DwarvenTavern
DwarvenTavern
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Okay I'm gonna tackle these on.
The hacker issue will always be an issue. No gaming company has been 100% able to remove hackers completely. It's #########. We all know this and it upsets us.
Keys are getting nerfed, they no longer can open the hatch at 0 charges and even then they're still planning on doing something with them just like moris.
Speaking of moris, they were... pretty busted. If the person had the key, you could just kill the key holder and move on. While moris were always an over looming presence. (This is coming from someone who primarily plays killer) the only reason why keys are a hot button issue was because they haven't been changed the for longest time and now there are plans for keys and moris. Take that as you will. And when did they say they'll rework keys in the 4th anniversary? I never heard anything like that, the 5th anniversary they did and that was released a month ago.
Game performances is frustrating, trust me. We know. Though, Bhvr opened up a new office that is primarily dedicated to round o clock testing on game mechanics so they'll be able to fix bugs faster. Again. Take this as you will.
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@GoobyNugget said:
https://us.v-cdn.net/6030815/uploads/KI0RPZX7SJQI/image.png
dunno if this counts as a meme but i spent atleast 3 minutes laughing my ass of at this
That made me jump when my phone finished loading
WHY DOES IT SAY HILLBILLY
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2368950#Comment_2368950
I'm just a guy who knows what he wants.
Same. I don't think I'd play any other killer except maybe Jason if Candyman was released
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2368990#Comment_2368990
Even though Jason is trapped in legal limbo for a long time. It's like he's trapped in a lake, Jason is still Behavior's priority but there are better licenses to get like Alien for example.
Or Candyman. But, yeah. Soon, soon he'll be free
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@GoodBoyKaru said:
https://twitter.com/cubbypowered/status/1412179914036551682?s=19
https://twitter.com/Karu_TC/status/1412059398751535108?s=20
https://twitter.com/PapiLeon__/status/1400564508838465536?s=20
https://twitter.com/SowbugMori/status/1397361533835960321?s=20
https://twitter.com/Karu_TC/status/1412127261122301971?s=19
Can't attach videos so tweets are the best I got
I'm having a hard time hearing what they're saying in the last video lmfao. All I hear is "This is an emergency"
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2368983#Comment_2368983
No, but a license owner, if you could tell, Sean S. Cunningham will meet with F13th fans to ask questions and many on a f13th forum will throw their hate and hatred at him for killing the franchise, but I bet There will be questions related to the lawsuit but it should give an answer as to when it will end or not.
Oh. Well that's a bummer
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That is depressing but it made me laugh
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@Jarol said:
I do not have much to say. Next month it will be known if there is an agreement or not if the lawsuit ends.
https://us.v-cdn.net/6030815/uploads/S6MTDI69GXNV/208718ccc39776217efe4d5bbf24cb6c.jpg
Whoa whoa whoa. Hold up. Excuse me? Repeat that? We'll reach a verdict next month?
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I absolutely do not, though. The nostalgia won't leave when I read these posts.
They're for the better though. It ends matches that can last forever.
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You're not the only one who misses the butt.
@DwarvenTavern said:
I'm bed bound at the moment, my back hurts as all hell and I have absolutely no idea. So here I am, drinking rum and loathing at a particular topic that hits close to home. Killer mains, you'll understand this plight.
It was the 2017 when I joined, survivors were strong, but the developers started giving us love. Hope was returning, we were on par for once, twas glorious days.
I've been here for years now, I've watch the graph shoot up and down, complaints for both sides of whom is truly the worst, but in the end, we were all together. Through thick and thin.
But... it all changed when the dreaded survivor nation attacked....
It's June 16th, 2020. Pyramid Head was released, survivors were at a riot, complaining about his power, he's OP, he's scum. But.. the developers never did anything about it. Survivors were huddled together and thought "So the devs won't listen to our complaints about his power.... so what can we do to win this?" As they discussed, an unnamed Survivor comes up with the most dreaded idea in the world. An idea that split the community for once and for all. The shot around the world.
A survivor took this photo.
https://us.v-cdn.net/6030815/uploads/6HS4EMHXK3RP/screenshot-20210624-211822-chrome.jpg
Do you see it? It's cake.
Our version of an escape cake. An escape from reality. Something that highly motivates us to wake up and play killer, something that pushes back our tears and allows us to be happy.
The dreaded survivor complained. "It's too sexual, it hurts the character's intergraty!" More and more evil survivors joined together in arms and rioted.
#NERFTHEBUTT
An evil trend that followed Bhvr on Twitter, attacking their ankles like my neighbor's stupid chihuahua when I try to grab my paper in the morning.
Bhvr couldn't handle the onslaught and had to make the ultimate sacrifice. They had to nerf the killer's greatest asset. Our butt. The butt that carries us to salvation, our light in dark times. They had to remove it.
On the accounts of it being too sexual.
TO HELL TO THEM CLAIMS I SAY!
https://us.v-cdn.net/6030815/uploads/VFMWTSIKH95I/screenshot-20210624-212742-chrome.jpg
Do you know what this is?
To the untrained eye, it's a butt. But, not just any butt. The scientific name for it is called the "gluteus maximus." Why does it have a scientific name? Simple. Because it's a muscle. A muscle that can be trained via squats.
Why does that matter? Because the bigger the butt muscle, the more that person can carry, having a big butt isn't just for appeal, it's for strength. Which side uses strength the most?
THAT'S RIGHT
KILLERS
Killers lift heavy survivors day in and day out, they have muscles, they're strong. Amanda most likely has a six pack! So, with all that crouching to pick up survivors is bound to build strength to the gluteus maximus.
But... that's not true.
EXHIBIT A.)
https://us.v-cdn.net/6030815/uploads/PYL0ZF60Q7TP/ps-app-20210625-013350.jpeg
Do you see that cinderblock? What on God's green earth is that?!
Do you want more proof?
Exhibit B.)
https://us.v-cdn.net/6030815/uploads/NO7AQN7YQWFS/screenshot-20210624-203351-chrome.jpg
WHY IS IT A BRICK WALL?! HE NEEDS TO CARRY THAT BIG GREATSWORD EVERY DAY
Exhibit C.)
https://us.v-cdn.net/6030815/uploads/5X16C7LT560R/ps-app-20210625-124221.jpeg
Nemesis is supposed to be Umbrella's attempt at the perfect human being.
SO WHERE IS THE CAKE?!
Here are my attempts to fix them
https://us.v-cdn.net/6030815/uploads/ONM1P2V5VHT0/picsart-06-24-08-48-37.jpg
https://us.v-cdn.net/6030815/uploads/YDQS6VGBORK0/picsart-06-24-08-56-23.jpg
But... I'm only one person. I can't do this alone.
Won't you join me? Good Survivors! Killers! Join me in arms so we may have our butts back!
#Bringbackthebutts
I made this post while I was drunk.
#bringbackthebutts
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Shame that it died. I liked the concept.
Except for fighting back. That kinda felt weird. It should have focused more on escaping and survival.
Barricade doors, stealth, etc.
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@Orion said:
Candyman.
You're a Saint.
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Candyman or Jason Voorhees. Yup. I'll keep saying it until I'm blue in the face.
But, @GeneralV actually does have a point. Power tweaks would be a lot more welcoming and refreshing for older killer mains to experience instead of pushing them aside until "their time has come" for a rework.
Not a sad sloppy rework like Hillbilly, but a proper one like Wraith or Doctor. I understand what their intentions were for Hillbilly, but they went to far on the overheat mechanic and it just caused him to drop in pick rates. Yes, I think there should be a overheat mechanic, but it shouldn't punish you because you wanted to use your power.
Make it up add up when you "fan" the power bar, but let it cool down when you're running. That way he can still be used to way he was designed to in the first place while punishing chainsaw camping.
It feels weird that my boy Leatherface has a HUGE time frame before they tantrum compared to Hillbilly's Overheat
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Most definitely Wraith.
Hillbilly would be a second up, but he gets punished way to badly with his overheat mechanic (all they gotta do is not make it as taxing)
So, Trapper is second then, he can shut people up from far away and make survivors terrified of certain loops. But, he can get stalked by survivors and disarm your traps or rng says no
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2368901#Comment_2368901
because I anticipated the Plague would anticipate me to camp the exit gate rather than look for hatch. And she came rather quickly, too. That proved to me she had no intentions on letting me go.
Crouch walk and hug the corner of the map instead? Like make your way to the other gate or just keep stealth moving until she does something
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Actually, I have. It's pretty fun to pass the time with. Sometimes when I que up with Ghost Face I try to make them stab in different positions like he's posing
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I agree with Orion...
Why the rock? Why did you stay there for so long?
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When I play killer, my rules is this:
"STOP GEN RUSHING ME!"
I'm kidding, I just play normally.
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@Thrax said:
I have everything that I feel I'll use aside from two recent killer perks but I don't know what I'd take out for them. I can already cover my weaknesses well enough for my matches and frankly I live for that calm when they realize I have devour at 3 or 4 charges. I kind of feel bad when I find a couple of injured people and get it to 5 and they don't know till I straight off a dude and they are visibly demoralized. Sometimes I'll let one go if they keep tryin. I like to run it because it gives them an oh crap I gotta buy new underwear moment and I think that kind of tension is why a lot of us play this game
Um, alright haha
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Please, I just want candyman
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2367192#Comment_2367192
I always want Killers having power that have rich number of abilities to use. Rather than a single direction.
This is an old topic of my Clown rework, for example
https://forum.deadbydaylight.com/en/discussion/208171/my-clown-rework-idea#latest
Yeah. I agree! There should be more mini abilities to assist the killer
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@C3Tooth said:
The Gardener
Killer with plant power - Killer type: Trap
Realm: Red forest
Speed: 110%
Power: Seed
Killer can carry 10 seeds at a time. Able to switch ability before laying seed under the ground. Depend on each ability, the seed on the ground give a different effect.
https://us.v-cdn.net/6030815/uploads/3EIWF79WMRDG/image.png
Ability 1: Spike trap
If you're 16m near the seed, you can pull up Spike trap to damage Survivors.
https://us.v-cdn.net/6030815/uploads/LUCQUQPIIZYR/image.png
Ability 2: Flower gas trap
After 15sec, the seed grows and become a Flower, it release gas (like Clown Afterpiece tonic) in 4m radius, slow down Survivors. Survivors can remove the flower in 8sec (like they do with Demo's portal)
https://us.v-cdn.net/6030815/uploads/ICWS9WIQ1XCU/image.png
Ability 3: Plant blocker
After 60sec, the seed grows and become a Plant block the path, Survivors can remove the plant in 16sec(like they do with Demo's portal)
https://us.v-cdn.net/6030815/uploads/6J0EJ7RRBQZI/image.png
Survivor cant see and remove seeds until it become Flower gas trap or Plant blocker.
Add-on:
Increase Maximum seed
Increase Flower gas trap radius
Decrease Flower gas trap growing time
Increase Plant block removing time
Decrease Plant block growing time
Iri seed: Remove Flower gas trap ability, Spike trap now also release gas in the same radius when trigger.
Iri seed 2: Remove Flower gas trap ability, Plant blocker now also release gas.
Brilliant. This is actually really cool! My personal favorite is the gas flower
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2367019#Comment_2367019
I like it I always wanted a killer with a pet's an ability
I also had the idea of addons being used to transform the hound so they can be different types. The red turns it into a hell hound.
Oh, as a heads up, I'm drawing The Photographer so.. gimme awhile haha
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Get em boy
Press your activate ability button to use your iridescent whistle. While looking at survivor while you do a short channel, you mark the survivor, a Fog Hound will materialize and chase after the marked survivor. When the hound strikes at a survivor they become pinned.
Pinned survivors need pry the hound off of them to be free. The Hunter can pick up a pinned survivor. Survivors who stun the Fog Hound causes it to dematerialize and allows the Hunter to have the haste status effect for 5 seconds. The Hunter's Fog Hound ability takes 30 to recharge.
When the Hound chases an injured survivor blood stains become highlighted and last longer, but the Hound cannot down an injured survivor.
Marking multi survivors allows will remove five seconds from the recharge ability when the hound dematerializes. When you pick up a marked survivor, the hound will immediately begin chasing after someone else.
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@Demogorgeouse said:
ily 💖
Btw i rarely use the forums but im tryna be more active and more psoitive seeing how toxic the forums are
Ily too! Yeah, it's hard trying to be more active, I'm always anti social. But, I'm trying to be more open
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Thank You! My submission is gonna take awhile. I hope you understand.
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Okay, I see what's up. May I have a redo?
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Yes King... Yes.... Join the dark side. Ruin the survivor's time...
Be... Leg...
Edit: Autocorrect struck again by changing Legend into Leg, but I left it because it made me laugh.... join the dark side....
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/266672/hehe-look-i-made-a-funny
No my doors are not locked, would you like to come in for some tea?
Hahaha, that would be lovely
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Hey, I thought about this. This would actually be a fun series to do.
If you enjoy the idea of it and wanna continue, go for it. Maybe ask a mod if it's okay. I bugged the crap out of poor Luzie with questions seeing how I can set up my series without complicating things or giving mods more work to do
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@Phasmamain said:
The forums are actually pretty chill compared to the game. Some heated discussions but nothing terrible
Yeah, I've noticed this. Sometimes things get heated, but it mellows out eventually. Which is nice
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2365712#Comment_2365712
Edit it to be a proper middle finger, I hope.
Pffft. I think I'll keep the shushing gesture, but I'll keep a mental note haha
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This feels like a Ghost Face, a leaning stalker. In fact, I wish it was something Ghostface could have done.
Hmm. I think The Photographer should be a stalker too, but with a catch. They would have the quickest stalk out of them, but they can't expose. They have a permanent aura effect when the survivor is fully stalked and it won't go away until the meter runs out. The photographer should also be able to take photos of loops and such, which will also have their aura revealed for a certain amount of time. Using these vaults or pallets allows them to kick and vault faster
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@Afius said:
https://forum.deadbydaylight.com/en/discussion/266672/hehe-look-i-made-a-funny
For a split second I thought ghostface was flipping me off.
Yeah, I should edit the hand
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2365268#Comment_2365268
Didn't they made whole new skeletal structure with Victor?
Yeah, the statement was WAAAYYYY before Twins. So I imagined they changed their mind.
That's also why I said it could be one of the reasons why that held them back for so long
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2365164#Comment_2365164
Yes, exactly. So many times people talked about Chucky. Carrying survivor, hooking them are not problem. There is so many suggestions for this. Chucky will need different animations for this, that's all.
I hope one day we will have him. Chucky and Andy will be my new killer and survivor mains :)
I don't wanna talk for the devs, but I do know originally that they said they aren't willing to make a whole new list of animations just for simple tasks. They like the skeletal structure already since it can easily be modified.
I imagine Chucky isn't that hard, but I think that's one of the reasons that held them back
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@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2365098#Comment_2365098
I know the event is temporary but you might get more favorable replies afterward.
1200 hours worth and i'm not launching the game to look.
I already have some decent replies.
Also, I'm at 2k and I don't even have everyone maxed out yet.
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Hey OP, it depends on your playing style.
I played every killer on PS4 so here's a good list
Crowd Control: Trapper, Clown, Freddy, Deathslinger, and Doctor
These killers reward you for out smarting your opponent, forcing them to waste time, or punish them by forcing them to engage with you.
Trapper: He's not a killer you can spam the power willy nilly and get away with it. It actually requires you to think of the game in a different way, Trapper is a strategic killer that rewards you for thinking about what you're doing and the potential outcomes that might follow suit. While any other killer sees two doors, mind game and approach. Trapper sees three, mind game, approach, and chaos.
Mind Game.
Mind game is self explanatory. Every killer has the ability to mind game a survivor into a situation that would be deadly, some do it better than others. Like using their power, a good example would be Ghost Face and Spirit. Other killers however have to use a bit more thought into trying to mind game a survivor, some moonwalk to hide the red stain & turn off Spine Chill, some play with their terror radius, and others use stealth to effect this. Trapper would have to hide his red stain a lot by moon walking around corners to get a cheeky hit in. But, it doesn't mean he doesn't have mind game potential tied into his power, he very much does. A survivor becomes very wary of the ground the moment they realize they're going against a Trapper, so when you're in a chase, you could purposely make very weird movement patterns to make it seem as if there's a trap. Survivors will pick up on this and avoid that, when really it's probably safe and you just made it harder for them to loop because you made them think they are unable to use sharp corners to their advantage.
Approach.
This is how you engage a survivor, some killers can rush to survivors is seconds and others can teleport. There's a few killers that can take their approach and use it as a weapon. In other words "Map Pressure." Trapper has map pressure, but it isn't going from point A to B in a heart beat, it's how to destroy a survivor's chase at escaping.
Lemme run you by a scenario I had. I'm on Haddonfield with two traps placed in front of each other down a fenced path, this is typically a bad move. It's a waste of a trap. I have two traps in front of each other when realistically I only needed the one to do the job. But, it worked in the end.
A survivor is working on a gen by the traps, they don't know there are traps by them, if I take the shortest path on the right, that happens to be near where the traps are I'd most likely spook the survivor away from my traps and waste valuable time. But, if I took the long path on the left, I probably lose a gen, but I might be able to secure a down.
So I went the long way, it took me a bit, but I managed to catch up to the survivor who was able 10% away from completing the gen, they run down the path I had trapped and snap. They stepped in the trap, but for fun I stared at them and watched them be free. They took a couple of steps and snap. I got them with the dumbest trap placement imaginable because I dictated on how I wanted to make my approach.
Chaos.
Or snowballing. Listen. A lot of killers can snowball effectively. But, I personally think this is where Trapper shines the most. See, unlike any other killer, Trapper can put a survivor out of the game without even line of sighting them from far away. The only other killers I can think of that can accomplish this goal is Huntress and Pig. Which is already a ridiculously short list of killers who can achieve this task. Being trapped prevents you from moving, if a survivor is so unlucky and they cannot be saved for some unknown reason, they CANNOT escape from Trapper. So far that's pretty nutty. Its like having deer stalker and looking for an injured survivor. Trapper forces survivors to make choices that can either lead to life or death.
OP, if you'd like. I can go over all the other killers like this if you'd like
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Ignore em. Seriously.
"You're a baby killer for using these perks."
Okay, you're a baby survivor for using DH, DS, PTS, and Adrenaline.
They'll get angry and say that's not the same thing, yet you're throwing back the same exact argument they used against you because "it different."
Different my butt.
I ran into a survivor who said that to me and they were running the same exact perks I listed off. They had three second chance perks.
OP, let them complain, eventually they'll realize that they're being extremely childish and move on. That's if they're willing to stop being insufferable.
Run what you want to run, screw what some random person said.
You have fun.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2365121#Comment_2365121
Wrong!
He is taller than Victor. He is between Victor and Hag. Old Blight pov would be perfect for him.
Why not let him use his body, his orginal body and plant good guy dolls all around that are traps or inactive and you would have no idea
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2365115#Comment_2365115
He drags the downed survivor behind him and yeets then onto the hook. He has powerful Voodoo magic to make him strong and the Entity would grant extra strength for this. Alternatively the hooks have a new animation where they are just half buried in the ground and get elevated by the Entity once a surv gets hooked by Chucky.
The devs are able to find a better and more creative solution as me though.
@Dwight_Fairfield said:
How is he going to carry you to a hook?
Just shrink down the hook
I'm kidding
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@Thrax said:
How can it be "getting" really really bad "again"? It expands regularly by 6 to 9 perks. You get everyone on a character you can pick and choose what pops up on the blood web by when you unlock it. It's getting easier.
I'm not sure with the cakes flying around like they are is the best time to file a complaint about the grind. I don't think it should be as tough but they seem to have other concerns.
Don't think of the event. That's a temporary solution.
How many characters do you have leveled up?
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@Alice_pbg said:
this feels like people saying you can't forgive student debt because other people paid for it...
no. no one needs to get anything for it. just reduce the grind as much as possible
I.. what.. how does that statement correlate?
It's just a question if you think they would or not
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It'd create ghost lobbies. You can join them, but it's nothing but a chat room. No killer, no game. And Vise Versa.
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@Jill_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/2364648#Comment_2364648
Ghostface: Behaviour
Blight: The entire dbd community
I'll point and laugh when it happens.
Don't do it to me if you're right.
I'm fragile
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2364674#Comment_2364674
But thats what i dont understand. There are so much things you could grind. Why must it be grind to win? There are so many other options: grinding for shards (store cosmetics), grinding for p3, grinding for the battlepass, grinding for achievments. Then they could add rewards for getting a number of wins as character, reaching a MMR-rating (if it releases someday) or even daily objectives (for example each day you can collect a crown in a trial and then you get something for this crowns)
Would the majority stop to grind this other things if they wouldnt need to grind for perks?
I honestly don't think they would. I have all the perks unlocked for killers and I still play. I enjoy the killer, not the grind
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@gibblywibblywoo said:
They never will because they know the grind is what keeps most longtime players playing.
Why do you think whenever they ######### up and people get upset they just throw up BP on everyone and suddenly everyone shuts up?
Also remove perk levels. They're outdated by 3+ years
I have never seen anyone shut up when given bloodpoints except for extending the event
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You kinda set that one up yourself haha
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Congrats! I still remember my grind to leveling up all my killers to 40-50. I did it when there was no event.
Ahhh.... dark times.
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You're right.
It's "Highest risk, high reward"