Emeal
Emeal
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- Emeal
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443265#Comment_3443265
This is such a horrible argument lmfao
Feel free to point out what is bad about it.
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If your game crashes at the end of every match, maybe you should fix that problem in your computer, before bHVR's Servers gets tired of dealing with your disconnects. That's how an DC system works.
We used to have a section on technical issues section here on the forum, but the fates that be removed it and bHVR offers you this:
Chances are you need some technical knowledge to fix your computer depending on the issue.
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I might do it because I don't think the changes bHVR is trying is good enough, to be a good nail into Face-camping.
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Give me a Random Killer? yes.
Give me random perk? OK
random charms, cosmetics AND SURVIVOR? Ill have my lawyer contact you.
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How many of these Killers do you actually play yourself? cause there are some pretty broken suggestions on that list there.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443629#Comment_3443629
Ok, that sounds really cool. Not sure how it makes sense for survivors tho.
Blame Mikaela, burn the Witch!
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OKOKOKOK I got one. I always wanted this one, its called Magic Trick.
Unhook another Survivor to activate
If you are unhooked and the killer is near, Jump into a Locker within 30 seconds and become teleported the the locker furthest away from your location. The perk then deactivates.
Flavor text: "Taadaaah!"
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Sorry, full silence was too good. Time to learn to play without it.
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Why would they allow Survivors to be able to unhook next to the Killer without consequence?
The Killer isnt Face-camping when he leaves the hook anyway.
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443239#Comment_3443239
Spamming is these posts is not the way to go, im sure they saw the posts, apparently they didnt want to take a stance, like with most things that are asked here, it is what it is. Trying to sell this as an accessibility option when such a super small minority of people is affected is IMO the wrong approach. Its clear people want it for gameplay purposes, at least be honest...
Spamming posts does not move it up the system, but like every week I guess there will be taken a report to the whole team, so we know PoV WILL be in there, but if bHVR has no good idea on how to implement or will to see it done or they have another idea in the works in 1.5 years, then they wont.
So we as players should unite and move with a single voice, but I don't even think the people in here this thread can agree on an implementation that could persuade bHVR. People dont ask those questions, like:
What does the minimum POV option look like that does not bring too much balance into the unknown and can we move united to bHVR with that idea? Any takers?
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This topic is easily ignored cause Killer Vision is tied to balance and gameplay.
No way bHVR willingly wants to mess with the game's balance unless there is a big push for it.
How about we all set a date, when they say its the PoV day, they day we push bHVR for POV the whole day
get as many streamers in on it, twitter, tiktok, reddit the whole party... we make 1 push to show how many we are who care about it.
After that, I think it would shift in priorities for bHVR.
But this also means, you have to suggest a reasonable implementation, SO what is the reasonable implementation for free PoV?
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@adsads123123123123 said:
Camping is an important strategy for killers to secure kills and commonly used on some killers such as Bubba. I suspect almost no one will play Bubba after the camping nerf. Camping is effectively dead with the nerf and killers need to be compensated for this as it's a large nerf.
As a Bubba player that does not Camp, I can confirm, he is plenty strong without needing to Camp.
Yes you will have to learn to play Bubba without FaceCamping, which is easy.
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given that sloppy butcher was buffed, no wonder people want to try out builds with it
You can change your own build to combat it easier.
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an interesting feature for the artists to work on for sure, tho i rather they work on such a superfluous feature last.
Im not the target dbd player for such things, Im not the target for Charms, im not the target for customizable player profiles or player cards.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441282#Comment_3441282
lmao could you imagine how much fun the community would have with it on streams
When I try to hook Meg and three items come flying.
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I think the heads at bHVR should at least allow the Artists Department 2 additional if they are at an impasse on what to pick between two.
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The game runs at 60 serverwise and has always been frozen at 60, its people who edit the gamefiles to increase it.
Who knows if that actually helps them or not, cause their position serverwise does not change reactiontime? maybe
If bHVR force 120 serverwise a lot of people who don't have as many money are going to be disadvantaged for lesser systems, hows that fair?
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YES THIS, bHVR THIS IS VERY IMPORTANT, THIS BOTHERS ME EVERY DAY.
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If bHVR ever wanted something for POV angle askers.
They could take all the POV angles that perks already deal with, and create that as a slider
and then make an option that says ignore perk POV changes, basicly keeps the POV the same regardless of game
ofc bHVR would need a new to redesign shadowborn, but its a great exchange.
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The way idd buff Trapper is:
- spawn traps open in good places/ on pallets or make an addon that does that.
- Trapper gets a speed bonus every time a Survivor is trapped for some time.
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Dead Hard already had its time in the Sun, the community could not use it responsibly, so it has been nerfed and now serves as a anti-tunneling perk and has strong requirements. There is no need to buff it again, bHVR made good on our complaints about it and put it somewhere where we don't see it in a match every time. Good Riddance.
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There is a code, for every map part, the game can ready you that.
it does not tell you the map configuration tho
If they made a proper system for spotting map mistakes, we could report them en masse.
it would future proove the game.
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even with 4 seconds, you can chain stun the Killer at a locker with Head On.
There is no way that is a good idea.
if you have a problem with tunneling, maybe dont unhook next to the Killer?
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"No Dwight, dont throw that toolbox!!!"
"JEEZES!!!"
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They are programmed to be as powerful as professional Survivor.
They are not fun to play against, they don't make silly mistakes like real people do. And bHVR wants them to be thrown into every game where a Survivor DC's soon. But they still DO get stuck, so thats always great.
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@Ithiria said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440249#Comment_3440249
I mean, it is a bit strange when facecamping is a weak strategy compared to proxy camping
Probably less fun to go against, but still.
Facecamping is only used when you are a newbie or when a killer is malicious towards that one player.
in both situations the Killer would be better off being somewhere else.
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How does knight make an easier tunneler / Camper than other killers in particual? @shadowofkhaos13
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Skill checks is a chance to alert the Killer.
I don't think we can remove it.
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Or give me some indicator in the lobby that it's about to be a waste of time.
Do you can waste others time with lobby dodging? I think not.
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Do you want all Killers to have the same amount of threat during Endgame?
I prefer Killers to have variety and diffrent levels of threat at diffrent points. if that means there are special rules to keep in mind during endgame, that's fine with me.
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idk, they almost literally promised to preserve proxy camping in the online post about this.
Dead by Daylight’s Year 7 Anniversary broadcast has officially wrapped, and as per tradition, we’ve announced several live balance updates slated to arrive throughout the coming months.You would need to argue your case to bHVR why Proxy Camping is problematic to convince them like FaceCamping has been.
As a Killer, I think ProxyCamping is fair strategy.
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Have we come to BaseKit Dead Hard now? 😣 Please dont, bHVR.
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Lich King would be great. Kel Thuzard would be even better as a Chapter.
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I WOULD like bHVR to release some perks to the general perk pool instead of having new Killers being forced into carrying them, like zanzhin tactics for Oni or basically all Wraiths perks. It completely devalues them as Killers.
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YES. it does.
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I hit you on the hook to stop you from screaming in my ears.
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432814#Comment_3432814
I disagree with any form of forced movement. Teleports would be a mechanical nightmare. Nevermind void any sort of setup option.
You may disagree, but I dont see how any way of non forced movement is ever going to make face-camping not a thing to leave the game over, even for new players. Besides its face-camping, are we really holding our hand over one strategy that continuously destroys people will to play the game?
We have a chance here to make the game better for many years to come- and people are like, what about the baby bubbas? ;C
Baby bubbas will be fine they will learn to play eventually.
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Cool idea, but it would be used to open up all the most broken loops in the game.
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433164#Comment_3433164
You said the Killer should be teleported. Then you mentioned 'Perhaps a 15sec stun' before admitting no Killer would want that. Which is not admitting the idea is bad, just that Killers would not like it.
Even giving Killers a power cooldown after the teleport would be BS, because certain Killers, like Nurse, rely on their power to even move as a decent speed.
The stun idea was not mine the stun was someone I responded to.
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@fulltonon said:
Why not just teleport hooks rather than killers lol
cause then you cant save them easily.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432972#Comment_3432972
It's weird you are targetting him with this "survivor only player" accusation. I know I argued with @Emeal quite some on several topics and it feels like he plays more killer then survivor (but both roles for sure).
Yes, Killer Main to the bone, but I doo chill on Felix from time to time.
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432992#Comment_3432992
Your idea is so horribly broken and Survivor-sided that I hope BHVR never sees it. There's nothing fair about it; It's simply a way to ensure Survivors never lose another match of DBD ever, and is clearly written by someone who's never played Killer.
- Teleporting the Killer away for a free unhook? Already broken. And Survivors can force it by swarming the hook. How biased do you have to be to think Survivors deserve a free unhook simply because they want it?
- Forcing a FIFTEEN SECOND STUN when teleported is ALSO broken as hell. This is not even 'For fairness'. This is 'Because I hate Killers & want them to suffer' and 'I don't play Killer, so I don't care how fun the role is'.
- Imagine trying to RIGHTFULLY defend a hook from Survivors that are nearby, only to be teleported away & stunned for 15 seconds while Survivors heal unopposed.
And if your friends would not come back unless they got such a broken, abusable, horrible idea that would make Killer unplayable & gift-wrap every match in Survivor's favor; Then not much is being lost. Saying 'My friends will only come back if they can never lose' is not really the endorsement for your idea that you think it is.
huh? Are you saying those are my ideas?
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433046#Comment_3433046
The suggested teleport happens even if the killers not camping. And even if it only happens like 5 seconds after face camping, what if a survivor just runs toward the hook? The killer cant wait to grab them for going for such a dumb unhook mid chase because they get teleported. So their only choice is to back up and let it happen. Its just bad game design.
Well, that is a problem with hook grabs, that too could also use some work, but that does not really outweigh the benefits of making face-camping the prevented playstyle. And also bHVR have given us their word that they are interested in preserving proxy camping so no reason that would be going.
Keep in mind we dont know the timer yet, we only know what it gives and im here to say that wont be enough.
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432719#Comment_3432719
I dislike that Idea because it would just be so unfun for the killer. Facecamping is tough to change without breaking the game and I'm surprised that they got so close to fixing it.
would be unfun for the face.camper yeah, for maybe 5 second and then everybody can get back to the game.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432841#Comment_3432841
yeah, but if it happens on multilayer maps (killer wasn't camping), it would suck so much for the killer.
Getting teleported away is big thing, you could easily lose whole game for it.
correct, but that is up bHVR to ensure, but the alternative of keeping face-camping alive is even worse.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432966#Comment_3432966
Er.. teleporting the killer is the massive argument against it?
Removing player agency, removing the killer from their position and robbing them of all pressure.
Why don't we teleport survivors onto hooks if they're about to finish a gen instead?
Seriously some of the suggestions posted on this forum, make it obvious some of you have never played the other role.
The Killer still has agency, but we are anti-face-camping now so there is no way giving the Survivor a free slef-unhook and endurance and speed buff is going to make the experience better. Its gonna be just Fire Hook Fire Hook Dead. Its just not good enough.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432966#Comment_3432966
Not the person you're responding to, I know, but I can take a crack at giving you an argument against it.
On top of being unfairly punishing based on the system as described (since it does still tick up while you're dealing with hook swarms, just slower), there's also the fact that an effect that potent is going to be abused by aware teams. It's difficult to the point of being almost impossible to truly prevent that, which puts a limiter on how extreme the anti-camp measures can be.
To meet you halfway, however, since I do agree just tunnelling a survivor out again is probably going to be too strong, I think stunning the killer for a few seconds (maybe five, old DS?) if the unhook happens would give the survivor time to make distance and make chasing them a very unattractive prospect.
I'm afraid I cant compromise on this, so many of my friends have stopped playing this game due to face-camping and tunneling combined, so even that 5 second stun wont be enough. That is why I think it way better to allow Survivors a full reset by sending the Killer away. Perhaps a 15sec stun, but no Killer wants to play that way. A teleport and powercooldown is way better, because both players can get back to playing the game.
The problem is that being facecamped is such a bad experience, that bHVR's tiny helping bad is basically a horrible experience, but you get a nice damp towel too to help you. I have debated camping on these forums for a long time and I understand I and bHVR understand the Killer's perspective when it comes to defending proxy camping, but face-camping has to die man. There is no excuse for face-camping other than, the Killer being a noon or malicious. Both ways teleporting them away works because it makes a learning experience for the noob and problem for the malicious player.
You cant claim to be anti-face-camping by just providing free damp towels to its victims. I hope bHVR just hears this out.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432814#Comment_3432814
That's an absolutely terrible solution.
Well idd love to know if you have an argument against it, its pretty solid thinking.
- We want to stop survivors having an absolute terrible experience being face-camped by malicious killer players.
- We want Killers who face-camp to learn how to play the game properly, instead of relying on cheap strategy that is terrible to one or two survivors.
these are my points, and I think my Solution of teleporting the killer away and giving them a short power cooldown is going to solve the problem according to the ways we want it to happen.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432814#Comment_3432814
Teleport killer away? Really?
We definetly couldn't abuse the hell out of this. That's probably one of worst anticamping ideas I have ever seen.
Im not naive, ofc its up to bHVR to make sure the trigger system works and cant be abused.
But it general practise, this is the best way the game should deal with face-camping. cause in any other way just leaves the Face-camped survivor with the same experience. tunneled off the hook and back on the hook. if we teleport the Killer awway the Survivor gets a full reset and the Killer might learn to play by running into someone else or having to learn by dealing with a full reset survivor.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432719#Comment_3432719
The benefit is that the other survivors don't have to bother rescuing and can slam gens and leave, robbing the killer of 3 kills.
This mechanic isn't going to prevent camping directly as a consequence of the survivor unhooking themselves. It's going to prevent camping indirectly because those who keep doing it will get less favourable results and ultimately give it up except for in endgame or when they can get away with it like in a 3 gen or something.
Correct and its a terrible solution to face-camping, one survivor will still suffer and I thought that was what we were trying to improve on.
A much better solution would be to teleport the killer to the otherside of map + 10 sec power cooldown, that would give Survivor proper time to reset.
