Dzeikor
Dzeikor
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/147969/haddonfield-is-a-braindead-map
Just like very other map.. This map is made for certain types of killers. It's made for stealthy killers
trust me,it sucks even for stealthy killers
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Let him start with 5 like the huntress,and have stocking bags thoughout the maps or get them from lockers just like the huntress,and the bag addone to just increase the number of traps he starts with 1 extra(6)2(7)3(8).There is no other way to make trapper viable.
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i'm literally getting a headache playing this game with bhvr forced aa,they should really let players turn off settings that makes the game unplayable
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crying survivors be crying
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1242690#Comment_1242690
That's usually one of the gripes people have with Lampkin Lane, some of the fences span for like several tiles... But to be fair, that's dictated by RNG if i'm not mistaken. Not so much for Badham, more-so for Lampkin Lane I believe. The map did get tile tweaks, but I don't know how affected the fences were when this was changed up.
Also I don't think removing the fences all together is reasonable, I think adding more gaps is. They could even experiment with the breakable walls, that would be cool actually!
yeah but the fences should at least be much smaller or have gaps in them or at least breakable walls,the next closest wall tile on any map doesn't even come close to haddonfield walls
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@nyan_painbow said:
Has anybody found a solution yet? RIP my eyes I can't see sh/t there, I've just played 2 matches and it looks horrible, everything is blurred .
same here,my eyes literally hurt from this game stupid settings
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I feel like this should definetly be in the game,no more tea bagging and survivors getting free escapes.
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looks like you're rocking that stretched screen hard
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yeah its not like being the killer is super stressful and survivor is just chill mode,most like this are so braindead and a joke its sad
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look another noob survivors crying he needs to git gud now
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@Sweet_Feng said:
https://forum.deadbydaylight.com/en/discussion/comment/1241553#Comment_1241553
Typical killer main. Killer Was easy now its easier that every rank 20 killer can win against every surv. No skill needed.
typical entitled survivor main,too busy complaining instead of using their brain
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@Unicorn said:
It is clear as day that this patch is.... Eh, pretty bad for Survivors. The map changes were necessary but not the deadzones. Hooks are even more viable due to how open the maps are with zero structure for defense. How do we work around this guys? Lets try to help each other adapt to these awful changes because we know this isn't going to be addressed anytime soon.
Any tips/advice you guys got from playing today? What did you find deemable to compensate for the lack of structures?
what is even there to adress?you do realize this we're much needed changes to balance the maps so they wont be so survivor sided anymore
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1241498#Comment_1241498
I'm sure a lot of people would agree with you as well.
Haddonfield has always been a grey area, some people like it and some people don't. Most of the complaints stem from the loops and overall structure of the map. So like I said, we'll see if they'll consider a rework. You also have to keep in-mind that the map is a part of a licensed DLC, so they would probably have to talk to the license holders about any BIG changes, specifically a rework.
oh yes,that map definetly would need a new change and maybe different versions of it too
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@FireHazard said:
We'll have to see what happens. As said above it was adjusted, but a giant overhaul hasn't really been talked about. Haddonfield has been a hated map for a long time now, but I don't really think a rework is coming anytime soon.
Besides, they can just adjust the loops to make it more tolerable. The main issue with Haddonfield, from what I could gather from the community, is the overall position of the Generators and loops that involve the houses. Regardless of what issues are present, we'll have to wait and see what happens to the map in the end.
I'm sure it'll be fine, if something needs to be changed than they can block off old routes and create more reasonable ones. They did it with the Iron Works loop after all.
definetly and oh I am really glad devs are aware this is a problem and they working on it!
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its crazy how little settings this game has in 2020...
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@Trollthem said:
Still can't play the game due to the changes impacting the FPS
same here,my fps is awful night because of the forced settings
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yes and that's really good to know,I hate that map so much as it is now
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Survivors complaining they cant abuse maps incoming.
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@twistedmonkey said:
The issue is that when these first appear it takes time to implement a fix as they are made to bypass the anti cheat system in place. Any anti cheat has to get a copy of them, deconstruct it to see how it is bypassing the system and then put in a fix.
This happens with all games and you can generally tell when they have fixed it as posts appear in all game forums about how they were banned but have never cheated and to please help them since they love the game.
haha that's so true,its what you get for cheating
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Deathslinger overall is a watered down as hell killer.
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@kylerabdcgamer10 said:
@Peanits i also noticed a lighting change on some of the maps, was it intentional? if it was finally, it looks good and i bet it'll get better
I noticed that too,when I played yamaoka on ptb the map looks soo much smoother and brighter,cant wait to play that map in the next update!
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ok do you feel better now?I swear survivors always feel the need to boast and say silly things
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Yeah people like this really should be punished considering toxicity in this game can get out of hand quickly,but you shouldn't take it too seriously,just dont say anything and move on and make sure you block the person on steam or on the platform you're playing.
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Yeah I watched it too,I especially liked the clip the showed at the beggining and pretty much agreed with everything they said except the deathslinger perk change.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/1235146#Comment_1235146
Fortnite actually banned it
its fortnite,stupid game stupid rules
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/146612/can-all-totems-be-hidden-like-this
Yes, make every totem impossible to find without running dedicated totem hunting builds which allow the killer to freely camp and tunnel you.
maybe that would incentivise survivors to actually run anti totem perks lol
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@Captaincrazy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1235680#Comment_1235680
Sounds like another camping trolling killer crying cause he might eventually lose his advantage. No one ever asked for a free escape its all about playing the game right. If you tell me that someone like ghost face can use a knife and cut someone that is already across the pallet 2 feet away I don’t know what you’re smoking but you need to start selling it cause it must be good. Play both sides of the game before you go judging other ones comments.
what advantage?I want the game to be balanced and i'm tired of survivors asking for stuff that benefits only them.
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Sometimes you have to camp when survivors just wait near the hook until you leave,dont blame only the killer for camping.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1235941#Comment_1235941
I don't think you actually read my post because I literally addressed this. If the Survivor is nearby, this rule doesn't apply.
I also meant gens
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1235889#Comment_1235889
What? Since when was camping someone to death when nobody is nearby a positive thing for this game? It creates boring game play on both sides and rewards less points to both sides.
The Killer isn't punished for camping tactically when they need to, but you should be punished for playing scummy and just camping everyone to death. Nobody is having fun at that point.
its not but you know sometimes there are gens nearby and you have no reason to leave especially when the survivors are just camping and waits for you to leave
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I couldn't agree more,instead of complaining people need to be constructive,complaining wont solve anything.
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this would only benefit the survivors so what's your point?you think survivors near the hook with no killer arround will just watch the hooked survivors instead?lmao next time you come up with an ideea make sure it benefits both sides just as much
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1235680#Comment_1235680
Its not about getting a free escape its about hit boxes. Killers have hit priority so if their lag and latency depend on what hits connect and from how far. On the survivors screen they get hit 5 seconds after vaulting even though it should not have hit. So before you make a post actually read the thread first.
survivors can do the same,I had a lot of matches againts lagswitching survivors dodging hits they shouldn't
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survivors saying gg ez in post game chat after I killed them
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yay yet another survivor complaining thread,sorry that killers are not holding your hand and let you free escape every match
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git gud
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yes,now there are 70 gens on map and you have to complete 50,all maps have top floors and second floors,pallets and windows removed from the game,all gens are next to each other in the middle of the map,you're welcome
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@Dwigtht said:
When I hear doctor's sound at the beginning of the match, I rush to the killer to teabag them and get killed on the hook faster.
I have no problems playing against other killers. Yep, people say: Legion, Spirit, Hag... They could be challenging, but doctor is OP.
With built-in tracking and stunning in doctors ability, as a survivor I cannot do anything.
With reverse skill check on DS... I miss my DS often. And that skill check is difficult already.
I've heard doctor's ability has a cooldown, but it is almost instant.
Maybe red ranks and TTV players can loop the doctor, but being a green rank, and cannot do anything.
I am frustrated and annoyed.
let me guess you lost a game againts doctor and now you think he's op..how typical
oh no I missed my ds crutch perk,better go demand nerfs on forum!
of course you shouldn't like going up againts a killer,he is your enemy not your friend lol
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@johnmwarner said:
I think this is my favorite comment in post game chat. I've been using NOED on and off because I'm sick of being paired up with all red rank survivors at rank 9 so last game I had 4K with three hooks on all except the girl who went to struggle first time so she only got two hooks. At the end they had only done 1 gen, and their post game comment called me out for using NOED.
Uhm, we never even made it close to end game, you are aware that means I beat you with 3 perks right?
lmfao you are so true,noed did nothing that game,they lost it before noed was even needed,survivors big brain time
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yes,cant freaking wait,just a few more days........
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This is why I disabled my steam profile comments from randoms,got tired of seeing butthurt survivors I faced get salty and start talking random sh!t out of anger,keep your useless crap to yourself.
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people need to stop overreacting over this kind of sh!t,this is something that's never been bannable in any single game ever,why would it be in dbd??along with birghtness gamma contrast,no game has ever banned anyone for changing that and it would be dumb if dbd does it.
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@chase131119 said:
Fix your eyes, can we focus on how dark Yamaoka is instead?
"Fix your eyes" for yamaoka comment incoming lmfao.
fix your brain?
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I agree,there are many designs that also deserved a prize,we all know why BHVR made this contest in the first place,free ideas from the artists who play this game.
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I highly disagree,the fact they put that funny clip before the livestream shows they know what really happens with the game and they are aware of the issues,as every livestream,they can only adress that is already in the game and upcoming and announced.
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Haddonfield by far its an absolute nightmare for the killers
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and you are big brain for sharing hacking videos on a public forum,if anything you either send a ticket with the video bhvr or not at all
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1232301#Comment_1232301
How dare we have the power role and decides who lives and dies within a certain extent.
Don't slug, tunnel or camp and the perks will go away by themselves. No joke. It works for me. If they unhook in your face, then get the unhooker. 60 second immunity eats dirt.
Yes dont play as killer and do what a killer should do,this is what I mean when I say survivors have no common sense.
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1232402#Comment_1232402
NOED doesn't feel bad or unfun, it's just that lazy players refuse to counter it and complain when that decision bites them. Simple as that.
because it actually has no real counter unlike perks survivors complain about such as noed,what,slug?yeah because survivors dont complain about slugging like crazy and even if you do,you get hit with unbreakable,noed has no real counter besides having to wait 60 seconds.
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1232301#Comment_1232301
You do realize that DBD is a 4 v 1 game. The survivors are supposed to have tools to escape the killer. If the game was just the killer moving faster and having abilities to kill them.... Then the game would've never lasted four years. Second chance perks are in the game to gave the other side tools to try and stay alive. DBD is pretty much a game of tag. If the killer moves faster then the survivors. Then why would playing tag be any fun with a killer? There'd never be a way to be victorious...
you do know second chance perks we're not in the game to begin with?the problem is when there's too many second chance perks,4 survivors combining such strong second chance perks then it becomes a joke.