Exerlin
Exerlin
About
- Username
- Exerlin
- Joined
- Visits
- 1,642
- Last Active
Comments
-
Made For This, mainly because it doesn't actually cause exhaustion
-
Your idea would make an excellent perk
-
A moment of loudness for the ultimate anti-anti-heal perk, Autodidact
-
No Mither. It is an AMAZING stealth perk, has a huge amount of synergies, and throws a wrench into the killer's strategies by being an obvious anti-slug perk. It has the biggest downside of any perk in the game, but I sure as hell think it makes up for that! It is a solid high-risk, high-reward survivor perk in the right hands
-
I'd watch, and I'd love to participate sometime
-
Hello! I don't recognize you but I don't recognize anyone due to memory issues. Welcome back!
-
Gotta work on your Resource Depletion game!
-
Just play a different game if you're so upset
-
Identify what exactly makes you like him and try out killers that scratch a similar itch
-
I think the perk should reveal hooks around downed survivors as well as on the killer's shoulder. It would also be nice to have it increase sabotaging speed, just by 20% or something!
-
Exact same issue here. Did all the troubleshooting I could, but it just isn't working. I am also getting a consistent steam cloud error.
-
@patronsaintofpizza said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3463224#Comment_3463224
A No Mither Gamer?!?! ;)
you bet >:3
-
75% feels a lot closer to 100% than I expected. It still does a good job at buffing stealth play, and it's still useful in loops in general
-
Hasn't been that bad for me, and I've been running No Mither over half my games. I got like 5 camping/tunneling killers in a row when I started playing again recently, but it died down after a little bit.
-
your math is wrong
-
What exactly are you talking about? How are invitations overpowered? Isn't it just an event interactable?
-
From the killer's POV, I have noticed that Blast Mine sometimes causes my killer to make the "ouch im stunned" sound. Seems related
-
@JackOfTrades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459807#Comment_3459807
No, I did take a (long and needed) break...it didn't help, sadly. While I am arguing, and hope this doesn't offend you (in case you enjoy these chapter(s)) The chapters that came out were SM and Knight. Both were considered flops. I still purchased both of them, yet haven't played SM, and have only played one Knight match. I just feel like if there were more perk combos, the game would be more fun, yet very little perk(s) synergise with each other for a fun and compelling build to come back to.
Please tell me if you disagree with any of this, or have any more to add, and I will try to get back to you about this.
Thank you.
SM and Knight seem hated for good reasons. I don't have much to say about them haha
If there were more perk combos, yeah the game would be more fun! There are a lot of combos available at the moment though. Take all the injury perks for example, like resilience and made for this. You could craft a build around being injured, and you have TONS of choices regarding that. There's also all the scavenging perks, my personal favorites being Appraisal and Ace in the Hole. There are synergies available for most playstyles, but most perks don't have synergies with anything (Any Means Necessary) or have anti-synergies with similar perks (Autodidact).
I'm a bit biased here as my favorite synergies revolve around my obsession with No Mither and Fire Up. Just giving a bit of context :3
-
I like them, but I'm also very used to them. I wouldn't mind a change though, I'm sure they could make it look nicer!
-
I said something along the lines of "sorry it took so long to find hatch" and it just censored most of it. I got flamed afterwards.
-
Oh, I absolutely HATED the state of the game back then compared to how it is now. The meta perks were so good while all the other perks were so trash, it made variety almost nonexistent. DS, Unbreakable, Exhaustion Perk of Choice, and Adrenaline or Borrowed Time or something. The amount of times I've faced that combo was absolutely absurd, absolutely busted, and absolutely made me quit from 2021 to 2 weeks ago. Yet, I still had fun on both sides back then, and I still have fun now!
Games always end up stale subjectively in the end. That's why you haven't been playing just one game your entire life. If you're tired of this game, I hope you have fun elsewhere! Maybe a break will help you enjoy this game in the future too!
-
Fair points! I have found the perk to be particularly strong with a chase playstyle of "you lost track of me for 2 seconds so I'm gonna run over to this structure over here". I don't really mind it since it takes up a perk slot, and I feel like it's fairly balanced when it comes to the macro game in most situations.
-
tsk tsk tsk, this is why you always run no mither ;)
-
Tryhard nice killer (I try to avoid camping and tunneling)
and also solo/swf survivor. I'm not sure which side I like more to be honest!
-
I never thought the perk needed a change in the first place.
-
@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458916#Comment_3458916
You say this is a very condescending matter and, ironically, expose your lack of game knowledge. By the time an M1 killer clears an area of pallets, the match is over against a competent group of survivors.
I was trying to be helpful...
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458916#Comment_3458916
Sounds like you've never played an M1 killer on The Game in general, let alone with MFT in play.
I main Wraith and Legion mostly, and I've played them against survivors with MFT. It's really not a huge deal against them.
-
Sounds like you need to work on your macro game. Here, let me give you a tip:
Clearing pallets in an area makes that area much more dangerous for survivors to be in. Instead of trying to get every pallet in the map thrown, try to prioritize chasing survivors in high traffic areas or that are near multiple objectives. Consider where the other survivors are and what resources are left on the map so that you can best disrupt the survivor team.
-
it's gonna be so funny when the FNAF chapter comes out
-
always down for a no mither buff
-
I love it, but the amount of games where I get 3 tokens or less is just too much.
-
@KolbyKolbyKolby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457906#Comment_3457906
I think I can see the value. If you get the heal off, you get some morse haste, and if they happen to hit you because you're not in the best area, you still have the endurance. You come out on top either way.
The main synergy I'm looking for is the 2-way aura reading. It's just more awareness for me and the obsession!
@Nebula said:
Why run no mither? Why intentionally nerf yourself and by extension your team for a 3% speed boost and 9% boosts when you can just not heal after you get hit the first time.
Because no mither leaves no blood pools, has much less grunts of pain, and makes slugging you simply not worth it. No blood pools and soft grunts of pain help a lot when evading the killer, both in loops and stealth
-
It's a good thing a killer doesn't have to hold W behind survivors all the time. You have the option to leave and go to a gen or another survivor, you know. There are MUCH better things to do with your time other than follow a survivor from pallet to pallet.
Also, I find it really funny when people bring Hope into this equation. Like, y'all seem to want to nerf hope as much as MfT! Hope is really strong by itself, doesn't really need any other speed boosts to be useful, and is only activated in the late game. The killer has basically lost at this point or is about to lose, so who cares if a survivor can have +10% movement speed instead of +7%? Just admit that if Hope activates, you've already been outplayed.
I swear, if Sprint Burst was released today, the forums would be 90% about THAT perk instead
-
I hate when a game starts and one of the survivor players immediately DCs or just lets themselves get killed. Happens at least 20% of the time in my games.
-
Gen times seem fine on my end, but mainly because all of the survivors I have been facing in the past couple weeks except 1 team were not particularly great. I think matchmaking is a bigger issue
-
yeah... That's the exact reason I rarely use addons. I hate the current addon system for killers, specifically that there's no way to tinker with your killer's power without using a 1-time use addon.
-
I love it! and i love the colors
-
Is there still a penalty for disconnecting when someone else in the game has already disconnected?
-
Nerf. Good survivors are able to disarm your traps without you having the chance to teleport it. However, it's not really that bad. Hag's in a good spot imo
-
Life Soft - While a survivor is injured, pressing the perk ability button will negate the effects of all endurance status effects for 0.5 seconds. Has a cooldown of 60/50/40 seconds.
Boon: Construction - Generators within the radius of this boon gain progress at 50% repair speed while no survivors are working on it.
-
@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456217#Comment_3456217
You can do that without either of those perks though.
I watch do basically every other game in the exact you described without having Leader or Desperate Measures.
Just seems like the only real thing helping you in that situation is base kit BT.
I've tried bodyblocking right after being unhooked, but I'm not able to move before they get hit unless I use Leader. If you can do it normally, then I'm not sure if I'm doing something wrong or what
-
@ReikoMori said:
I don't know what Leader is really doing for you as that perk only gives other survivors on your team increased action speeds. It offers zero in the way of protections to you or the person unhooking you. It does make someone unhook you faster, but as for tanking hits it contributes nothing at all. Same with Desperate Measures it makes unhooking and healing speeds faster for every injured, hooked, or dying survivor, but that increase only affects you so it doesn't help the person unhooking you at all.
So I'm unsure how these are Anti-camping perks?
When you unhook someone, they get endurance. If you get hit while near the hook, the killer goes into an attack cooldown. That attack cooldown is normally just enough time to unhook the survivor, then right as you can control, the killer can swing and down you. If you have at least 25% faster unhooking speed, however, the unhooked person has just enough time to phase through you and bodyblock/tank a hit, leaving you both in the injured state instead of you being downed. Leader gives your team the ability to unhook you in front of a killer under this scenario without just giving them a free down. Desperate Measures allows you to always be able to do the same since, in this scenario, you are going to have at least 2 tokens of it.
I hope that makes more sense! It helps against camping by utilizing the endurance that the unhooked player gets to save a teammate (or yourself) from going down.
-
@Moonras2 said:
I'm not sure what you mean by the tanking a hit part but I don't even know what leader does these days lol. But desperate measures I've found is great because you can get the unhook off pretty quick, if done right you don't usually have to worry about getting grabbed. Still might get downed but at least it's not a grab with the person still left on hook.
I imagine in a group with someone will to help out they could take a hit first and no one would go right down.
Leader applies 25% boost to unhooking speed for ppl unhooking you! That's all I'm talking about really
-
@Lost_Boy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456122#Comment_3456122
Hex perk lol.
Does anyone who isn't making a meme build actually still use hex perks for a serious build? Hex perks & totems need a serious overhaul imo
I'm sure there are some hex Gamers out there. I am NOT one of them lmao (kinda tragic as a hag main)
-
I hope to see you join me and my Fire Up ways soon...
-
Same thing on my end as a Trickster on Lery's. Hoping this information helps find the bug
-
I definitely don't want to see an actual chapter go down again, but this is just some clothes, so it doesn't seem like a big deal.
-
Depends. If it was a straight up 3% hindered with no requirement, yeah that'd be busted. Otherwise, I think there are plenty of ways to make it a fine perk. It could be a hex perk, or the hindered could have a 60 duration from when you last lost a health state, for examples.
-
I would add rabbits to the game, and they'd function similarly to crows, but remain on the ground and only move, not make a sound. Bunnies would only get scared of killers, sprinting survivors, or survivors touching the rabbit. This would be a subtle feature that's honestly pretty useless, but idk, I think it would be really funny knowing there's a T1 Myers right outside because a rabbit dashed by your gen.
also i like bunnies
-
The shrine absolutely needs a shorter duration or more perks at one time. 7 days for 4 perks is really bad for a game with over 200 perks.