So...will the event change before it's over?

I don't expect like a complete revamp or new feature but like at least some balance changes.

For example making the food tables with the global effect limited to like 2-3 times

Changing the Poisen Stamina system so that it only works while in chase and while not needing to mend (people who abuse the poisen with Knight and Legion)

The universal heal not working on downed survivors so swf don't abuse it the second someone get's downed

Removing the Unbreakable Pallets Effect or at least change it that not every pallet on the map becomes unbreakable for 1-2 Minutes...I would like to play every killer and not just be limited to the ones who have a anti loop power

They don't need to do all of these changes but at least do something with the feedback you guys got the last few days

Comments

  • No, they said any feedback will be used for future iterations of the event.

  • @Aven_Fallen said:

    No, they said any feedback will be used for future iterations of the event.

    Which, as we all know, ain’t gonna happen. It is the standard boilerplate response that they always give when the community are upset. The community really only have themselves to blame though because nobody is actually leaving the game because of their supposed dissatisfaction.

  • They announced well before the last anniversary that it was the last Masquerade. That means BHVR had well over a year to be planning and working on making the Black Banquet great. It appears as if they put a lot more planning into the party in Montreal and selling physical merch and in-game cosmetics than making the event positively memorable.

    BHVR doesn't usually do anything quickly, so don't get your hopes up. Be glad we get 1 cake per web now at least. A very slight chance something changes with the next hotfix, but don't get your hopes up.

  • Unlikely. There's not enough time to warrant a change at this point, less than 2 weeks left. They tried something crazy, it didn't work, they'll either scrap it or rework it. I'll say this for them atleast, it was a bold move, and I don't want them to be scared of making bold moves, sometimes great things happen because of that.

    Most of the time it's a horrific mess, but such is the price of progress.

  • I use poison to stop survivours from holding W. Chase requirement would remove that aspect. Maybe while poisoned, Mend bar would be halted. At least legion would be covered.
    But tbf i would overhaul that. While poisoned, vaulting or using a pallet would put you on 5s cooldown, before you can do either of them. With that however we would need menus changed.

    I like to imagine this pallet menu to instead spawn temporary pallets in every possible location, and killer would be able to break them (either when they are up or down) with m1 or poison. After countdown, those temporary pallets would convert to normal pallets. Meaning its not as punishing for killers when it triggers, and they have counterplay.

    Teleport isnt as bad, but there should be something for killers to counter them, like poisoning them mid action would stop them from completing it. Additionally, when event is triggered, portals shouldnt teleport randomly (i think thats the case) and should have invisibility reduced or removed. They give you free items anyway and they are pain when used constantly

    Action speed is by far the weakest, but haste thing when event is triggered is annoying, since only swf use this and they are annoying even without this