Exerlin
Exerlin
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- Exerlin
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Clown is my guilty pleasure 😌😩
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Old ruin was just a badly designed perk. It was just a pub stomper perk.
Old undying was nice because it actually gave reason to do dull bones other than inner strength. It was busted and annoying as hell, but it finally gave dulls value.
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I don't think keeping every rift outfit outside of the shop is the best idea. Charms are good enough as exclusives, especially since they aren't character restricted. If you really wanna flex, slap on some lvl 70 charms like I do!
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@[Deleted User] said:
I will always defend my homie Hex: Third Seal. Blindness is really oppressing when it works and I love it. Sadly it only works once every blood moon :')
But when it works, it's so much fun! Def my favourite Perk.
Oh my and my friends have been getting absolutely DESTROYED by third seal recently it can be wild
I just hate how a 4 man on coms pretty much negate the perk, unless someone's running alert or object or something.
For me, I really like Fire Up and Coup De Gras. They both NEED a buff but it's always fun throwing off flashlight saves and window loops with the small action speed boost you get and the mega lunge
They seriously need to beef up Fire Up though. Its numbers are way too low to compare to the better perks. For Coup they REALLY REALLY need to make you not use a token if you end the lunge before you extend it. Even tiny lunges make you lose a token, it's horrendous
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Wraith is actually quite good, especially after the upcoming buff. But I'm also biased because wraith is one of the two killers I'm maining right now
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Back around when the Twins released, I got Ormond against 4 meta slaves. I don't know why, but I was very, very frustrated and ended up having all three remaining survivors downed. I let them bleed out for a little less then 4 minutes, closed the hatch when one survivor (with adrenaline) was left, and guarded the two exit gates with my two characters until the EGC ended.
I don't remember exactly why I was so salty that game, but I think it was me getting DS'd 4 times by survivors that were saving or working on gens.
I'd love to play against them again, probably not as Twins though. Twins aren't bad, but they feel clunky as hell and horrible to go against. Playing them was probably toxic enough
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@[Deleted User] said:
Are you asking for a 5th slot because you can't fit in all the perks that you want?
That's kind of the point of there being a restriction on the slots available. You need to chose what perks to take.
If you feel that there is one perk that you really like, but don't take because it's not as effective as others (for me that's Tenacity/Iron Grasp), it would be better to discuss the "power" those perks possess in comparison to "the meta".
Kinda. I want to have it so that weird builds can be more viable. Fire up + Bamboozle + Brutal Strength is fun and all, but even together, those perks don't come close to effecting the match as others do. Same thing with the entire survivor meta. It's all too strong and you feel wide open if you run other things.
I would be very happy if I could use the perks I really like without feeling like I'm throwing the game, but the power of those perks are insignificant compared to the meta. Even still, it would be nice to see a 5th perk slot made available simply because it would be more fun and allow for more theory crafting and synergies.
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Thanks! I was pretty proud of that when I wrote it, but that system seems like a big mess and would be irritating for the devs, myself, and probably others.
How does Hollow Knight's charm system work?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2052230#Comment_2052230
Sure.
Spirit or Blight with Hex Devour Hope, Hex Ruin, Hex Third Seal, Hex Thrill of the Hunt, Hex Crowd Control, Ruin speaks for itself, guarantees gens wont be done, DH guarantees ending the game after 3 hooks, Crowd Control makes jungle gyms last 2 vaults, shortening any chase by orders of magnitude, Third Seal so you can slug people AND counter maps, Thrill to defend all those totems, you go with this you will be perfectly aware when anyone is touching one of your Hexes and slowing the cleansing, being a high mobility ensures you can protect almost everything and since gyms cant stop you either you are going to get a lot of hits and a lot of pressure, third seal is just the cherry on the top, you can go for Undying instead so they have to cleanse an extra totem.
Spirit Fury, Enduring, Brutal Strength, Bamboozle and Pop, chases are going to last close to nothing AND you have the added stall from Pop, right now this build can be very strong in certain Killers but without Pop gens will go fast since you have literally 0 gen defense.
Freddy with Swing chains+red paint brush with Dying Light, Sloppy, Discordance, Thanato, Pop.
Any build you can think is a very solid one now has also NOED.
Survivor, easy just pick any build with 4 meta perks and an extra meta perk, some examples.
DS, UB, DH, BT, IW.
DS, UB, DH, IW, Adrenaline.
There are tons of variations where adding a new perk would make it absurd beyond belief, this applies to both sides.
A full hex build is volatile as hell. You'd lose every perk if you got unlucky, but you'd destroy everyone if some were left to a good amount of time. My only issues with that build is that Third Seal is pretty ######### against people with coms, and you have nothing that capitalizes on the fact that survivors are going to be destroying a Lot of hexes. I'd swap Third Seal out with Retribution or Undying, but I still think that the perk isn't too strong since there's still a chance you could lose everything within minutes. Also, Third Seal doesn't activate with Blight's special, for some reason.
I've tried running your second build before without pop, and it was fun as hell but not good at all. Pop slaps a band aid on the build's flaws, but I don't think it's close to enough to make it viable. Swap Brutal out for Sloppy Butcher and I think you'd have a much better build. Still, I don't think it would be incredibly oppressive.
######### forever Freddy, just delete his slowdown addons they are dumb and shouldn't exist
God, seeing NOED everywhere would be disgusting. It would be a good idea to give it a nice rework or nerf alongside the 5th slot. Or, like, next patch, that would be great too.
Finally, those survivor perks are super over-tuned. Most of those need a nerf yesterday. It already feels like everyone has DS, UB, DH, and BT, but actually having everyone run those perks in a match would suck and be way too oppressively. If the 5th perk slot came out in our current meta, you'd get some truly nasty teams all running Adrenaline, UB, DH, BT, and DS/IW. But how do these meta slaves and their extra perks compare to the killer's extra perk? Would they balance each other out, or would this skew the game one way or the other?
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@C3Tooth said:
The only way to add more perk slot is to have math the perk effectiveness.
Example: a player have 20 slots.
.Weak perks like Deja vu would be 4 slots
.Most perks are 5 slots
.Meta takes 6 slots.
Thats the only way to shake up the meta and reward players using weak perks.
This is an old thread, but something like this?
@Exerlin said:
This is something I mostly made for fun, but I would still like to see it, or something similar, implemented into the game.
The core idea behind this new system is to shift the meta in a way that promotes more creative perk builds. To do this, two things must happen. First, every perk will get a “weight” primarily based on its power and impact on the match. A perk’s weight determines how much space a specific perk takes up in your build. Perks can be weighed from 0 to 4, with an average power perk being 2. In your build, you can only have perks that add to a total weight of 10. This is because the second change will add a 5th perk slot.
For an example, let’s say you have equipped four perks that weigh a total amount of 9. You won’t be able to put a perk that weighs over 1 in your 5th perk slot. If you had four perks that weigh a total of 4, you can equip any perk in the 5th perk slot, but you won’t get any rewards for not using the maximum weight. Finally, if you have 3 perks that weigh a total of 10, you won’t be able to equip anything in the 4th or 5th slot unless the perk had a weight of 0.
Below is a list of every perk in the game and its weight. I’ll have short explanations for some that I think need it.
General Weight Guide:
0 = Enough drawbacks to balance out the positives
1 = Fairly weak or very situational
2 = Useful, but not overwhelming
3 = Strong, and may be overwhelming with many of these perks equipped.
4 = Game changing, may be overwhelming by itself and drastically change the result of a game.
Survivor Perks:
Universal
- Dark Sense - 1
- Deja Vu - 1
- Hope - 1
- Kindred - 2
- Lightweight - 2
- No One Left Behind - 1
- Plunderer’s Instinct - 2
- Premonition - 2
- Resilience - 2
- Slippery Meat - 1
- Small Game - 1
- Spine Chill - 2
- This Is Not Happening - 1
- We’ll Make It - 2
Dwight
- Bond - 2
- Prove Thyself - 2
- Leader - 2
Note (Prove Thyself): Two or more survivors working on a generator gives the killer an opportunity to pressure two people at once, giving this perk some risk when used.
Meg
- Quick & Quiet - 2
- Sprint Burst - 3
- Adrenaline - 3
Claudette
- Empathy - 2
- Botany Knowledge - 2
- Self Care - 2
Jake
- Iron Will - 2
- Calm Spirit - 2
- Saboteur - 1
Nea
- Balanced Landing - 3
- Urban Evasion - 2
- Streetwise - 1
Laurie
- Sole Survivor - 1
- Object of Obsession - 3
- Decisive Strike - 4
Note (Decisive Strike): This perk can be very oppressive. Because of this perk, even the existence of an obsession can cause the killer to play in a different way that is often punishing.
Ace
- Open-Handed - 1
- Up the Ante - 2
- Ace in the Hole - 2
Note (Up the Ante): This perk is only good if everyone runs it. However, if they do, this makes it an incredibly useful perk that lets you save yourself more often than not. Still, the chance that it won’t work and its poor effect when fewer people run it keep it at a 2.
Bill
- Left Behind - 1
- Borrowed Time - 3
- Unbreakable - 3
Feng
- Technician - 1
- Lithe - 3
- Alert - 2
David
- We’re Gonna Live Forever - 1
- Dead Hard - 3
- No Mither - 0
Quentin
- Wake Up! - 1
- Pharmacy - 2
- Vigil - 1
Tapp
- Tenacity - 2
- Detective’s Hunch - 2
- Stake Out - 2
Kate
- Dance With Me - 2
- Windows of Opportunity - 2
- Boil Over - 1
Adam
- Diversion - 2
- Deliverance - 2
- Autodidact - 2
Jeff
- Breakdown - 1
- Aftercare - 1
- Distortion - 2
Jane
- Solidarity - 2
- Poised - 1
- Head On - 3
Ash
- Flip-Flop - 2
- Buckle Up - 1
- Mettle of Man - 2
Nancy
- Better Together - 2
- Fixated - 2
- Inner Strength - 2
Steve
- Babysitter - 1
- Camaraderie - 2
- Second Wind - 2
Yui
- Lucky Break - 1
- Any Means Necessary - 2
- Breakout - 3
Killer Perks:
Universal
- Bitter Murmur - 1
- Deerstalker - 2
- Distressing - 1
- Hex: No One Escapes Death - 3
- Hex: Thrill of the Hunt - 2
- Insidious - 2
- Iron Grasp - 2
- Monstrous Shrine - 1
- Predator - 1
- Sloppy Butcher - 2
- Spies From the Shadows - 1
- Unrelenting - 1
- Whispers - 2
Trapper
- Unnerving Presence - 1
- Brutal Strength - 2
- Agitation - 2
Wraith
- Predator - 1
- Bloodhound - 1
- Shadowborn - 1
Hillbilly
- Enduring - 3
- Lightborn - 2
- Tinkerer - 2
Note (Lightborn): Since Lightborn almost completely invalidates an item in almost every scenario, weighing it at 1 would not be justified.
Nurse
- Stridor - 2
- Thanatophobia - 2
- A Nurse’s Calling - 2
Shape
- Save the Best for Last - 3
- Play With Your Food - 2
- Dying Light - 2
Hag
- Hex: The Third Seal - 1
- Hex: Ruin - 2
- Hex: Devour Hope - 3
Doctor
- Overwhelming Presence - 1
- Monitor & Abuse - 2
- Overcharge - 2
Huntress
- Beast of Prey - 2
- Territorial Imperative - 1
- Hex: Huntress Lullaby - 2
Cannibal
- Knock Out - 2
- Barbecue & Chili - 2
- Franklin’s Demise - 2
Nightmare
- Fire Up - 2
- Remember Me - 2
- Blood Warden - 2
Pig
- Hangman’s Trick - 2
- Surveillance - 2
- Make Your Choice - 3
Note (Hangman’s Trick): This is not a good perk, but similar to lightborn, it invalidates an entire item’s function.
Clown
- Bamboozle - 2
- Coulrophobia - 2
- Pop Goes the Weasel - 3
Spirit
- Spirit Fury - 3
- Hex: Haunted Ground - 2
- Rancor - 2
Legion
- Discordance - 2
- Mad Grit - 2
- Iron Maiden - 1
Plague
- Corrupt Intervention - 2
- Infectious Fright - 3
- Dark Devotion - 2
Ghostface
- I’m All Ears - 2
- Thrilling Tremors - 2
- Furtive Chase - 1
Demogorgon
- Surge - 2
- Cruel Limits - 1
- Mindbreaker - 1
Oni
- Zanshin Tactics - 1
- Blood Echo - 2
- Nemesis - 2
Potential Builds With This New System:
Survivor:
Healer
Botany Knowledge (2), Autodidact (2), We'll Make It (2), Self Care (2), Empathy (2)
Acrobat
Spine Chill (2), Resilience (2), Dead Hard (3), Hope (1), Quick & Quiet (2)
Just A No Mither Build
No Mither (0), Dead Hard (3), Decisive Strike (4), Resilience (2), This Is Not Happening (1)
Stealthy
Spine Chill (2), Fixated (2), Urban Evasion (2), Alert (2), Diversion (2)
Un-Sluggable
Unbreakable (3), Tenacity (2), Flip-Flop (2), Boil Over (1), Leader (2)
Hold Onto the Meta
Decisive Strike (4), Borrowed Time (3), Unbreakable (3)
Hold On Tighter
Decisive Strike (4), Unbreakable (3), Dead Hard (3)
Still Good
Dead Hard (3), Borrowed Time (3), Bond (2), Iron Will (2)
Killer:
Shaman
Thrill Of The Hunt (2), Devour Hope (3), Haunted Ground (2), Ruin (2), Spies From The Shadows (1)
M1 Enhancer
Nemesis (2), Play With Your Food (2), Brutal Strength (2), Surge (2), Sloppy Butcher (2)
Speedster
Brutal Strength (2), Fire Up (2), Bamboozle (2), Iron Maiden (1), Agitation (2)
Bleed Forever
Sloppy Butcher (2), Thanatophobia (2), Coulrophobia (2), Distressing (1), A Nurse's Calling (2)
Try A Lot
Corrupt Intervention (2), Whispers (2), Save the Best for Last (3), Brutal Strength (2), Cruel Limits (1)
Try Harder
Whispers (2), Enduring (3), Spirit Fury (3), Barbeque & Chili (2)
Try Too Hard
NOED (3), Enduring (3), Spirit Fury (3), Unrelenting (1)
And that’s everything! If you read all of that, then I hope you enjoyed it all! Feedback is always welcome, and if you want to construct your own build with this system, feel free to post it. Even though I know it’s incredibly unlikely, I really hope we get something like this in the game.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2052357#Comment_2052357
Admittedly, I've spent the longest time running a meme build, so it's not really clear to me what's just generally considered meta among most/all Killers (especially in the wake of the Undying nerf)/
From my understanding, it's very different for almost every killer. Tinker + Ruin + Undying is still quite popular and good for every killer though, but that's about it aside from individual perks like BBQ and Pop.
Undying + Devour is also a thing I see a lot
M&A is popular among 24- terror radius killers
Sloppy Butcher is popular among M1 killers
BBQ is popular among Billy and Nurse still I think
NOED is also slapped on any killer
Corrupt Intervention is very popular on Hag and Trapper
Brutal Strength is popular on Clown. I don't think it's that good on him though
Enduring + Spirit Fury is still a thing, but I rarely see that
Nemesis + PWYF is seen sometimes, but curiously only when I play killer :) idk how popular it is among other killers though
Stridor + Spirit
Enduring + Wraith and Pig?
MYC on Hag
Bamboozle on Bubba
Discordance on Plague
STBFL on Demo and Pig, but mostly Demo
that's all I can think of. Definitely take all that with a grain of salt since I don't keep a record of my matches or anything
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@ShamelessPigMain said:
I think the main opposition is that the devs want to make sure the game isn't too reliant on perks. They want to ensure it's still possible to play without perks, to make sure the game isn't too punishing for beginners or those without access to DLC's. They're meant to be fun little buffs and boons, not the path to success. Adding another perk slot would only exacerbate this issue.
Having more fun little buffs and boons is the exact reasons why I'd love to see this in action! Perks like Botany Knowledge, Solidarity, Iron Will, Appraisal, Fire Up, Brutal Strength, and Agitation are some of my favorite perks in terms of design. Not too oppressive, powerful in some situations or when synergizing with other perks, and excellent perks to build builds around. I'd like to see that a lot more of these kinds of perks in the game and they're what I'd be using a lot more of if there were a 5th perk slot available.
Having a blanket nerf patch on the top-end perks that are less like a boon and more like a superpower would be the best way to make this work imo. I'd also like to make more incentives to synergize.
Remove UB's recovery speed boost and give it to Tenacity, for an example of a top-end nerf and an incentive to synergize. Make Adrenaline only heal you when injured or downed, reduce Tinkerer's undetectable time, and have Pop Goes the Weasel make you kick a generator slower when it's active. Nerfs like that too, little tune-downs for the over-tuned perks.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2052208#Comment_2052208
I'll say that corrupt + ruin is a terrible combo. You generally want one or the other. If they you run corrupt they can't repair the first few gens without potentially exposing themselves to the killer. So if you can't do gens, what do you do instead? Totems. Probably thought the meta build would be:
Thrilling + ruin + undying + surge (or pop) + some sort of tracking perk.
Thrilling is reeeeally bad with Ruin, and Surge only works well on some killer. I think one of the most deadly builds would be Undying + Ruin + Tinkerer + Surveillance + Surge or Haunted Grounds if it's an M1 killer and Infectious Fright or... something else if not
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2052293#Comment_2052293
This isn't even a Survivor vs. Killer thing for me. If you add an extra slot, sure you could say "oh, it allows us to try more combinations of perks and stuff", but in reality what will happen is that the meta builds will look a little bit more like each other because there will now be less of a need to make a choice between two different perks.
I'm not trying to make it a survivor vs killer thing either. Sorry if it came off like that. I just want to figure out a few things:
What would the homogenized builds look like? I think I have a good idea of what it would look like for survivors (BT, UB, SB/DH, Adrenaline, DS?IW?), but I don't really have anything for killer other than ruin + undying which is already a thing.
What's the possibility that a new meta will arise? We might see a resurgence of Self Care since you can use botany right alongside it and still have 3 more perk slots.
What would be the most unbalanced and/or unfun builds to go against, and how can we best balance them?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2052252#Comment_2052252
You're missing the point.
I do not believe this can be done without either seriously ######### up the game's balance, or requiring so many reworks and balance patches that the rest of the game would be set back years. The game was designed around four and only four perks per build. It's built into the perk system, it's part of the core game balance.
I have yet to read a single suggestion, that I can recall, which proposes any way in which this could be achieved without screwing up the game. Doesn't matter if the perk is restricted to a teachable, a Hex perk, an Exhaustion perk, or something else, because the problem is having five perks to begin with, which is simply not what the game is designed for.
I understand.
I am simply trying to pool everyone's ideas together to find a way to make it balanced. I understand that it would require a lot of changes to the game, but even if it would be impossible to implement without a massive amount of time and effort on the dev's part, I want to figure something out. Think of this like a big, hypothetical question with a discussion revolving around it.
I don't want to know IF we can get it in, because I have very little hope that this idea will ever make it into even a test build. I just want to know HOW we can implement it in the best way possible without creating a disgusting new meta.
I enjoy theory crafting and coming up with new ideas and buffs and nerfs to games that I like, and Dead by Daylight is a game I REALLY like! This is interesting and fun for me to do.
If you wanna join in and throw me some ideas or provide any more insight, I'd greatly appreciate it. You don't have to if you don't want to of course, so no pressure or worries
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Not a plague main but yes, all corrupt pools are purified and you gain corrupt purge if all pools on the map are corrupted
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@TAG said:
My issues are a reduction in variety and the fact that the strongest builds will just become a lot stronger due to being allowed an extra free addition to the build.
My current view is that 4 perk slots limits variety since each slot is so important that you can't experiment with stuff or risk running mid-tier perks or synergies. There would definitely be a similar meta to what it we have today, but I don't think a 5th slot would push already strong meta survivor builds into something much more oppressive. But, I could be missing some important detail which is why I created this discussion!
Can you think of some build(s) that would be much more oppressive than their 4 perk counterparts? For either side? I see you around here a lot and I really value your input
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@Orion said:
Broken combos that would require a massive effort to nerf perks or redesign the whole loadout system, which would be a lot more trouble than it's worth.
Use the search feature if you want to learn more, this topic has been discussed to death.
The main reason I created this thread is to try and work something out with the community. My problem is that most threads discussing a 5th perk slot just have a bunch of people saying "It would be incredibly unbalanced" and listing 5 meta survivor perks. Even if it requires new mechanics like another exhaustion-esk system or sweeping nerfs, I want to try my best to create a patch that implements the 5th slot in a fun and balanced way.
I want a proper discussion, bouncing ideas off of each other, and painting that entire picture so that we can pinpoint what exactly needs to be changed to make this work. I know that we can do it and I know that you in particular are a very thoughtful person that can provide some great insight on what perks and builds would cause the game's balance to take a nose-dive. I would greatly appreciate if you would join me and help us figure this out
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@AChaoticKiller said:
I don't want survivors to have even more at their disposal and i don't want killers to have builds that are too strong as in they have really good chase and antigen or just complete antigen.
@HectorBrando said:
My issues are the game is not balanced for 5 perks so an introduction of an extra perk would require insane amounts of rebalancing, the combos both sides could pull with 5 perk lots can be totally gamebreaking.
Do y'all have any specific builds in mind that you think would be absolutely broken with 1 extra perk? I know that any additional perk on an already good build would make it a stronger build, but is there anything you'd think would be too oppressive for either side?
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@CakeDuty said:
People say it's cool and good for more versatily perk loadouts.
In reality it's just gonna get used so people can equip a fifth meta perk. I have friends that run IW, BT, Exhaustion perk and has to choose between either DS or UB. If they got a 5th perk slot, they'd just equip both. Only way I can see it working out, is if the fifth perk has to be a personal perk, but even then it will just create meta survivors.
For killers it'd also just be a fifth slowdown perk. Ruin Undying, Corrupt, Pop and BBQ would probably the new meta killer loadout.
It sounds like a cool idea, but will just be used for running an extra meta perk
One idea I have to dis-incentivize running multiple perks like DS and UB is to make another category similar to Exhausted. Something that would last the whole match after you used a perk that inflicted it on you. This would make it so that people like your friends could still run both for consistency's sake, but it wouldn't be more oppressive to the killer than it is now.
Thoughts?
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@[Deleted User] said:
I share some of others' balance-related skepticism with a fifth perk slot. Could you share why you want to have a fifth perk slot added? More room for synergy?
More room for synergy and the allowance for more fun, viable builds are the reasons I want to see a fifth perk slot. Plus, there are so many perks that go unused because it's hard to find room in builds that don't leave you completely exposed to gens popping too fast or, i guess the killer in general. Another perk slot would lessen the value of each individual perk slot and would allow for more experimentation.
To sum it all up: It would be fun and a much needed change to the old perk system.
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oh here's a little idea for how the 5 perks would be displayed in the bottom-right in-game
@lagosta said:
The idea is good, but it would lead to too much homogeneity IMO.
the idea of allocating more slots to create unique builds is commendable, but for most of the community it would mean just equipping the 5th most powerful perk in the slot and that's it.
Yeah, and that's where the main balancing issue lays imo. However, I believe that we would see the meta slaves deviate slightly from the norm and the meta would become more versatile.
For example, if I really really wanted to win, I'd run Adrenaline, Dead Hard, Borrowed Time, DS, and Unbreakable. But with DS getting nerfed, that's really not too bad. I have all the tools I need, but not much utility elsewhere. There are some diminishing returns here. So, I'd ditch DS and Borrowed Time or Unbreakable, and now I have 3 great perks and 2 free slots. Now I can synergize 2 perks together, such as Self Care + Botany, or Unbreakable + Tenacity, or just slap on some good and slept on standalone perks like Iron Will, WGLF, We'll Make It, Alert, Bond, whatever.
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Unbreakable
That's MY pressure and I intend to keep it
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A fifth perk slot is something I really want to see in action! It would really freshen up the game, much more than a new chapter would. Plus, it would give everyone more room to experiment and have fun with the game. We have all these perks and only being able to choose 4 at a time makes me feel way too boxed-in
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Thanks everyone!
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Urban Evasion feels good and all, but I find it really hard to find it actually useful in a match. I suggest you swap it out with Fixated
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2017381#Comment_2017381
The outcome may not have changed but it seems like overkill when it’s just a 1v1 scenario.
Yeah it's absolutely overkill as hell at that point
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I agree that noed is infuriating and should be changed to feel less ######### for the survivors, but as everyone else has already said, the outcome of your match was not affected by noted at all. If you wanted to be chased a little longer in the endgame I get that, but you were going to die either way.
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yeah good drawing gj
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I'd rather the i-frames be removed. It's normally used for distance anyway and the i-frames are not consistent at all.
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Maybe it's coming in the next live patch or the next mid-chapter? I remember them saying they were having certain issues with the perk
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2002380#Comment_2002380
They can’t because it also affects sounds in the dying state. We already know due to bugs how broken silent dying survivors are for the game. Having a perk do that intentionally is bad. 50% is a nice compromise, and it can be stacked with Iron Will to counter Stridor. It completely ruins Spirit. Whenever she phases just stop and walk. She has nothing to track you by.
Just make it 100% when injured and 50% when downed. The values don't need to be tied together at all, the devs just seem super reluctant to touch the perk.
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It doesn't even silence your pain sounds when you're injured! Please buff
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YES night hunter would be an AMAZING killer! I haven't beaten the game yet though and haven't looked into the multiplayer too much so i missed them
Also, I've been thinking up some perk ideas for the survivor:
Survival Instincts:
You partially recover from the injured state over time. Every 10 seconds when not being healed, you gain 5% progression on your own healing action, up to 30/40/50%.
Experienced Runner:
Rushed actions (medium/fast vaults and pallet vaults) are performed 10/15/20% faster.
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fix her puke hitbox by making it affect survivors in between the puke nodes. That's it really
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I love them! The killer and survivor are both super cool and bring some fun perks to the table. Plus, the killer's aesthetic and power are a very welcome change of pace.
Plus the wraith buff ooooooghhhh 🤤
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That's a very interesting idea, but I don't know if it would help the balance of the game or not. This is something that would need to be tested
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I don't care much about having an LGBT character for representation's sake. I'm much more interested in what outfits and styles the devs will give them. I would love to see an androgynous character the most for that reason
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It is all just speculation from the sources you've mentioned.
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good now i can be gay in dbd AND real life at the same time
edit: yall quit whining about the gays and just play the damn game if you really don't care about it jesus christ
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Here are some of my speculations:
I think we may be seeing something new done with the UI. Perhaps mechanics that obscure it somehow or new information added because of something new in the upcoming chapter. It would make sense since they've said they needed to UI for something in the works.
We might be getting new universal game mechanics, bugfixes, or even massive reworks. It might be something like a "game health" patch that is included in the new chapter.
This is a longshot, but they might have been optimizing the code so that it can be worked with easier. Big code reworks have happened to games in the past, so this is definitely a possibility.
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I have some bad anger issues myself and they used to flare up a ton when I played video games. Here's some tips that I use to make sure I don't freak out or get upset.
1. If you find yourself getting mad, look away. Simply seeing something other than the game can help calm you down.
2. Try to get in a more relaxed mindset. The game is just a game, and you need to remember that. You are facing real people, yes, but the stakes are low. If you lose, you don't get a pip. If you win, you get a pip.
3. If someone is intentionally trying to anger you, they are either trying to piss you off for their own enjoyment or because they think it will help them win. Keeping a level head foils their plan AND it will help you play better. What I try to do is imagine that they are inviting me to a friendly challenge. Hold your pride and make a tactical decision, not an emotional one.
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I think he should have like, 2 dream pallets or something basekit that he can use alongside snares. I think it's really lame that an entire mechanic is locked behind addons. I hate addons
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That's something I've been meaning to test for a while. I think that it does add +1% to all great skill checks (including healing and pig boxes), but I don't know if you need a token saved up for that to be in effect or not.
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I don't know about that.... The new UI is an eyesore and it's a pain to check the status of survivors and gens. The gen counter is super small now. The bars next to survivors that are hooked or in deep wounds is so small that I barely even notice them most of the time! The time it takes to get information from the UI changed from quick to slow. Everything is spread out too much, key details are simply too small, and for what? Features we have yet to see? The only new thing the UI has added are the Clown's gas colors in the bottom left, but that could have easily been added to the previous UI right next to the power icon. Sure, it wouldn't take up the ENTIRE CORNER of the screen, but it's still a brightly colored animation that is easy to glance at.
There are only two benefits the new UI brings, and that are the hook counters and the survivor icons. If the devs wanted to have everyone's names completely visible (which is honestly not important in the slightest in the middle of a match), they could have lined it up vertically at the bottom left. Keep important information in two places, the bottom left and the bottom right, not in four places, the bottom left, bottom right, top left, and top. It is just a bad change that needs to be addressed.
It is a pain in the ass to read it quickly and makes the gameplay more tedious. They ######### up big time. I can not recommend the game to anyone at the moment.
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Something I really want is different idle, walking, and running animations for each survivor. It would make everyone feel much more unique and wouldn't cause the weird personality mismatches
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@Orionbash said:
Chara is too much of a pacifist to fare well in The Entity's realm. If we're gonna talk theoretical RPG heroes that would actually squash The Entity...my vote is on Class VII.
This is Chara we're talking about, not Frisk. Chara is absolutely not a pacifist
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Chara would EASILY become a killer. You can't just kill the entity with a knife ❤️🔪
