EvilJoshy
EvilJoshy
About
- Username
- EvilJoshy
- Joined
- Visits
- 6,617
- Last Active
Comments
-
I stopped playing when i realized how broken sbmm is. Before there was a chance of having a chill match once in awhile. Now, no matter what killer i play even if its one i hardly ever use, its almost always a try hard match.
Even my friends uninstalled so i dont even play survivor anymore.
-
@coolmacc said:
They’re really not that strong but I say killers meet us half way if you want boons need then let’s nerf noed or another meta hex
Killer is out numbered and is suppose to be the power role. Hex totems are gone for good once cleansed. Plus they tend to spawn right next to your objective in plain sight. You control the totems more than killer. You can remove all totems before noed comes into play. Killer can stomp your totems as much as he wants and it wont ever truly get rid of them. Boon totems can be relit an infinite amount of times. Hex perks sometimes require hooks to power up before they become effective. Boon totems do not require any warm up. I fail to see how killer needs to meet you half way when your version of totem perks is superior. The killer is suppose to be stronger than you. This mentality that 1 survivor should be equal to the killer is whats unhealthy for the game.
-
@AhoyWolf said:
Or maybe they could just make the dull totems break when a unit of a Killer stomps on them.
Id rather make boon totems a 1 time use instead of infinite relights.
-
I play both sides and i want the game to be balanced. However i find myself constantly siding with killer mains. Not because i am bias but because i feel they are getting shafted the most and in need of adjustments.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/293193/stop-banning-hackers
True. I had a hacker rub it in my face last night about how they've been using their burner account for 2 months now. It's honostly disgusting.
#########. I ran in to 3 of them just last night
Everytime i browse these forums it further pushes me away from coming back to this game. Kinda glad.
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2621694#Comment_2621694
There has been word. The last QA stated it was abandon. You can stop holding your breath now.
I stopped holding my breath long ago along with the hope they would fix nurses bugs but ty for the update.
-
@legacycolt said:
I heard they’re looking into facecamping and I really can’t wait for the results.
They also talked about an early game warm up so survivors cant rush gens but no word on that.
They also stated the killer needs to be able to defend the hook. But its not the first time they said one thing and did the opposite. They used to say they would never have a clown killer :p
-
Sadly bhvr does not care about killer because theyre the minority. If you can please 4 of your 5 customers, from a business point of view, it makes sense. They only throw killer a bone when there are hardly any left and thats only because survivors cant find a match.
-
I should not be handicapped because bhvr didnt optimize the game on any other platform besides pc. Instead of telling me to lower my fps you should be telling the devs to fix your platforms version.
-
As much as i feel the survivor meta needs a shakedown, making them share perks will just further prove what we all know.
Solo sucks + swf op
-
I like playing as him. He isnt top tier, not even close and his regular chains suck from a distance. I do however love the box and chain hunt mechanic. Im not up to date on the nft stuff but i just havent been playing dbd since the sbmm update. All my friends uninstalled so I've been playing other games.
-
Im not surprised its still this way. Took them 4 years to balance ds. If the game is still going another 4 years from now we might get a patch
-
There was a system that paused the hook timer if the killer was within like 5 meters of the hook. Survivors soon learned if they looped the killer near the hook they had unlimited time to make a save.
-
@Clowning said:
I don't know what you'd like to hear. It obviously sucks and it's extremely unfair of your teammates, but I fail to see why you're focusing on the Killer here. You can't force someone to farm and on top of that, his game got screwed up as well.
This. It's not the killer's fault your teammates DCed.
-
I stopped using DH just because I got so pissed when I pressed it, I got exhausted yet I still got hit. I prefer SB over lithe. Yes lithe gives you more control but I find if I fast vault something I am forced to run to another jungle gym. Where as without the boost of speed I probably could have looped that same jungle gym 2 more times. Plus SB allows me to work on a gen and get away before that first hit.
-
I don't feel bad when I get 0 kills because the game is very flawed. I either just play another match or I play something else.
-
@cantelope said:
https://forum.deadbydaylight.com/en/discussion/comment/2612984#Comment_2612984
Its not gen speed, it's the fact the escape process is still one and only one task.
If escaping required multiple phases with tasks in various positions changing based on phase state/survivors remaining the gen problem would be fixed.
But since the game is static it ends quickly.
Dbd really does a new game mode.
I feel the real issue is many killers lack a decent means to apply pressure. Killers with high mobility can patrol gens and find people quickly. Killers whose power helps them end chases can down someone, hook them and proceed to pressure someone else. Most killers dont have that. Theres stuff like ruin but its very rng, it requires a perk slot and it can be removed.
When freddy got reworked and they gave him a teleport, that really helped him. Pinhead has the chain hunt mechanic which is great for pressuring everyone. I dont want all m1 killers to get a teleport and say "pretty good job so far" but i feel we need more ways to apply pressure.
-
@Phasmamain said:
I love Friday the 13th but the game has 9 Jason’s and about 13 consoulers while dbd has like 23 of each. It has way less content
I tried getting into ft13th but the amount of people who quit when they dont get to play as Jason put me off it.
-
Attracting new players is easy. Just dangle a license killer they love in front of them.
"Retaining" players on the other hand. Thats the real challenge.
- The learning curve is too steep
- The community is toxic
- The mm is terrible
- So is game balance
- The grind has become too much. Seriously bhvr, remove perk tiers and rework the bloodweb
- Once you get into the game you soon discover you need to buy a lot of dlc to get the right perks to be able to compete at high mmr
-
@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2613866#Comment_2613866
This has nothing to do with logic. These are facts and facts are important. You don't seem to be able to deal with them, but that's not my problem, it's yours. Would you rather calculate the game on an emblem basis with MMR ?.......
For God's sake. I'm glad it's not, because that would be a disaster for DBD and there would only be farm rounds. That would be boring and extremely detract from the game experience.
YES. I would rather calculate the game by the older emblem system. At least with that system, people who did nothing didnt rank up. The fact is the new system is terrible. The old one wasn't good but it's better than what we got now.
-
Killers
- Jason
- Jeepers creepers
- The babadook
- Warwick Davis's Leprechaun
- Ruvik from evil within
- Stefano from evil within 2
-
@PNgamer said:
hey folks,
To develop another system (like the current one) would take much more time. Now imagine if the developers calculated the MMR differently. Then there would be only farm rounds to achieve a higher MMR or ? and that would definitely be a pure disaster for Dead by Daylight.
BHVR has made the right decision here
Did BHVR make the right decision to tell us what the win condition is ? I don't think so. They should have kept it secret, because that might have ensured that players would have stayed true to their playstyle.
Should the developers release the secret number ? Definitely NO, cause of Toxic City.
That is only my opinion. What is your opinion about it ? Let´s discuss
greeting
So by your logic.
I repair 2 gens, rescue and heal 3 survivors, got 3 pallet stuns, lost the killer twice, i got downed by noed and died. That should mean i shouldnt rank up.
Blendette hides all game, never touch's a gen, never gets chased, never rescues a fellow survivor, got out the exit gate someone else opened. They deserve to rank up.
Im having trouble seeing the logic here.
-
You know whats really necessary? Killers. If they stop playing who is swf going to play against.
-
@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2613815#Comment_2613815
Fair enough. I wasn’t around for the days of old MOM, but from what I’ve heard about it, it sure sounded like an interesting time.
Patch 1.9.2 was even more..........interesting -.-
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2613819#Comment_2613819
The only killer perk that was instantly nerfed from recent memory was undying
The only reason boons haven’t been nerfed yet is because they want mikaela to sell well.
I think sales is also one if the reasons it took them 4 years to balance DS. I hope coh doesnt take that long -.-
-
@Phasmamain said:
Medkits are the problem not COH
You cant use auto didact or we'll make it with a medkit. I dont know why coh is being given special treatment.
-
@BIeepBIoop said:
https://forum.deadbydaylight.com/en/discussion/comment/2613745#Comment_2613745
I don't know how you do it, I have been playing for a long time and I still feel bad when I play too harshly, but I realize that if I don't play a certain way I will lose the game. To be honest, I have never seen matches this hectic in a long time like I used to be able to not take any slowdowns, but mmr really changed how I played.
I am glad its a thing, but I have to say even though I know playtime and devotion isn't really an indicator of skill I am getting matched with people way over my playtime like I'm talking up to devotion 25 when I am devotion 9 like it makes me wonder what mmr I actually have if I am facing streamers who play this game everyday.
I am an ######### but i am what this player base has made me. Anytime i try a meme build, a low tier killer or play for fun. I get curb stomped, teabagged at the exit gate and "ggez". To me, gg is respectful but ggez is saying "you suck". After 4 years of that i accepted the reality that the only person who cares about my fun is me. So no matter how bad someones game is going, whether it be out of their control or not, i dont go easy. I play my best at all times because i expect the other side to do the same to me.
-
People will complain no matter what happens. So i stopped caring about what my opponent feels.
-
Lets hope it does well. Bhvr isnt going to fix their game if they dont have too.
-
@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2611859#Comment_2611859
The reason given for the change is he was easily the most uninteractive and badly designed killer in the game, even compared to spirit. I will be the first to admit that they have made some super bad changes, but I mean they quite literally do know what is best for their game, that is why it is still alive for 5 and some years
Its only still alive because all other competition dies upon release. If we had a real alternative we would have a mass exodus.
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2611833#Comment_2611833
But then that leads to the next problem where survivors can’t run any other perks caused there forced to run these crutch band aid perks to counter camping tunneling and slugging. There’s so many issues with the core gameplay that needs to be fixed to change the meta. The gens getting done to fast part is easy it’s not that gens are not slow enough it’s the spawn that causes this issue
Depip squad proved survivor can run zero perks and crush most killers because there's 4 of them and only 1 killer. Between the 2 sides killer is more dependent on perks than survivor. If i play survivor i can stand a chance with a meme build. As killer, unless the survivors screw up, i will probably lose if i play a meme build over a meta one.
-
Thing is, sometimes the reason given for a change is wrong. The devs DO NOT know what is best for their own game. They have made terrible decisions in the past. Some they undid and others they made another change to try to mitigate the damage.
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2611787#Comment_2611787
i wanted to fix the issue with meta perks people complain about survivors running the same perks all the time so instead of nerfing all of them to the ground they need to fix the core issue of why they run the perk so it doesn’t feel like a band aid fix for bad game design.
Good intentions but slugging isnt the core issue. The core issue is gens get done too fast. Hence why killers run slow down perks, why they tunnel, why they camp and why they slug. Against competent survivors it is impossible to get 12 hooks, without doing the above tactics, before 5 gens get completed.
-
@Iudex_Nemesis said:
Glad I skipped him. Since he's featured in the tome all his perks popped up in the shrine. I bought them all and now I don't have to look back.
Hopefully this new killer is console friendly.
I kinda wish i did that. I only unlocked him for his perks. The draw back is by unlocking him it opens up the possibility ill get dailies for him -.-
-
Circle of healing is reminding me of old school self care years ago. Back when people could drop a pallet, start self healing as you start to break it, run to the double pallet 3 feet from you, do it again and heal a health state during a chase.
-
This incentive system reminds me of the FLEX que for overwatch. To lower que times they gave benefits to someone who was willing to play whatever roll was needed. Didnt work because 90% of the time, flex required you to play tank. That game had at least 3 rolls. This game only has 2 and i know people queing for incentive will be forced to play killer.
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2609868#Comment_2609868
Evolve didn't last long enough for you to grow a disdain for it.
That and the fact I had to watch it die twice made it all the more tragic.
-
@Phasmamain said:
Someone hasn’t played evolve before
That game had a lot of problems but at least i miss it. If dbd got shutoff tomorrow i might be relieved.
-
Yesterday i downloaded a 7.1 gb patch for vermintide 2 faster than a 300 mb patch for dbd.........?
-
Ive yet to see any survivor with a brain try to body block bubba :p
-
@awustzdn said:
Probably just going to be business as usual, if I'm being realistic. The bugs will go unfixed and everyone will buy the next few chapters. The forums will be filled with complaints, and little to no action will be taken to remedy the community's grievances. World keeps on turnin'.
Most likely this cycle will continue until a real competitor shows up. Vhs is possible but others have tried before and all have failed. I just hope bhvr doesnt add loot boxes
-
His chain hunt i feel is amazing and a great way for a m1 killer to apply pressure without giving him a teleport /looks at Freddy
His basic chains i feel need some tweaks. First off stop breaking the chains when pinhead himself walks through them. Second when he misses a chain speed up how fast we regain control of him. Its so punishing to miss a chain that its simply not worth using if the survivor has any real distance from you. Last increase the number of chains if the survivor is far away. As i mentioned hitting a survivor isnt even worth it unless they are close. If you miss they get further away. If you hit them, by the time you catch up they already broke the chains.
-
This is why i do not recommend dbd to any of my friends. MM does not exist. Its prioritizes que times above all else.
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2608011#Comment_2608011
Ok it might fit the plot of the game or whatever but Jason would just look like a caricature, not really faithful to the movies when it comes to atmosphere and maturity.
Jason being shot by plasma guns or whatever by little kids.
I mean you can have it yes, but I prefer him in something like f13 the game where he is not a cartoon character.
If dbd ever got Jason id fear he would be just another "fun" killer. By fun I mean he is easily abused by survivors who aren't complete newbs. DBD wouldn't do him justice.
-
Monsters brought to life from VHS tapes from the 1980s. Need I say more as to how Jason or any other horror icon from that time will fit into VHS?
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2606790#Comment_2606790
It’s essentially like having the Empire State Building built on a foundation of sticks and duct tape. The base code is okay but has 5 years worth of added content on it making it very hard to fix bugs
Im not a programmer but from my understanding. The more solid your code is the less problems occur when you add to it. This games code is not solid so it breaks something every update. Rather than reinforcing the foundation, which will take a long time, the designers rather pump out new content and fix the bugs as they pop up to keep the game going a bit longer.
-
@JohnWeak said:
Once VHS will be out, if the killer gameplay is more engaging and fun than in DbD, all killers will go on VHS and DbD will die definitely.
And seeing the first gameplay videos, it looks like the interaction between the survivors and the monster requires skill, strategy and smart plays.
Vhs looks interesting but so did ft13th, last year and resident evil resistence. We need something that can really compete. Im talking a WoW vs FF14 situation.
-
Very first post and its claiming a low tier killer is too strong. This is bait people.
-
Considering how unhappy killers have been, im surprised they havent added bots yet.
-
His 4v1 is amazing but his 1v1 is horrible. Good survivors know when to solve the box or they hold onto it while the others do gens. He's fun to play as but the devs need to stop making killers that only work when the survivors are potatoes.