EvanSnowWolf
EvanSnowWolf
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- EvanSnowWolf
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Comments
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This sounds like "I am annoyed my 360 tactic doesn't work" rather than any problem with Leatherface.
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922305#Comment_1922305
100 killers playing with theirselves. Because all the survivors deleted the game.
You think all the survivors are going to delete the game over DECISIVE STRIKE being made SLIGHTLY LESS abusive?
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@golubushka08 said:
https://forum.deadbydaylight.com/en/discussion/comment/1921072#Comment_1921072
And who are you gonna kill ? If there are a few survivors left? The lobby time will be longer and you will have only rank 1 survivors and you will lose every match because you are for sure rank 16-20 for your attitude.
I am "for sure" Rank 4, actually. Not sure why people throw that random "You must be rank X" insult all the time.
I don't know where you are getting the idea that only rank 1 Survivors would be left. The players most likely to quit over a Decisive Strike change are not the newbies that started playing a month ago. Unless they bought the Halloween DLC those players don't even HAVE Decisive Strike, let alone be invested in it enough to care if it was slightly changed to avoid tactics mainly used by the very rank 1 survivors you claim would be the only ones left.
My "attitude" is that a ratio of 1 dropped toxic Survivor in exchange for 100 returning Killers is a very healthy thing for this game.
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On one hand... Small PP Build.
On the other hand... Kindred.
You get a pass.
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I have had multiple games where during the end game collapse I was unhooked, ran for the exit gate, and then deliberately let the Killer knock me down and pick me up so that I could use the Decisive Strike to buy myself the time to run through the final gate.
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I was, in fact, eager for a non-DS post. And yet...
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I would be totally fine with a Survivor using the reworked OoO.
A reveal twice a minute for a few seconds in which we both see each other is more than fair for a perk slot.
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An eye for an eye would require justice for the Mori nerf.
The Key Massacre must take place.
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Wait. What's wrong with taking a Protection Hit?
It's literally one of the ways to get tokens for We're Gonna Live Forever.
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Leatherface.
This has happened in the movies.
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Easily Sprint Burst. It has saved me so many times when a Killer decides I am not worth chasing after for the extra effort.
I don't like Dead Hard. As a Killer I constantly murder people that try to use it as it only buys them like four more seconds.
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/1921187#Comment_1921187
"If all they wanna do is throw up loud noise notifications I can ignore"
If i'm in a chase with someone else whilst these loud noise notifications are going on, it can be very distracting trying to track the survivors moaning through walls of loops over that loud sound. Can also mask any grass sounds that survivors make by crouching about too.
Is this a massive problem for literally anyone but the Spirit?
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1921170#Comment_1921170
Your average killer main on this forum. These people are too sensitive to play this role. They should find a SWF and stick to that.
I play Killer and I've never had this reaction.
@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/1921170#Comment_1921170
...yes. it's my first killer game of the night, i don't fancy going in straight away having to deal with people who are attempting to ruin my experience and annoy me. if it was my 3rd or 4th game in, sure whatever i very likely would've played it out, but it left a sour taste in my mouth considering it was the first game of the night and i'd already had some rough killer matches when i'd played much earlier on in the day.
If a few annoying window vaults make you wanna quit on the FIRST game, maybe you shouldn't play Killer. I get the "I am gonna vault the same pallet 50 times in a row" guy all the time. I just ignore them. Hell, I LOVE when they do that. It means that they are not on a generator or pushing an objective. If all they wanna do is throw up loud noise notifications I can ignore, then by all means. It's almost as good as a free slug.
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/1921137#Comment_1921137
The fact that it was my first game of the night playing Killer and first game there's already survivors being annoying? Just went straight back to survivor after that.
And all it took was some window vaulting?
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I don't see what ruined the game for you.
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@EvilJoshy said:
For every 1 survivor that is quitting because DS can no longer be abused. There are 100 killers that are coming back to the game. Looking at your horrendous que times, I say it's acceptable losses.
Concur.
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No One Escapes Death.
Super niche.
Only works if the game goes so long all five generators are repaired.
Does not work on Injured survivors.
Does not work on Killer Power attacks like Hatchets.
Can be deactivated by a Survivor finding a totem.
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Drayton was the cook, not Bubba.
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Doctor - irritated and frustrating.
Deathslinger - terrifying.
Freddy - annoying.
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I sort of have to agree, especially when a Survivor hiding around the corner behind the big rock can negate the whole kick with a single gen tap.
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So, this just happened to me like an hour ago:
I managed to get the last gen, doors powered. I ran to the door, opened it. Went back for my wife ALL THE WAY ACROSS THE MAP, then as we were turning back to get out, NOED popped. We circled the outskirts of the map to find the Trapper hooking a teammate and guarding the open door. I managed to outplay him at the pallet near the exit and Sprint Burst right into a closed Blood Warden.
Which part of that was me being a bully or a troll?
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As someone that is super on board with this nerf, no. Let them keep the Protection Hit. If you even have Decisive Strike active you are almost assuredly Injured. Meaning you are about to get downed AGAIN. That's fair.
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Nice work as usual!
I'm just happy that the Survivor whine of "If you hate Decisive Strike, just don't tunnel" will now actually be a legitimate argument.
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This is NOT complicated.
DS apologists have been saying "Just don't tunnel". Well, now it really is an anti-tunneling perk,
You get hooked. Someone unhooks you. You run. Killer ignores savior to focus you down, you get downed, Killers picks you up, you Decisive Strike.
That's it. Simple.
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I was hoping for the movie likeness.
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Remove Keys and give the Crouch button a cool down.
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@AChaoticKiller said:
call me paranoid but doesn't this allow swf's to just say screw this and take turns dc'ing to keep the penalty short?
like sure i get why this is more fair but you can also always die on the hook to avoid the penalty anyway.
This was my first thought as well.
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Exactly how long do you want your queue times to be?
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Sounds like a massive incentive to gen rush.
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That would make her +1 box add-on pretty worthless.
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It's a tie between:
"Decisive Strike is an anti-tunneling perk!"
AND
"NOED gives Killers free kills they didn't earn."
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Every day we stray further from God.
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I have no problem the hatch exists, how it spawns, or what its function is.
I have a problem with Keys.
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I don't have a problem with Necro threads. I have a problem seeing six threads on the same topic every 48 hours.
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Survivors will not be happy until there is a game mode where the Killer is an automated bot that will eat all of their pallet stuns, chase them mindlessly, and only sporadically do a basic attack so they can heal and farm points with it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1913291#Comment_1913291
You understand that was after not doing anything for years; and then never really telling people that their concerns were even heard- literally no communication on the matter until that clip- which is the only reason they even came forward and actually shared anything on the matter.
So it's an example of them acting on something at least; but it also highlights the very communication problems people have been pointing out.
My point remains:
The devs LISTEN to us. They just don't do what we want. Not the same thing. People act like they never listen, and we've seen time and time again they hear it plenty.
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You ARE being listened to.
What you are not being is OBEYED.
Do not confuse the two.
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I don't think they are "good", except maybe for a Challenge or something. I think the main reason you would run one is you are out of better offerings.
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I've never seen a poster that hated word wrap so much.
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I clicked yes so I can just end the game. I had a match earlier where it was the Endgame Collapse and I had the last Survivor downed. I picked them up, but there was no hook anywhere within range after the closest were already consumed. I had to drop the Survivor, and then LET them die to the Entity sacrifice because I couldn't risk them wriggling off. I took no pleasure in them crawling around until the end. I would have been more than happy to just end the game for both of us and move on with a quick Mori.
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No Mither should start the match healthy.
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When I miss pipping by one box.
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I'm a Ghostface player.
Spine Chill does nothing. NOTHING.
All you need to do is not run straight at the generator.
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Meg for the abs.
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Well at least it's not Decisive Strike and Unbreakable.
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@NoOneKnowsNova said:
Although I do think it needs a change to reward the killer for playing well, I don’t think this is the right way to go.
Personally I’d prefer if it was each time you hook a survivor you’d gain a token. And maybe at 4 or 5 tokens you gain the Exposed Status effect when all generators are completed. Maybe even the ability to kill survivors with your hands (aka mori) at a 8 or 9 tokens. A 1% speed boost could be granted for every 2 tokens, however that might be a bit steep.
I see what you did there.
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I feel like this is a death sentence for any survivor left as the last one. The Killer flips the hatch and if you don't 100% it in one go, you lose. That's a huge "if" with the Killer having a 50/50 shot of finding which gate you went to.
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You brought up Decisive Strike THREE TIMES but you never once mentioned the Survivor tears over NOED?
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For me there is practically a toggle switch at 9:00PM. Before that, fine. After that... the red ranks come out in force.



