Elk
Elk
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/722294#Comment_722294
https://forum.deadbydaylight.com/en/discussion/comment/722315#Comment_722315
I would rather there just be no exclusive cosmetics in the game. I don’t care about feeling special or getting a “one of a kind” trophy, I just want cool cosmetics and I don’t care if other people have different ways to access them. In fact I’m glad other people get to enjoy the same things I do.
Just my personal opinion I guess, but it’s why I was so happy with how they handled the past events (moonrise and hallowed blight).
That's fine! If they keep going the route they are going with cosmetics that's cool. If not, well everyone will state where they stand with it in the forums. Either way cosmetics are coming. Like i said before, I'm kind of hoping for Laurie and Michael cosmetics. Feng too. Always Feng.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/722106#Comment_722106
I’ve never understood this mentality. Earning a cosmetic for free is a great reward. Why do you care if others can spend $10 to purchase it?
Really it's in both cases you earn that item. Both, you work hard to get it. When the event is over; One case it is gone forever and no one else can earn it ever, so it is special and everyone knows it. In the other case you have it and everyone else can get it too for money after the event is long gone. You know you got it through hard work, but everyone else doesn't. I personally wish there was both. One item in the event could event only and everything else is how it is now.
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⬛ Neither
I don't think any
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I voted yes. However, if they do they would make it cost more because the weapon does extra. Like the pig cosmetic.
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@myers_obsession said:
There is no sucking sound this time. Look at the old offerings. They are update and now they say: 1 special gen and 1 special hook will spawn.. So its a normal and boring gen repair and hooking event.
That doesn't mean that the gens won't make the sucking sound instead of working on gen sounds. When you complete the gen it makes the sound of someone sucking on a straw that has little to none liquid left.
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The sucking sound of the flowers and the cosmetics were neck and neck! The reason i picked cosmetics was because im hoping for a Michael Myers and Laurie Strode ones.
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Here you go!
Advanced searchSearch Help Send feedbackI like all of them. It'll take forever to put up all of them.
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Just campers....ah the campers. Can they atleast bring some food or a guitar so we can sing some campfire songs. All they do is stare at me or stand next to me. I bring a med-kit incase someone gets hurt or a flash light to tell scary stories and this happens. I even bring a large cake for eveyone to share.
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I main Feng, but licenced is Laurie. She is the only one that i prestiged.
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It takes time to figure out how to fix a bug. Some are easier than others. Then it goes through the process of; How is it happening?, Can it be recreated?, What are people doing, that make this happen?, Could it be a perk, a survivor, killer, what maps? Then how to fix it. It's a probably such a long process. Like i said some bugs are easier to find then others.
@not_Queen said:
3.2.1 HOTFIX
PLATFORM
PC / PS4NA / PS4EU / PS4Asia / XBOX
PLANNED ETA
September 24th, 2019
11:00 ET
BALANCE
- The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on. Please see the changes below.
- Reworked The Demogorgon's Red Moss add-on: Previously, with the Red Moss add-on, The Demogorgon could break pallets using Shred - now this is a default effect of Shred. The new Red Moss add-on reads as follows: Tremendously increases the duration of the Undetectable status effect applied to The Demogorgon when emerging from a portal (for a total of 10 seconds). Tremendously decreases power recovery speed of traversing the Upside Down (recovery now takes 24 seconds).
- The perk Surge now grants the Destruction score event for each affected generator.
- The perk Second Wind will now display the progress towards activating the perk.
- Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.
BUG FIXES
- Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality.
- Fixed an issue that caused The Trapper's bear trap auras to appear open until getting within close proximity of the trap.
- Fixed an issue that caused The Pig to have a faster carrying speed than other Killers.
- Fixed an issue that could sometimes cause The Hillbilly's chainsaw sprint movement speed to change to walking speed.
- Fixed an issue that caused The Hillbilly's camera to jolt in whichever direction input was given when chainsaw sprinting into objects.
- Fixed an issue that caused The Huntress' head shadow to look unnatural when attacking.
- Fixed an issue that caused The Doctor's head not to appear in auras.
- Fixed an issue that caused Survivors auras to be blocked by The Nightmare's Dream Pallets.
- Fixed an issue that caused the stinger audio cue to play twice when Killers started moving.
- Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens.
- Fixed an issue that caused the Second Wind perk to activate under incorrect conditions.
- Fixed an issue that allowed Survivors to use Sprint Burst when coming out of a locker after having successfully stunning the Killer with Head On.
- Fixed an issue that caused pallet and vault auras to be white instead of yellow when using the Windows of Opportunity perk.
- Fixed an issue that caused fresh blood not to stay visible for longer when using the Bloodhound perk.
- Fixed an issue that some hair and accessory materials not to dissolve at the same time as the rest of the Survivor model when being sacrificed.
- Fixed an issue that made it impossible for the Killer to pick up Survivors if they were too close to the shelf assets on multiple tiles in The Underground Complex map.
- Adjusted the placement of the generator that caused the lighting to become extremely bright when repaired, when it spawned on the glass ceiling in the Rift Lab of The Underground Complex map.
- Fixed an issue that allowed players to get on top of some crates and could hold the game hostage in the Rift Lab room in the The Underground Complex map.
- Fixed an issue that caused some flickering ground textures on the Clinic tiles in The Underground Complex map.
- Fixed an issue that caused uneven shadows on a metal lid in The Underground Complex map.
- Fixed an issue that caused a crack in a wall to appear stretched and off the ceiling in The Underground Complex map.
- Fixed an issue that caused The Trapper's bear traps to blend with the snow material when placed on snow in the Mount Ormond Resort map.
- Fixed an issue that caused a visible ground seam around the office building in the Azarov's Resting Place map.
- Fixed an issue that caused a visible ground seam around the Asylum building in the Disturbed Ward map.
- Fixed an issue that caused a visible ground seam around an exit gate in the Groaning Storehouse map.
- Fixed an issue that caused an invisible collision blocking player movement on top of a hill in the Family Residence map.
- Fixed an issue that caused the counters in one of the houses in the Badham Preschool maps to have a major LOD transition.
- Fixed an issue that could cause a crash for the Survivors when The Demogorgon used a portal.
- Fixed an issue that could cause the Friends List to become slow after being opened multiple times.
- Fixed an issue that could crash during the transition to the Tally screen.
- Fixed an issue that caused the user to be stuck in the Play As Survivor lobby with no UI when getting disconnected from the Network under certain conditions.
- Fixed an issue that caused Custom Game spectators to lose connection to the network instead of the host if the host disconnected during the match.
- Fixed an issue that caused a host Survivor in a Custom Game to crash when leaving the match result screen after having died in the match.
- Fixed an issue that could cause players to take up to or more than 30 seconds to fully disconnect from the server while in a match. If a player disconnected at any point after the camera pan rotation at the start of the match, it should take the user 5 seconds to register as disconnected.
- Fixed an issue that caused a disconnected Survivor model to stay in the trial and be interacted with if they disconnected as they were getting unhooked.
- Fixed an issue that caused The Shape's Glass Fragment add-on to have the wrong value in the description.
- Minor localization and translation improvements.
KNOWN ISSUES
- The End Game Collapse timer is visually desynchronized between clients and host.
- The Pig's camera shakes every time she performs a regular attack.
- Un-translated warning message in all non English languages when a Host spectator/Survivor attempts to leave the tally screen in a Custom Game.
This was made to show that it is known, 5-6 days ago.(If you count the edited part)
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/721003#Comment_721003
*Flashback ends*
This is better :D
*Flashback to the past again*
Oh...
I realized that i meant that past bloodweb was bad and now is better. Haha. Thats what i get for not looking at the post before i send it.
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I don't think bots will be added. For Archives that was shown so far is you do certain things for that Killer/Survivor and you get a prize from doing them. Example:Trapper- Trap someone as they vault a window. Claudette-Heal 'X' survivors with Empathy perk equipped.
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Nope. Just Doctors, Legions, Demos, and a Huntress so far.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/717990#Comment_717990
Can't say the same for the ones before that bloodweb change sadly :'(
☺*Flashbacks*☺
😃I'm fine😃
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Survivor1: I play stealthy (Bright clothes too) and try not to be seen by the killer. I am always on a gen, will save if needed. Tries to get everyone out of the trail.
Survivor2: Some days i get tried of playing my normal routine and do a 180 on my play style. I run around, do saves, on a gen when i get the chance, attempts to loop killer.
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If this is a trick then it's a good one though. Making everyone believe it one thing when its actually another😈. The killer was actually so wise, but only costs a penny.
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What about 1 stack of WGLF, an Escape Cake, Shattered Glasses and a Broken key...You know, what the hell 2 Broken keys. How's that sound? 😉
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Thank you for showing this. This probably took forever. However, at least it was after the bloodweb change.☺
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😃-Looks on the outside
😥-Me on the inside
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I think it is a good perk, if people leave the hook I'll follow them until i get that heal. "Oh no you don't!" So far in most of my games everyone is injured. Try Empathy if people are hard to find. So far for me it's kind of easy to find someone injured to heal. There are better perks, but this perk ain't bad.
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The Clown and Mrs. Piggy
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Even if it is. *Crazy eyes* "I need my bloodpoints"!
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Get all perks Nea, Nancy then Laurie. Im up for an adventure.
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It's very fun. Also there are times that i get chased and run in a locker infront of a killer and he got hesitant to open it for some reason.
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Im biased
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Thanos
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Technician. I run the build, at the moment, of Dark Sense, Technician, Poised and Better Together/Spine Chill.
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I think it is fine as is. Usually i can get them right after they do that. Only when its endgame it's like"Haha got you!" *DS* "Nooo!" *Slow motion runs to gate* *Slow motion butt dance* (/´¬<)(Face Palm)
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Mobile will get more players once it releases. It's still not in many places in the world. I'll play this on the go.
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Finish getting all perks for Nea. Then all perks for Nancy. If i have time finish Laurie. I need 17 more bloodwebs for Nea. So I'm not far off. So hopefully after work i can get very close with Nea or finish her.
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Yes, I find games for both survivors and killers very fast. In both lobbys though i get a random swf with a low ranked player with them, but it's not effecting gameplay bad. They might have been a higher rank player who hasn't played in a while though. Got lucky i guess.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/710609#Comment_710609
I agree, it's a simple change, and the developers should definitely take a look at Huntress Lullaby because right now, why use Huntress Lullaby when Ruin is much better? :)
Perhaps the mid-chapter update will surprise everyone! 😋
Surprises?! 🐰🎶 Will there be cake?!🎂
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/709117#Comment_709117
I don't think it was a SWF tbh...
It's always a possibility, but to clarify or to actually get the answer. You would have to go out of your way to ask the people who played, are you a swf. PC would be easier to ask, but console to me would be extra work to find name and blah.
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Huntress🐰🎶
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@Ihatelife said:
Mmmm no, I've played my first match after that and there is still a rainbow ranks.. Gonna send screenshot later.
It is possible that it was a swf. I have played some today where it was just purple, red or a mixture of both. Then i got one game with two red and a green at the end they were a swf. Well, they acted like it. All the exact same perks except one.
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Nothing, i only get want i want to get.☺
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DS, Dark Sense, Adrenaline, Better Together and Fixated.
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Spirit and the Huntress are my favorite.
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That's the obsession with the enitiy legs. The totem counter could imo be a buff to small game maybe. For a survivor that's needs to be picked up with the bar filled, could have the icon of the person kneeling, having the person struggling to get up or indication of some kind would be cool.
Like this one for ready to be picked up from downed maybe.
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That's why some people hide in the corn. We are trying to eat it for you, so there won't be any corn fields left. Why do you guys try to stop us...😭
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I love corn! Corn on the cob, cream corn, corn tortillas, corn chips, popcorn, Elote, sweet corn, grilled corn, corn fritters, corn flakes and loose corn. 🌽
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It happened to me to...Haha☺😞 It was for an Escape with Feng. I was like OMG i never get escape witha survivor, especially with Feng. Finally escaped with by 13 games, didn't get it. It had changed to Nurse hits. Lucky i scapped it to make a Michael daily though. But...Feng. It's a current bug that will get fixed in the future update though.
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Spirit! 😍
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I love both Licenced and Original characters. However, I love the originals more because they can do more with them. Lore wise, cosmetics and mechanics.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/704896#Comment_704896
*dramatic music plays*
They are mine! >:V
Mwahahaha!
*Grabs cape, covering nose and mouth* *Dashes around corner*
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/704767#Comment_704767
“Make it a token based system instead of a single-use system: sounds like a great idea on paper but then you're just going to run into people who use small games and just go and totems hunts. Basically it's going to turn into a very cut-throat hallowed blight situation”
I already play like this.😂 The totems belong to me and small game! >:V
So you are the other survivor in my team that uses small game, as well....It's a race against the clock.
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Congrats! Is it true when you put it on that you can always see them.
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Hopefully it does. Then i would combine Poised, Dark Sense, Detective's Hunch and Better Together to make the ulitmate Know It All build...hahahaha.
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/704572#Comment_704572
true. im curious about the ones on the hook too. like... where on the hook will they be?
There's probably a limit on a hook or survivor. I picture in my head a killer chasing a survivor, he finally gets them. "Finally you little..." 'Oh wow he has that 'charm' *picks them up and takes them to hook* The survivor "you tunneling piece of ..." *See charms on hook* 'Wow they got that one, that one is sooo hard to get' *Survivor on hook turns to look at the charm* 'Wow wow'.








