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Calling it, Nurse base movement speed buffed to 220%
Because /balance.
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Arsonist Mori: Burn down corn field and kill everyone in zone
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Nurse
https://www.youtube.com/watch?v=-9NMt42il4Qchangesnerf for the health, well being and future of the game? OH NOES!Prepare the GitGud_And_Adapt.Exe
Oh wait we deleted that because Entitled_Killer.Exe has overridden and permanently embedded itself into the system32 directory? OH NOES AGAIN!
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@Blueberry said:
Keep in mind there's no aura reading and now base slow down in dream state. That is worth A LOT less in his new context.
All that's giving you is a lullaby instead of heartbeat and you can use your pallets or traps against them now..that's it. Dream state really doesn't seem like much of a downside in his new format.
Freddy nerfed into oblivion. Called it
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Just curious where / when did they say that Freddie's aura reading was being scrapped? I'm hoping this is just an assumption?
I'd like to see the source myself if I may.
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I just played against an Ash with predictably MoM equipped.
After MoM propped he healed up, he was the last one alive on map so I chased him down and hooked him for the 4k
Big deal.
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Killer has 4 lives (4 chances to fail)
Survivor has 1 life (one chance to fail)
Math is hard
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I win 9 out of 10 Killer matches
I win 1 out of 10 Survivor matches
Math is hard.
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Depends on how much tea-bagging is involved
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At least dbd is still alive unlike other neglected, botched behaviour titles. RIP Eternal Crusade.
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@NoShinyPony All I said in pre match chat was "Greatly thickening mist" and 3 other Survivors followed suit (I don't SWF)
The point being the Killer threw a tanty and disconnected, all 4 Survivors lost are then punished for the Killers bad sportsmanship by having their offerings removed.
The whole system is backwards.
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So many unhappy people. I doubt they'll let Ghostface go live without a considerable re-balance so all good.
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"Ghostface" perfectly suits this Killer who is based in the genre as an ironic parody.
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Ghostface will be out 2 years then they'll re-work him like they did Freddy?
Oh wait, he'll probably get nerfed first like Freddy did too because "OMG GHOSTFACE IS OP SOMEHOW!".
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All I'm seeing is corn. What am I looking at here?
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I'd sacrifice 4 perk slots for a key that tracks black lock auras, sets off their location hum (for the Survivor only) and unlocks them before their designated time
I'd also sacrifice the ability to use palets for a built in Alert perk.
I'd then wait for the Killer to set off Alert so I know where they are in relation to the hatch. I'd then make a bee-line for the hatch and leave.
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@Acromio said:
Survivors have always refused to deviate from their toxic and abusive play style for three years now.
The Nurse was the first dlc killer, specifically designed to counter that play style in the expectation that survivors would git gud and adapt the way the play as much as killers do. Unsurprisingly, they didn't. The Pretty Gud Job gang put too much faith in them.
The Nurse is not the problem here. Survivors did totally fine against her after she was hit with the unjustified omega-nerf. It's kinda funny how survivors used the advices killers gave to them on how to beat the Nurse only after that.
Then they forgot everything and got worse at the game by leaning more and more on their luxury crutches (infinites, then pallet-loops). In the meantime, Nurse players adapted, they changed how they played the Nurse, inventing her play style as we know it today.
TL;DR In spite of dismissing every single complaint from killers by telling them to just GiT gUd and AdAPt, survivors never did such things themselves, and that's why they have so many problems when they face a good Nurse.
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Question: Are Legion add on's that affect the bleed out timer being changed to be relevant?
Context: Due to bleed out timer add on's having become irrelevant (such as Frank's Mix Tape & Stab Wounds Study) because the said timer only goes down when they are outside of the Killers terror radius and it is safe to mend.
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1) Nurse
2) Nurse
3) Nurse
4) Nurse
5) Nurse
6) Nurse
7)
HagNurse -
Legions add ons where completely left out of the re-work leaving most of his top tier add on's completely useless.
I really hope they don't do the same to Freddy.
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"nurse is beatable" yet other than doubling back while teleporting which is countered by extra blink add on's so that strategy is moot, no one can say how, and I'll give you a hint as to why folks - Because there is no way!
All this is of cause pointless because /echo chamber
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Yes she is:
- Step 1: Suicide on hook to deny - "mUh FaCeRoLl PhArM".
- Step 2: If a Survivor rescues you before you can suicide on hook, punch them in the face and repeat step 1
- Step 3: Find a match with a fairly balanced Killer.
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@TreemanXDThe Matrix wall running for t3h win ❤️
https://www.youtube.com/watch?v=iuslUzbJEaw&t=2m47s -
Happiness and self acceptance can only come from within?
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I do far better on Killer than I do on Survivor.
I'm not sure if that make me a bad Survivor and a good Killer.
I'm certainly not sure if that makes the Killers I play OP and the Survivor builds I play UP.
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Some of the post game chat salt I see is just boringly predictable regurgitated drivel seemingly churned out by poorly programmed npc's I swear. I mean at least put some conscious effort, creativity and imagination into it right? lol
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@TrueKn1ghtmar3 said:
I'm still ticked about Freddy though like why remove the aura reading... Freddy always knew where the kids in his dream was that's what made him so scary in the movies you could run but never hide you had to fight to get away from him and that was reflected in-game (plus with the ghost having a perk that could make that ability God tier)
@TrueKn1ghtmar3 Is this confirmed by the devs? I didn't hear it anywhere in the interview is all, I'm hoping it's just a roomer. If so I sincerely hope they remove the cataracts from Freddie's field of vision because omg you can barely see anything, you practically need aura reading to stand a chance on most maps.
Something was said during the interview of making Freddie's field of vision less blurry and cluttered with falling ash and fog but again, as far as I recall I didn't hear anyone say they where removing his aura reading.
If they do I hope they re-work his add on's because half of them rely on aura reading and the other half remove mere seconds off time to fall asleep so pretty much all his add on's will become obsolete (pretty much like what happened with Legion, half their add on's are pointless post re-work)
I mean it would be beyond pointless to have an aura reading add on to augment their base ability for a class that doesn't have aura reading in their base ability.
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@HatCreature said:
I didn't hear anything about a minimum distance Gen teleporting so I think Corrupt Intervention will be super powerful on him. When the match starts you can possibly teleport to those 3 Gens? If not then you can go to the other Gens and start placing Dream Snares and pallets, he'll be better at trapping than Trapper and Hag combined.
I'm really starting to get excited about this new Freddy <3
@HatCreature Yeah I've heard a couple of unsubstantiated and unsourced roomers like "Generator Teleport not being able to be done if the generators line of site is blocked".
It'd be good to get a little more clarification around exactly how his abilities work, like:
- How long it takes to charge the Dream Snare / Dream Pallet
- How long it takes to re-charge your dream abilities once used
- Are all three dream abilities on the same timer? are they on their own separate timers?
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@Orion If it's only Survivors who can be 'toxic', where in this scenario Killers can never be toxic (because of some unseen or logically explainable law of gamer physics) what happens when someone oh I don't know. PLAYS BOTH Killer and Survivor? does that make them toxic Killers because they play Survivor or does that make them Survivors with good sportsmanship because they play Killers? Wait Survivor's cant be good sportsmen and Killers cant be toxic! this goes against the laws of online game physics! PARADOX! OH NOES! -mind blown-
^lightly seasoned with sarcasm.
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@johnmwarnerBeing pulled into the dream world is passive, so every 60 seconds after you've woken up the process begins again. This is why they've added:
- ANY failed skill check now wake you up (Generators, Hook Sabotage, Mending)
- New dream object clock on top of dresser to wake you up (Devices placed in the game that are traceable by
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omg I must be tired, I read the title as:
Entity Can Summon Forum Users
######### lol
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Don't run meme builds?
DH / MoM / DS / Adrenalin + insta heal med kit add on
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Freddy = counter to pallet trolls <3
But as for unsafe pallets with broken hit boxes, imagine if pallets where as unreliable as Head On is. Nobody would play this game lol.
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-edit- wrong thread. never mind lol.
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Survivors passively fall asleep every 60 seconds - Freddy need not do anything
Survivors must choose weather they power through without looking for a wake up utility / other awake Survivor to wake them up - Freddy need not do anything
Mechanics Freddy need concern himself with:
- Generator Teleport - Freddy holds RMB at the desired Generator for 5 seconds
- Place Dream Snare trap - Freddy holds RMB for X amount of seconds
- Place Dream Pallet - Freddy holds RMB on designated highlighted spot where a pallet would have spawned for X amount of seconds
Pretty much point and hold RMB for X amount of seconds. Doesn't sound too hard to me.
The 'hard' part I suppose will be seeing and implementing all the tactical nuances these abilities have.
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FREDDY THEORY CRAFTING:
Generator Teleport:
- While walking once the match first starts begin the 5 second Teleport charge while targeting the farthest generator (because that's where the Survivors are most likely going to be) saving loads of time to get to that first target.
- Bypass those pesky staircases / ramp on the other side of a structure and teleport right to the generator
- With BBQC slotted charge up Generator Teleport and 5 seconds later your at the Generator you saw a Survivor at, or close to a Survivor you saw near a distant generator.
Aura reading roomer:
- Freddie's aura reading aspect is being removed in place of his three dream world tools (not confirmed in the interview, if anyone has any idea where this came from and if there is any substance to it that'd be fantastic)
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Larp:
Change all your perks to one of your team mates
Mothers Basement:
When you go into the basement if the Killer enters, you through a tantrum stunning them for long enough to escape
Carb Load:
Removes any exhaustion timer instantly at the cost of increasing the next exhaustion timer x2
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They have a 4 second cool down for lobby dodging
Add an exponentially increasing 5-15-30 minute cool down for actual legitimate DC's that aren't game crashes or internet instability (if that's even possible to differentiate between the types of disconnections) and the problem will go away.
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I have a similar story of frustration.
I downed the last Survivor right by the exit gate border but close enough for me to pick him up during EGC today but there where no hooks in walking distance as I didn't have Agitation or Iron Grasp to push that carrying distance further.
So rather than try and inevitably fail handing them the escape I opted to drop them on the ground.
They then crawled all the way back and escaped before the EGC timer ran out.
So if you down a Survivor right at the exit gate and there are no hooks in range and if you don't have carrying perks during EGC (and if you don't have Mori) Survivors are guaranteed an escape.
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I don't get this whole "Dweight / Locker" thing.
Unlike Killers (and Claudette with stealth mode) Survivor's don't have any unique base abilities and none of his perks require him to be in a locker, and even if they did, all perks are trainable so any other Survivor could have them.
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@Andreyu44 said:
"It counters tunneling 1!1!1!1"
BS even if you dont tunnel you might be striked by this "fair" perk.
MoM is obviously OP and I think we can all agree with that
@Andreyu44 Sometimes you HAVE to tunnel, like when the only hook available to you is right outside an open exit gate and all the SURVIVORS are face camping the hook with borrowed time and they all have MoM + DH
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1980 baby!
(38)
=XD
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@VexTheHex said:
Sorry I struggle to see why he deserves three powers when most Killers have 1 (a few have 2) and some aren't even super lethal like Legion's.
He may not be over powered (time will tell) but he certainly sounds over loaded. Though I'm happy it sounds the whole slows down progress thing is done and gone. Making tedious tasks last longer is never the best route.
@VexTheHexHe deserves 3 powers because unlike all other Killers, Freddies two of them cannot be used 100% of the time, only when the Survivor is in the dream world.
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Yes, this has been needed since the Legion nerf dropped, making perks that affect deep wound timer obsolete.
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@TheBean My prediction for Survivor reactions:
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Freddy will be the new Nurse only more OP.
But no one will be able to get him nerfed because he's already been nerfed for 2 years so the devs won't be able to be convinced that he needs to be nerfed into F class again.
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@Maelstrom10 said:
Freddy will be invisible until your In his terror radius. Where he will blink in and out until he's close enough. Running stealth builds will be viable with him to make a ninja Freddy (monitor and abuse and if they keep his red hair brush add-on making micro terror radius)
Sure he will be visable after a certain distance but you won't be able to see him cross map
@Maelstrom10Yeah I'm looking forward to that, currently leveling Doctor so I can get M&A teachable before the new phat Freddy drops.



