EvanSnowWolf
EvanSnowWolf
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- EvanSnowWolf
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Comments
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I am not sure Anna's backstory and childhood trauma should be retconned because someone used an add-on.
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@TotemsCleanser said:
Survivor main here and you do have a point. Personally, what I find a bit busted from NOED is that it sometimes grants bad killers a lot of hooks they do not deserve to get. The same way that sometimes second chance perks carry bad survivors, absolutely. I don't mind doing totems, I will go and do them all every match if I can. But it's so frustrating when you manage to loop a killer all match only to get hit right when the last gen pops and go down immediately, not to mention be instantly facecamped. In SWF this is bearable because you can push your teammates to do totems and find NOED. But solo Q is hell, you usually get potato teammates that don't even know what a bone is. For that I blame matchmaking + the fact that the game never encourages you to do totems (it's not mentioned in the tutorial, they're never presented as a secondary objective, etc).
As for the rest, you're right. I don't personally mind anything else that you mentioned in this list, but there are survivors who will complain about these things. Hopefully they're just a very loud minority.
I play more Survivor than Killer, so my post is not intended as a Survivor based attack. I'm just genuinely curious what sorts of gameplay the community would expect at this point both from the developer standpoint and the gameplay counterplay from Killers in general. It feels like a weird kind of Stockholm Syndrome where other Survivors loathe just sitting on gens but don't seem to want to have to do anything else.
I am not sure what the mindset is. I don't think my opinion is valid in this arena, as I am sitting at 228 hours as of this post and some people have thousands upon thousands and that alters game expectations.
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"Stupid reasons" means you and your friends thought it was funny and BHVR did not.
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I have no problem with Haddonfield. Keep me out of that God forsaken swamp, please.
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I see her a lot.
It's Blight that doesn't exist.
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@WishIcouldmain said:
I'm getting really tired of loosing two kills every time a hatch offering and a key is brought into the match. So yeah keys escapes are easy. Any news on changes?
*losing
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I always wondered what made the devs go:
"Let's make an item to circumvent the entire objective system and just let Survivors win without even needing a progress bar."
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It's because new Killers are brown ranked, and a LOT of the green/purple Killers got bullied off the game by Survivors or became Survivors themselves.
This is why I tell people not to bully. As long as Survivors are shouting "trash killer, uninstall the game", we are gonna keep seeing these issues, as well as longer queue times.
The red ranks you see? They don't care.
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Decisive Strike comes up way, way more often.
It's the most busted perk in the game right now.
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I do have to agree that these things are not rewarded enough. I tied up a Spirit for a full four minutes the other night, but depipped.
That hardly seems fair.
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I hate when Killers are still on the map after hooking. So toxic.
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Depends on the perk.
I'm fine with We'll Make It working against a Cage.
Deliverance should not.
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Dude, the trap timers start on a generator being completed, not on unhook.
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This is just a badly disguised "I hate facecampers" thread.
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My stepfather tried to murder me with a shotgun. And when I tried, I mean he actually pulled the trigger.
He got off with the cops by spinning a bullshit story it was an "accident" and then he ratted out several of his pot dealers.
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Voice is not cowardly.
Keys are.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1900982#Comment_1900982
Yes it does. Killers that failed to create pressure get a free kill or two even when they don’t deserve it.
Borrowed Time rewards Survivors for playing badly because they get an unhook when they don't deserve it.
Decisive Strike rewards Survivors for playing badly because they get a free save when they don't deserve it.
Sprint Burst rewards Survivors for playing badly because they get speed boost when they don't deserve it.
Adrenaline rewards Survivors for playing badly because they get a free health state when they don't deserve it.
I can play this game all day, man.
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"rewards the killer for playing badly"
No, it doesn't.
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Otz is the man. He has the BEST attitude.
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In theory you are already doing gen pressure, Tinkerer just lets you prioritize.
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My main gripe about tunneling whiners is this extremely common scenario:
Green Reindeer Hoodie Feng runs into the open.
I down her and hook her. I then leave her. She gets saved by a friend.
Green Reindeer Hoodie Feng runs out into the open AGAIN.
I down her and hook her.
Look, it isn't my fault that this particular Feng is an attention-seeking idiot and the rest of her team are ninjas with better hiding skills. That does not make me a "trash killer".
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1899859#Comment_1899859
The first rule about Farm Club is, you DO NOT TALK ABOUT FARM CLUB.
This.
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If you have a screwed up name, particularly one that is gross or laced with profanity, I'm out.
I can't even give you examples of the ones I saw last night. They will probably trip a censor or get me a warning.
But yeah, I'm out when I see those. If you do that, you are not funny or cute and I don't want to play with you.
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We are reaching the point with Killers where a lot of what would be considered "new" Killers that are Licensed just come off as reskins.
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@rglarson13 said:
I'm a rank 4-5 killer tonight.
I've seen a key literally every match, across 8 matches so far (plus I dodged at least three lobbies where they had two maps and a key).
What gives? If you survivors don't wanna play, I hear Civilization is a very good game.
I see what you did there. ;)
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NOED has not been changed because there is nothing wrong with it.
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Now to run Franklin's with NOED for maximum Survivor head explosion!
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@Wesker09 said:
Make me wanna commit a war crime like we get it you suck and rely on bloodlust but this is getting annoying
LOL are you implying I am OBLIGATED to break your pallet?
I will. On my own time. I have no problem breaking a pallet right after I down you and make you eat dirt.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1898580#Comment_1898580
They are heavily relevant to gameplay tho, it's a reward you get that you invest in addons and offerings for future games. Not recieving enough bloodpoints will heavily impact your gameplay.
And that's on you not using offerings or perks, my average killer BP per match is 85k because Survivor Pudding is easy to get, while my average survivor BP per match is 37k depending mostly on if killers camp&tunnel or not, and escape cakes are very rare considering there are 73 other things that fill up survivor bloodwebs.
No, they really are not relevant. An item's bloodweb cost has zero impact on its effect during a game. Zero. Zilch. Nada. It may affect how FREQUENTLY you can use them, but their gameplay does not change.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/1898502#Comment_1898502
You gotta be old to make or understand this reference
Today I learned that 1996 is "old".
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1898465#Comment_1898465
Except that a killer has access to 20 addons while having a permanent "item" that can be refilled with at least 3 bloodwebs(roughly 150k BP) while having an offering that fully protects their addons. This is when the average killer BP per game is 30k, with BBQ easily doubling that and survivor pudding+bbq tripling that. Meaning its very easy as a killer to play 2 games with 4 addons, and potentially refill their entire addon kit.
Meanwhile survivors have access to 55 addons AND 18 items that require at least 12 bloodwebs(roughly 600k bp) and have an offering that only protects their items and addons if they die. They still lose addons when they escape, lose their items through Franklins etc. This is also when the average survivor BP per game is 20k, with escape cake possibly doubling that but WGLF isnt exactly strong enough to be as meta as BBQ is. Meaning that survivors need to play 13 games to fully refill their entire addon and item kit. Assuming survivors use items and addons every single game too, that means that every single game they would have to use a different item and addons.
I am not saying that there should be a perk that would permanently disable a killer addons(perhaps 1 addon temporarily, example: if facing an instakill T3 myers having a perk that disables a killer's addon when stunning him could either push Myers out of T3 or temporarily disable his instakills for a short amount of time). But if we're gonna be fair, survivors should be able to have access to a perk that still removes a killer's addons even if there is a Black Ward in place.
And other than only a handful of perks, killer perks and addons heavily outclass survivor addons. Any grey killer addon would be equal to a yellow or green survivor addon, any killer ability easily tops the item of survivors. It takes the combined value of 4 items and 8 addons to topple 1 killer ability and 2 addons. It takes the combined value of 16 perks to topple 4 killer perks.
The argument of 16 perks, 4 items 8 addons would only work if they actually were equal in power, which they are not. The only survivor perk that is actually too powerful is OoO as there is no vanilla counter other than camping that person to death. Because if that argument holds, I can easily argue 13 games vs 2 games.
This is why chests are not overpowered, as they are necessary to reduce the amount of BP spend for survivors.
The actual balance of items is a whole other issue, which doesnt have any impact on this. Yes, some items need to be (slightly) nerfed, other items need a (slight) buff. Just as some killer addons need a (slight) buff or nerf. That is not what I am arguing about. But looking at Franklin's and it effects specifically, yes, that is 100% unfair.
The survivor perk I have in mind that would mirror Franklins would be extremely weak, would only work for 20 seconds max and cannot stack with itself. I dont mind Franklins removing items from a match. My problem is that Franklins deletes items from the game entirely, regardless of offerings or perks used by survivors.
You seem weirdly obsessed with blood point costs. Which are not relevant to gameplay.
And I get like 30K a match. I've never gotten 90K outside of an event.
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I get revealed every match.
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Give me one reason to stay here... and I'll turn right back around.
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@Mister_Holdout said:
Survivors want killers that are susceptible to looping.
This. This is the thread.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1896911#Comment_1896911
There are no perks to counter killer addons. Any survivor perks that counter a specific killer power(which is equal to an item), has been nerfed into the ground.
Let alone that Franklins bypasses White Ward too, while survivors do not have any perk to bypass Black Ward.
I dont mind the concept of Franklins in the game, but you cannot argue that it's balanced right now. It can take 4 entire bloodwebs to get the item and addons you need for a build on survivor, having a single perk cost a survivor 100k bloodpoints is simply not fair when in the average game, survivors earn back 25k BP. Having an addon like White Ward not even protect against Franklins(which would be fair, you'd remove the item from 1 match, but the survivor keeps it for the next)
Meanwhile a killer can play 1 game with survivor pudding+BBQ and easily gain 90k BP, returning all his investments into new addons and can protect his addons with a Black Ward and be guaranteed to not lose his addons.
No matter how you spin it, that is unfair, unbalanced and needs fixing. I dont think the concept on Franklins is the issue, killers need a counter against items. But as long as Killers dont have any risk to lose their addons, it simply is unfair.
And yes, I can make the argument that a lot of killers do not require addons to win a game. So the argument that items are not needed to win a game isnt a good argument. Items and addons are meant to make a game easier to win, it's the grind that's unfair. Heck, I sometimes play hours upon hours of killer just to refill my survivor items and addons because survivors dont have a viable grind to supply them with items.
Why should there be a way for Survivor's to disable Killer add ons?
Survivors get:
16 perks and 4 items with 8 add-ons
Killers get:
4 perks and 1 power with 2 add-ons
These things are not comparable. At all.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1897837#Comment_1897837
It can be used infinitely if it didn't though. But I agree with OP, perk is fun. It's good on bubba too.
It could only run infinitely if Survivors are constantly tapping gens and not finishing them.
And you can't kick an already regression generator.
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No more Killers that ignore map features.
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I run it on my Pyramidhead.
I just hate it has a cool down.
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Blight.
Demogorgon a close second.
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@DoctorMadness said:
https://forum.deadbydaylight.com/en/discussion/comment/1887159#Comment_1887159
Nope the devs never said it was designed as a anti tunnel perk and even peantis said so
Link?
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@XayahXRakanFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1896911#Comment_1896911
You forgot overwhelming presence and that's a counter to items.
If I see a Key in the lobby I am not swapping over to Overwhelming Presence.
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Franklin's Demise is literally the only perk in the game that is a counter to items.
Deal with it.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1894510#Comment_1894510
I mean Jane isn't blond but she isn't small breasted either.
Those are small to me. Certainly not stereotype worthy.
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This is bait. And it's not even good bait.
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I am hugely against adding mods to games, and I generally oppose opening up APIs the way World of Warcraft did...
... but this was harmless. Who cares if someone wants to make their perks red or blue or orange?
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1894772#Comment_1894772
I'm pretty sure they are bigger then Clown's, they use to have more jiggle then he does, but you said you wanted the stereotype and there it is, beggars can't be choosers mate.
That is soooo not the stereotype.
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Please tell me you don't seriously think those are big.
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You think game design is based on attractiveness? That is a weird take coming from outfits like the Christmas Hoodie Feng.
Designing characters like that would get BHVR attacked by feminist groups. It's why there isn't a single large breasted woman in this game despite the horror trope of the "big breasted blonde" that was made fun of in the Scream franchise.