Dwight_Fairfield
Dwight_Fairfield
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- Dwight_Fairfield
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Comments
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@Satelit said:
Burger King Myers deserved better
It was a funny meme build, but my gosh I felt so sorry for Mikey having to suffer it lol.
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@humanbeing1704 said:
This'll actually make evil incarnate significantly easier
Yep another upside to this change.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2527550#Comment_2527550
Was it before sbmm?
Oh yes. This was about 9-10 months ago.
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They didn't touch tombstone piece on Mikey either which I was really surprised about. In fact they even buffed regular tombstone.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2527529#Comment_2527529
as an iri add on, with a really hard downside. Just because a killer is strong it doesnt mean their add ons should be bullshit. nurse´s old iri was horrible, this is a fine buff. may i also remind you that they are changing the add ons of another hecking 12 killers?
I'm not saying her add ons should be BS. No killer's should. But adding an extra blink to an already powerful two blink Nurse was completely unnecessary.
If they wanted to give a killer an iri add on that buffs their base power there are plenty of other more worthy contenders out there than Nurse of all killers.
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Not going to lie, as a Mikey main that makes me very happy.
Vanity mirror change is the one I am most excited for. It could be the new and improved spooky Mikey/scratched mirror.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2526347#Comment_2526347
What killer does he main?🙂
D3ad is a variety killer player. He plays them all.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2526314#Comment_2526314
Didn't that pro dude get like a 800+ winstreak or some #########
I discovered him when he was doing a 50 win streak on Mikey with no perks or add ons. He actually did it, too.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2527452#Comment_2527452
yes. Have even read the dev blog? they are buffing/reworking weaker add ons for almost half of the killer roster while also nerfing some op stuff. You cant deny that nurse´s add ons are utter trash.
I have read the blog, and I am all for turning worthless add ons into decent ones, but out of all the killers and add ons they opt for the Nurse and giving her a third blink add on.
I don't see that as smart or rational thinking.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2525411#Comment_2525411
They are reworking some of trappers, wraiths, hillbillys, oni´s, blight´s,hag´s, myers´s, ghostface´s, spirit´s and plague´s add ons. i think what is going through their mind aint that crazy.
Really? A buffed add on that could go to someone like Legion or Pyramid Head but instead is being given to the strongest killer in the game is rational thinking?
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2526304#Comment_2526304
A stealth killer with a gun which has a long range.
Ghostface is a stealth killer (and stalking as ghostface is a bad decision) so most ghostface are just gonna use their power for free hits. Nothing op here.
T2 myers has nothing but low terror radius. That's all. He can't just shoot u and hit u.
A tier 2 Myers can have his tier 3 at 99 and get right up close to you and one shot you before you can properly react.
But that's not the same as a Monitor Slinger who can hit you from afar undetected.
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Mori's and the upcoming key nerf.
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I always try and identify a 3 gen area, especially on the big maps when playing a low mobility killer.
If you don't have that then best you can do is to try and spread pressure as much as possible. Otherwise there's not much else you can do.
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@BabyCameron10 said:
Are the Myers, Nurse and Pig changes coming tomorrow (PTB) or a future update?
Tomorrow as far as we know.
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Seriously there is so many other killers out there crying out for some QoL changes, even small little things like add on buffs, and they give it to the Nurse. What goes through their minds here?
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@Juicyman said:
Vanity Mirror + M%A + Dead Rabbit for a 4m terrror radius on a normal 115% killer with wallhacks, a new breed of jumpscare myers is here.
My thoughts exactly. Along with having the 115% movement speed he won't have the shorter lunge either. Its going to be so fun.
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*Raises hand* I'm also a Mikey main.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2524666#Comment_2524666
Hopefully just piece, Judith's tombstone + turf of hair is such a cool, thematic combo.
I would miss it so much if one of the most unique playstyle chaning addons with so many counters and downsides (that can still be decent with right build) went away.
I'd say tombstone and tuft are safe as they are necessary for the Evil Incarnate achievement. Unless they change that achievement, but I doubt it.
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I'd say he did. I can see tombstone piece getting changed for starters.
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@HealsBadMan said:
https://twitter.com/DeadByBHVR/status/1442504401256652806/photo/1
New DBD Tweet with addon leaks.
How did Vanity Mirror change? It looks the same to me.
those Pig addons though... ######### YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
So with Vanity mirror he gets wall hacks without the movement speed penalty? That's actually pretty nice. Throw on some dead rabbit or Monitor with it and that can be a really fun build.
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@Tr1nity said:
I'm confused, the hatch spawns with 1 survivor left, but wouldnt it than automatically open?
Yes but if a killer closes it you can open it with a key.
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Finally the key nerf has arrived.
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It was 3pm for me too. I live in Ireland.
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@Bonquiqui414 said:
Why has nobody said trapper?
Several people have said Trapper.
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I am very interested in what they're doing with Mikey's add ons.
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Its a horrible map. Visually great but gameplay wise its very bad.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2520555#Comment_2520555
I'm referring to the Moderator...
I know. It's a joke 😉
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2520532#Comment_2520532
I can't say, otherwise Gay Myers will be breathing down my neck >.>
I think everyone would like a Gay Myers breathing on their neck.
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@Bluebird said:
https://forum.deadbydaylight.com/en/discussion/comment/2520463#Comment_2520463
Spicy stuff...? Do you mean... they're finally adding it?
And what might 'it' be? 🧐
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The way McClean was hyping it up I am expecting some spicy stuff.
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100% Legion. Most boring power, boring story, and all around worst killer in the game.
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I'd be interested to see some stats on it. Namely the kill rate stats for the various killers. Does it actually reflect how the majority of killers struggle in SBMM.
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Good riddance to it.
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You can hear Mikey tier up whether he's looking at you or not.
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Monday apparently.
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I main Mikey. The one I expect will be getting changed is tombstone piece which I never use anyway.
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I had four last night. Three of them running Devour/undying.
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Personally I hope its Haddonfield. We're coming into October the Halloween month. It would be perfect. If it is Haddonfield I am hoping there is a lot more visual references from the Halloween movies beyond just the Myers house.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2514705#Comment_2514705
I won't spoil exactly what is or isn't in there, but part 2 is packing just as much as part 1.
Any idea when part 2 will be revealed?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2514442#Comment_2514442
They do, and it's wonderful and I love to see it and hope they keep at it. Sometimes those changes even make it into the game. Giving The Trapper two traps by default is one that we've seen a lot of, even.
Though on the other hand, people will often have varying opinions on things. You don't have to look far- even on the forums- to find people disagreeing about a suggestion or balance. The design team needs to take everyone's opinions into account and make a decision which is as unbiased as possible. So while there's plenty of people happy to share their two cents (and we're also happy to read them), we still need to sit down and think things through before we slap 'em into the game haphazardly and hope they work out.
Do you have any idea of when we'll see part 2 of the Developer update?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2514426#Comment_2514426
In short, yes and no.
We've got detailed statistics, but ultimately it always comes down to a mix of stats and feedback. Stats typically show us where to look, not so much what should be done/whether it's a problem. For that, we turn to feedback & gameplay.
For example, say there's two really popular add-ons on a Killer, but they're not actually that powerful (kill rates relatively unchanged). That might suggest that it's not overpowered, but rather that people feel they're a huge QOL improvement, so we'd look into it and see if that's the case. (And if that's the case, that might be a good time to take part of the add-on and integrate it into the basekit so people don't feel they need to rely on those specific add-ons as much, for instance.) Alternatively, those two add-ons might just be wicked fun to play with, which is why it's important to do further research and look at feedback & gameplay.
So to summarize, we've got stats, but that's not all we base decisions on.
I really hope that's the case with Mikey. That you guys have incorporated something useful from his add ons into his base kit.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2514023#Comment_2514023
They're allowed to change the achievement if it's impossible to complete, I'm pretty sure.
Yeah but in the case of Evil Incarnate it is possible to do even without tombstone piece.
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I agree. Seems a waste to remove it altogether when it could be reworked into something else.
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@Peanits said:
To set expectations realistically, I just want to note that this is not a full add-on pass. As amazing as it would be to do a pass on so many Killer's add-ons all at once, that would end up being years of work squeezed into a single update.
More accurately, it's a pass on some of the underpowered, overpowered, or unused add-ons for a bunch of different Killers (rather than a bunch of add-ons for a single Killer like we usually do).
Sadge. That's disappointing.
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@GHOSTfaceP3 said:
Wait where did you hear this from?
@Peanits said:
https://us.v-cdn.net/6030815/uploads/SRZMCXMMSGRQ/announcement.png
We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.)
Killer Updates
https://us.v-cdn.net/6030815/uploads/10MY7H7HUVMF/bannertrapper.png
The Trapper
Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper.
Did you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: now, 6 traps will always spawn (not including the traps you load in carrying). This takes away some of the random element in playing The Trapper and makes each match feel more consistent.
Having more traps is great and all, but wouldn’t it be nice to carry more than one without add-ons? We sure think so. The Trapper will now be able to carry—and start with—two bear traps by default. This will help you get up and running quicker without relying on add-ons. The Trapper’s bag add-ons have been adjusted or repurposed accordingly.
Finally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely.
https://us.v-cdn.net/6030815/uploads/X0ZSX42FN75L/trapperaddons.png
https://us.v-cdn.net/6030815/uploads/C7DBLEUF4P6F/patchnotesdividersmolwhite.png
https://us.v-cdn.net/6030815/uploads/N8FDR460T3Q2/bannerspirit.png
The Spirit
The Spirit has been a strong Killer since her release, and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay.
When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t.
To add more skill into The Spirit’s counterplay, we’re making two changes:
- Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from.
- The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.
These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off).
Additionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. Like The Trapper, some of these changes are small tweaks while others are completely new effects.
https://us.v-cdn.net/6030815/uploads/9S7JHZV184C9/spiritaddons.png
https://us.v-cdn.net/6030815/uploads/8YTMVQWM5ZD8/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/AW12ROXVLTQ8/banneraddons.png
Killer Add-ons Update
What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game—Items, perks, etc.—in the future.
On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does.
While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers:
- The Hillbilly
- The Nurse
- The Shape
- The Hag
- The Oni
- The Blight
- The Wraith
- The Pig
- The Ghost Face
These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful.
https://us.v-cdn.net/6030815/uploads/2EHO2W1OON09/patchnotesdivider.png
https://us.v-cdn.net/6030815/uploads/JMS35MSSKPNS/bannerperks.png
Perks Updates
Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly:
Vigil
Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Additionally, Vigil will now increase the recovery rate of the Broken, Exposed, and Oblivious status effects as well (where applicable). In short, more situations where it’s useful, and even faster recovery too.
Babysitter/Guardian
Another small tweak: The rescued Survivor will now receive a speed boost for 4/6/8 seconds in addition to not leaving Scratch Marks or Pools of Blood. The aura reading duration has also been doubled.
For the People
For the People can create some amazing moments, but the trade-off of being Broken can make it very risky to justify using. We’re decreasing the duration of the Broken status effect from 110/100/90 seconds to 80/70/60 seconds.
Hex: Retribution
Previously, Hex: Retribution would only make a Survivor Oblivious if they cleansed a dull totem. Now, interacting with any kind of totem will make them Oblivious. Additionally, we’ve increased the aura reading duration once a hex totem is cleansed to 15 seconds.
Hex: Blood Favor
This perk shipped with very safe conditions so it didn’t get out of control. Upon reflection, we feel comfortable with removing some of these restrictions. Hex: Blood Favor will no longer have a cooldown, and will also activate upon successful Special Attacks as well.
Hex: The Third Seal
Just like the above, we’ve added Special Attacks to Hex: Third Seal as well. This should make the perk more practical on Killers that focus more on dealing damage with their power.
Hex: Thrill of the Hunt
With Boon perks making their way to the game (more on this soon!), we decided to give Thrill of the Hunt some love by extending the speed penalty from Cleansing to Blessing as well.
https://us.v-cdn.net/6030815/uploads/UBSSKAL0J967/patchnotesdivider.png
Item & Character Kill Switch
Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough.
Enter the Kill Switch. (It’s actually a lot nicer than it sounds!)
The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected.
What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix.
With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2.
The Dead by Daylight team
Latest Developer update.
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@Chilli_man2400 said:
They can’t change his tombstone addons cause evil incarnate will be impossible to do without those addons
They can change tombstone piece. Which is the most controversial of his add ons. But yeah tombstone needs to stay for the achievement. Unless they change the achievement which is not likely.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2513808#Comment_2513808
im worried about this change. i get that tombstones can be too strong sometimes but i hope they don't remove the ability to kill healthy/injured survivors with those add ons. It's unique and scary.
I hope they buff some of his add ons though. I think the following add ons are in need of passes : Tacky Earrings, Blond Hair, Jewellery, Glass Fragment, Judith's Journal (ever since they added the "one obsession per match" effect it's not that good), Vanity Mirror.
I agree Tombstone is certainly frightening and unique. But I can see the other side of the argument where its no fun to be the survivor who gets bypassed their three hooks and instantly killed. Tombstone itself is obviously not going away since its required for the Evil Incarnate achievement in the game. I'm guessing its just the tombstone piece that will be nerfed.
Yeah Mikey has a lot of meh and useless add ons that badly need changes. Vanity mirror is utter rubbish. I hope they do something more interesting and fun with it.
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Mikey getting an add on pass. I'd say that's an end to tombstone piece. I sincerely hope they don't mess up his good add ons like J Myers memorial, hair bow, dead rabbit, and scratched mirror.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2513752#Comment_2513752
Nor does saying he's unplayable yet we're here everyone is screaming that most of killers are not playable without providing any proofs why except for the fact they lack of skills or have not enough practice in the game with certain killer
Face four skilled survivors with the Trapper 50 times in a row and do you honestly believe it will be a 4k each time?
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2513724#Comment_2513724
And you don't know if he beat 50 average solo teams... Or swf teams so the points stands he won 50 games in row (around 500-600 hour) until he lost with a weakest "unplayable" killer in game
I know that 50 win streaks don't mean anything because they provide no viable data about the players you beat. That's a fact.