DocOctober
DocOctober
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@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/621281#Comment_621281
Sorry for you, playing this game from 2016 and 2600 hours.
As Akuma specified, this mechanic was fine in those years but not now. Yes, we know about the experiment in 2017 when devs tried to eliminate timing in flashlights and results in chaos.
But now we're in 2019, and this is not anymore the case. Not only killers have now so much perks and items to know where survivors are, but even in the basekit, the pickup animation, the cooldown of swings, ecc... it's all different.
I'm a veteran of this game and i know what i'm saying, the timing of the flashlight needs to be removed. Don't worry, you can always tricks or look up to avoid the flashlight beam's, it's not that difficult.
Orion and I are actual veterans of this game, and thus I have serious doubts about your veteran status claim if you're quite apparently completely oblivious to what "animation lock" means in the context of those catastrophic stuns in 1.9.2.
You actually do not have the slightest idea of what you're talking about. There is no tricking or avoiding a flashlight blind in an animation lock. Period.
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Absolutely not. That was a thing for exactly 4 days before the devs had to revert it due to the immense backlash they received for implementing such a stupidly broken, no-skill mechanic.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/619816#Comment_619816
I mean, if you don't see perks like calm spirit (which feels like showing up every month in the shrine) as garbage I don't feel like to continue to discuss with you (no hate tho, I'm just to lazy rn to even start this type of topic).
And I won't argue with anyone whose POV is limited in regards to Perks as I know from experience that that's just a waste of my time. If you like to limit yourself to a select few Perks, because you cannot imagine others being useful, then do that, it's your loss, frankly. But do not give others crap if they like using them.
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/619812#Comment_619812
Because every should be a bullyable and loopable toy, duh.
That's what I presume to be their argument, but I'd still like an answer from them.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/618154#Comment_618154
Yeah, but it would be less demotivating if not like most of the time the shrine garbage perks.
Aside from a handful of Perks (like old Déjà Vu or current Monstrous Shrine), there is never a consensus on what Perks are "garbage". I've seen many Survivors call Perks garbage that I run on a regular basis and for many others, anything that isn't meta is considered garbage as well.
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@xChrisx said:
Every killer should be balanced around trapper and wraith.
Nurse Spirit Billy all of them deserve a Nerf. Thanks God they are starting with the nurse, i Hope in a near future to see the other 2 getting nerfed too
Why should every Killer be balanced around a low-mid tier Killer (Trapper)?
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You aren't forced to buy any of those Perks. Not every Shrine can contain meta Perks.
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/618111#Comment_618111
And? Why did they remove 35% wiggle progress condition?
To reduce the time a Killer has to waste on a DS Survivor.
Old DS wasted ~15 seconds of the Killer's time before it activated (pick-up+wiggle+stun), new DS only wastes about half of that with ~8 seconds (pick-up+stun).
Time is the most valuable resource a Killer has with how fast the average game has become nowadays.
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An easier change, that would be fair and accomplish the same goal, would be for DS to deactivate once another Survivor gets hooked within its timer.
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Sounds like Bloodlust with extra steps, but interesting.
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@Peanits said:
Quite a while back, there was a change that disabled most macros. When that happened, most of the bots disappeared. The few that did manage to get it working quickly get reported and dealt with by the ACM team. There's still people trying, they just don't get very far.
"The few that did manage to get it working [...]"
Is that referring to people that get any macro to work or to people that get their bot macros to work and get reported by the community for botting?
I'm asking because I'd like to know if people using macros to make wiggle/struggle a simple button press action are at risk of getting banned.
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The Spirit by a mile.
When she was more ethereal during her first PTB (without the Minecraft villager noise and only the sighing), she freaked me the hell out.
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@Atrushan88 said:
It's an it. Just because a language displays a gender association does not mean anything. It just means all entities have a feminine association in that language. It doesn't mean they ARE females.
That argument goes both ways. It can just as much be female as neuter going by that.
Fact is that the devs have been known to speak of her as a "she" in early dev streams.
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You've seen the general consensus is not with you. Your idea would kill the game. Period.
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@C3Tooth said:
I dont think 3K is a lose for Killer. To me the game is balance if the kill rate for a Killer is 50-70% (2-3 surivors killed per game)
That's precisely the problem with that: "to you".
I consider a 3k a loss, especially one that got obtained via a non-deserved Hatch escape. Other Killer players on the other hand may be very happy when they just get 2 Survivors. What is and isn't a win is subjective.
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@Dr_Trauts said:
Would the stationary doctor illusions stay as well as the moving ones? Or would it be in replacement of the stationary ones?
Probably a replacement.
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@Jdsgames said:
Nurse needs: 110%/115% default movement speed
Reduction in distance a blink can go at base.
Slight increase to the charge time of a blink.
Better Penalty for multiple blinks.
That would allow bad Nurses to play as an M1 Killer, which is the very reason the devs originally nerfed her to be slower than Survivors.
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@WickedMilk03 said:
@DocOctober I honestly wasnt even thinking about the addon changes when I made this.
I have asked all my friends and they think hes annoying (of course because they dont play often) and I (a rank 1 2100 hr no life) find him annoying to verse, and dont think hes that strong at all.
The whole point is to make him more fun to play as and against. (with some viability:)
It's still subjective. I'm a 2.2k player and mained him for a very long time when he was originally released and still find him to be an upper mid-tier Killer for an experienced Doc player and fun to verse as a Survivor.
Ultimately, it's the devs that will decide and as I said: they like how he plays.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/607298#Comment_607298
The only reason i brought true into this is because he plays both sides and has a great understanding of the game. Yes he could settle for simple small changes but that doesnt address that he is annoying to verse.
That is subjective. I love versing Doctors and so do many of my friends still playing this game.
And the devs also like how he currently plays, they don't consider him annoying either. His upcoming changes will most likely just be an Add-on pass, as he doesn't follow the current Add-on scheme yet, and some QoL stuff.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/603350#Comment_603350
Asking for more killer buffs? Lmao, how many patches straight have survivors been nerfed? You make me sick.
It's always funny how Survivor mains like you just completely ignore all the nerfs Killer got throughout the years and the buffs Survivors got alongside them. It's also funny how you play the disgusted one, as if you had any basis for that if you'd look at quality instead of quantity. Oh actually, even in quantity Killers nerfs beat Survivor nerfs.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/606879#Comment_606879
I specifically watch true talent, the god of the game and he agrees that using treatment to prevent vaulting is basically useless or very difficult without using addons. Mastering him would still only give him the slightest advantage. You cant consistently use the power. In order to master him you would need to get good at knowing when to use it. That means you cant use it forever right? youd be being looped a majority of the time and if not its kind of the survivors mistake instead of your skill. Thats the problem I want to fix. Its also not that freddy wasnt good or bad, its just that he was annoying for literally everyone. Now doctor isnt nearly as annoying but I know noobs will certainly have frustrations and as rank one, its not that I cant outplay him, its that hes just this basic killer but annoying. I enjoy a chase from every killer except for doctor and billy. Billy because he requires hardly any skill to be top tier. Kinda annoying ngl :)
Anyways point is: I wanna buff docs base ability and take out the frustrations he has + give him some necessary map pressure because many of the maps are huge. Similar to how they did freddy.
I don't care what Tru3 has to say in that matter, he's neither the god of the game nor the best player of it. His opinion is not worth more than the opinion of others.
As far as I'm concerned, as an original, longtime Doctor main, he does not need changes besides some simple QoL stuff. Stuff not even our devs can ######### up, which they tend to do too often with their reworks.
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@foochill1 said:
https://forum.deadbydaylight.com/en/discussion/comment/597074#Comment_597074
Lol to some of these killers, not strong means not playable.
They have every right to assume the worst with the devs' history of "slight changes" sometimes going as far as to gut stuff.
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@oke said:
https://forum.deadbydaylight.com/en/discussion/comment/606870#Comment_606870
I am just proving that Omegablink is beyond OP and that it DEFINITELY needs a nerf.
Btw, just to clarify - the footage is from last season, where I played in ranks 1-2 mainly. I didn't even use Omegablink on my rank 16 to 1 run, because I thought it would be too easy. I wasn't able to record my run, because OBS randomly caused my PC to freeze for a few seconds, which would lag out all the survivors.
Didn't you get the memo that pretty much everyone agrees that her ADD-ONS are what make her problematic? Very few people are defending the Omegablink.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/606624#Comment_606624
https://forum.deadbydaylight.com/en/discussion/comment/606585#Comment_606585
DocOctober what do you mean? I don't understandwhat you mean.
You understood me perfectly well.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/606541#Comment_606541
I wouldnt want an addon to be the only thing making him viable, it sounds like a fun ability. Its no new news that shocking at loops is very difficult without addons... That is why I thought of this bullshoe. The problems with freddy were: annoying to play as and against, and misunderstanding of his abilities from newer or inconsistent players. Freddy's ability was boring asf.
To me Doctor has those same problems. He really isnt viable. Now I form my own opinions but Im sure if you were to watch any tier list ever, doc wouldnt be high, simply because his ability just doesnt work w out addons and his ability to slow the game is weak as hell in high ranks because everyone knows how to do skillchecks.
Explain to me how you think it wont work or wont be fun and we'll go back and forth. Have an open mind please :)
Well to me, the Doctor does not have those problems, neither had Freddy. It has always been a question of whether or not you've mastered them and what I'm reading here is that you did with neither.
And I never gave a damn about Tier lists, they are never objective.
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git gud
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/606560#Comment_606560
NOED and Adrenaline do not interact with each other. So a nerf to one does not imply a nerf to the other
It does somewhat as both give a strong second chance in the endgame scenario and unlike NOED, Adrenaline has no reliable counter to stop it from activating.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/606585#Comment_606585
Ok thanks:D Also what is a good anti gen rush build?
Old Freddy was, in capable hands that is.
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And what's the point of this post other than to complain about something you cannot control?
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Another example of someone asking the game to adjust to them rather than how it should be: the other way round.
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@Chi said:
https://forum.deadbydaylight.com/en/discussion/comment/605960#Comment_605960
???
You don't need a perk to counter Dead Hard. You can just bait it out?
Try to actually read a conversation before chiming in, please, your reply missed the point completely.
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Just like with old Freddy, it seems the main problem is with you not knowing how to play the Doctor. He is definitely NOT weak and this is coming from a Doctor main who mastered him even before he got his Doctor Cube.
Yes, he could use some QoL buffs, like more default range in his shock (yellow Electrode-level at least) and maybe some buffs to his Add-ons, but I quite disagree with most of your proposed changes, except for the idea to teleport to his Hallucinations (which could be his second ultra rare).
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/603794#Comment_603794
Ruin is not mandatory. You bring perks to slow the game and so do survivor bring perks to survive longer.
you dont bring perks as killer to counter dead hard for example
Well, that would be because there is NO Perk to counter Dead Hard.
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/601846#Comment_601846
The Wraith. Nurse in the future. Doctor in the future as well.
"The court doesn't work with hypotheses." Did you really just try to use two reworks that haven't even been done yet and can go completely either way as "proof" of your assumption that the Status Effect Add-ons might see buffs?
And no, none of the Status Effect Add-ons saw buffs since their implementation.
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/601831#Comment_601831
the nerfs to pallets windows, some perks, etc
the ruin and bbq things are basically that before ruin existed killers could still get 2-4k even with the pallet vacuum,old ds,etc ,and i think that gens took originally 60s so how come killers have so many problems now with ruin existing and all that? my guess is that they got too used to relying on that to apply pressure and now they just cant
then for bbq , honestly dont let others fool you the auras are really powerful mainly because it takes no time to find another person and down them eventually and for the last 2 ppl it guarantees a 4k if you hook 1 unless they counter it, which for some reason nobody does
and even then you see them complain about some stuff like OoO (which isnt op, its free wallhacks for the killer on you too imo) and about perks with the only purpose to be used against scummy tactics like bt or new ds
Pallet vacuum had to go and even windows got slight nerfs, there are still semi-infinites around.
And don't even start with Perks: Killer Perks got nerfed more often and gutted more often.
Original gens took 70 seconds, but gen rush and looping wasn't a thing back then. That is what has changed, not Killers getting worse.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/600510#Comment_600510
It should be obvious that she is broken in skilled hands, since it requires a lot of skill to reach her full potential. Thats the difference between a very good leatherface and a very good Nurse... The Killing Potential of the Nurse is 10 times bigger then the Killing potential of a regular Killer.
That's not the definition of broken. Broken means broken regardless of skill, not "in good hands".
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Care to share your idea or are you waiting on us to do the work for you?
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They could implement various degrees of rainstorm? I'd like some more weather than just light rain and snow.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/601882#Comment_601882
Depip squad lost several games with the Nurse and even Marth claims she needs a heavy nerf hammer and surprise surprise he is a killer main. Oooopsie.
So what?
Survivors like dismissing the Depip Squad when it comes to SWF, why should that be different in case of the Nurse?
Double standards much, hmm?
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@blue4zion said:
OOF yeah. I think this is something to add that won't kill her. It would also fit in with how she can touch every other object in the real world.
Goodlord I've been going up to survivors while trying to avoid the grass T.T
That won't kill her? You can be sure it would kill her, we've seen it when the wooosh sound was still directional.
Absolutely not.
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I'm sorry you couldn't figure out how old Freddy worked properly. I'm not denying that many people wished for a rework, even popular streamers, but there are several old Freddy mains, including me, who would have preferred to keep him, at least as an optional way to play him, like a second power.
Keep in mind that streamers are not special people. Their opinion isn't automatically true or their skill isn't automatically better than that of others.
I should watch old streams? Well, you should too, there are streams of Freddy mains out there that mastered him and showed his true potential.
Freddy was my main for the past 1.5 years. I spent countless hours mastering him, you obviously did not or you wouldn't insist on him being so bad.
OP noticed a disconnect between old Freddy mains and the majority of the community, you obviously did not. I will let OP form their own opinion. There are more than enough videos out there of good "Old Freddy" mains for that.
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@fluffymareep said:
https://forum.deadbydaylight.com/en/discussion/comment/601534#Comment_601534
Survivor perks will always be weaker than killer ones since you have to account for there being 4 survivors and 1 killer. Most of the time distortion is used for information, anyway. After seeing BBQ eat it the first time, you can just hop into a locker whenever they hook or fake out a direction.
Will always be weaker? Then how come that many Survivor Perks are actually stronger? The prime example being Alert and I'm All Ears: Alert has no cool-down whatsoever and many more diverse triggers, whereas I'm All Ears is hampered by cool-downs and a very specific trigger.
By all means, what you say SHOULD be true for the game if it were properly balanced, but it isn't.
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Old Freddy was not bad, despite what many players and some devs even claim. A dev video won't solve that. It's been proven time and time again that many devs aren't very good players, average to moderately good at best.
Most people claiming that Freddy was bad never got around to properly play him, master his ability and learn to work around his weaknesses. In the right hands, old Freddy had the strongest stall in the game and paired with the Aura-reading on Survivors, he was a literal Nightmare for those he versed.
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The devs have addressed this multiple times. Stagger was implemented a couple of weeks after the game originally released because it allowed Survivors too many exploits, causing several infinites.
Killers do not stagger by design, they are empowered by the Entity after all.
Also, Balanced Landing is anything BUT useless, otherwise we wouldn't have the troubles with Haddonfield infinites in conjunction with that Perk.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/601789#Comment_601789
Okay.
I just have a feeling. Nothing more. Just a lil voice in my head saying "they'll do it eventually"
There's no basis though in 3 years of DbD.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/600526#Comment_600526
Wrong I posted a vote a while ago and guess what alot of players like the new freddy.
Good for you.
Thing is, that has NOTHING to do with what I said. I'm not talking about whether or not new Freddy is liked, in which case I wouldn't give a damn about a survey some community member did anyways, only dev surveys matter.
Whether a Killer is fine or not is not co-dependent on whether or not they are liked.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/600633#Comment_600633
@noneofyourbusiness 5.75 is indeed an extremely drastic change. Especially since it's crossing a thresh hold where chasing is mathematically impossible short of survivors running into you, or bloodlust.
So yeah. That's a huge deal.
ditto
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@CoffengMin said:
in defense of 5: survivors might have gotten worse but so did killers, ruin and bbq made their job so much easier i feel most cant play without them
not to mention all the nerfs to survivors when there were a lot of killers who didnt really have a big problem most the time
Care to elaborate which nerfs exactly?
Care to elaborate how Ruin made a Killer's job easier over time if it's been the meta Perk for so long. Care to elaborate the same for BBQ, a Perk that by now has so many counters, most Killers only use it for the BP bonus anymore?
Otherwise your post is not a defence of point #5, but rather full of empty claims.
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@βLAKE said:
https://forum.deadbydaylight.com/en/discussion/comment/600526#Comment_600526
Sorry. I misspoke. I got the 4k with a poor loadout with a consecutive 6 wins with Ruthless/Merciless Killer on the high ranks.
You don't get it do you?
It doesn't matter. If people can dismiss the de-pip Squad's 300+ games, I can dismiss those 6 of yours, or 100 of yours.
It doesn't matter. You cannot say something is fine, simply because of your personal experience.
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@Mister_xD said:
that sounds like a cool idea, yet i think it would be very hard to add tbh.
ive had an idea for ultra rare add ons for killers who dont have any yet (link to the original post down below), and here is what i thought could work for doc:
The Doctor
-Dr. Otto Stamper's File
your static field becomes map wide, steadily increasing the survivors madness. also your shock therapy range gets increased by 50%. slightly increases the time it takes to charge your shock therapy.
(original post: https://forum.deadbydaylight.com/en/discussion/31892/new-ultra-rare-add-ons-for-killers-ideas#latest )
Map-wide? Survivors would go berserk on that Add-on.