DragonMasterDarren
DragonMasterDarren
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2419096#Comment_2419096
Blight was released 1 year ago. A full year since they haven´t released a strong killer.
And please don´t treat Twins like they are strong. I haven´t seen Twins in the last 3 or 4 months. If they were strong, people would play them more.
No one plays Twins because they encourage a very boring play style, as opposed to Blight who encourages a “can’t stop won’t stop must be in chase constantly” play style
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2417820#Comment_2417820
in fact it's the opposite. He murders da children
don’tt forget experimenting on their dead bodies in order to try and get immortality
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2417923#Comment_2417923
wants to avenge his death by killing those who doubt his existence
That's not right. His goal is, essentially, to perpetuate his existence. If people doubt his existence, if they stop believing or just forget him, he will literally cease to be, so he needs to keep killing people, to keep his myth (and therefore existence) alive. He sees it as a "blessed existence", likely because of what he experienced in life.
my mistake, I was just sort of skimming through the wiki for his cause of death and was going off of memory for his motive :/
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2417864#Comment_2417864
Yes, please, do. I don't know Candyman outside of his name.
Candyman’s entire deal is that he was killed because “haha 1800s racism go brrrr” and wants to perpetuate his existance through killing people
how did he die? Simple, a lynch mob cut off his hand with a saw (hence why he has a hook hand) and then covered him in honey, causing the nearby bees to sting him to death, they then put him on a pyre and spread his ashes across the entire region
one of his abilities is unleashing a swarm of bees, which is why I think the orange ring MIGHT have something to do with him
Edit: Orion pointed out that Candyman doesn’t want to avenge his death but rather perpetuate his existence, so I changed this comment to better reflect that
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2417797#Comment_2417797
Hum... New Killer's power? 👀
Well, it is orange, like honey
I don’t think I need to elaborate any further then that
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FNAF, Springtrap especially, is many things, child friendly is not one of them, despite what the overall age of the community might lead you to believe
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MFW i saw this post
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2415063#Comment_2415063
It's not even on the planter box, though. Look closely, it's just projected in the smoke. I'm pretty darn sure someone like Paulie Esther would have known about this S if it was there before.
I’m still sceptical about it actually meaning anything, 1 letter projected in a completely ordinary fire-barrel and a typo could mean quite literally anything at this point
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2415051#Comment_2415051
https://us.v-cdn.net/6030815/uploads/2GY1KC7M213B/image.png
THis is not exactly on the bench, is it? it's very clearly in the smoke.
correction: no one bothered checking the planter box because they were too busy playing the game
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2415034#Comment_2415034
Is the S also in-game?? It seemed like something only in the picture.
I haven’t bothered checking in game for myself yet due to queue times taking forever but I imagine it will be there if you check
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2415034#Comment_2415034
How long has the S been there? It seems super prominent now than before
I’m going to make a guess and say it’s always been there, but no one’s bothered taking a hard look at it until now because they were busy playing the game rather then analysing benches
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2415022#Comment_2415022
Bit weird to allude to, isn't it? She already had her tome. It's teaser time anyway.
that’s why I find it a bit strange that everyone suddenly noticed a S on a bench on NURSE’S map and suddenly thought “Is this a reference to the new chapter?”
I’m all for making theories and looking at Twitter for references and clues but at some point you have to draw a difference between something that makes sense and a reach that stretches so far it’s left the atmosphere and is currently grasping a moon rock
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Apparently everyone here forgot that Nurse’s real name is Sally Smithson, and that this could have very easily just been her favourite bench that she decided to carve out a “S” on
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2414430#Comment_2414430
I typically bring out this clip anytime the argument of "which killer would win in a fight/battle royal" pops up, which is WAY more often than you'd think. I typically just link the clip and claim there would just be more pinballs.
I mean, in a 1v1 in the real world Freddy get’s curbstomped no question, if it was in the dream world though…well, Freddy wins and makes his opponent look like a absolute chump
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2414110#Comment_2414110
^^^^^This
When I started playing as Freddy, I definitely understood that I was gonna be playing as a toned down version rather than someone who has the ability to instantly kill whoever falls asleep. The only reason film Freddy DOESNT is because he likes to have fun. You really have to lower your expectations of a character's powers and realize that for a videogame to work, they HAVE to change things to make it fit. Doesnt mean we cant still have fun.
I WASNT expecting to be able to do THIS in DBD
https://www.youtube.com/watch?v=5gdzR73BMYI
Although plenty of survivors will claim that Freddy kills them without ever touching them all the time, lol
upon seeing this clip i realise that the devs should have implemented it as his mori, maybe then i'd actually consider playing him
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the hitboxes are not circular
as a matter of fact, they are actually like this
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413136#Comment_2413136
Which is still technically 4 people. Weather it's the killer or survivor DC the game is basically over.
true that
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413101#Comment_2413101
But that same logic can be applied to killers too.
If the killer is having a bad day they shouldn't play knowing they have 4 other people playing
the difference is is that if the killer DC's the only person negatively affected is them, if a surv DCes that negatively affects the killer and the other 3 survivors
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413076#Comment_2413076
Yeah but what if the survivor had a bad day? Would you feel bad then?
if they had a bad day then they shouldn't play survivor knowing that they will have to help 3 people
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413040#Comment_2413040
https://forum.deadbydaylight.com/en/discussion/comment/2413031#Comment_2413031
So if the survivors DC would you also feel bad?
no, if the survivors DC i get annoyed, either they screw over me, or they screw over their team
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i just feel bad honestly, like they had a bad day and wanted to play their favourite killer, then i just play good in chase and my teammates rush the gens like madmen, i always feel bad when it happens
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@Elena said:
According to the wiki, the developers tried this with Spirit but decided against it because they were worried about the public reaction, especially in other countries.
best thing i've read today
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SF, Enduring, BBQ and Lethal Pursuer on Blight, don’t need slowdown if you are constantly applying chase pressure and darting around the map like a madman
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2411407#Comment_2411407
Ppl will rule 34 ANYTHING... Can't have a nice wholesome game about murder without someone sexing it up.
I mean, I don’t think the devs don’t know this considering about 90% of Spirit’s skins
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/2410939#Comment_2410939
The last one wasn't a mess. It worked pretty well.
Those who didn't like it are generally those with artificially increased ranks. Went against a rank 4 killer who was more on our skill level of 12 and 13 and not a rank 4 killer.
no i'd say it was a mess, all i got were survivors that had literally just installed the game regardless of what role i was playing
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given that all 3 of the tests were complete messes, i'd say hopefully never
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3 months, same as the rest
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2407379#Comment_2407379
not all of them. Iridescent stone, bloody coil, Claxcombed clapper, Tuft of hair, Iridescent king and queen, mint rag, mother daughter ring, black incense are all great addons
There are days where I think the devs have 2 different people specifically hired to make the addons, one guy thinks gimmicks equal usefulness and the other actually knows what would make a killer’s power better/more interesting while making the fact that the changes are strictly on addons justifiable, the listed above are the latter, Umbrella badge is a pretty good case of the former
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The only thing that would really kill my interest in this game is if all 6 of my mains simultaneously got nerfed into oblivion for no reason
i already had to grieve because of the unwarranted Trickster changes that turned him from a fun and stylish DIO impersonator into a obnoxious pile of garbage that turns matches into slogs where no one has fun, I don’t need to grieve another loss
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There are 3 types of “fun” I generally see, Casual fun, Competitive fun, and crybaby fun
i am much more of a casual person due to the game’s, quite frankly, hilarious idea of balance but I can see why someone would want this game to be more serious, however I am hesitant about any changes made to the game that try to make it more competitive due to one simple thing, TF2’s Meet Your Match update.
For those of you who have no idea what I mean, MYM was basically the devs asking a stupidly loud vocal minority what they wanted out of TF2, and then proceeding to dump all of their suggested balancing changes onto weapons that were completely fine and screwing over the matchmaking system all for the sake of appeasing the comp players, who didn’t care and just went back to playing their own versions of the game that had existed for years at that point
i don’t want a DBD version of Meet Your Match, which is one of several reasons why I don’t want stuff typically reserved for competitive games added to this one (*coughMMRcough*),
If te devs wanted to add a competitive mode with it’s own restrictions and rule set, fine by me, but don’t dump whatever changes said rule set would make onto everybody else
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i personally just want Victor to actually be changed with the cosmetics, they look great but seeing a Twins with their most recent skin and seeing that Victor gets absolutely no changes kinda sucks
just make Victor change alongside whatever body cosmetic Charlotte is equipped with, that's all that needs to be done
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@Deon_1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2406683#Comment_2406683
then. go . play . custom . games . literally a mode designed for friends to play together . ######### is the hold-up ?
custom games shouldn't be the only way you can play with friends mate, the devs added SWF because they want people to play with friends, if you are that upset over it, blame Discord and other 3rd party communication software over a system that was intended to just let buddies play with each other and nothing more
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@HaunterofShadows said:
This feels more like an insult to the people who just want to play with friends
That would be because it IS a insult to the people who just want to play with friends
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@Arial said:
fmish
You my friend have no idea what this fish has done to the sanity of some Hunters
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If it did happen i wouldn't complain but i imagine the forums would be really funny to look at for at least a month after it's release
personally, i'm still saving the popcorn, however unlikely i will to actually have a chance to eat it
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Quad Blendettes
i'd rather play lobby simulator then play "walk into bushes like a idiot and pray you find someone as they do all the gens while never once being found" simulator
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about 5 as survivor and 10 as killer
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"SWF isn't the problem, 3rd party communication software is the problem" - me every single time a "nerf SWF" topic pops up
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The only changes demo needs is to make his footsteps quieter and to not give off ambient noises outside of his TR, making the undetectable when leaving his portals actually do something would also be nice
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I have always wanted a sort of expansive city map for Trickster
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/2399626#Comment_2399626
🤣🤣 Oh no not the rule book!
oh no!
*throws book onto open fire*
anyway
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@SloppyVoldemort said:
Do you take donations in the form of items?
if you see me i won't say no to a free item
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@MadmegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2399591#Comment_2399591
No but i mean even say an hour a day you would think the item challenge would be fast to complete. I was not bad mouthing you just surprised.
oh, well, sorry, but getting 100 of every item takes quite a long time due to depending on a lot of factors, such as lobby wait time, bloodweb RNG, chest RNG, how good your teammates are, how good the killer is, etc
The bloodhunt and anniversary make it a bit easier due to the very large BP gains but RNG is the single biggest factor, especially when i effectively have all of the common and uncommon items i need already
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@MadmegMain said:
It’s actually shocking after a full year your not done. Wow
believe it or not I don’t play this game 24/7
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2399319#Comment_2399319
Still thats a really hard challenge.
I wouldn’t say it’s hard per-say but rather time consuming and RNG dependant as hell
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@Friendly_Blendette said:
Is this only from using plunderers or the bloodweb too?
Both, if I only did Plunderer’s I would be relying exclusively on getting good solo queue teammates, which occurs once every blue moon, so making use of the blood web was basically mandatory so I didn’t get a noise complaint every time I died with a Very or Ultra Rare item due to my teammates not doing anything
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back when there were only a few maps they might have been a good idea, but with over 30 maps of varying balance in the game i think it's best if they are removed
now that i think about it it sounds a lot like TF2s random crits, a idea that was good back in the day but leads to a myriad of problems nowadays
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/269195/why
My condolences. I feel your pain.
https://us.v-cdn.net/6030815/uploads/X8RWXR65OMR8/20210723213215-1.jpg
this image radiates more "i want to put my head in a brown paper bag and bludgeon myself with the blunt end of a axe" energy then words are capable of expressing
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Monster Hunter World was frustrating at several points (Tigrex and Alatreon in particular, Tigrex especially) due to the monsters taking 50 years to kill and getting knocked off said monsters if they so much as sneezed but it wasn't that bad for the most part
Unless you're a Switch Axe player, in which case, good ######### luck


