FishFry247
FishFry247
About
- Username
- FishFry247
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Comments
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@SpitfireOrMichina said:
https://forum.deadbydaylight.com/en/discussion/comment/657300#Comment_657300
Tell me you'r joking. All this things have been fixed since months already... Dead Hard have been fixed, vacuum pallet do not exist since a year, all maps have been fixed, you cannot exploit anywhere now.
There are still infinite loops like Haddon field if you have balanced landing, not to mention total bs windows like Iron works and a lot of the time Mother's dwelling
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Well Hag has a fun play style imo but if you don't enjoy her just buy with Iri shards
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/655387#Comment_655387
Okay I understand that but nerfing survivors some more and giving them more M1 or LB isn't the solution, adding a secondary objective isn't the way to go either remember the last even with the flowers? Survivors got murdered.
Yea, Idk what the solution is but I hope the devs can find one
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Yea it still sucks that 1 bad chase can ruin the game, or get maps like Haddon field and Auto haven. This game isn't to skill based ether tbf. You will (not often) lose to people with less skill than you. And it sucks sometimes, Understand why so many killers get annoyed about that
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Yea so many good survivor's can make a chase last for what seems forever, Even ending chase's to find someone else doesn't seem to matter in a lot of maps because the amount of pallets. Maps like Auto Haven and Haddon field legit make me want to dc, But I pull though because once in a blue moon I get the 4k on them. But for the most part I get destroyed by people on these maps because the the shear amount of pallets and safe loops, But when its a map like the badham rework. I can get stuff done. Apply pressure properly and mind game loops even though the school is still very strong although imo. it should have another pallet. The problem isn't so much the gen time, Because people don't want to hold M1 all day and hit skill checks. There needs to be a second objective ( and no not totems ), And I don't have the solution but I hope the BHVR finds one soon to make it more fun for everyone
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If they don't make is some what viable I hope they at least rework it, I bought Ash for the fact it was Ash but the perk was a added bonus. But now I don't run any of his teachable perks because they really aren't good at all
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Happy they are at least making skins tbh.
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Promotes camping. Survivors need a second objective
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Face camp, you will ruin one of their day's if not all
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/652053#Comment_652053
All very good points. I am going to think it over, at the very least.
I would highly recommend hopping over to pc, did the same from xbox and its a way better experience imo
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I'd say thrill of the hunt is kind of a waste on that build but other than that it seems good and also who is it on?
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Well it looks like it may be today just later than usual, maybe
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@Almo said:
"Just because it lines up one time doesn't mean it'll line up next time."
Just because it lines up 5 times in a row doesn't mean it'll line up next time. :D
What does this mean?
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@Jimsalabim said:
I think we're looking at a 10th of sept (ptb) since next week we have bloodhunt
Why would they do bloodhunt on the 10th for the PTB but not like the 20th before the chapter release date, Like who would want to play the PTB when you get double blood point in base game
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/653700#Comment_653700
I would never suggest trying to look for trends between trailers, PTBs, and releases. All of that is planned on a case by case basis and subject to change. Just because it lines up one time doesn't mean it'll line up next time.
Ok cool thank you for at least telling us that it isn't happening today
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@Peanits said:
There is no date yet. Not in a "We know but we can't say" sense, there just isn't a date set yet. We have a few things we need to iron out first. We'll let you know as soon as we have an answer.
Ok, is it safe to say the PTB isn't going to be following the previous PTB's release dates?
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@SnakeSound222 said:
Did you buy the full chapters? If you only bought the Killer from the in-game store then the Splinter will still appear.
######### I did buy them in game, And now I know why its a waste, sucks wish they would fix that
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@ItzSoulz said:
But they works on the PTB. So PTB would have to come this week.
you got a good point, lets hope its tomorrow
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Also, Locker grabs shouldn't activate DS
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Haddon Field 100%
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/651304#Comment_651304
Survivors should have items, similar to having a class or power from other games, because as of right now the 4K rates are over 50% and this game is supposed to be balanced around 2K. Killers have it too easy, way too easy.
Please play high rank killer. The only reason items aren't base is because things like flashlights can punish killers in so many ways. don't know how many hours you got but you should try both sides high rank. the reason the kill rates are so high as well is because people are tired of getting bullied so they play killers like Nurse, Spirit, Billy, etc
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Honestly its so irritating to even play on that map high rank, Soon I'm gonna just start dcing because how broken it is :/
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There is so much wrong with this. The survivors power's rely in perks and their own wits, not items. that only increase's their effectiveness. So in conclusion. No
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/650326#Comment_650326
I mean, some people have 200 coxcomb clappers on their wraith. Doesnt mean it's not rare.
If someone has been saving since they could find them, theyll have a lot, of rare offerings.
Seeing 3 on one blood web I'll call bullshit all day without a pic. Even then I'd say its photoshopped.
Fr, I have over 200 purple flashlights and they are rare
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@Atrushan88 said:
@FishFry247 Insta heals are countered by insta downs. They're fine as far as items go, they also use up the med-kit. Moris are uncounterable and do not counter anything, except for the ability to play the game.
No, they aren't counter-able if you are what the majority killers are, Which is M1 killers. Thats like saying mori's a counter-able by not going down lol
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@Atrushan88 said:
@FishFry247 This is mainly just to counter the arguments of people saying that moris are rare so they're fine. They're not fine and they're not rare when people have that many stocked up. I've heard of people having 50+ on one character, and seeing 3 on one bloodweb.
Well intill things like insta heals are fixed and very good swf's they need to be in
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I have over 100 ebony moris spread out over my killers. they are pretty rare but you can save them up forever so :/
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@HatCreature said:
Isn't the long que time for high rank Killers because there aren't many high rank Survivors so it takes longer to find people near your level?
Yes, and also sometimes more people want to play killer rather than survivor and vice versa
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@Fictionalname said:
https://forum.deadbydaylight.com/en/discussion/comment/650172#Comment_650172
It NEVER fluctuates to be more killers than survivors.
Your wrong.
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it fluctuates, and for the most part killer lobby times are longer :/
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/649360#Comment_649360
Survivors use perks to avoid camping, tunneling and slugging. I don't see the problem
Yea, the killer is the killer for a reason. if you get camped and your team does what they are supposed to, you will only die. Thats the reason there is second chance perks. and for the most part survivor perks are like completely balanced. same for killer. its just the maps at this point, Plus all survivor perks are meant to stall, these infinite's shouldn't be a free min and half wasted with no mindgames :/
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@Kasaki said:
That's why they made bamboozle and also the new demogorg perk , there are counters people just don't want to use them
Shouldn't have to have a perk to stop a unmanageable loop from being ran :/
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@Johnny_XMan said:
Take away bloodlust while they are at it too.
Not intill all of the maps are fixed lol
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@Meme said:
A lot of people that I talk to mention that it is a waste of a perk slot. Is it at bad as people say it is? When I run STBFL the cooldown is noticeably at 6 stacks and beyond, and it feels extremely quick compared to the normal cooldown. Does it actually benefit in finishing chases faster, or is it just a novelty at best?
I run it on my freddy, its not a bad perk at all. one of the best obsessions perk in the game. its good if you know how to keep stacks. and punishes grouped survivors very hard
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yea gen rush is rough even when you apply good pressure gens pop fast
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/648036#Comment_648036
Yes, nerf that perk.
If a killer fails to stop survivors from doing the main objective they should be punished.
lol lazy survivor main spotted
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/646956#Comment_646956
Yes they are.
An instant heal wouldn't be an instant heal if it wasn't..... you know.... instant.
Also as long as Ebony Moris exist, insta-heals should not be touched or even considered for a nerf. Get rid of the Ebonies and then we can talk
Agreed, but for people that don't run moris. Instant heals hurt you so ######### bad even more so as mouse 1. vice versa as well :/
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/647020#Comment_647020
With the popularity of Noed I'd argue the opposite. I'm hoping lots of players run that perk so it encourages totem cleansing.
It seems pretty strong so it makes since
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We haven't got to play him lmao
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No, Maybe different ways but not this. Like a 5 min match cool down. or even a blood point penalty for your next match. this is to much and if I dced by something out of my control (power outage, internet going down, Or my silly dog sitting on my power cable, etc) I would be super pissed to get back to the game and see that I lost my BBQ and Chilli from that and would have to relearn it.
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@Decarcassor said:
https://us.v-cdn.net/6030815/uploads/811/I1VFGGFFZ62D.jpg
Yeah... I don't like what I'm seeing here. I assumed we wouldn't see totems placed like this anymore since the great job that was done on Springwood.
So I'm just going to assume Hawkins was allready in devellopement during the Springwood rework and somebody didn't get the memo. I am also going to assume this horrendous totem spot will be removed by the time of the live release along any other similar placement.
But seeing this makes me also worry about the loops on this map. If the Lab was allready halfway done while Springwood was being reworked, we might see old fashioned, toughtless pallets and windows placement creating busted loops with no mind games, rather than the new loop design philosophy from the Springwood rework.
I hope that big SUBJECT TO CHANGE disclaimer is not here for nothing as far as totems go at least. We will know if the loops are borked with the PTB. But if they are they could take some time to fix. The dreaded SOON™ kind of time.
Dude I will be so upset if they aren't hidden well
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/647575#Comment_647575
You can feel that way you're entitled to your own feelings, but for me I'm not giving up a dime to these guys until they balance their game and stop working around the problem.
To be fair, its is like 10x better than it use to be
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/647675#Comment_647675
He's referring to the bug that causes survivors to be unable to escape. As far as I know the same bug also causes survivors to be unable to wiggle, heal themselves and they can't see heal progression if someone else heals them.
Oh, wasn't aware that was a thing. sounds like it needs fixing asap
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@cobra0 said:
Please fix this glitch already. It's been months and a few times when you get the doors open you dont leave the game and die due to bull crap timer.
Its not a glitch lol. its intended
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Thats the idea of it
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Just use a med kit for like a 2x the speed
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/647153#Comment_647153
There's too many negative over positive, I have more fun being killer than being survivor.
Same, but I have no reason not to main Demogorgan even if he isn't that good. because I enjoy that killer.
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For the most part, thats why this update is bringing 2 survivors to alleviate that que time.
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Not to many but none are their intentionally
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/82973/queue-times-for-killer-when-dlc-drops
All that camping and tunneling will make those would be survivors more tempted to switch to killer or just quit. That's why I say Stranger Things will not save a thing.
Negative nancy every where I see you lol