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ForTheEntity

ForTheEntity

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  • They announced before the 9th anniversary that it was the last Masquerade so they've had a long time to work on the Black Banquet. They generated insane hype for the 10th anniversary. They underdelivered.

    I don't see the points made in the OP as anything new.

    All events change the gameplay loop in some fashion. I wouldn't call the Banquet tables a second objective at all since it was entirely optional. Many players completely ignored them and just used the morsels, unless a cart was right next to a table in which case it got abused. Carts were abundant enough that survivors didn't have to go out of their way very much to grab a morsel.

    It got players to play different killers in a negative way. If you didn't select killers who could play well around event elements such as the unbreakable pallets, you got punished. It basically cut off the bottom half of the killer tier list with a few exceptions.

    The event was poorly decorated. Aside from the bright red the event's color palette failed to stand out. Hooks and lockers had bland, easy-to-miss decorations. Barrels were undecorated and extinguished. Were the gates even decorated? Certain maps had some interestingly decorated central areas and some maps could spawn the Banquet Tile, but it was all just the same tables, chairs, bottles of Bububbles and stacks of dirty dishes copied and pasted over and over. Compared to the unmissable garish blue and silver decorations of the Masquerade and the spinning figurines it had, the Banquet is entirely forgettable visually. This goes for the event cosmetics as well.

    The bloodpoints scored for doing the event were pathetic. Only completing a Banquet Payoff scored 2500 and every other score was 200-300 and many of those had limits, you could only score for eating dessert 8 or 10 times. On top of that, the small amount of event points you did score wasn't multiplied by Tortes and other multipliers.

    This event is a good thing for BHVR because it lowers the expectations of all the newer players that joined with Jason's chapter. These newer players are being conditioned to expect less. How dare those of us who remember better times have high expectations.

  • Looping and mind games are skill expression.

  • @vol4r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099408#Comment_4099408

    Try playing against nurse in EU on high MMR. Those people will show you no mercy.

    You say that like it's not something I already expect. I started playing in 2018 back when every third killer was a Nurse. I used to get my face blink-smashed in on the regular, often by Nurses with 3-4 blinks. That's how I got good at looping them and acquired a taste for looping them.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099542#Comment_4099542

    Oh, accurate enough? Let's look at Lich. Official killrate, released 3 months ago, of 65%. Nightlight has him at 50%. That's not really accurate enough at all.

    https://us.v-cdn.net/6030815/uploads/J3OA25RT9AVI/1000014740.jpg

    Oh, and it's based on less than 300 matches voluntarily uploaded to the site. No indication of how many people uploaded those matches. Heck, could have been one or two people. I'll stick to the official stats based on thousands of matches rather than a tiny sample size of a couple hundred cherry-picked ones from a site that excludes majority of the playerbase. But if those 296 games hold more weight for you, well, you do you boo. Good luck with that.

    Sure Nightlight might be a higher MMR snapshot than official stats but it's still not completely useless information.

    As for that Lich stat, I'd argue that's a product of DbD's poor tutorials. The Lich has a pretty complicated power.

    I know from experience during the event that there are a lot of new survivors who are absolutely clueless about killer mechanics. Survivors who aren't mending against a Legion who left them to their own devices.

    BHVR is looking at skewed stats rather than making the learning curve easier they make the game easier for survivors overall.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099275#Comment_4099275

    These are all things that are added to tell killers "Go after someone else". But, that hasn't sunken in.

    Basekit DS (60 seconds) and Basekit Unbreakable (45 seconds) for the first hooked survivor, cancelled when you hook someone else (or they perform a conspicuous action), would significantly improve the experience for that first survivor and give more hope to the rest of the team.

    Also the Anti-Camp should work if a slugged survivor is nearby, in general.

    Not even a qualifier like a no gens done requirement? If the killer has a bad game vs a SWF or group of skilled solos and gets their first down after 3 gens pop, the killer has now even less chance of getting a kill and may as well go sit in a corner.

    Even adding a no gens done requirement wouldn't be good enough as crafty SWFs would 99 gens to work around it. And they'd weaponize that basekit DS.

    If such a mechanic were introduced, killers turn to 4 man slugging at 5 gens.

    As I said earlier, it's a nuanced problem without an easy solution.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099531#Comment_4099531

    Nightlight is not accurate lol that's also been well established. I'm surprised people still refer to it tbh.

    Yeah well it's accurate enough to show that the kill rate isn't anywhere close to actually being 60%, even if you give it a very generous margin of error.

    Before Jason dropped I was watching the stat and it was steady at 48% for a while.

    Brimstoneslinger is right. Survivors got info on the HUD, higher pallet density, anti-facecamp, basekit BT buffed up to 15 seconds, longer hook states, a gen regress limit, hook grabs removed and I'm sure we're forgetting something else. Meanwhile killers got 5% kicks and … what else?

    But kill rates haven't fallen in the last 3 years because NiGhTlIgHt Is iNaCcUrAte.

    austin-powers-RIGHT.gif
  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099527#Comment_4099527

    The changes i mentioned came from the 6.1.0 update, the intended purpose of which was to increase kill rates from 50% to 60% (and the devs announced 3 months later that the update had succeeded in their goal). So I would argue that there was very little impactful compensation.

    And now the average kill rate is 49% across all killers according to Nightlight. So clearly the changes since 6.1.0 have been more advantageous to survivors.

  • Option 5: A lot of killers have the option to go around or through the body blocker without issue. Nurse, Blight, Billy have the mobility. Myers can clip right through with a short stalk. Etc.

    Option 6. Slug the body blocker.

    I dislike this suggested change to DS. Imagine being an innocent non-tunneling killer who picks up a survivor 79 seconds after they got unhooked to get hit with a DS stun.

  • You paid for the game and the DLC and you can enjoy it however you like.

    Ignore the haters and don't let pressure from other players influence how or if you play. There's no fun in that.

  • It's all subjective.

    You think the Nurse is boring, but for me she is my favorite killer to face in the game.

  • Terrible.

    The hooks you're just asking for reversions of previous changes made. And why remove safe hook score events without compensating for it?

    The generator section is heavy-handed and hard to understand let alone implement.

    As for limiting survivor healing actions that's not a good solution, the healing perks should be be focused on instead of that. For boons I'd like to see it take longer to set subsequent boons, i.e. 1st: 14s, 2nd 19s, 3rd 24s, etc., because then it gives survivors a dynamic choice of whether or not to waste time resetting boons rather than just a boring limit.

    The survivor bloodpoint section is already how the base game blood points system works. Just make the score events larger rather than complicating things with a multiplier. And cleansing a dull totem is already too rewarding BP-wise. I'd like to see a BP score floor implemented for cases where survivors get eliminated early by a hard tunnel. Nothing sucks worse than burning a cake to only get <10k on the scoreboard. I think that floor should be 15k BP.

    For EGC I agree that base kit BT should be reduced to 8 seconds or maybe less once the gates are powered. As for the rest of your EGC changes they just complicate the game for no benefit.

    The rest is crap too. Thanks for posting.

  • @BloodBehemoth said:

    I'll make you a deal. I'd agree to giving survivors an Abandon option if they are in the dying state for more than 60 seconds while 1 other survivor remains alive and on their feet, if killers get to Abandon the moment the EGC begins and no survivor is hooked or dying.

    You can even replace the killer with a generic bare-bones chase + M1 bot. It's the end of the match, who's gonna care? The bully squads that want to force someone to watch them leave? Who gives a **** what they think anyway?

    Personally I am fine with this too.

    But a lot of survivor mains are resistant to the idea of killers being able to just open the gate and abandon.

    A decent compromise might be 60 seconds in both scenarios. Slugged for 60 seconds in the 2v1 a survivor could abandon or 60 seconds after EGC starts killer could abandon.

    Not ideal but easy to implement reduced misery for both sides.

  • I've been seeing survivors so new they don't know how or why to mend. It's sad that mending isn't in the tutorial as it is such a common condition.

  • I've always thought this was a cheesy, ridiculous synergy. Serpent is a brown addon so it shouldn't become meta when combined with an already meta perk.

    The only reason this is an intended effect is to sell more Stranger Things 2 DLCs as Turn Back The Clock is currently the biggest P2W perk in the game.

  • The 1v2 slugging for the 4k scenario really should be addressed. If the killer puts that survivor on a hook they have the option to make no attempt on 2 skill checks and they're sacrificed. If they get left slugged and don't get an abandon option they should have an option to speed up the the bleed out with a "hold the wound open" interaction or the slug should just bleed faster automatically in that scenario. Instead of it taking 4 minutes get it down to 90 seconds at most.

    But I also think killers should have the option to abandon 60 seconds after Endgame starts. Far too often there's one survivor who just refuses to leave for no other reason but to spite the killer. I think most of those survivors would leave of their own accord if they knew the killer can just abandon without having to escort them out and see them teabag. It would be better for everyone.

  • I am not a fan of hard tunneling either. But it's a nuanced problem.

    If you get group of casuals with off-meta builds, the hard tunnel from the start practically guarantees a 3 or 4k if the killer gets the kill before a couple of gens are done. The remaining survivors are just playing for hatch in that scenrio and it sucks. If we could reduce this type of hard tunneling that would be great.

    But we can't just have a blanket mechanic to take the tool out of the killer's hands because that is not the only type of games that happen in DbD, even if they are the majority.

    Sometimes you get those lobbies where it is a SWF on comms or a group of seasoned solos with great game sense who do bring the meta, are good loopers and split up on gens. In that sort of game, especially with some of the weaker killers on the roster, not being able to hard tunnel means they might just lose, straight up. Remember they can't hold a 3gen forever anymore.

    So there really isn't an easy solution to this problem.

  • I own him and haven't played him a single time in the last 2 years.

  • I don't think DbD has another 10 years in it to be honest. There is a very real chance that the player peak that we saw with Jason's release will stand DbD's highest peak of all time, past and future. Seriously, what license we have yet to get could top Jason? We've seen this pattern for years now, players come in on the big licenses but they don't stay and play once the novelty wears off and they realize they're playing an unbalanced spaghetti-coded mess with a long and steep learning curve.

    Maybe modding can save the game, but that's a year away if it comes at all.

  • I started playing DbD in 2018. I started as a killer main, first as Myers main, then a Doctor main then as a Clown (before here he got his yellow bottles) main. I was a killer main through 2021 back when Dead Hard was KING. Back then I never experienced what I'd consider killer anxiety.

    In early 2023 I experienced extreme hypertension. In the months following that I tried playing killer and sometimes I'd "peak" with anxiety so bad I had to stop playing midmatch it was so bad. Since then I got my hypertension under control and stopped gaf if I win or not as killer. But I'll never forget that feeling I experienced.

    I never experienced that as survivor. I could always die and move on, which is not an option as killer. As killer sometimes if a chase lasts 10 seconds too long you lose, especially if you're playing a killer with low snowball potential. That's DbD.

  • I think removing the locks would make both playing survivor and Dredge less interesting. Also, Dredge has trouble earning Deviousness points and breaking locks are worth 200 points each.

    One thing I'd change is the lock just one locker in a group because the Dredge always teleports to the locked one mechanic. Maybe make it the opposite, the Dredge always teleports to the unlocked one so survivors have to lock them all for it to only work once.

    Also, I'd like to see an addon that would disable Nightfall altogether but give Dredge a faster power cooldown and faster teleport speed all the time.

  • Less: Jason, Trapper, Hag, Ghoul, Trickster, Clown, Plague, Oni, Twins

    More: Nurse, Huntress, Slinger, Springtrap, Billy, Bubba, Singularity, Legion, Pyramid Head, Dredge, Onryo, Pig

    I really wish I saw more Pigs. I love to play the Game, and like to activate my trap before searching any boxes. Heck, if the Pig brings the Iri Video Tape I'll try to do a gen off the hop and activate everyone's traps, a feat I have yet to pull off because the Pig herself has always stopped me. I know it's not optimal but I have fun playing vs Pig this way.

  • I haven't been enjoying the event. I feel like I can't have fun playing anything but Legion and that's getting old. I am adding more cakes to my stockpile that am likely to never burn.

  • Jason didn't need a good perk for people to buy him.

  • @coldflame said:

    The game is getting a major technical overhaul later next year, i wouldn't expect anything before then

    The game will receive a graphical update next year, but will it actually be a technical overhaul? Or will it make the game look better but run worse?

  • Hook grabs were terrible and I am glad they're gone. They were what made face-camping or Insidious-camping so powerful back in the day. If you let killers have hook grabs in Endgame, guess what no one but the giga-SWFs will go for Endgame saves anymore if the killer is facecamping.

    I agree that 15 seconds is too long. It makes it too dang easy. 2 healthy survivors go for the save simultaneously, the killer hits one and while they're in the wiping animation the other survivor saves. The injured survivor is way off in the lead to the gate and the other 2 survivors can tank a hit each. This practically makes the save free as long as the hook was within 60m of an open gate.

    After the generators are complete basekit BT should be 8 seconds. Then saves past 32m from the gate aren't so free anymore. I remember when that used to be the way it was and it made for some exciting escapes, or unfortunate demises. Heck it'd still be longer than 32m since the unhooked gets haste now.

  • Perks, no not really. As one who SoloQs a lot I have no problem bringing good perks as I usually die in the end anyway. On Killer I usually run backpack build. I'd really like to have Turn Back The Clock, which does annoy me when killers use it, but I doubt it'll appear in the Shrine this year.

    I used to be a Clown main, way back in the day before he had his yellow bottles. Easily have hundreds of hours playing him back then. Then I played a few matches against him as survivor and realized how awful it was to go against him, so I moved on to playing other killers.

  • Don't worry Jason will get nerfed by or before Halloween. This is a pattern for BHVR. They often launch characters or their perks, especially licensed ones, in overtuned states so they sell DLCs only to nerf them later. I first noticed it when they launched Ashley Williams in a survivor-only chapter and Mettle of Man only took 3 normal hits, not protection hits, to activate.

  • They announced well before the last anniversary that it was the last Masquerade. That means BHVR had well over a year to be planning and working on making the Black Banquet great. It appears as if they put a lot more planning into the party in Montreal and selling physical merch and in-game cosmetics than making the event positively memorable.

    BHVR doesn't usually do anything quickly, so don't get your hopes up. Be glad we get 1 cake per web now at least. A very slight chance something changes with the next hotfix, but don't get your hopes up.

  • What have I leaned? That I'm not that good of a Ghostface. 🤪

  • I've played a fair amount on both sides during this event and since 2018.

    I've played survivor and I admit my looping skills have gotten rusty. SoloQ is a deplorable experience. Playing in SWFs on comms (non-comp, we're trying to have fun not making clock callouts) or off comms has not been much better. Killers are playing like it's a personal insult for survivors to earn BP with the Tortes they're burning.

    If I want to see a killer in a match that plays nice or at least fair, I have to be the killer.

    To those that are complaining about the queue times, these are not at all out of line with past queue times, it's just now that people see estimated times they think they're longer than they used to be. 3-5 minutes is pretty much standard for killer. At least now you can PWYW, we used to have to just twiddle our thumbs.

  • Deep Rock Galactic.

    Rock & Stone, to the bone!

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095378#Comment_4095378

    Its not instant though since there's a cooldown. If your wrong, you have to wait out the cooldown just like you would if you used Spirit to blindly check a gen.

    Oh, by the Entity, I said instantly went I meant practically instantly. My bad! Carry on Mr ChatGPT.

  • Nothing can be done from here about the Steam forums. Wear it as a badge of honor that you're banned from that hole. You're better than that place.

  • @Wezqu said:

    You guys should take into account that not all have cakes yet on all characters. Going after someone just because they first time play a character in the event is not really nice.

    Earn a cake and use it. Or I'll kill you.

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095320#Comment_4095320

    Why would they activate a Blood Rush or Blood Hunt if they won't give out cakes at the usual rate? Just give out cakes at the normal, expected anniversary rate - problem solved.

    I Because gasp they have done Blood Rushes during every anniversary ever?!? Name one they haven't

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095320#Comment_4095320

    Why would they activate a Blood Rush or Blood Hunt if they won't give out cakes at the usual rate? Just give out cakes at the normal, expected anniversary rate - problem solved.

    Most other anniversary events have been accompanied by at least a Blood Rush. But whatever, we shouldn't expect that either.

  • @Rogue11 said:

    Yes I do this as killer during the event too. Unless you're an obnoxious BM'ing survivor.

    Thanks man. Thank the Entity I am not the only one.

  • Take it from someone who remembers the days before DC penalties were a thing, YES WE NEED SOME FORM OF DC PENALTIES. They used to DC for the most frivolous of reasons EVERY DAMN GAME! You think it's bad now, BY THE ENTITY, every game used to be ruined by the first downed.

  • Man I regret even slightly defending this event. I want to play killer because if I play survivor it's usually some sweatlord who tunnels and slugs for the 4k. As killer I can only find fun with Legion. It's painful.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095299#Comment_4095299

    no? because in the beginning (unless the survivor is that confident in looping or jason has lethal) how the match starts is people crouch walk and you have to guess where they are since crouch walking (especially urban) gives no information and if the survivors tap a gen and ruin goes off they'll go looking for ruin/undying/thrill and if 2 people go looking 1 goes on the gen and 1 in chase it's up to jason and with the spike hitboxes being smaller your more likely to dodge than a huntress hatchet

    this is also a problem since survivors can't read a hud and make decisions based of what other people do on it

    See here's another person saying "just do X" and leaving out all the nuance.

    Even if survivors do this it's still a win for Jason because survivors are wasting time not advancing their objective and odds are Jason will find a survivor sooner rather than later by making educated guesses as to where survivors spawn at the beginning of the match and being able to instantly hop back into OE if he's wrong. Entity help them if they dare to touch a lit totem.

  • We can still easily earn on average more than 3 cakes per match as survivor and more than 5 cakes per match as killer, so it's really not that bad. It's just not the 10+ cakes per match they somehow gave us during the 8th anniversary. It's just that now if you spend a single Saturday playing DbD you'll still come away with a decent amount of cakes and not a lifetime supply.

    It wouldn't be so bad if the event were actually fun to play, then more people would be playing than taking to places like this forum to complain about everything.

    Hopefully they give us a Blood Rush or Feast to help.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095299#Comment_4095299

    Jason can’t do anything quickly coming out of omni. He has a delay, you have more than ample amount of time to get away unless you opt to greed. Further you can see foliage move around him.

    In the hands of a good player Jason can easily get downs within 30 seconds of appearing, especially against the average DbD player today. So I really don't get what you're on about.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095212#Comment_4095212

    even in a stalemate there are still 4 survivors so if they all split and do 4 seperate gens jason loses unless he gets a down in 30 seconds since the survivors can still progress their objective

    Well Jason can appear out of nowhere right next to a survivor on most generators, get a quick M1 and follow up with a quick spear. Often he can get a down in less than 10 seconds and I bet Hens does that often. After that then only a maximum of 2 gens get worked on while Ruin does its work.

    It's the same old routine in DbD discussion when something needs a nerf, people call for nerfs and other people counter with "Just do X!" It's never that simple.

    I think Jason needs better telegraphing on where he was while he is using Omnipresent Evil. Something like if he is within 24-32m of a survivor the fog changes in some manner. He shouldn't be able to pressure the entire map with an ability that never goes on cooldown, that's why he's such an excellent pub stomper.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095119#Comment_4095119

    I played it yesterday and yes, I won my sadako match. I won at 3 gens remaining.

    Did I have fun though? Absolutely not. It was old dh with hit validation - levels of infuriating.

    Most of your points boil down to: are the survivors morons? Yes? Well, then your gonna win. Is that game gonna be fun? Depends, but for me probably not at all. Compared to most people here and in dbd, I play to have fun. I got over 4500h and unlocked everything I want. Im truly just playing to have fun playing my fav characters. Pig feels utterly unplayble. Traps are an absolute joke because survivors can tp to the boxes and I don't have to explain why not being able to break pallets is a problem for a non mobility-, no pallet break / vault - killer.

    Yes. I can poison a survivor to get an almost guaranteed hit. Cool. I can play Ghoul on steroids. What engaging gameplay.

    Again, I'm happy for those enjoying this event. I just don't want to deal with bhvr endorsed cheaters. I had enough cheaters in my games when they made dbd free on epic for a weekend.

    I made 5 points and only 1 of them can be "boiled down" to "are survivors morons?" So to you 1/5 or 20% = most? Maybe you're the …

    I get it. This event is a disappointment. I'm disappointed too. It's the 10th year anniversary, they hyped it so much even the Entity should have been excited for it. Instead we got the weakest event ever.

    I wish all the new people brought in by Jason's chapter got introduced to DbD with something better than a load of meh.

    I hope you have fun playing something else. Consider picking up a new game on Steam. The deals that can be had right now are crazy!

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094841#Comment_4094841

    Well, then let's hope that there are enough killer players that want to either cheese to win or endure the uphill battle.

    You're not seeing the big picture. All you see is the overpowered buffs that survivors are getting.

    Killers get some less tangible but significant bonuses:

    • Strong tiles on certain maps get deleted, replaced with the event tile that has a single pallet, no windows and only short obstacles. I've seen it replace the Cursed Cabin on the Swamp making a huge section of the map a dead zone.
    • Banquet Tables replace main gens very often which have resulted in some of the tightest 3, 4 & even 5 gen groupings that are ridiculously easy to defend. Practical no win scenarios for all but the sweatiest of SWFs.
    • If carts don't spawn close to Banquet Tables survivors can waste far too much time plating the table that they never get the gens done.
    • There are an abundance of clueless newbs who just joined DbD with the Jason chapter who are complete cannon fodder.
    • And the poison bottles are really good too.

    Killers are eating well in both queues, worry not.

  • The bonus points from the event are negligible and non-multipliable by the Tortes. Once you got the event quests done there really isn't much point staying in the event queue aside from faster killer queue times.

  • Ever since the abandon option was introduced I've always thought the killer should have an abandon (resign) option. If the killer abandons (resigns) after the gates are open all remaining survivors should get full credit for escaping, the bloodpoint score, the increase in MMR and their adept if they're so equipped.

    If it worked like that then I don't think it would be out of line for killers to be able to pop the gate and immediately resign. And if they can't make it work like that for whatever reason make it 60 seconds after EGC starts. Having this option for killers would encourage survivors to just leave instead of hanging out at the exit line.

    Killers also should have the option to abandon if there is just 1 survivor remaining in the match. The survivor in that scenario gets the option to abandon so why not the killer?

    It happens far too often where 1 survivor is at the exit line holding up the show for a killer who probably has a long wait in the queue for their next killer game anyway.

    I have yet to read a single compelling argument against these 2 abandon scenarios being added to the game. It all boils down to either "I want to killer to suffer longer," "I want the killer to watch me leave (and teabag)" or both. I've gotten a fair amount of my adepts from games where killers DC'd as long as the game went over 5 minutes so I think the adept point is a non-issue.

  • @wesker_shades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095058#Comment_4095058

    No one asked for the cake rates to be changed. They were perfectly fine before.
    Most pointless change in the history of the game, that only served to make a lot of players unhappy.
    If anything, the cakes helped us stay in the game, and they helped make the grind manageable.

    No one ever would ask for the cake rates to be lowered. They'd probably still be crying for more cakes if they left them the same as last year, which was lower than the year before.

    I can understand them cutting the cake output a bit from times when people could stack hundreds of cakes on a character with just a few hours of play. I still have 400 Screech Cobblers on my Lich and I've played him a lot over the last 2 years. Playing for a day during the 8th anniversary netted me practically a lifetime supply of cakes on many characters, and I burn a cake every game I play 365 days a year because I have so many cakes not burning one would be a waste. They gave me so many cakes I don't even value them, they're like my bags of Canadian pennies that are no longer currency.

    We can still stack hundreds of cakes on characters, it just takes a little more time and effort. If you're a casual who can only manage to play DbD for a just a few meager hours during the 21 days that the event is live that's a problem with the player and not with the cake drop rate. We can still earn 4+ cakes per match played during the event and they gave us 5 million BP. It's not that bad.

    I wouldn't ask for the cake rates to be lowered either, I'd love to see 5 cake games year round. I am just saying I understand.

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095057#Comment_4095057

    You wrote yourself, thats its the same. Thats obviously false information. Why do you try to badmouth me instead of accepting that you are wrong?

    At no point has he badmouthed you or intentionally spread misinformation. You do not have the moral high ground.

  • Out of curiosity how many cakes from last year do you have left on Lara and Rize?

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