DwightOP
DwightOP
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Comments
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/1335162#Comment_1335162
They probably had to figure a way to apply it to base skin keep in mind that is really hard to do.
Could be a separate "skin" like charms tho
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@SnakeSound222 said:
The effect also made hiding harder. I don’t think that would be a good idea, at least by itself.
Well, legacy makes hiding harder aswell (or lets say blending) but many people still use it because it looks cool. Those who are that tryhard that even cosmetics matter to much for them dont have to use it
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Isn't it currently better to use a toolbox instead of sabotage perk?
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@SuperSecretMegaDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1333356#Comment_1333356
If they wanna dodge my cypress mori they can XD
In the entire time of dbd I saw 2 handful of killers using a cypress. A hidden offering is 95% of the time an ebony or green mori.
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/632579#Comment_632579
Was it?
Oh, ok. That sounds nice.
Yeah it was meta when it was bugged and gave you extra speed on all actions lol
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If vigil allows exhaustion recovering while running it would shake up the meta a little bit. Obviously devs won't do that and killer mains would make a massive outcry here
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@oh_0k said:
Bruh just make your profile Private
That's not going to stop some killers from identifying players.
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@LordRegal said:
The problem with the adept achievements is they’re tied to seeing “Merciless Killer” appear on the screen. Way back in the beginning, this meant “get 20k points in the game, 5k in each category” (points were harder to get back then). Then it was tied to kills, and Merciless meant a 4k, no matter how you did it. Then came the emblem system, where merciless varied depending on your rank and what it meant to double pip.
Personally I’ve always felt the 4k was the best indicator of whether or not you were good with a killer, though I also completely understand why it's not a good metric for rank when 2k is the "balance" point according to the devs. And that’s certainly hard enough with the crappy perks you need to use on some of them...
Ez fix:
4k = automatic merciless killer
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1323793#Comment_1323793
since mettle of man, they never made a worth it perk at all, i am bored of them being cowards and make useless perks that we pay for
Well, mettle of Man was not only a worth it perk. It was total no brainer to use it every time on every build. The only people who did not use it where those who haven't bought the dlc or felt bad for the killer
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So much this.
I hate his voice.
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Yeah and the survivors just have to take whatever the killer brings. How dare survivors force quit during the loading screen when they see a hidden offering? These survivors are so entitled and only search for easy games.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333308#Comment_1333308
You don't go from level 99 to 100. You go from level 99 to 1.
I'll try to make this simple for you since you can't read anything complicated, but going from level 99 to level 1 isn't a level up. It's actually the exact opposite by a factor of 98. Actually, now that I think about it, the strictest interpretation of player levels when you consider them to be so seperate from devotion would mean you're actually losing around 25,000 iridescent shards at this point. In turn that means rather than 300 shards, you're gaining about 25,000 for going up in devotion.
Actually if you want to be very correct. The 300 shards you talk about is finishing/filling level 99 up. You still don't get any rewards for devotion. Accept you were wrong and move on. I think even the devs themselves said there no rewards.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1333308#Comment_1333308
What do you think would make good devotion rewards? I think they should give 100 auric cells or something.
As cool as auric cells would I doubt a business group like bhvr will ever do that :/
I think about special cosmetic pieces or badges. The higher the Devotion the rarer the reward becomes automatically
Or a whole different approach: the higher the devotions the higher the BP cap. Each devotions gives you additional +1 million bp on the cap
Just anything would be great but nothing is just lame and lazy.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333294#Comment_1333294
That's funny because I get shards every single time I gain devotion. 300 of them I believe.
That's for leveling up from level 99 to 100 lmao.
Maybe pay more attention to what's happening on the screen.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333272#Comment_1333272
So let me get this straight. You've never once gotten any iridescent shards when your devotion level went up?
NOONE get shards for devotion increase. Nothing.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333213#Comment_1333213
If you truly and honestly believe that devotion is this whole different scale outside of player level, then yeah, in that twisted interpretation, it doesn't give any rewards. But let's be real. It's like complaining why wasn't there anything special kind of annual pay at your company when the year when from '99 to '00. All you got was a regular year's pay.
Just stop with this gymnastics. Accept you were wrong and there is no devotion rewards and move on. It's really simple.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333168#Comment_1333168
Not surprising. That's probly how you became so ignorant in the first place. Ignorance is the result of not taking in information.
I'm just lazy, I don't have time for every single person in the forum. Sorry to burst your bubble when you thought you are important to me. U really are not.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333127#Comment_1333127
Oh, I understand now. You don't realize why devotion exists to begin with. Actually, you don't seem to understand how the level system itself works either so let me start with that. As levels increase, both the shard rewards and the xp required to read the next level increase. The shards per xp do differ slightly at different milestones but stay in a very small range. And it doesn't give you more shards per xp as level increases, it jumps both up and down at different milestones. Actually, the very last milestone before a reset is less shards per xp compared to the milestone before it. There is no "punishment" for reaching the next devotion level; that's just a figment of your imagination.
If instead of resetting, the shard rewards and xp required to level just kept increasing, then eventually it would take ridiculously large amounts of xp to get to the next level with massive shards being rewarded as a result. If the shards per xp invested actually increased as things went up, players might enjoy this. But since they stay relatively the same, most intelligent people are going to want more consistent progress rather than wildly spaced out progress. BHVR knew that and designed the player level to reset once levels reached 100 because that's intelligent design. The result was adding another variable that measured the results so you could have a hundred's place to help you measure your levels gained. Devotion is nothing more than the hundred's place on your player level. BHVR just assumed that players would be smart enough to figure that much out on their own so they didn't explicitly state it.
I'm not going to read this wall of someone who thinks that devotion gives you shard when facts stand that it gives 0 shards and punishes you with a level reset.
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@Gcarrara said:
Shelter Woods. For some reason i feel lack there is a lack of pallets when playing as a Survivor, but when i play as killer there are more pallets than trees 😁.
A bit extreme of course but you got the gist.
Oh you don't feel that just cuz, you feel that because it's actually the case. Sometimes rng hits very hard and the entire map spawns only one jungle gym with a few filler rock pallets. The rest is nothingness and TL walls. Please get this to the attention of the map team of bhvr, this map needs some serious reworks.
The whole middle area is a giant deadzone
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1333111#Comment_1333111
Iridescent shards. It takes a large amount of ignorance to look at the only thing that gives you iridescent shards (a currency that's nearly as good as auric cells which you pay real cash for) and think "Waaah, no rewards. I want more!"
Nope. Devotion gives you zero shards. It's the levels which gives you shards. In fact, devotion is a punishement because it resets your level to 1 and therefore gives you less shards till you reach higher levels again.
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@Dehitay said:
I'm amazed at how many people ignorantly claim we don't get any devotion rewards when it's so blatantly obvious that we do.
Remind me, the rewards are....?
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@LordRegal said:
I'm just sad that my 2017-2018 playtime doesn't contribute towards my devotion level. Most of my hours were in that stretch before I took a long break after Pig came out, but as is my devotion is tiny.
Why sad? It's meaningless atm and probably will always be. It's even better because now noone knows that you spend that much hrs into a game lol
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They were always bad. Solo q is a nightmare because of potatoes in reds.
Especially after the new rank reset system it's to easy to get and stay in red for every potatoe.
That's also a reason why Q time is horrible rn. Every survivor main is in red ranks.
I have so many random team mates using urban + self care and hide in lockers, crouch in the corner of the map and selfcare against Legion and stuff.
It's not worth playing solo Q and Bhvr just doesn't give a SingleShit about it.
At least you can get many easy games as killer versing potatoe solo squads lol
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@Customapple0 said:
I personally don’t like Pig because 80% of them end up tunnelling the survivor off the hook...with a trap on their head.
While crouched or looking away when they can't catch you so they can at least trigger the trap faster lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1331582#Comment_1331582
https://forum.deadbydaylight.com/en/discussion/comment/1331895#Comment_1331895
You know that would be why I quoted the guy talking about matchmaking huh?
What has matchmaking to do with prestige rewards? I don't get jt
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I do that aswell sometimes. When I verse a sweaty mori fest just because I want to wear prestige cosmetics I feel forced to last second switch from default cosmetics.
It's how it is, devs should hide players name and picked cosmetics to prevent killers to target specific survivors all the time.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1331523#Comment_1331523
I’m on my iPad but the segment starts at around 40:10- I can’t get a special link because of a lack of internet rn making skipping throuh very painful, and also because I ain’t on pc.
There’s the stream.
Also to note at about 40:40 they say the MMR algorithm has been showing “good results”.
And at 40:55 he says “It will be ready for release this upcoming month”. Since this was said in May we can assume he means June, this month.
Oh I thought you were talking about the prestige rewards
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These people are just seeking for attention and a reaction. You completed their mission with this post instead of ignoring it. Good job, get jebaited.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1331410#Comment_1331410
good news is they confirmed it's arrival this month
Can you link that confirm pls?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1331400#Comment_1331400
Yeah they likely won't. When they say something is coming its usually very far away.
For example new matchmaking was announced 6 months ago and its still not here.
I hate when they do that lol
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@BBQnDemogorgon said:
They haven't even said what they are and the ptb is long over. Why would it be this chapter?
It's likely a far off thing tbh
Idk why, I'm asking. Maybe devs can just ease us up and at least say "nope not coming in the next chapter but somewhat later"
But they probably won't even do that
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@ronobbly said:
https://forum.deadbydaylight.com/en/discussion/comment/1331296#Comment_1331296
obviously you're not very good at mind reading or interpreting, it's a clear indication of the games are VERY unfairly matched
Why do you mention this then when you don't care about ranking up? Doesn't make sense to me.
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@ronobbly said:
https://forum.deadbydaylight.com/en/discussion/comment/1331284#Comment_1331284
you mean you tried to find a logical flaw, I didn't state I wanted to pip. I don't care about that however I care about playing fair games that are matched to my skill level in order for me to get better :) I'm rank 1 survivor and I only face red rank killers, but as a green rank killer I only face red rank survivors make it make sense
"Haven't moved from rank 10 once cos of this"
You obviously care about ranking up
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Waste of time.
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Logical flaw.
You complain about red ranks but at the same time you want to rank up into red ranks? Like, don't you rather want to stay in green ranks then? Because in red ranks you will 100% verse red ranks all the time every day.
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@Flyguy115 said:
the real question is will we get the rewards if we already prestiged every character
That's a 100% yes, if not bhvr is going to piss off their main players.
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Nothing official from bhvr?
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Best idea
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What stream? From bhvr?
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I don't mind unsafe pallets like the car loops in springwood. These are pretty fair most of the time.
However, loops which have just a tree and a box on the sides are just braindead stupid. These needs to be adressed and buffed. Especially now after several loop nerfs, map size nerfs and pallet amount nerfs
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Also, we should get a server browser imo. We should be able to pick a server as long as it's Below a certain ping. Probably below 100 ping seems fine.
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I'm from Germany, same issue. 50% of my chats are in Russian letters. I mean okay bhvr, am I the only German guy playing DbD? It's ridiculous. And I'm not even talking about the insane pings against Russian killers.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1328949#Comment_1328949
As I already stated, I'm not a completionist. I don't need to get achievements, I don't need worthless cosmetics, and I don't need to see 'III' above a character's name. There is no other benefit to prestiging at this time, as has been proven. And it's DBD, you're never swimming in BP. I have been playing this game for over a year and still don't have every perk on a single character. If I was wasting my time prestiging every character I would be even worse off.
You might do something wrong then. 1 year is more than enough time to get one fully decked out survivor and killer with tons of items and addons.
Also, devs recently announced new prestige rewards. And just IMAGINE devs would cut off the grind like they did in 2016 and just IMAGINE they would give awesome cosmetics or something else like they did with legacy.
I get your point tho, but all I'm saying is that you should have more than enough bp to p3 at least a few of your mains. Would be sad if you miss out on cool rewards. Cuz as more you invest into a character beyond level 50 but still on prestige 0 the more it's going to be waste of bloodpoints when you change your mind and want to prestige
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1329062#Comment_1329062
Yeah, I'm gradually changing my playstyle. It's ironic because I greed a lot of pallets, yet I don't have the balls to do all these other tricks.
Oh you are a greedy pallet player aswell? Rare those players, I respect you! Need more players like you :)
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1329000#Comment_1329000
I know how to prevent the mindgame that Ardetha seems to enjoy, and probably can play it properly, it's just that I'm super careful with it and the tractor loop, so I usually just use my Lithe to leave the whole area. But yeah, maybe I should start using it, I haven't bothered with these dropdown loops since Balanced got butchered, I find them too risky for me. My mates does all these risky plays that pay off, like hiding behind a barrel, window techs and whatnot and I gotta admit, it makes the game look more fun than playing it careful like me, plus they can REALLY pay off in distance.
Yeah playing risky is really fun as survivor. Ofc it doesn't work always but it's still worth a try just for the laughs
Playing save all the time made it boring to me so I do a lot crazy stuff. And it's an awesome feeling when it works
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1328959#Comment_1328959
But doing that does nothing but screw over the other Survivor and in that case you're the only one to blame for that.
The killer is not obligated to go after you instead especially when you're handing them free kills.
The reason why solo tends to be such a frustrating aspect it's because you often have to rely on randoms to not screw you over and carry their own weight. As I said to this guy borrowed time a precaution against campers or hard patrolling Killers it is not a free pass to go over and get a cheap save.
I know it screws over. But here is my experience:
I bring WGLF. I try to make safe rescue. But other mates just rush the hook. Alright they do it once, they do it twice, they do trice. Now I have enough, they obviously going to continue with this so I might just join them and get my stacks.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1328969#Comment_1328969
Ty, didn't know since I barely use that loop myself, pretty strong for a loop then though.
Yeah this loops is really strong when known how to use it. And there is only 1 way as killer to counter loop it to have chance catching them fast. And the key word is "chance". As a slow killer you probably have to take all 3 loops till its blocked
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I think he is talking about the little truck loop? In that case is overestimating the stumble impact from that hight. It really isn't that much compared to myers roof drop hight. The stumble is there, but minimal enough to create a loop there. Balanced landing has no effect on it (whole exhausted).
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1328922#Comment_1328922
Fair enough but the one thing I don't like is when people like this don't take their own actions into account.
It's a lot easier to blame the people you farmed and the killer rather than realising that if you had probably waited the 20 seconds it would have taken for the killer to leave the area you could have got an a safe unhook without any hassle.
Literally each hook stage lasts a minute you do not have the save the person in the first 10 seconds
Unfortunately, you get many greedy team mates who try to unhook aswell. And as soon as they see others around they rush to the unhook to get the points. It's a common theme in solo Q. So might aswell just do it, especially when you have BT
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@MadLordJack said:
I don't care about the cosmetics, there is no other reward at the moment, so why would I ever prestige a character? I have a grand total of P1 Kate for the bloody shirt. Only prestige cosmetic I wanted. No prestiged killers, no other prestiged survivors. It's too many wasted bloodpoints for no real reward except completionism.
Eventually you will float in bps at one point tho