DontNerf
DontNerf
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@StrodeWins said:
her daddy
Oh no
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/909703#Comment_909703
Some people just hate streamers in general cause people tend to believe anything they say, calling them "braindead" and unable to think for there own
I can understand that to a degree but those people often forget that automaticly dismissing everything a streamer says is equally "braindead"
I 100% agree not all streamers are like that plus true has over a 1000 hours in DBD that must make his opinion worth something
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@Bill_I_Am__Overbeck said:
I'd have the clown's basekit start with an extra bottle (soda bottle addon) and either the fingerless parade gloves addon or Ether 5 Vol%. THere'd need to be adjustments to his addons of course, but the basekit buff would make him much more viable IMHO as a clown main.
I think thats a good thing for him, i love clown but he cant do very well on big maps so maybe a form of pressure could be added? Like you can rig bottels on gens and over locations?
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@Boss said:
No idea what to do instead, but i would not have Cannibal's Add-on arsenal be a 50% copy-paste of Hillbilly's.
Agreed its super boring, id rather have something fun
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@yikers said:
https://forum.deadbydaylight.com/en/discussion/comment/909709#Comment_909709
How do you play against Oni ?
Never let him out postion you if he catches you off guard you're dead, 360 his lunge as its pretty easy to dodge and never run in a straight line. Its also depends on the players skill level a good oni will usualy try and cut you off
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@yikers said:
Playing solo survivor against an Oni has been a frustrating experience so far, no way someone isnt getting hit and boosting his powers to ultimate and from there he just keeps stomping and slugging, not fun at all.
Have you tried learing how to play agaisnt him rather than calling for nerfs?
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@Sonzaishinai said:
Tru3 did say so and also played Wraith for a day and won like 17 out of 18 times or something
I know he's not liked a lot here but honestly you can't argue with his results
I dont get why people dont like him? Yes he has very strong opinions on the game some i dont agree with but it just seems like people dislike him due to what he says.
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@Raven014 said:
Well, I think it would be cool... but then, not every cosmetic would be able to have that, since the way they made them is that they remade that with every bloodstain, so it'd be a lot of work doing that for every single cosmetic. At least, that's what I've read from a similar question before.
Oh i see, well im sure it would be worth it
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/111285/something-has-to-be-done-about-gen-speed
Aren't there a whole bunch of perks you can run to help with gen speed?
Yes but perks like discordance, Ruin, and pop all have down sides, pgtw only works if you down a survivor which can be difficult against good teams, ruin often gets yote after 30 seconds, and discordance works when 2 people are working on 1 person alone can get a gen done in less than 80 seconds. There are other perks i have not mentioned
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@OtakuFreak said:
Perhaps it is not the gen speed's that need to be altered, but the actual chase-time itself?
By the time it takes for you to down a good survivor, 1-3 generators are completed. Maybe, they should remove more pallets from the map, or add a mechanic where Killers get more powerful as they chase someone for longer. Ideally, I'd add spirit fury as an innate power, where once the killer has been stunned twice, or broken two pallets, the entity becomes enraged and aids the killer by breaking that pallet.
A secondary objective + fixing chase times need to be done.
Hmmm interesting, i wonder if that would work? Sadly that would mean a rework of spirits perk and we all know how long it takes devs to do reworks.
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@ThatMetal1 said:
when a player masters the killer role, gens could be 30 secs to complete and it still wouldn't matter. they'd just adjust bring noed and blood warden ruin and slug til everyones down.ez 4k
Yes but then you get forced into a playstyle that NOBODY enjoys letd but honest who actually enjoys standing infront of a hooked survivor? Or slugging the entire team or using noed?
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/903958#Comment_903958
Which means survivors dont do their objective effectively. Wheres the problem?
Lets not dodge my question there, is it fun for lower tier killers?
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@LetsPlayTogether said:
Gens speeds are totally fine. Its an issue of the killers, not the survivors.
Hmmm disagree gens can be done in less than 40 seconds how is that fun for lower tier killers?
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/903660#Comment_903660
Sorry that was in response to the_second _coming post calling them legitimate strategies camping tunneling that is.
Oh my im sorry lol
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@ad19970 said:
Increasing the objective time would butcher this game. Kill rates are already high, this would increase them even more and discourage many people from playing survivor. The game would need so many more changes in addition to an increased objective time. I don't think the devs will want to make so many changes to their game, especially at once.
I think a second objective would work but like ive said idk what that could be?
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/903566#Comment_903566
I'm not asking for nerfs. I said gen speed was fine. This post was asking for them. So by your point...camping and tunneling is fine...so is gen speeds.
I never said camping or tunneling are fine and i never said i wanted gens speed specifically nerfed, i want everyone to be happy killers and survivors alike
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/902957#Comment_902957
You mean like camping and tunneling off the hook?
I mean wins thats invlove noed, moris and endgame
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@OnryosTapeRentals said:
Increasing the time it takes to repair generators will push a lot of survivor players away from the game. Repairing can already be boring an tedious so making it even longer would just ruin the fun for a lot of survivors.
The addition of a significant secondary objective would slow down games and retain the fun aspects of the game for survivors.
Agreed a second objective would be a perfect way however im unsure on what that could be.
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@Clevite said:
Nothing can be done about gen speed. No one wants sit on gens any longer. Maybe a secondary objective. But aren't kill rates at like 70% now. Seems plenty of killers are doing fine with current speeds
The statistics that were realeased dont include alot of varibles
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@Spanczbob said:
What do you think about this collaboration?
I would like to see something DbD related in Fortnite and Fortnite in DbD.
No
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He shouldnt lose his power when picking someone up and he shouldnt be slowed down when gathering blood, Oni could be great if the devs listen to us instead of nerfing him (which they probably will)
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@LoverOfDemogorgon said:
Legion and clown have more than this guy, I basically have no power at all and am reduced to trying to mindgame safe loops against good survivors with a basic attack and collecting blood orbs that slow me down. The power itself is an overglorified billy chainsaw but it maneuvering hardly does me any good because they nerfed the end turn range so I cant ever hit survivors in loops because they just camp wherever its safe when they see me coming. All oni is good at is nothing, he has a pallet breaking tool that takes far too long to get online with some map traversal to boot that isn't even as good as billy's chainsaw. What a pathetic waste of 5$ might as well play legion for slightly better gameplay.
"LeGiOn iS BetTeR"
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/889800#Comment_889800
I'd say he is top 4, he's in a perfect tie with Billy IMO.
Hmmm i do see him being strong with the right build
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@Carlosylu said:
I just saw lots of posts complaining about the oni. Yesterday (Xbox, Red ranks) I played the next loadout and got 4k's hope this helps someone:
Sloppy B
Ruin (green)
MYC
BBQ
Feel free to share other ideas
Good times playing him
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@Glory said:
I uhhh... What? Oni walks the mists like a God amongst men; I'm not sure how you've failed to grasp that. Saying he's worse than Bubba, Clown, Doc, Wraith, Legion, Demo, and Trapper? That blows my mind.
(Insert joke about Tru3 and Wraith being top 4 killers)
I mean he isnt top 4 but he is still very underrated
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@Spooky13 said:
I've heard talks of it being Haddonfield, and I hope it is, but do we have any official word on the next map rework?
I hope so its very unbalanced
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@TooKoolFoU said:
You ever going to actually try to learn to use the Oni or are you just going to play like a m1 billy? Bro camp and tunnel by all means, but I’d expect you Oni players to actually at least try and learn the character you just bought
Dude he's been out for less than 24 hours calm down
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@LoverOfDemogorgon said:
Legion and clown have more than this guy, I basically have no power at all and am reduced to trying to mindgame safe loops against good survivors with a basic attack and collecting blood orbs that slow me down. The power itself is an overglorified billy chainsaw but it maneuvering hardly does me any good because they nerfed the end turn range so I cant ever hit survivors in loops because they just camp wherever its safe when they see me coming. All oni is good at is nothing, he has a pallet breaking tool that takes far too long to get online with some map traversal to boot that isn't even as good as billy's chainsaw. What a pathetic waste of 5$ might as well play legion for slightly better gameplay.
He really isnt
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@xRem said:
What did the spirit nerf fix?
I mean I get it, shes harder to use and some addons are not as annoying or useless and replaceable by lower tier addons *cough* amulet *cough*.
But what was fixed? She can still hit you and phase on your face, still stand at a window with one option removed and still can stand still at pallets. Yes shes harder but she still doesn't give feedback, which was the main issue because she wasnt the most difficult.
So instead of nerfing her addons or power, why not make grass shuffle or make her husk do something noticeable but not ridiculously obvious?
Because shes still the same just slightly harder or you wont get the occasional collision hit, most spirits that are experienced just hear you either way.
You people cant give it a break can you? My lord
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/786677#Comment_786677
We do not want DLC to make you stronger. That's never has been the goal. You should be buying DLC killers because they're fun, not because you want to win.
Hard to have fun when the killer them selves are weak, no offence
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/734222#Comment_734222
Do you know whats also annoying? Survivors dodging lobbies until they get paired with their friends when swf wasn't a thing.
Do you know whats also annoying? Insta heals and keys
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@StardustSpeedway said:
She's annoying to face especially because everyone seems to use her, but the only thing I'd change would be prayer beads because that's pure BS. Oh, and the player collision too. But that's about it.
Do you know whats also annoying? swfs
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@Mendez36 said:
The trapper should not be able to place traps on exit doors. 3 games in one night I had trappers bring ruin place trap on totem and camp it then put traps on exits door and just take the game hostage or make it 3 times as long.
Git gud
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@Blueberry said:
I think Demo could use some buffs, but I don't think his issues are where you're placing them.
He should be able to look around and move his camera when traveling through portals. Remove the negative on Red Moss and make it also remove the scream sound when he travels through portals. Lastly reduce the recovery on missed lunges seeing as it's extremely easy to dodge and isn't even a 1 shot.
I agree with that, his lunge recovery is too long imo
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Yes he did
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The hell is this #########?
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@Nutty_Professor said:
Apply map pressure... maybe?
"ApPlY mAP PrEsSUrE" not always that easy
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@Coriander said:
https://forum.deadbydaylight.com/en/discussion/comment/699679#Comment_699679
This comment wins.
Gg ez
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/699571#Comment_699571
I have played killer plenty, and I didn't say anything about ruin itself.
I get what you mean ruin is strong it has to be! If it wasnt killers would have little effective ways of slowing the game down same for Demogorgon yes you can place traps on the totem yes you can see when people are near it but that doesnt change the fact that ruin is easy to pop, wait until they are in a chase then brake it.
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@Atrushan88 said:
On his own he feels fine, but with Ruin my teams are constantly demolished. I'll barely be able to get one gen done because he's on my ass constantly but gens are never done when it's not me on them. I understand you might want killers to work without Ruin, but on PS4 where hardly anyone can hit a Ruin skillcheck, dunno about PC, but it's extremely frustrating facing 4ks every game with a killer who can teleport anywhere, gets a notification when you're trying to counter that, and has one or more game slowing perks.
You clearly havent played killer if you think ruin is strong. Dont like it? Find it and cleanse it ruin spawns are broken anyway
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What did i just read?
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Why not have it so the plagues sick actually causes the survivors to go down within a specific time like pig? It could also have their auras shown to the plague for 45 seconds once they do go down.
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Neat concept not going to lie
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I find fire crackers really easy to counter. If you see someone using it just look up slightly works everytime
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They could, you know leave him for a week or two? No? Just gonna nerf him straight away? Ok
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@Catbucket said:
its bugfixes, and qol changes. The only thing thats an actual nerf, is the nerf to his addons, because they are currently broken. Other addons are being buffed.
God i hope you are right

