them being broken aside, that's more of the reason i try to avoid map offerings.

    also trying to get your anger out on other players in a video game sounds very silly. "punishing" survivors? come on.

    on the counterability of the "punishments": tunneling is unhealthy and should be dealt with finally, camping got addressed in many ways and slugging is fine as is. game just needs to end as soon as all 4 survivors are slugged for a certain period of time but that's mostly it.

    yes I agree - although I may not have articulated myself very well in my original post, ultimately what you said about wanting to not stress about the game and enjoy the game (whether playing chill or wanting to win) is something I very very much believe in and hope whatever changes happen help in that goal and counteract the current environment of increasing hostility on both sides which is harming the game.

  • @HerInfernalMajesty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800437#Comment_3800437

    whole concept of being able to punish someone for things we like or dislike being only applied one way that can cause frustration.

    This touches at the heart of Dbd. The fine line of how much power the Killer should have to remain a threat without being overly oppressive.

    You’re right. It is very hard, maybe even impossible as you mention to implement. Another user put it really well. @pseudechis mentioned how part of Dbd’s appeal is the visceral nature of early elimination. I have to agree with her. In my opinion it does create a tension that fits the mood of the game- a Killer who will eventually get you.

    But again, there’s the dark side of it. The bleedouts and all other types of BM.

    I’m torn on this topic. Being a huge horror fan I love how big of a feature the Killers are in this game. It makes my imagination go wild which I love. Even dying as a Survivor doesn’t bother me because it feels like a horror movie experience to me. I think that it is hard to reconcile a horror experience with an esports type of balance.

    Now on the other hand… This game is good at making you feel things. Too good sometimes judging by all the BM in the game and chat. And on this front I can sympathize. Sure I could grind my heels in and say, “You know what you’re getting into when playing this game”. But I mean, it’s a game it should be fun with some moments of stress. So when there are ways that people have created to be nasty to each other I can see the angst surrounding it. I understand this isn’t a call to give every complainer what they want, but the complaints do come from somewhere.

    It’s a fascinating question, one that I’m sure Bhvr is constantly deliberating over. What a great topic. That was a fun exercise.

    Wonderful contribution 💐

    thank you so much!! Also I haven’t seen @pseudechis for a while but I very much respected their posts and opinions a lot - quite often helped me understand things from a Killer POV when I first joined the forums ☺️

  • @GonnaBlameTheMovies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427099/rulebook

    1. Tactical reasoning, didn't wanna have to run Lightborne or Franklin's. Not sweaty, not toxic, not a "rule for Survivors". Youcan run these, but you risk slugging if the Killer is playing serious.
    2. Tactical reasoning, the Killer doesn't know if you plan to genrush or sabo because Toolboxes, especially green and event ones, are currently overbuffed. Not sweaty, not toxic, not a "rule". You can do this, but just know if the Killer then feels they have no pressure they might slug or tunnel someone.
    3. Tactical reasoning, seeing multiples of the same character in the same cosmetic is often a cue for a SWF (you must play harder against SWFs because they could be very coordinated, you can't take the risk they are not because letting your guard down against coordinated Survs is a loss), and is very hard to keep track of as Killer in the head of the moment even on the HUD sometimes. Not sweaty, toxic, or a "rule". If the Killer can't tell between you two, how are you going to blame them for slugging the same person who looks just like you? They can't tell.
    4. Tactical reasoning, the only reliable counter to sabotage, which BHVR overbuffed and nobody wanted, is slugging. Sorry, but that's also not toxic, sweaty, or a "rule". If your team won't give the Killer any chance at hooking, they have to slug to get pressure - because they sure aren't getting any from hooks. You won't let them.
    5. Blast Mine is annoying, fam. It might be fun for you but it's really obnoxious to deal with, and unfortunately bullys exist so some Killers are sensitized to that. Is it right to slug for it? No. But there is a reason there, and that reasoning is not wanting to deal with past pain. Blast Mine is only fun for Survivor side. It's petty and obnoxious on Killer side. That's toxic to slug over, but not a "rule" - if you don't want a pissed off Killer maybe don't insist on squadding up and all running perks like this. If you want to run it, fine, but accept that some Killers will find it really obnoxious and might be petty right back.
    6. Killers who get this mad about pallets are probably babies, forgive them, they literally don't know any better. They'll learn. Do you get mad when a toddler throws a tantrum? This isn't a rule, this is just a player being a crybaby over nothing.
    7. Killers can't tell if the self-unhook is a 4% or you have Deliverance. Also, if the Killer cannot find anyone else, and they hear that unhook notification, where else do you expect them to go? That's right, where the game tells them to go - right back to the hook. It's not tunnelling if the Killer is looking for someone and can't find anyone so they check the hook again. Not sweaty, not toxic, not a "rule". It's just part of the game… but slugging over it is dumb.
    8. The Killer needed to get 4 kills for a challenge. That's BHVR's fault for designing it. Not sweaty, toxic, or a rule. Why even list this one?
    9. Certain maps are more Survivor sided than others, and that Killer could have gone against that type of play all day. You don't know. If the Killer can't do much in a certain map they have to default to basic Killer play - which includes tactically slugging and maybe tunnelling if they have no pressure. Not sweaty, not toxic, not a "rule". If you bring map offerings you know to be Survivor-favored you cannot blame the Killer for going "guess I have to play sweaty now, because they seem to be sweating." Do you play nice when the Killer brings a map favoring them? Pretty sure you play the same as usual and assume they're sweating, so why is it different when Survivors do it to Killers?
    10. That Killer, if not an injury pressure Killer, probably wasn't confident. Being unconfident isn't a crime, toxic, or sweaty, and it's certainly not a "rule" to not bring medkits. It could be they also had a challenge to keep Survivors injured or injure people, or they may have an injury-heavy playstyle. It's also because syringes are a free instant heal; they don't know what you have as addons necessarily, so it's understandable maybe they didn't want you to use a syringe. I still think it's stupid to slug over it though.
    11. The one saying this at four gens is not too bright, but for everyone else this is tactical reasoning - if you have no pressure, and gens are going quickly, and you have no kills (very easy to have happen on some Killers especially M1s) then you need someone out fast. That can lead to a slug or to tunnelling someone out. That's kind of just part of the game. It's not toxic, sweaty, or a "rule" that you can't do gens fast, but if you do them really fast you need to expect the Killer can and will step their game up.

    There is no Killer rulebook for Survivors, not in the way Survivors have one for Killers, because Survivors do not control the round. Killers do. Survivors are the ones "setting boundaries and rules" because they're the ones that can be removed from the game. The Killer can't. Nobody who plays Killer actually believes any of these, it's all just people being dumb or tactics for a given situation to counter what Survivors are doing. Perceiving any of this as a real punishment instead of the explanations or dumb takes these Killers gave is a huge flaw, and does more harm than good.

    no problem, I appreciate you going through each point one by one - just to clarify tho, I wasn’t talking about nor highlighting any of these as toxic, sweaty or otherwise. I was merely noting the conversations and points killers themselves mentioned for the purposes that there are many things different killers (which are often the opinions on the forums in many threads and posts) don’t like.

    In regards to whether these equate to a rule book or not, again, there is no technical definition. There are things that I personally feel are analogous in respect to people having expectations of or things they see as ideal and not, which may then invoke a reaction or response or approach be it in the game as a strategy or an action against a person or group or stating it in a forum or post. Any list drawn from either side can always have someone provide ‘mitigating circumstances’ as you have and honestly that is not even the purpose of the post. It’s more about how people perceive things and can then plan ‘tactical’ responses as you put it. But currently this is only for one side. There are deductions and perceptions happening as lots of players don’t like different things and may be the reason why they target someone or a group (as many killers themselves have mentioned in the points I made AND in the forums - have a look at how many examples of people saying “well someone bringing distortion can expect full tunnelling and slugging!” And I’m not saying this is right or wrong or toxic. I have my opinions but that debate is going to be subjective. I’m highlighting the matter of agency.

    I’ll also note that these were not in a swf and not ‘me’ who had issues - I just reflected the conversations I saw in EGC. It was also to highlight that when a killer doesn’t like something they can inflict punitive actions (by their own admission as I mentioned - regardless of whether they be considered ‘punishment’ by you or I or others - this was their own intimation. Punishment here is: I didn’t like x so I’ll do such and such to that person or group. But the technical meaning isn’t so important. As I also mentioned, oft times these were at the expense of throwing a match by ignoring all other components to exact said response. Whereas there is no (barring a high level of skill and/or perks/coordination) similar concept of a survivor ‘punishing’ a killer or ‘tactical‘ planning for things they don’t like, especially in soloq unless very skilled or co-ordinated.

    And to be clear, I don’t mean to say I want survivors to be able to punish killers - I’m not an apologist or manifesto promoter for bad survivor behaviour saying killers can so survivors should. I’m just saying the agency and ability to do so should be removed as much as possible on both sides and then address (or try to) the factors that annoy both sides as much as possible (in terms of mechanics, so for example, add counter play to flashbang saves as killers find that rightly unfair, and remove map offerings etc).

    Killers and survivors can make a case for all their actions and deny the validity of others’ experience all we want but I personally feel it is important to strive for a positive outcome for the health of the game.

    Finally I just want to add that it is not my style to enter into debates or one-upmanship (and certainly not saying that is what you are trying to do!), so I’ll end with that I respect all opinions and thoughts on this topic. I just felt it important to clarify as I may not have (and maybe even now!) articulated my intention and purpose very well in my original post.

    Thank you 🍰✨

  • @Brutha said:

    Apparently Warner Bros wants to license out some of it's franchises to other game companies and I see this as a chance for Freddy and Quentin to finally get cosmetics I know it's still a small chance but this gives me hope that the only killer in the game to never receive cosmetics will finally get something since it seems WB is realizing they need to be a little less stubborn with licensing, GIVE US A ROBERT ENGLUND SKIN WITH VOICE ACTING

    https://us.v-cdn.net/6030815/uploads/QCC61QTB50EM/thefreddy.png

    neon blue fluffy sweater incoming lol

  • @Xernoton said:

    https://us.v-cdn.net/6030815/uploads/Z3849J5VJBN4/darn.jpeg

    Freddy, oh Freddy, what do you see?

    Chasing shadows in dreams, another futile spree.

    You reach for Claudette, but she's always ahead,

    while sneaky Jane hides with Head On in a closet.

    Freddy, oh Freddy, what has gone wrong?

    In this endless nightmare, you don't truly belong.

    No lunge, now power - what's left in your grip?

    Your strength has been gutted, a ghost on a slip.

    Freddy, oh Freddy, you are a true tragedy.

    The devs' wrath you suffered, turned into a parody.

    Your snares and your pallets are but an illusion.

    Once the king of dreams, you're now an intrusion.

    Freddy, oh Freddy what can be done?

    Once feared in nightmares, now outclassed by everyone.

    Try as you might your reign's in decline,

    the weakest killer - your fate is entwined.

    Freddy, oh Freddy, where does it end?

    After all these years, can your wounds ever mend?

    Left to rot in the mud, shattered to pieces,

    waiting for the day when your suffering ceases.

    https://us.v-cdn.net/6030815/uploads/655BQRHNW4VK/darn2.jpg

    This poem was inspired by a losing streak on dear old Freddy. I spent quite a bit of effort on this, so cookies would be appreciated. 😋

    I'm curious to hear the opinions of our resident Freddy mains, @GeneralV and @CountOfTheFog.

    ⊂( ・∀・) 彡 = =͟͟͞͞ 🍪

  • @Huge_Bush said:

    Only if Killers get a Macarena Dance emote.

    For me, dredge somehow always looks he is dancing when he walks lol and we can’t forget moonwalking Michael Jackson Myers!

  • @Khaan said:

    I love punching boulders

    you are a true Chris Redfield!! lol

    (っ・д・)三⊃ Σ🪨‼

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800429#Comment_3800429

    I don't think that's really possible alone because of the fact there are people that find using gimmick-builds fun and they'll probably lose and then there are people like me that find winning mostly fun. Bhvr would have to decide which way they want to go and balance it that way, if they don't do that both parties will probably always fight.

    Well let's see what they do, they did pretty interessting things in the last 2-3 years so maybe they'll actually change anything big enough to fix that issue.

    I am a gimmicky player honestly and I’d have no objection if someone like you wiped the floor with me, I would never blame you or get salty at you for going all out (and believe it or not, even with my gimmicky build (for the people, boon exponentia, plot twist, mirrored illusion) I try my best to do well and support the team objective as much as possible).

    Nothing wrong with even camping or tunnelling or whatever because these are tools in the game whether I like or agree with them or not. It’s the (and I know this doesn’t apply to everyone) whole concept of being able to punish someone for things we like or dislike being only applied one way that can cause frustration.

    The solution is for sure not easy and may not even be possible in some of most cases but anything that can bridge the gap is progress.

    No two people may ever agree on an approach but I respect someone’s feelings and motivations nonetheless. usually that is always my position whenever I read forum posts and opinions

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800425#Comment_3800425

    I just think that the ability to target based on any number of things that may or may not be obvious - for one side, is a little unhealthy.

    I don't disagree, but outside slugging people out for 4 minutes which has a relatively simple solution, I'm not sure how you could stop most of these types of behaviors. Most changes to try and address could easily run into other gameplay mechanics.

    Yes I agree, I know for most potential ‘balances’ there is a chance it can be abusable.

    brighter and better minds than mine are probably already thinking of these balances with the best compromises.

    Sometimes for me it does feel like “a change might be abusable, so we’ll leave them.. where they are abusable by one side to an extent”

    But sorry I think I just felt a little sad by the situation and might be a little negative - apologies for being a bit of a wet tissue! lol

    and Thanks for your thoughts ☺️

    🍰✨

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800412#Comment_3800412

    Sure I hope I didn't talk too much around it and you got any usefull information :D

    yes absolutely! I firmly believe this isn’t a ‘right or wrong’ thing - we all have our own/collective sense of justice and motivations. Sadly many people can and do get caught in the crossfire as a consequence so my wider wish is for the game to be as close enough to ideal for all parties. For sure that may be impossible and is subjective but hopefully!

  • @crogers271 said:

    Of the list: as a survivor I've definitely had number 4 occur to me where I managed a sabo save and this led to the killer slugging me and ignoring everyone else.

    When playing killer: there's never been a circumstance where I've ever tried to punish a player. If I see a bunch of tool boxes or map offering, I might ramp up my game a little, but that's done because I think the competition will be more intense and I need to try and win.

    Yes I totally understand and can accept someone playing competitively, or using their perks and builds to maximum effect - no objection in any of these cases from me. Similarly, something like body blocking, if I ever do it to protect a teammate who may potentially die, I have no qualms or quibbles if the killer then targets me - it’s a cost that’s calculated.

    I just think that the ability to target based on any number of things that may or may not be obvious - for one side, is a little unhealthy.

    When someone says, “I got teabagged by a toxic survivor repeatedly for no apparent reason, so I tunnelled someone out. I didn’t care that I’ll throw the match I just wanted them out” - it’s hard to argue against their motivations in a case such as this, if not the action itself,

    But when someone says “I got tunnelled, slugged/camped/hit on hook by a toxic killer for no apparent reason” there isn’t the same level of ‘justuce’.

    My thoughts are this creates an imbalance whereby toxic players (on both sides) exist but only one side has the tools to more often than not, exact their ‘revenge’ regardless of throwing the match or not. As you can imagine, in soloQ? Where matches are thrown on whims, it just leads to an excess of DCs instead

  • @HerInfernalMajesty @AmpersandUnderscore @KatsuhxP

    Thanks for your responses and thoughts guys :) Lots for me to reflect on and I deeply appreciate your takes and personal insights.

    🍰✨

  • @HerInfernalMajesty said:

    There’s so many different players that there is no answer. One Killer may want an easy game. Yet that same Killer gets angry when someone kills themselves on hook, giving that Killer what they want- an easy game. It doesn’t make sense. I don’t think it is enough to win, I think players want to dominate. I don’t like any of the rulebooks. The only thing I hate to see is the humping. It’s just so disgusting.

    yes, as I’ve become more experienced (but sadly not better lol) in the game and generally try to keep an open mind for both sides of the player base, my conclusion is to remove the concept of rulebooks and remove the agency in ‘doling out’ punishment for perceiving them transgressed.

    Now, I will also add that the game should do better to avoid features and mechanics that allow or at least enable things that people have gripes with that are justified perhaps, e.g. @KatsuhxP points on map offerings (do we even need them? Let’s just play wherever we’re sent); flashbangs (adjust so it does have counter play); bming at gates (have some mechanic that teleports these people back in if the game detects a teabag actions in endgame gate ←just an idea I’m sure it isn’t easy but sure must be better than the status quo.

    and so on.

  • @HerInfernalMajesty @AmpersandUnderscore @KatsuhxP

    Thank you all for your replies - I totally agree and understand all your comments. The concept of ‘FairPlay’ and a ‘crossing’ of it can understandably justify retribution (not saying I would personally do so but I can understand as a concept).

    What dismays me is that there are these tools on one side to ‘punish’ the other but not the other way round. You could of course say ‘well become a great looper and show a toxic killer what’s what!’ Or ‘use x,y,z perk or strategy’, but for the average soloQ survivor, this may be easier said than done.

    The issue is that a killer who perceives a slight or insult for any of the reasons above (or even just to be intentionally griefing) and wants to punish one or all, they have at the very base, a set of tools to do so. Whether to all or at least one (in most cases).

    For a survivor, how would they ‘punish’ a killer for stuff they don’t like? (Other than bm-ing which is just going to perpetuate the cycle of hate; and of course, having the supreme skill and right perk choices to counteract - but even then for how long? If someone wants to slug or tunnel you out, they will).

  • I’m not a fan of the game mode and I just avoid it. The only issue is most of my friends love different game modes so I feel like I’m being anti-social refusing their invites or denying them bp incentives by sticking to main mode.

    If anybody does enjoy it then of course that’s great for them but in my honest opinion, I don’t really find this game mode particularly fun.

    But I’m also one of the very rare (maybe only??) players that also didn’t like 2 v 8 so don’t mind me lol

  • @CrossTheSholf said:

    I've mained Doctor since release. I love his laugh, i love shocking people and watching them awkwardly stand at a vault or pallet. I love to hear the sound of screams echo across the map. I love to watch skill checks explode. I love to look at the charred face of an electrified survivor after a mori. I love the post game salt, though it is rarer than it was. I love all of it and so much more.

    As a survivor player, I have to say this is the stuff of nightmares lol but I admire your love for your character!

    ( ꉂꉂ >ᴗ<)ノ⚡️⚡️ ('ロ'('ロ'('ロ'('ロ' )!!! ⚡︎⚡︎

    (っ'-' )╮ =͟͟͞͞ 🧂

  • @Astel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3791168#Comment_3791168

    Oh I used Stake Out before No One Left Behind(current one) by the way

    Ah I’ve never actually used stake out but I’ve heard it’s good!

    /(ԾɷԾ)\

    =͟͟͞͞ ∑(・ω・ノ)ノ

    2/3/4 ⛁⛀ ←token

  • @SpitefulHateful said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3797149#Comment_3797149

    So this would remove all the second guessing and pre-judging and stereotyping. This should lead to more consistent matchmaking and hopefully a healthier game as a result.

    Until players are given less options to BM and waste each other's time in the end, this game will never get healthier. Removing pre-lobby information is only going to fuel the toxicity.

    I have said in other threads that I would definitely be up for removing the ability to bm (or at least explore them).

    Survivors teabagging at the gate can trigger an individually affected Blocking of exit for them, teleported back out if lingering for too long etc (not saying these are easy to implement or won’t have a “yes but what about x situations?” But smarter minds than mine can surely come up with ideas and solutions worth testing at least.

    Let’s get the level playing sorted first that leads to stereotyping and so on and also deal with solutions for why people have those stereotypes in the first place as much as can be controlled.

  • This may come across provocative but it’s not meant to be be - I do understand that killers will say they need to prepare. But there are a few things I’ve always found niggling as a concept to this:

    1. are only killers allowed to prepare against the survivor load outs? For sure I understand things like toolboxes and flashlights may dictate how a killer would want to adjust, but by that logic, wouldn’t a survivor also want to (not saying should) prepare against certain killer powers? For example whole builds can be meaningless against some killer powers or perks. And of course vice versa.
    2. Supposing I’m a killer and see nobody has items which I dislike, let’s say only maps or even better, nothing. What’s to say they won’t end up going through chests or have that rummaging perk and ultimately end up in a match where the survivors have the very things I would have dodged seeing them with before starting?
    3. It may be considered ‘scummy’ but if a swf or otherwise did a last second switch out, would I DC? Would you consider that acceptable as a community? Would you see it any different from survivor dc or hookicide during match?
    4. There are lots of things killers and survivors dislike about the other side in terms of perks, play styles and actions. some of these are pretty uncontentious - teabagging in an obviously provocative way, slugging for the sake of griefing, hitting on hooks etc and whether we on an individual basis think so or not, they are quite clearly gripes the community as a whole have as being perceived to be toxic. Others are not toxic but are severely disliked, killers for sure must hate players who have the skill to perform fl saves consistently and aggressively, those bringing bnp etc. Survivors might hate franklins and noed and auras for example. But are we saying these things are toxic? No. Though we may wish to avoid a game where I know my item might be rendered useless because of franklins or my heal build or for the people useless because it’s a legion or vomit lady.

    The point is, we may have to be careful to toe the line between “this is going to be toxic” just because someone has an item or perk or power.

    My solution is to hide all items and cosmetics in pre-lobby and then can be shown at end game like prestiges.

    For sure there will be many who won’t like this idea but I honestly believe this is the sort fair.

    One of the biggest issues if not the biggest in this game is MMR matchmaking not being able to do its job as well as we’d like. And we know lobby dodging contributes to this considerably.

    So this would remove all the second guessing and pre-judging and stereotyping. This should lead to more consistent matchmaking and hopefully a healthier game as a result.

  • It seems a philosophical standpoint will determine what could or should happen. Both sides can make a few assumptions (I’m not saying true or false for either, just stating it is an assumption no matter how much inference to support them):

    Some people like to play stealth - the argument and assumption can be made that the game is moving away from that to become more chase-oriented.

    You could have some say “but I’m not good at chases and this alienates my ability to have an alternative way of playing”. The counter-argument usually goes along the lines of “get good or play a different game”

    Some people like to engage and interact often (in chase) and killers don’t like having to find survivors. Counter argument might be that the key auras killers do see baked in (gens and gates) provides enough hints to know where to go for survivors. Maps being smaller (not opining small enough or too small) makes this easier (but not easy).

    At the base level, without aura-reading for killers and without aura-hiding (distortion or otherwise), the way the game was before these perks, are the conditions more conducive for a balanced level of stealth?

    Seems the best solution is to nerf all aura-trading AND aura-hiding and then balance the maps and objectives enough (including adding some?) so killers aren’t having some survivors hidden all the time and survivors aren’t being found all the time ( ‘unfairly’ ← subjective I know)


    otherwise it’s going to be a philosophical survivor needs to get good and learn chase Vs killers need to get good and find survivors argument which invariably ends up becoming toxic

  • @HexHuntressThighs said:

    Just played a match with Rapid who has 8,000 hours, Me who has 2,500 hours on PC, and another survivor with 4,000 hours, with the 4 survivor being cross plat so I couldn’t check there hours but they were P100.

    Our killer was an P12 Pyramid Head that only had 101 hours in the game. How is this possible? I knew the MMR would get loose after a while of searching but it only took 15 seconds to find that match, maybe less.

    This explains why I see all those clips of 10,000 hour survivors bullying clearly brand new killers. And honestly proves that survivors don’t Smurf at all, they just play normal matches. It’s kind of insane that the MMR is that broad.

    Does anyone have any clue how the MMR in this game works at all? I thought I had a high MMR because I went against Mish the other day but clearly that meant nothing.

    one thing to consider is that post cross progression, things aren’t accurate in terms of hours. I came from Nintendo switch where I had around 2,000 hours - to steam deck and when anyone checks my profile, it looks like I only have a few hundred hours.

  • Yeah me too, I think with a swf, you can also laugh off disastrous results better than in solo.

    I now treat my solo games almost purely as a means of hitting personal objectives - people who find my boon exponential useful, opportunities for good for the people timing, a loop lasting more than 10 seconds (this last one is proving rather elusive lol) - fully expecting to die but being pleasantly surprised once every 30 games or so to find likeminded people who end up adding to friends list and playing together going forwards

    @LordGlint

  • @GonnaBlameTheMovies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794887#Comment_3794887

    I changed my mindset to this - that winning is supposed to be a challenge - as Survivor and it made me a lot happier even playing it SoloQ. Think of it like this: what fun or challenge or true win is it to easily stomp all over a strong powerful Killer character? What kind of fun is there in a horror movie if you don't arrive to the end battered, bloodied, bruised - if you arrive at all?

    The experience of Survivor in DBD can and should be summed up in a well known poem's first few lines, I feel:

    Do not go gentle into that good night. […] Rage, rage against the dying of the light.

    The fun of Survivor isn't in winning. It's in the thrill of the attempt to survive, even if you lose. If you escape, it's a really nice bonus.

    As a matter of personal principle I generally try to stay out of debates where others are very passionate, so my comment is purely for lightening the tense atmosphere (hopefully!) - I just wanted to say it made me laugh with the poem “rage, rage..” I fear many people playing DBD took that part rather literally lol

1 … 3 4 5 6 7 … 14