DoctorMadness
DoctorMadness
About
- Username
- DoctorMadness
- Joined
- Visits
- 402
- Last Active
Comments
-
@th3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945066#Comment_3945066
You may have to link your platform account if you haven't already, since its showing the stats of your bhvr account and not the platform specific one.
Ive had my bhvr account linked to my platform for months
-
I can't even see stats lol it's like I've never played the game according to bhvr
-
Why didn't they just release stat tracker In-Game
-
@Snowflake_Syndrome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358831#Comment_3358831
Only part of ST I miss is Hawkins. Demo yeah I find him really boring tbh and his portals are way to unreliable. You could do the same thing with Dredge or Sadako and get better results.
Hawkins was a trash map like their was nothing good about that map fot any sides
-
@Mooks said:
It was always only pallets iirc.
it works on decisive strike stun
-
Blood rush does nothing for DH lol if you use Blood rush and then DH you will still be exhausted when you heal your mend, Do you guys forget this perk only works if your healthy so you cant use DH twice which is why they made this perk lol
-
@Blueberry said:
Don’t get me wrong I’d make some changes to Eruption, but how often do you realistically see Eruption in matches and how often do you get hit by it on average? It’s meta don’t get me wrong but it’s not nearly every game and even in games with it I get hit maybe an average of 2 times? Not that much anyway. It’s just not nearly as unbearable to me as a lot of people seem to feel like.
Literally 80-85% of my matches is eruption/CoB
-
@HugTheHag said:
Legion's power is not OP but is compensated by being really fun to play.
Stabby stab go brrrr !
Literally noting about his power is fun? HIS WHOLE POWER IS TO HIT YOU AND LEAVE????? Once survivors split up I guarantee you dont find him fun at all.
-
@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3281920#Comment_3281920
Its existence denies hit and run, denies injuring people as pressure, and in general has caused the same problem since it released: if one person brings it, now everyone else can get away without medkits or spending a perk on healing. There's no additional cost to healing beyond the injured person--otherwise, they'd either need their own perk, or a medkit, or for someone else to invest their time.
Free teamwide healing that can be placed in a safe area is bad.
hit and run WAS NEVER GOOD against good survivors so who cares? Its literally called hit and run YOU Aren't gonna win noting by hit and run especially on a killer who has no map pressure
-
@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3281864#Comment_3281864
Circle of healing is the most op and used perk for survivors,but just because its been nerfed its fair?
Why do survivors has to have unlimited advantage againts the weakest killers,m1 ones that actually care about healing.
Circle of healing is like holding a survivor hand,oh dont worry,I got you,you can have unlimited heals for just booning for 14 seconds,if the killer wants to get rid of it,he has to come to this corner of the map and snuff it out,but then dont worry,you can boon it again and again for an unlimited amount of time.
The perk would still be op even it he healing speed was only 35%
They need to put a limit on it,how many time you can use it to heal or a cooldown,its hilarious people use the fact its been nerfed as an excuse.
Its an easy crutch for survivor.
https://forum.deadbydaylight.com/en/discussion/comment/3281880#Comment_3281880
Dont forget you can pari botany knowledge with it and get unlimited 100% heals,people actually defend this lmfao.
Botany doesn't make it 100%
-
@Huge_Bush said:
I always assumed it’s because he’s a licensed character and they’re afraid of nerfing his camping ability would affect sales. One could say survivors quitting due to getting camped could too, but I feel it’s less likely since Bubba isn’t all that common (at least in my MmR).
Then you have the whole psychological aspect of being addicted to escaping and beating a killer and getting screwed by Bubba, you queue up right after only to get those sweet endorphins after (hopefully) you win the next match.
Why tf would that effect his sales? No one buys leather face to camp and most new players won't even care since they arent even good at the game yet nor know anything
-
@ProfessorDunwich said:
Nurse is OP but I certainly don't mind seeing a likely toxic squad get the business.
I swear y'all overuse the word toxic for everything holy anint noting toxic about using in-game mechanics to try to win more.
-
@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3258713#Comment_3258713
But yet it does work.
Ok then go do it against a good nurse, Wesker doesn't blink through walls nor flick like nurse when she finishes blinks which makes dodging her harder since wesker cant really flick that much, Also wesker doesn't travel the same as nurse since nurse has addons to let her blink through half the map, Wesker is literally what if nurse couldn't blink through walls and had actual counterplay in chase.
-
@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3257360#Comment_3257360
Understanding the counterplay also makes a Killer more fun if the counterplay is fun. For example, those who understand Nurse's power will describe it the same way as you describe Wesker's power. I think versusing both are fun but their powers take more time to fully understand.
I have not tried the PTB but what you described for Knight is the opposite. It does not sound fun although it is very easy to grasp. I hope there's more intricacy to the power when it hits live.
No dont ever compare wesker with nurse lol last time i checked the ######### that works against wesker doesn't work against nurse
-
@Little_Kitten said:
To the players who say that the nurse has no counterplay: I would be very interested in seeing videos of games where we can see you playing against nurses 😁
The nurse HAS counterplay. Obviously, more complicated to set up, and requiring more precision and concentration, but she HAS them 😉
And don't ask me which ones, the players (and not even necessarily hand nurses) have developed them enough on this forum.
However, suicide or alt + F4 when you come across a nurse who plays like a ******, like full tunnel / camp / slug / etc., I totally understand.
It should be remembered, however, that now that her range addons have been corrected, her has become much easier to deal with 🤗
So, train and improve 🤗
Ok go face a good nurse 1v1 and tell me how you do -.-
-
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2953553#Comment_2953553
survivors might not win every chase against them but they should atleast have some form of counterplay besides doing gens. There was literally nothing to do. Before slingers nerf his ads was .15 seconds. It was humanly impossible to dodge his spear in real time it’s completely impossible. PH when he planted his knife at windows you had 2 situations get hit through window or fake it and he hits you with M1 there was no way to counter that.
Survivors should have some counterplay to some chases and not completely lose the game. Nurse and blight are extremely strong killers but there counterplay is so fun and engaging that it balances out they have ways to deal with them. Like dodging the blinks or rushs or timing pallet stuns.
Lol did you just say nurse is fun and engaging? Also ######### counter play is their to a good nurse? Dont even say use counter play that works against noob nurses
-
@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/2929992#Comment_2929992
It only "didn't work" because survivors literally did not know how to do it.
Search reddit/youtube for people complaining about ghostface's reveal mechanic and it's all videos of people doing it wrong.
You can literally watch many ScottJund and Zubatlel streams and see how buggy ghost face was -.- dont give me that crap about people didn't know how to do it because I've seen videos of a player following a GF and looking directly at him in the middle of their screen and he didn't even get the reveal sounds once, GF was one of the buggest killers in game for 2+ years
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147
Have not seen many impactful survivor nerfs compare to killer yet. That is unless you call removing infinites a nerf and not just trash tier level design.
The only real nerf to a survivor perk that didn't get 12 months of warnings and ptb's was MOM and that was because it was universally agreed to be bad for the game. Every other "nerf" was just a side grade to the perks.
Killer perks and even entire killers cease to exist past the lower ranks or new players after they are nerfed while the survivor perks are still full on meta and don't really change.
The game is/was better for killers compared to launch, but that doesn't mean it is in a good or fun state, and boons are just bringing the game back to the dark days.
So we didn't get some map reworks during slingers release?
DS Nerf???
Object nerf???
Hatch and key nerf???
You act as if survivors had alot of broken ######### in the last year
Almost all of survivors most problematic perks and items have been nerfed and killers have been getting buffed constantly since chapter 15
Plague/trapper/doctor/clown/trickster
Killers just got a bunch of addons reworked a month ago which buffed a few killers and now we know legion and GF are next for buffs yet you keep acting like survivors arent getting nerfed? Survivors are finally getting decent perks after years and killers act like its a crime, This game is not harder for killers anymore
-
Y'all are soft lol grow up and stop whining ABOUT A SURVIVOR CLICKING a button
-
@Neamy said:
My first thought here was iron maiden
Too bad vigil makes exposed shorter lol
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516607#Comment_2516607
Bubba is probably the most balanced killer in this game.
Lol nah, Having camping built into his power makes him the opposite of balanced
-
@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/2519793#Comment_2519793
Maybe because it was one of the only three killers who were viable against a good squad.
Your not facing good squads or even SWFS all the time so why does it matter?
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2513894#Comment_2513894
The problem is, that Myers is a solid mid tier killer. His Tombstone addons have heavy downsides. Which is balanced. Most of his addons are perfectly fine. Unlike other killers like for example Nemesis, where most if not all of his addons are terrible.
Tomestone piece + Green faster stalk addon pretty much removes the downside AND he can freaking Mori a survivor early as hell, The Judith tomestone is actually balanced
-
@Tsulan said:
The thing that scares me about the addon changes, is that there are killers on the list that don´t need any changes like Myers and Hag.
They could get the Billy treatment for no reason at all.
Rusty shackle is busted
Mint Rag allows a hag to get make your choice downs for free no down side thats busted
Tombestone piece is broken as ######### lol
-
@Chilli_man2400 said:
oh yeah they are survivor biased it’s not like they buffed trapper and finally gave him his 2 traps by default and buffed Blood favor third seal and retribution! Wow so biased
Also BUFFED wraith/clown and many other killers addons, nerfed ds and Object lol
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2517613#Comment_2517613
legion is def not the weakest.
Yes legion is, Hes trash and has no good 1v1 power
-
Lol Victor and nemesis dont have good hitboxes either
-
@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2439656#Comment_2439656
I literally bought the demo with cells an hour BEFORE the chapter went on sale.
there should be at least some leniency here with a case like that. I'm trying to give them more money so I can get the chapter instead but I'm not buying the chapter after having spent cells on demo.
My guy I don't feel sorry for you at all like you knew it was going on sell
-
Lore wise its Freddy and PH
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2424013#Comment_2424013
Nah, I just find it legit funny that a Killer Main calls someone a Tryhard, while wanting to dodge Lobbies to get a full Solo-Lobby, just to have it as easy as possible.
And the thought is amusing that someone does a 3 hour playsession in the evening with 2 hours of them dodging Lobbies, because be careful, there is an evil SWF and as we all know, every SWF in this game is at least tournament-level.
And well, SWF is not cheating.
And then killers like that go up against 4 actual decent solo survivors and still complains like being in a swf doesn't change anything because if your go up against 4 good solo or 4 good swf your gonna have a hard time any way
-
@Dream_Whisper said:
https://forum.deadbydaylight.com/en/discussion/comment/2129477#Comment_2129477
This perk can be bit strong in SWF, when you cannot effectively slug; and can easily recover 20 seconds instead of 30 seconds; which makes being picked up quite easier! The ability to get up and 100% recover one time is strong benefit! Sure there would be scenario you will get easily pick up; but... the Unbreakable can be way to easy to get out of a tough situation such as slugging!
If I were to slightly, I would reduce the time it take, from 25% speed down to 15 or 10% faster recover speed! Which would make Tenacity a good senergy with it; along with No Mither! (Even though, no one runs No Mither, as they scream... "Impossible to Slug, Killer")
The game isnt balanced towards swf lol
-
@Nathan13 said:
I see no reason to nerf that addon I tried using it and I didn't get to tier 3 until there was one gen left. Oh and I got zero kills it's a waste but I don't play Michael much so I don't care.
It's a purple addon that lets you kill someone instantly yeah its broken as #########
-
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1887145#Comment_1887145
Because that was the stated design of the perk by the devs.
Now YOU explain to me what makes it fair.
Nope the devs never said it was designed as a anti tunnel perk and even peantis said so
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1886926#Comment_1886926
- DS doesn't target new players. If you constantly touch a hot stove thats on you.
- A lot of perks on both sides give passive pressure. Ruin wasn't one of them. Ruin gave active pressure. Passive pressure is when you behave in a way to avoid a potential. ie, You don't know if they have DS so you slug. You don't know if they have BBQ so you hide behind a gen or in a locker.
- Stop tunneling is a community derived reason. The reason it was changed was because it was profoundly unfair perk.
Ruin was changed because bhvr was worried about new survivors dropping the game. What they didn't do, was fixed the reason why killers felt the need to always run it.
New ruin is better then old one tho :/
-
@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1886431#Comment_1886431
This perk is nowhere near fair, and even people with less than 1000 hours have mountains of testimony to that fact.
A perk designed to prevent tunneling that you can still use after the Killer bails on you to go hit and hook two other people and then come back to you and STILL get stabbed in the damn eye for 5 seconds is not even close to any semblance of fair.
For the last freaking time DS WAS NOT DESIGNED AS A ANTI TUNELLING PERK holy s*** how many times does the devs have to say this crap
-
@BigTimeGamer said:
it should deactivate if someone else is hooked, its that simple
i play surv and killer at reds so im not some "bias kiler main >:("
That's a bad change, A killer can abuse that by downing the unhooker and then tunneling you to down you and bam hooks the other guy and then back on the hook you go
-
@AChaoticKiller said:
big maps don't need tons of pallets especially not good ones, they changed tiles and such for ormond and now it's way more balanced. I think it is perfectly fine as it is now.
as for autohaven it's whatever, they added a total of 1 maybe 2 breakable wall to the map main buildings and if people complain about that it's kinda pathetic especially when you can just go there and deal with them in 10 seconds and some of them are actually better for the killer.
Thats terrible map design and how is it fair for survivors if their in a dead zone because a gen spawns their and they go down because the only pallet near them is like 40 meters away
-
It needs to be changed to iri
-
@Slickstyles said:
The middle zone with Coal Tower leading up to shack is a dead zone, which is fine I guess. There used to be 2 pallet loops there I think. They could've kept 1 but w/e. There's plenty of resources around the outskirts of the map and near Coal Tower.
There's about 30-40m of dead space from shack to the next tile with no foliage on Shelter Woods on ALL sides. I guess they expect us to just get hit by ranged and high mobility killers after dropping the pallet/leaving shack. I do like how shack is near a wall now instead of the middle. The middle of Shelter Woods is complete dead space.
No pallets inside Groaning storehouse main. There should at least be 1. The windows are still strong and this being a big map, it's still relatively survivor sided.
Suffocation pit looks the same.
Ironworks is looking like the next pallet city. The breakable door on the first floor is stupid and should be removed. They should make the hole next to the god loop a breakable wall instead of a walkable doorway.
It amazes me how shelter woods is still a big dead zone xD what a ######### map for survivors
-
@MasonOliver123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1650545#Comment_1650545
It’s been years doubt they’ll do it soon
LITERALLY only been a year since it got reworked
-
@BigTimeGamer said:
DS doesn't tick down in a chase, deactivates if you touch a gen for more than 1 second, lower it to 45 seconds
Stays at anti-tunnel, can get off a gen if its a stealthy tunneling, slightly weaker so you don't have free reign for a minute.
Wraith, GF, pig can abuse this since they can not start chases when in their in stealth mode
-
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1644623#Comment_1644623
Perks are winning the game for them?
You mean like DH, Sprint Burst, DS, Unbreakble, Adrenaline, BT etc etc?
Since when does any of these perks win survivors games?
Dead hard? A perk killers can easily wait out and counter
SB? A perk survivors use to gain some distance and can't use it again unless they get unhooked or standing still for 40seconds assuming the killer gave up on them which is the killer fault or he lost them
DS? DS doesnt win you games lol if your team is ######### your not winning, if your not getting gens done your not winning and if the killer is pressuring you well then ds isn't gonna magically make all 5 gens pop
Unbreakable? Lol really a perk that only comes in handy when your slugged and can only be used once HAHAHAHA I barely see this perk in red ranks because killers dont slug like that
Adrenaline? A perk that works in 2 sistuations, when all gens are done and by then the survivor have won or hatched closed which means the killer has won
BT? THIS is a fair ass perk that stops some killers from legit tunneling you off hook and it can be countered by waiting it out
-
@inferjus said:
The only killer with actually well balanced Ultra Rare add-ons is ironically Clown.
Wraith has balanced Ultra rares
Plague as well
Trapper eh their not op and their not that strong but their balanced


