EliskaMM
EliskaMM
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- EliskaMM
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Was same last year.. and the year before.. I am not even surprised anymore
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It is not just 2v8.. and it is not just ping related… I played two games today and even tho I was on NA with 100 ping (I am EU, friend is NA) I was getting teleported, prompts being refunded or non existent at all..
You could say, that is it my fault for playing on NA, but I can tell you, that it is not that, it is the sh1ty server lag which appeared out of nowhere the past update.. AGAIN
idk what they are doing but I am not the only one noticing it, seen multiple videos about it.. I got so triggered today I had to alt F4.. it is unplayeable at this point -
@CrypticGirl said:
Are we really surprised at this point? They've been reducing rewards since the anniversary event. And we all know what they're going to do for the Bone Chill event: Just guarantee one (maybe) winter firecracker and one mystery box in every bloodweb for P100 characters.
It is not even P100.. My Feng is P68 and she gets maybe one event item/offering in 4 to 5 bloodwebs.. same for everyone else.. even the chars who are P1 xD It is so bad this year..
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@Wezqu said:
The event offereings can be finicky to appear in the inventories I have sometimes cakes go missing and then they are there another time I play. So you are most likely experiencing this with the Mistletoes.
…or you are not checking them from the start of the offerings as during events the event offering should be the first on the list and not in the end like the other event offerings.
Nah, I deff been specifically looking for them :) I checked them all and I had 0 left, while I knew I leveled up Jonah yesterday and got few and never played him..
It is prob one of the many features. -
It is not just automatic purchase, I also tried manual, it still bugs out.
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I don't use flashlights as I feel they are too annoying and I don't like running around and not doing anything.. I would rather get chased. I get that for most people it is easier, I had to go play killer to get it. All killers on my servers just play to win (nothing wrong with that) and trying to blind the killer while hooking also proved hard as they always hooked on hooks near walls and my timing was wrong xD Yes, I suck with flashlights.
The reward for it is the most sad part, tbh.
I posted it when I spent all day trying to get it, and was really annoyed.
I still think there could be better challenges or better rewards.
I prob shouldn't complain much, but yes, old tome challenges were way worse. LOL -
@Axyierl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923343#Comment_3923343
The rift should not in any way rely on daily; it's just a much worse system than before. Before, you could not play for weeks and easily finish the rift, but now? :/
Skipping any day can mean losing Rift tiers. Also, THESE CHAALNGES ARE SO BOOOOORING DUDE "run for x seconds" "win x times" "do x number of gens" holy znooezfest. Going to this from stuff like "Tricky, Tricky" is so bad 😒 WHERE ARE GLYPHS, WHERE ARE MEMEORY FRAGEMNTS BRING THEM BACK 😭oh yeah, I completely agree with you on the boring part, and I am afraid I won't be able to finish the rift with ease and will have to grind through it..
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@LapisInfernalis said:
I think you still get fragments by playing because when I checked my progress yesterday it didn't add up.
tbf yes, you get them… But most of us have 8hr job, we also need to sleep, take care of our houses etc.. I can not be playing all day every day just to finish a rift.. Not to mention DbD is not the only game.. That is the main concern.
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Also let us choose if we want to redeem the bloodpoints or not, at least from the rift levels, some of us like to spend them on anniversary or new chapters and now I can't* have I need them.
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I second this.. and I would also suggest either NO AUTOREDEEM on completed quests and rift lvls, or make it TOOGE ON/OFF… I like to collect BPs when I need them.. Although I know the BP cap was raised, I sit at 4.8 Mil and I want to have enough for anniversary items, but now, with autoredeem, I can't keep them when I need them.
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@SoGo said:
The matchmaking should be stricter. That way, you'd get teammates and opponents that are closer to your level
What matchmaking xD MMR in DbD is a myth.. You either get baby teammates/killers or sweatlords. There is nothing between. And idk how to fix it.
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@TragicSolitude said:
I did my own test, and this is the best answer I got:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747124#Comment_3747124
tldr: either the score shown on the scoreboard is bugged, or the only way to get major event points is to both burn a Cobbler and get lucky enough to get Party Totems (or Party Chests?).
For anyone who doesn't know, event points are not affected by BP offerings, they do not get multiplied. The 20k you earned from normal gameplay is what gets affected by Bloody Party Streamers and Cobblers and all that. The 50k event points are just that, 50k. (Numbers given as generic examples.)
The score shown on the scoreboard shows the number of gameplay points (before multipliers) and the number of event points added together. You can't even really guess a person's entire Bloodpoint pull from the match with that number.
damn that's extensive testing! Thank you 💜 I think it's prob bugged bc I do totems and chests when they pop up and most games it is at least 4 cakes, but yeah. I'll try to pay closer attention to score events next time I play!
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Sadly every single event the buttholes emerge again and every single event it is pain, mostly for survivors. This event especially is terrible.. Idk if it is bc of the event effects or bc killers just decided to sweat their b4lls of like their life depends on it.. In a mode with no MMR gain.. but hey, I am at the point that I don't even want to play the mode anymore.. Since year 3, I am not bringing any cakes or party streamers, bc there is no point. If BHVRs intentions is to make survivor mains to go killer or stop playing for a while, I think they are doing a great job at it..
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Sadly EVERY SINGLE event sucks.. and it seems like no one cares. It is worse and worse year by year.. I am in a point that I don't want to play anymore..
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block in DbD does literally nothing but blocking friend request and to inform you if you click on a player in a lobby next time you play, that you blocked them and to dodge.. The button is just useless
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Not to mention that the main premise of the event is to put a blood droplet in areas you have gens (for survivor) and 9 out of 10 times the circle is outside of the gens.. like I had two gens in circus and NEITHER of them were in the circle, or even the stupid hook.. just plain area in middle of the circus with nothing in it.
Same in other maps.. it is so annoying..
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So it is nothing new, just the same stuff we got when bought it separately :)
thanks for the answer!
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This event is not that bad, considering the past events, but locking a survivor cosmetic behind killer challanges is dumb. I don't like being forced to play role I don't like playing.. I also don't want to buy everything... I will never use Skull Merchant or Greg's head piece.. not to mention the trinkets or whatever it is called, but I am forced to buy everything if I want Jeff...
Also putting challanges like KILL all survivors is not the best Xmas spirit if you ask me.. There should be a way to re-roll challenges or buy your way out of the ones you don't want to do. Let me pay XX amount of BPs to contribute to challange I don't want to do, can limit it to 1 challange per lvl.. or just make all of them being for both roles.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506590#Comment_3506590
Teammates sandbagging me on a gen and then popping it are why I am keeping my BBQ Invitations as souvenirs.
Every survivor (or at least every survivor who touched the gen) should get points when it pops. The unsportsmanlike behavior the current system encourages is ruining matches.
yeeah, I agree.. I also have ppl with bond running into me.. Back in the day, it was global for everyone bringing the offering.. but I guess toxicity is more important this year :)
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Cake works on everything while invitation works only if you FINISH the stupid gen.. so if you do 99% of the gen and get chase off, I finish it, you get 0 I get all the points.. Bc this event si stupid AF, so cake is actually way better.
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@FreddyVoorhees said:
It is obvious cheating . Did devs give killers something to balance this ? Or should killers be able to use external apps as well to counter this ? Its absolutely fair.
Devs may not know if swf is using chat but nevertheless there should be something to counter this for killers. Some basekit buff that depends on how many players are grouped regardless if they use chat or not. If swf group is not using chat (very rare) they should be fine with killer buffs as nobody is stopping them to use the voice chat in the first place. I mean imagine being carried by the killer and you shout to a person on the other side of the map , the killer will obviously hear you.
Either buffs against groups or at least disclose what external apps killers are allowed to use too.
Imagine complaining about people having friends and playing a PARTY game with them while in call.. Bro.. if you are having problem with killer role, you might need to reconcider your skill..
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Same issue for Steam PC players.. It's getting frustrating...
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Not to mention that you can easily go through 8 bloodwebs with 0 invitation... Event is so stupid.
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@Mandy said:
Can confirm here that this collection will not be made available for Iri Shards, they will remain available for Auric Cells.
Shouldn't all cosmetics be purchaseabe with shards after a while? Didn't you guys say that while ago?
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this is also technical issue xD
I am low key convinced they put randomizer in for ppl to crash to test new bots
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don't worry.. it is a technical issue.. Half of the community is having technical issues :)
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The good bug in the game and ofc I won't get it.. every other bug, sure, but the good one? The game is like: NOPE. So sad.
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I would also want to point out that on PC steam version at least, you scream even if you are on the ground and ppl already healed.
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Imagine trying to put rules into asymmetrical party game where friends play together... Imagine having friends you want to play with... And imagine wanting to punish people for having friends to play games with...
Why is everyone trying to make DbD competitive like OW? The game is imbalanced from beginning, you have 4v1, you have MMR which was introduced 5 years in the game life, which does NOT work properly. And you can not balance a game over 0.1% of the sweatlords bc the rest of the playerbase are casuals.
Can't have comp mode either, bc yet again, MMR is not working... There is too much RNG in gen spawn, totem spawn, heck even the loop and gate spawns are borked.
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Same happening to me too.. Gives no warning, server crashes, on the end game it seems like I and the killer DCed, I get the penalty, BPs are lost, offerings, and no fix...
And the game after that I get survivors with 0 braincells dropping every single pallet...
Edit: 7:44PM CET, crashed again, the map Gideon, was carried by a Ghost face, wiggle 100%ˇ, then crash.
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Same here. Doesn't matter the map or the killer. it just won't let me wiggle free
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@Lit said:
Was playing against a killer who dropped me and picked me up again later - however the wiggle bar was at 100% but could not wiggle off.
I have captured the game play to show what has happened.
I have seen this bug on other streams before however I am sharing it with the Devs in the hope this is resolved.
Many thanks
Happened to me to. Same for my friend. Today twice in a row. Ping under 40 and still can not wiggle out.
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Why do we have a forum to report bugs when it takes 10 years to killswitch one perk?
Be it DH, it would be already killed.
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/356998/all-winter-cosmetics-are-leaving-really-bhvr
The illogical arguments presented throughout this thread baffle me. It makes perfect sense to release a HOLIDAY skin during the appropriate holiday… This should be the case for each and every holiday skin, not just the Christmas ones. The argument has also been made that they are “scummy” for doing this, and “greedy” and I am shocked that a community that demands the greatest computer programmers that have ever lived be readily available at their beck and call, but oh no you better not be making any money while catering to my every need! Are you serious? Making holiday skins exclusive to holidays makes them feel more special, and yes more sought after. 2 birds with 1 stone. Create a demand with a special item, and make a little coin in the process. That’s just smart business.
I don't think you get why ppl are mad xD.
That the new cosmetics are seasonal is a bummer but understandable. HOWEVER old already released cosmetics are being pulled out as well. With 0 confirmation if they will be auric cells only. Not to mention that they previously stated that ALL ORIGINAL cosmetics become purchasable with shards BUT NOW NOT ALL OF THEM bc seasonal cosmetics are somehow extempt from that.
Do you see the scummy behavior or still are blind?
They always say something but twist it two posts later. It feels like right hand has no idea what the left one does.... And it's very very sad. Everytime you think they listens to community they pull stuns like this.
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Had few games against Ghostyboi and I was literally starring at his soul, no obstacles, open field and couldn't reveal him, but surprise surprise he could mark me... No idea what they did to him, but good job so far.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3178651#Comment_3178651
But shouldn't challenges be designed to make you do something other than the normal gameplay loop? Like, isn't that kind of the point of them?
People definitely do throw to get them done as quickly as possible, but that's not the fault of the challenge design, it's the fault of the players who're willing to throw. You don't have to- just earlier tonight I completed the sabotage challenge just by stopping for a handful of seconds to sabotage something on my way to another generator or after unhooking. Heck, it even ended up saving a teammate from a hook at the right time.
Obviously there's a limit - as mentioned above, Blood Debt is just an awful design - but in general they should have you do something other than simply completing your objective.
I get that but those rules applies mostly to survivor challenges. Killer ones are simple and easy for the most part. I can get them done in 2 to 3 games, most of them in 1 game without completely screwing my emblems but most of the surv ones you need multiple games and hope other teammates doesn't have the same + hope they actually do something which in solo is already hard 😂
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@jesterkind said:
Honestly, I really don't think they're that bad this time around. There's nothing absurdly obnoxious like Blood Debt, and the one for hiding near the killer gets ticked up through normal play way more often than you'd think.
I also don't really think there's anything wrong with stuff like the Self-Care one, it's effectively playing perkless and bringing a medkit, which seems like a perfectly legitimate challenge to me.
If anything, I think the killer ones are a lot more lacklustre. I don't find the ones for breaking pallets and getting hooks to be all that interesting to do, personally speaking.
Yeah I get that. They are not interesting but apart from the specific ones for specific killers all of them are part of the core killer gameplay.
Selfcare is one of the worst perks now - you do jack sh** for who knows how long, or you run around like headless chicken trying to do totems, meanwhile Meg or Nancy is throwing all the 9 pallets on the map bc she has "drop a palette while in chase challenge*, Jake is breaking hooks and Nea is following the killer.
I'm so glad I'm at the end of the rift that I don't need to bother anymore but ppl who don't play much still doing it and I'm sorry for them... And their teammates.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/345731/survivor-challenges
Have you actually looked at some the killer ones? I've thrown games to get some. Granted, that is the benefit of a lot of the killer ones. If I want to throw a game and farm that's much easier to do that than with survivor.
Yes I did and for me they are waay easier to do. Most of the killer one are stuff which you do during normal gameplay. You kick gens, you hit, you hook.
But bc survivors only objective is gens everything else is just annoying. And like ppl said most of your teammates throw a game for it.. And I don't blame them.
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@sizzlingmario4 said:
Once per hook instance means once per actual hook. If the survivor progresses to stage 2 on their first hook, that doesn’t allow using Reassurance a second time. It only works a second time if they are unhooked before struggle phase and then hooked again.
So basically the perk which was suppose to end camping does almost nothing? Hmmm. I don't think it's working as intended 😂
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@HugTheHag said:
What I'd be most interested in knowing is what bonus is taken into consideration : the one when you queue up or the one at the time you finish your match.
I'm pretty sure I remember one game I had 100% queueing up and got 25% in the end.
In different post some from BHVR answered that if you queue with 100% you should get 100%. Don't remember the name of the post tho.
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@kizuati said:
This is unironically the first map in my 2,6K hours that when I load into,I groan and physically feel pain and want to DC immediately as Killer and Survivor. I don't know how they managed it,but it's way worse than the old RPD. It feels frustrating and confusing for killer and feels the same for survivor. The east(?) version also feels like there are just 0,3 pallets on one of the sides of the map with half a window vault.
This is THE worst map ever made. I don't understand who thought this up and how did this nighmare get past playtesting.
I feel your pain.. I thought I hated old RPD but the new variations are worse and Idk how they managed that... If some puts RPD offering I instantly alt F4, and if I somehow load into a RPD match I usually DC before the cam stop spinning so no one loses anything but man that map is just terrible. There si even more dead zones bc you can't simply run from upstairs to downstairs, library is now giant void...
The old one was huge but now the indoor rooms feels too small to loop efficiently.
Idk maybe I just need a break from DbD bc I don't see any improvement apart from the map being smaller.
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@Brokenbones said:
Just posting this for context:
https://twitter.com/johnwanggd/status/1564639290256146433
So here's your offiical answer from one of DBD's gameplay programmers. Someone mentioned it earlier but here's the tweet
Idk what is more sad... Them changing one of the not often used perks or them admitting that they were not able to catch that something which got released F ing year ago was bugged... Now all the old bugs becoming features makes more sense...
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@ASurvkillivorer said:
So now if you use it and the killer never kicks the gen. You have to regain the entire perk over again instead of just being able to place it on a new gen or something.
Why?
This isn't a popular perk to begin with. I was only ever using it to help me gain blinds during archive challenges because I am trash at using the flashlight to do it.
When I plant a mine maybe one out of 5 or 6 times the killer will actually kick it? There had been times where I was literally forced to just BAIT the killer do it by letting myself get downed right on top of the gen and even in that case they sometimes won't kick the gen.
I sense there is something I am not thinking of here though. Is it somehow because of Wiretap? What is it?
Clearly this not that popular perk was tooo OP as dead man's switch and ruin so it needed nerf.
So now you can use it maybe twice if you're lucky, well I should say charge it twice, not sure if you actually use it tho.
But clearly the perk was tooooo OP so now no one will be running it. I know I won't, there's already a lot of perks with one time use I would rather not use two of them. Can't wait for another dumb a** challenge to blind or stun the killer 60 times in one match.
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@VentureBrosFan said:
Yeah, I remember playing as survivor (this was before the hatch nerf btw) and she was just hiding from the killer all the time. Killer was camping whole match so we had two survivors doing gens instead of 3. After killer closed hatch she just escaped because of key. I don't understand why hatch exists. If survivors lose they lose as team, if hatch is here not only killer lose 1k but also survivors can lose 1 teammate, because they can just hide all the time. The game should automatically end when you kill third survivors, the last one should be automatically sacrifised or moried.
I can't tell if you're trolling or you're serious... But if you're serious then by your logic if survivors do 4 gens the game should end bc they did most of the work done?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3158115#Comment_3158115
This is why I dread talking about this topic, because people refuse to give the killer the benefit of the doubt. Every single time, y'all say "The hatch is for the survivor who played amazing and had trash teammates." #1 That's balancing the game off survivors playing bad. #2 You must realize that hatch also largely rewards survivors who wait it out rather than assisting the team to pull off a legit escape, and also emboldens the toxic survivors because hatch will always be there to bail them out. But I never hear y'all say "The killer deserved that hatch close because he played well." On the contrary, the killer is instantly suspected of having "steamrolled" the survivors from the start, or was toxic, or didn't go easy on the survivors simply because some were potatoes.
I can't believe you literally said hatch got nerfed, therefore it can't possibly be problematic anymore. The same would never be said of something on the killer side. This is where we are.
So your point of balancing something which spawns only when 1 survivor is in the game and the killer most of the times finds it first and closes it is to remove it?
I don't understand your point. The hatch got nerfed, it takes 3s to open it if it closes, almost no survivor brings a key, killer has mobility advantage and resource advantage as well (mostly no pallets left, dead zones etc) but you still feel like escaping through it is a problem bc you didn't 4k and survivors should just Idk die?
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3155244#Comment_3155244
"Hatch is a good mechanic"... I mean I guess for points. But basically rewarding someone for losing doesn't seem very logical.
You assuming that the survivors lost. Sometimes the hatch is the only option, bad at that anyway, bc the gate spawn RNG is horrendous most of the time... Either spawns on the same wall or opposite to each other.
Why killers should be rewarded but survivors couldn't? I get that most of the time the hatch escape is survivor who you, the killer, hasn't seen, but what happenes to the survivor who runs the killer the whole game, or most of it anyway, and their only means of escaping is hatch? Why they should be punished?
Not to mention that hatch got gutted to the ground while devs promised "more ways to escape will be added to the game" so hatch is not a problem. Most of the time the killer finds it first, not to mention that if both parts get there at same time in 99% of the cases killer closes it in survivor's face bc it gets overwritten.
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3155727#Comment_3155727
Well this was exactly the response i was expecting. I'm not talking about during the match. The 5 seconds is fine during the match (although doubling this is a bit extreame just to counter a legit play style).
I'm talking about in end game when you hook a survivor they get unhooked and you have 0 chance of ever downing them.
This has nothing to do with "unlimited tunneling skills playstyle" and you just assuming that shows how narrow minded you are (clearly a survivor main who thinks every killer tunnels)
As i said before tunneling a survivor in end game is a very legit strategy and i don't know why us killers who don't hardcore tunnel are being punished in end game by having survivors immortal off the hook.
I'm sorry but apart from adrenalin and BT there is nothing which helps survivors to escape, everything else was deactivated. If you can not secure one kill then either leave them slugged or hook them away from gates. I understand it sucks especially if you don't camp and tunnel during the match but you can not expect every survivor perk get deactivated during EGC.
I have not seen any BT perk after the update and I don't think there will be more ppl running it after this patch either.
Let the survivors have some hope of escaping as well... The killer queues are already terrible bc most of them left.
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Not many, considering they are broken 😂
A lot of toolboxes tho and clicky clickies.
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@ItsTheDoo said:
https://forum.deadbydaylight.com/en/discussion/comment/3136721#Comment_3136721
Could you at least address the fact that so many people who already have the skin are getting error messages?
She technically did 🤣 I put in bug report and got told if I own the skin I can not redeem it. Problem solved I guess 🤣🤣
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3136703#Comment_3136703
we've never said you get Auric Cells with Prime. Rumours are abound constantly, which is why we advise players to only listen to our official communications.
Well makes sense but your official communication is mostly non existent so that's why there are rumors...

