Dzeikor
Dzeikor
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because it doesn't need a nerf,is a freakin hex and its not even that good,its good but not broken,if anything is broken is survivors second chance perks.
And what kind of people you talked about?buddy you asked for it,if you think everyone is just gonna agree with you,then you're really oblivious.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1221901#Comment_1221901
So does it matter which side of the Hatch I'm on then? They were through the Hatch before I even had an option to close the Hatch...
I think you have to be on the hatch,everytime I was sitting on a hatch and survivor was waiting there as well,I always had priority.
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@1saltypug said:
This has been suggested many times. The problem is that it still does affect a solo if you have 3 people with a debuff and 1 without because they are essentially on the same side.
It will still give survivors the upper hand but it should make a difference in a good way.Also its not punishing friends,its punishing survivors ability to communicate with each other.You do know many players even if they're not friends,they just team up in swf to gain the ability to talk with each other,but yeah be oblivious if that's what you want.
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now that one of the best kiler gen slowdown was nerfed aka hex ruined devs should really do something about all the survivors second chance perks,they are so crutch and when stacked together they become even more broken.
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hell no,this game needs a lot of fixing and improvement and I rather still play dbd for years to come while it gets changed over time and improved with new contents and mechanics and game modes than have a ######### dbd 2 that will probably miss a lot of content because making a new game requires tons of work,money effort and time,nobody knows since its never gonna be a thing,hopefully.
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Big Chungus
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@obamagaming99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1220405#Comment_1220405
https://forum.deadbydaylight.com/en/discussion/comment/1220415#Comment_1220415
Have to say i've played since clown came out and i've felt like i was the only person with some sense. Thanks or proving me wrong
killers are more chill,it takes a strong will and character to keep cool at the state the game is right now
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1220242#Comment_1220242
Extremely Survivor Biased, best to not engage and save yourself from the trouble.
just wanted to do that,in the end its not worth,bhvr needs to balance the game so survivors like this will go away
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@MissKitty95 said:
It’s getting boring with every killer using sloppy thana and pop, it’s also geting boring playing slug simulator, the hit boxes are also boring would you like the list to continue?
every killer,are you sure about that?
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I think killer perks have a wider range and dont rely on the same 6 perks every game if you ask me.Not to mention it matters a lot what killer you play since not every perk work just as well on any.
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@dreofanarchy said:
Ten bucks says you are a camper. They did nerf DS. You have to be hooked for it to work now.
Dead Hard complaint tells me you are a tunneler and mad that survivors figured out a way to annoy you as much as you annoy them.
Borrowed Time complaint means you aren’t all that great at hooking survivors in the first place.
You are a killer that gives that rest of us a bad name
being hooked barely makes a difference for ds,the chances are you will be hooked at least once.perk is just as strong and broken
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@indieeden7 said:
I personally don't use many meta perks unless I'm doing a very certain build (DS in a locker build, Dead Hard in a vaulting build, etc.) But I completely understand why people don't want to shift from the META, the other perks that they are given are awful, the devs have given them so many restrictions in order to avoid abuse when the perk would have already been situational. Even then, that's not to mention the perks that are simply just useless, most red rank survivors wouldn't really find something like This Is Not Happening or Technician very useful would they? If people want survivors to shift from the current META, the devs need to do a serious overhaul of perks because frankly, a lot of them have been useless on release.
The same goes for killers that have a lot of not so useful perks too but the difference is there is much more diversity depending on what killer you play and what kind of power he has.Some perks are really good on a killer but really bad on another,for survivor its all the same,same perks are just as good on any survivor.
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@underCoverAgent5376 said:
Introduce a respawn system. Player on the hook immediately dies. Their second state is a second life.
Allow players to change 1 or 2 perks, when they select their new survivor(like loadouts). Player respawns as far away from killer or gen.
no,that would obviously be just another survivor advantage,yeah hook someone,dies,and spawns again at a random location,suure,survivors dont even have to go for the save anymore which makes it even worse,this ideea would ruin the game for me.
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@ProfessorDunwich said:
Maybe it is time to fix it. I say this as someone who switched from PS4 to PC, 8 months ago. Still working to get where was. Seriously, you want player retention, deal with this.
I agree,they should give like 200% extra bloodpoints to new player for 30 days or so,that would give them the head start they need.
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so basically a nerf,this perk is not even that good,if anything it should need a buff
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of course camping works especially againts cocky survivors,you genrush me?I facecamp you
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if I we're you i would buy the licensed ones since the non licensed survivors,killers can also be aquired with iri shards
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Oh no I lost againts the doctor,now I gotta complain like a butthurt entitled survivor,a killer that's not totally useless and cant easily wins againts them,how dare you behaviour!
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@connorsea said:
https://forum.deadbydaylight.com/en/discussion/comment/1218336#Comment_1218336
you arent serious i hope. ds got nerfed into the ground 600 feet under. SMH
yeah man,that's why its the most used perk,because it got nerfed to the ground,makes sense,this just goes to show how stupidly broken it was and still it,if anything the change they did it to it,was a change,not a nerf
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The fact people are butthurt about noed being a problem when all you have to do is cleanse totems,but hey lets not talk about perks that actually need a nerf like ds,who have no real counter unlike hexes that even have perks againts them because its toxic.Lets just rework and make a balanced perk useless because i'm a butthurt entitled survivor who is too busy genrushing instead of cleansing a totem.Noed and hexes in general dont stand a chance againts good remotely decent survivors.Slugging,tunneling,camping is toxic but hey lets not blame perks like ds and borrowed time because of that right.Totems are more worthless than you think,the only people complainig about them is the ones that definetly dont know how to deal with them.You can get 1 hex and have it cleansed first second in a match,this is how weak they can be.I will never take survivors that complain about totems seriously and probably devs wont either.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1216683#Comment_1216683
Maybe because it's a big game which on cheaper devices it can't run on without crashing or over heating the phone?
this is why they should make it compatible with emulators,the playerbase gonna be really small if they wont allow this,many big android games can only be played on emulators if they wanna keep a stable playerbase.
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I think its because of the hackers.
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@Katzengott said:
Let me tell you this as i play 50/50 (Killer and solo) in red ranks. You don't want to adjust solo experience to be as "easy" as SWFs. Most good solos players are fine because the game is actually balanced arround solo play, as it was intended to be anyway from the start.
SWFs just need a little action debuff (for healing and genspeed) per SWF in a group to balance their advantage of using comms. Also killers dont need to know if there going against a SWFs at the start, cause most them would most likely dogde. But as same with RUINED ask yourself WHY they would dogde and balance arround that. That beeing said it would be nice to have this information AFTER the game as a little SWF marker in the endscreen.
I like your ideea,this should be the case since its so easy to abuse sfw,really hope devs will finally adress this problem soon.The only people that are againts this are probably just entitled survivors that love having unfair advantages over killers and love exploiting stuff.
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soo many ways to deal with NOED but you choose to #########,guess you're survivor main then,or just butthurt because you got rekt by noed since you we're too lazy to deal with totems or didn't know how to,in time you will become better and hopefully stop bitching everytime you lose a game.
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@Ivaldi said:
So we all know the big names when it comes to the best Streamers/Youtubers..
For Killers we have the likes of OtzDarva, Tru3Talent and Ralph
And for Survivors we have Ayrun, No0b3, Ussylis, Monto ect.
But in your opinions who are some of the little known players that can top them?
being big doesn't also mean good,there's a bunch of smaller youtubers like fungoose that are much more helpful than many popular ones are,noob3,puppers,monto are just doing funny montages while others also teach you about the game,also the killer job is to kill survivors by all means neccesary.
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swf is the most unfair advantage of them all when survivors already have a lot of broken perks to abuse,combine that with swf and you got yourself a clown show
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@thekiller490490 said:
Sucks cause I actually want it on my phone but it's apparently incompatible with my device. Guess it's too old/ weak to run it. Darn.
this game is incompatible with 80% of all devices lol,idk what they're doing
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this is pretty much every survivor i'm againts,almost all of them are a bunch of immature and toxic twats,and trust me,this happens way more often than you think,pretty much every game
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perks like ds,borrowed time,dead hard is ruining the game,next
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tell this to the entitled survivors who will defend ds until the end of the world because they're desperate ot keep their unfair advantages,slimy survivors are slimy.
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@Boss said:
Bruh, the moment you choose to play as Killer, u bad!
Imagine this game actually need killers,the audacity!
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@LetsPlayTogether said:
Another one not being able to comprehend criticism and not being able to identify bait threads (from obvious killer mains).
you sound like the typical delusional survivor main
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because they had it easy for far too long
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@designator said:
I know many killers are happy about the changes but I wanted to offer a survivor perspective on why I think God windows were fine.
- Killer is becoming way to autopilot. It should be difficult. You're trying to outsmart 4 other human beings. When we couple unsafe pallets and loops on maps like Hawkins and The Saloon, along with things like latency in killers favor, bloodlust, and the entity blocker, you can basically win any chase just by holding w long enough. God windows were one of the things that separated great killers from average killers, as although they may have similar chase skills, great killers understand time management and when it is worth it to chase through those windows, as well as when to let a survivor go even though it may feel like a loss.
- The Basement is a map mechanic that has very little counterplay for survivors, especially if the killer is playing someone like Huntress, Hag, or Leatherface. Having the basement near God windows provided risk to looping the structure and punished survivors for being too close to a safe area. God windows don't make survivors invincible. They are very long loops that are easy to miscalculate lunge ranges when considering mechanics like bloodlust, and often spawn in relatively dead zones with maybe an unsafe pallet nearby( Rancid Abattoir, Ironworks, Wretched Shop, etc). Maybe we should rework the basement too since it's an unfair map mechanic to survivors as killers can "hump the basement" as soon as someone gets in there like a God Window.
- If someone just humps a god window all game, they are not doing anything efficient. There will probably be about 2 Gens near the God window. Let them go and chase survivors out of position. You can find plenty of good killers like Marth getting 4ks on Asylum and Iron Works with clown because they know what chases are worth committing to.
- Survivors should have an option to play sweaty like killers. I don't like to vault God window 3 times, but if I'm going against a killer with an ebony mori that camps and tunnels, I should have something that gives me a chance of survival. Survivors don't see what the killer brings into the game, and if I'm going against a killer with overpowered addons and offering, I should have some chance of winning the game because I can't predict when to bring something like a syringe or key.
- The new maps with their massive deadzone and unsafe areas will promote an extremely boring gen rush meta. Survivors will feel the need to get on generators from the start of the game and run immediately to other generators instead of doing things like looting chests, going for flashlight saves, taking hits, doing totems etc since chases will basically end in 20 seconds if the killer knows how to abuse things like bloodlust and entity blocker.
- Most people use God windows wrong. Sure vaulting a God window 3 times wastes 20-30 seconds but it will almost always lead to taking a hit. Good survivors (maybe the top 10-20% from what I've seen) understand its often better to vault the window once a move to a safer pallet or tile with the distance as opposed to vaulting it three times.
- Most God window maps are actually fairly balanced. Let's look at the top three SAFEST maps for survivors in terms of kill rate, Rottenfields, Haddonfield, and Fractured Cowshed. Rottenfields has no god window, instead it is just way too big and easy to play immersed. Haddonfield is pretty busted I'll admit, but after the balanced landing nerf most windows are not as strong. Fractured Cowshed has a strong window, the barn, however I feel the survival rate is more because of the abundance of safe pallets as the window is not as strong as the ones on asylum and ironworks for example, and it is located in the corner of the map, making it difficult to run to. All these maps have above 50% kill rate, which seems pretty balanced, and these are the SAFEST maps for survivors. That means maps like Rancid abattoir, Ironworks, Asylum probably have around 50-60% kill rate which again seems pretty fair.
- If you're playing solo queue against the top tier killers, using strong windows is almost a necessity. Freddy, Hillbilly, Huntress, Doctor, and Spirit all excel in pallet play. God windows were one of the few reliable counterplay options to spirit as she cannot vault during phase. God windows provided a way to break line of sight and force a nurse to guess. Hillbilly and Freddy were forced to chase through them. To be honest more than half the cast has some sort of option to deal with strong windows, and instead of nerfing them and making the best killers even stronger, they should've found a way to improve killers like Clown and Leatherface. This will just make the 75% kill rate the best killers have skyrocket even higher.
- Bamboozle exists. If survivors have to run things like Iron will to counter spirit or spine chill to counter stealth killers on indoor maps, it's not unfair to expect killers to have to adjust their load out in anticipation of certain maps.
if you think god windows are fine you're definetly entitled as #########
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At this point I think the forum is just a place for butthurt survivors to complain and place the blame on everything but themselves.
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@Bambooozled said:
https://forum.deadbydaylight.com/en/discussion/comment/1215158#Comment_1215158
yea man and one hand it's like, well I'll just practice and get better- stop whining, it's a competitive multiplayer game, but on the hand I'm sitting here like, but at what cost, games are supposed to be fun right?
Honestly as a killer main,i'm tired getting insulted and trashed in every post game chat for just playing the game,I win,they trashtalk,I lose,they trashtalk,its always the same.Its just sad.
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ah yes another survivors that loses game and blames perks being too op,keep the posts coming,at this point no one gonna take survivors seriously anymore since their complains are a joke
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@Desh said:
I think your post isn't really funny. Not even bait or trolling. It's just.. sad.
Another cheap bait,but what you can expect from entitled survivors lol.
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Pretty much,who wants to play killer againts toxic swf that abuse genrush and infinite loops on stupidly huge maps.
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@kate_best_girl said:
There is nothing in this game worse than being facecamped. Literally NOTHING! "Just do gens!" Okay you're still forcing one player to depip and lose all fun in the game and thats the problem! There's no counter for it and its ridiculous like seriously make it bannable I just wanna have fun in this game and this is the third time today I've gotten face camped on first hook when there is 3+ gens still remaining :/
if you're not satisfied with 3 people escaping and wanna risk it then that's your fault
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@Bunnie said:
After this next update you've successfully ruined the game. Seriously if you're a killer who's whining about ANYTHING right now its cause you're a sweaty try hard who feels like your feeble attempts at a 4K should be rewarded. Good luck trying to get any challenging games after the update. Views have gone down on twitch. DBD main streamers are changing to other games. Like you can hit me around the tree what more could you want? 99% of you slug the last two to prevent hatch. I'm just confused. Honestly.
If you're serious then I feel sorry for you,you must have a truly sad life and be extremely entitled to only acknowledge when killers not even get a buff,but game just gets more balanced to not be so survivor sided,I really hope survivors get nerfed to the ground so whining bitches like you will f off for good,literally everyone is sick of whiny entitled toxic survivor,that's like almost the whole survivor playerbase,its sad.
Survivors complaining has become a joke at this point.
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@xenofon13 said:
Say whatever you gonna say. NOED is always an indicator that the killer bad/low skill cap. Always was.
Say whatever you gonna say. DS,Unbreakable,Dead Hard,Borrowed Time is always an indicator that the survivor bad/low skill cap.
Always was.
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@Mooks said:
As long as there are killers who can get a 4K against a 4 player SWF on comms no Killer should ever complain about survivors (and yes, there are killers capable of this even with your low-tier killers).
OR maybe we can look at balance and unfair strategies on both sides and try to make the game more fun for both sides.
yeah if you dont do gens and just go to get hit by a killer its possible
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lol its not even close to being dead,dbd steam charts are over 30k players almost all the time,devs really need to balance both sides so the game will actually grow even more
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wouldn't that make sense,why would you wanna play killer when you getting genrushed,infinitely looped and dealing with ds,dead hard,unbreakable,borrowed time every game,seems balanced,oh especially againts swf
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@OperationMintyHippo said:
So I understand why the devs have a hard time balancing loops. It's probably not easy to make loops mind-gameable while also making sure they aren't just wholly unsafe.
Seems like a fine line between unsafe and infinite.
But can we all agree that mind gaming and bloodlusting are different.
Like, yeah, I was caught at this loop but that's just because you blood lusted me. Not because you outplayed me.
I (personally) feel bloodlust needs looked at amidst all this loop/tile adjusting, yeah?
Bloodlust is a cool feature,and you lose it if you lose chase,I think it only makes sense if you loop the killer long enough without breaking chase,to be able for him to catch up with you.
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swf shouldn't have been implemented in the first place unless killer also gets an advantage but it doesn't,only survivors do
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You probably dont even play killer and just try to bait devs to nerf killers after being salty the game wont be survivor sided anymore after the new update.I swear some survivors will go beyond anything to keep their unfair advantages.If not I think you should try survivor if you actually complaing for doing what a killer should do.
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@ChosenPython46 said:
Please explain to me why killers get their needs and survivors don’t?
this is not a killer buff,is merely a balance since surivors had some many advantages over killers and still don after the patch.
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@xEa said:
I am on the PTB right now, and all i can say is: Is this a little late april fools joke?? It has to be, right?
First game i play: Gas Heaven
There is 1 (ONE) single pallet on the whole middle of the map! One!
https://us.v-cdn.net/6030815/uploads/230/4H3MVCDIRVWD.jpg
The rest of it is a deadzone with absolutly nothing but here and there some trash!
https://us.v-cdn.net/6030815/uploads/101/KAWZ4X5O95AK.jpg
1 Pallet in the garage
https://us.v-cdn.net/6030815/uploads/235/17S8ZEX379VI.jpg
1 more pallet between killershack and deadzone
https://us.v-cdn.net/6030815/uploads/673/KZ4WVS1QIRA6.jpg
4 Jungle Gyms with 1 pallet each
https://us.v-cdn.net/6030815/uploads/384/6O5O0ZJKTNHG.jpg
And the Killer shack pallet.
8 pallets on the whole map. Are we good? I mean, ARE WE GOOD? I honestly have to ask without sarkasm. Have you forgot to add the pallets in those silly big deadzones and the silly big middle of the map (2 gens by the way... 1 pallet... )
This is even worse then i have expected, and i thought it will be aweful.
2Nd Game: Gas Heaven again
This time i count 7 pallets! And most of them are even weaker then before.
3rd Game: Thompson House
I am already really frustrated, so i stopped counting pallets but it looks like more or less the same ammount. All i can say at this point is that the map looks really really aweful, even worse then the old thompson house. It feels squeezed, not well designed at all.
I might try out a few more games after a break, but if this goes on like Thompson and Gas Heaven.. ahhm well... good luck with your next game devs. At least you know how you killed it.
before complaining about that,also complain on how maps have new infinite loops,but of course,you never complained before about survivor exploits before you wont do it now,nerf killers buf survivors,not enough broken advantages.