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DocOctober

DocOctober

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  • @Milo said:

    "everyone I know dislikes their rework, it was just lazy and unimaginative." and everyone i know thinks the rework was good. And i have a feeling those status effects gonna get upgraded soon.

    I'm specifically mentioning the rework of the Block Add-ons, not the entire Freddy rework as such.

    What makes you think that the Status Effects will get upgraded? There is literally nothing to base that feeling on.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/600763#Comment_600763

    "Tweak" means "nerf". It has meant "nerf" for three years and I doubt they'd suddenly do something differently this time.

    My complaint is about the nerf to her power. Base Nurse is balanced.

    This is why people become polarized: if you support nerfing her add-ons, they'll go overboard and change her base power. So people will stop supporting any changes, because they always take it one step further.

    ^This

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/600622#Comment_600622

    Sorry Doc but even Nurse mains agree she is overpowered with certain combinations of addons. You can argue all you want but that does not mean you're right. I said it many times and I will say it again - care to prove she is not OP? Accept KYF match against my friend who is a pro Nurse main and he can play 10 games against you and your team with differend addons or without, even perkless and trust me you won't stand a chance. Your skill as a survivor will make little to no difference and with multiple blinks he will mop the floor with your SWF.

    If I'd accept all those silly requests for "play against x, with conditions y and record it to prove z" I'd be playing this game to prove my points 24/7.

    And I guess you misunderstood me, I'm not denying that Add-on Nurse is too strong, she is. Her Add-ons need changes, I'm on board with that, I even said it myself often enough.

    However, my argument is that base-kit Nurse should be left alone as she is neither OP nor broken without her Add-ons.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/600589#Comment_600589

    I was simply pointing out how she is in fact OP. However, also breaking your logic that just because a Rank 20 nurse can get beaten means that nurse overall is balanced. While I also explained her mechanics in a fair way.

    I did not say that because of baby Nurses, the Nurse is balanced. I said that because of baby Nurses, the Nurse is neither overpowered nor broken. There's a difference.

    To you as well: I am not responsible for what you interpret.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/600598#Comment_600598

    For example they reduced her chain blink from 3 to 2 and leave her extra blink addons in almost every category, bc grinding in this game is so easy you can use this addon every single match, so what's the point of this nerf?

    The point was forcing Nurses to use their power.

    The nerf wasn't targeting Blinks, but those not using it. The main part of the nerf was reducing her movement speed to being slower than Survivors as previously, bad Nurses would just chase after Survivors as an M1 Killer.

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/600568#Comment_600568

    I agree with it, but no without reason they NERFED original Nurse, bc she was op and they leave her cheap addons can recompensate this nerf, if that there's no point of nerfing

    Could you please rephrase this? I have no idea what you're talking about in your reasoning, it's incoherent.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/600565#Comment_600565

    I'd argue that OP and Broken used to have a lot less distinction back in the day, but nowadays, with how widespread discussions on game design and balanced are, they both are very different things.

    But OK then, you do you. Keep being angry as a hobby

    I'm not angry at your comment, I'm simple indifferent to it. If you interpret that as anger, then that's on you. I'm not accountable for interpretations.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/600542#Comment_600542

    See, you are facing an inexperienced killer in terms of balance.

    New Killer ---------------------- Average Killer -------------------------------- High Tier Killer

    New Survivor ------------------- Average Survivor ------------------------------ High Tier Survivor

    ^ Any new Killer can beat new Survivors. Again they are both new and will make tons of mistakes. A baby nurse, however, is not only a new killer. However, the mechanics of nurse are muscle memory. Even High Tier killers struggle with nurse simply because they don't use the power enough to get the Time/Distance ratio down.

    However, generally when you say survivors can bully nurses they can bully any low tier killer. Anyone with more experience in the game than the killer knows certain loop combinations and rotations of loops to get the best yield.

    However, once you come to high tier play this is all thrown out the window by the mechanics of the nurse.

    Walls forget about them, Pallets see what happens, Mind Games I will use my second blink. The fact of this matter is in many cases Nurse has too much map pressure and chase potential considering she can cover large distances at a time. "Oh but they nerfed her base speed to be super slow" Well that is amazing and all but doesn't help when she uses her blinks for movement now don't ya think?

    Generally speaking the only times I have lost using nurse and I mean <2k was when the map design had dead zones where you actually couldn't blink or it would assume a short blink. This does not make nurse balanced. If they didn't exist I would have went on my merry way. Almost like perk and bug exploits. Just because you know how to use them doesn't mean they should exist.

    "A good survivor can..." - Yes, generally can get an additional fatigue in here or there if the Nurse happens to make a dumb mistake or collision decides to be wonky as usual or attacking bugs out. However, if you for some odd reason are being beaten at any point you can resort to slugging or hard-core 3 genning. Which again due to the insane map pressure and distance you can cover. This is not the hardest thing to do in the game.

    However, just because you don't have a muscle memory time/distance down for the killer doesn't mean those who do have any skill. As I keep saying you can't skill a straight line. It is similar to riding a bike or walking once you get it down it is down. You struggle at first because it is new and it is nothing more. Skill is mind-game ability and being able to outsmart the survivor. You don't outsmart when no matter the distance or location you will catch them.

    I'm sorry, but what is your point with this mongrel of a post? I can't tell if you agree or disagree, you are somewhere in-between.

  • I know that precisely: leave the Nurse's base-kit alone and rework her Add-ons to be interesting and versatile (which means not doing that Z-Block crap the devs pulled with Freddy, no one wants those Status Effect Add-ons).

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/600542#Comment_600542

    Hey, just a heads up

    What you defined: Broken

    The only thing OP actually means: more powerful than it should be (you do know that OP literally means "overpowered", right? And nothing else. So it's a subjective term at heart).

    The Nurse is not broken, but she's OP.

    You're the one that should stop arguing definitions when you don't know what those definitions are. Careful with that!

    Hey, just a heads up.

    I don't give a damn. I'll argue definitions all day long if you want to.

    Overpowered may have had a distinction to broken, but not necessarily anymore these days.

    Even going by your definition, base-kit Nurse is not OP, unlike what people like Thaznar try to lobby for.

  • @noneofyourbusiness said:

    I really have hope that devs don't take something like this seriously pls

    I really have hope they do :P

  • @megdonalds said:

    https://forum.deadbydaylight.com/en/discussion/comment/600105#Comment_600105

    Doesn't mean you aren't wrong. Over 11K posts won't help you with that at all.

    Too bad he isn't though.

  • @xXNurseXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/600107#Comment_600107

    lol because im down for a nurse nerf im a salty survivor main? ok guess im a survivor main then, even if i play 90/10 killer. Oh i also want an indirect buff for all killers via better time management to help all the other m1 killers .. so .. im now a salty killer main again right?!

    dense logic .. yes i play 90% of my dbd time killer but guess what you guys NEED to stop the survivor vs killer thing. im not on either side i want to become the game better and the next step from the devs - nerfing nurse and buffing doc and later on leatherface - is the right direction! But some people like you want see that because theyre all in their .. "YOU MUST BE THIS SIDE IF YOU SUGGEST THIS !!!"

    seriously keep calm

    oh and guess experienced player like scottjund are also salty survivor mains right?! SCOTT I ALWAYS THOUGHT YOU WERE A HUNTRESS MAIN! YOU LIAR!! DocOctober actually got us all, gg wp we cant hide anymore.

    Your post has all the elements of the stereotypical Survivor main and I'm not sorry for saying that.

    As for Scottjund? Couldn't care less about him or what he has to say.

    As far as I'm concerned, you're a Survivor main who can't deal with the Nurse and thus wants to see her nerfed.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/600510#Comment_600510

    I am far from being the Nurse main, because I do not play her that much. Basicly I am a blinking potato and yet I still can get kills even against good survivors. Sure I may not 4k but as I said - I am a terrible Nurse. Also skill does matter but in case of the Nurse there is a point where skill makes her broken and addons are the worst offenders. As I stated before she has no punishment for failed blinks and in the end can still be rewarded with a hit when she has multiple blinks. This is not how the game should work - every side should be punished for mistakes to promote good play and skill. Nurse addons remove skill and add cheese.

    Also the game has changed a lot with all the detection perks added and the Nurse altered plus survivor nerfs and killer buffs she is currently the strongest killer and a bit problematic as well. You cannot balance the game or other killers for that matter having the Nurse as she is now. She is in desperate need of a rework to make her not only fair but also interesting to play as and against.

    You are arguing semantics.

    The terms "overpowered" and "broken" are defined as things that are so strong, that you will win with them, no matter your personal skill level.

    You cannot argue definitions, no matter how deep you dive into those personal anecdotes you like to share.

    The Nurse is by definition neither OP nor broken. She is generally one of the weaker Killers in terms of kill rate across all ranks. If she were OP or broken, she would have the highest kill rate across all ranks.

    Generally, any Killer wipes the floor with Rank 20s, that's just how the game is, however, we've all heard of the baby Nurse, that even Rank 20s can bully. That wouldn't be a thing if she were OP.

  • @βLAKE said:

    I got 4 kills using Fire Up tier 3, Brutal Strength tier 3 and Nurses Calling tier 1 w/ brown addons (Lery's Map). I think he's fine.

    This is utterly unhelpful and flawed logic.

    You played one game and 4k, congrats, but that doesn't mean that Freddy is fine.

    I played one game as Clown recently and 4k. Is Clown fine? The community agrees that he isn't.

  • Why is it so difficult for you to acknowledge that in order to compare nerfs and buffs, you need to have a look at the quality and not the quantity of them?

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/600092#Comment_600092

    https://forum.deadbydaylight.com/en/discussion/comment/600095#Comment_600095

    Iol

    Facts show that solo surviving is hard.

    Surviving in a 4 men SWF group is another story.

    But yes,keep the "Im a killer main and only want free kills " stereotype going on.

    It's only ever Survivor mains who say that Killer mains go "I'm a Killer main and want easy 4 sacrifices all the time". There was never an actual Killer main saying that nonsense.

    Solo surviving is challenging because the average Survivor's skill has dropped considerably in the past months and you have to deal with potentially 3 potatoes. That doesn't mean it's hard though, the same cheese mechanics still apply as a solo Survivor.

    If you lose because the other Survivors didn't pull their weight, it's not because surviving is difficult.

    If all Survivors play intelligently, surviving is easy. That's an actual fact. Balance goes by potential and the assumption that players are good, not by how much the average player sucks.

  • @xXNurseXx said:

    https://forum.deadbydaylight.com/en/discussion/comment/597033#Comment_597033

    We did it guys!

    We pushed the game in the right direction by showing how broken Nurse is rn. I really hope Doc and then Leatherface will get a nice buff while Nurse also get a nerf to her base kit not only addons.

    @Peanits @not_Queen You guys doing an AMAZING Job! Your Skins are on point, youre going in the right balance direction - i mean you see which killer are broken and which killer need some love. Im so happy to play this game and do everything i can to support you! thank you - i really mean it!

    And also thanks to other very experienced killer mains like @ScottJund who supported my thread and even said as killer main that something need to change about nurse.

    I LOVE YOU ALL !! Happy Weekend!

    This is so disgustingly obviously made by a salty Survivor main.

    If you were an actual Nurse main, you'd never suggest making her 110 % and giving her a cool-down on the blink. What you're doing there is buffing the Nurse actually, as bad Nurses will then be able to just float after Survivor they can't hit with the Blink.

  • OP, consider this: more and more Survivors are running Object of Obsession these days for some strange reason. There's barely a game without them amongst what friends report to me and you can even see that phenomenon on Twitch streams.

    What that proves to me, what I've long known, is that having your Aura revealed is not nearly as detrimental as Survivors like you claim it to be, otherwise OoO wouldn't be so popular nowadays.

    There's no reason to nerf BBQ.

  • @Chatkovski said:

    The reactions are not surprising. Survivors are just attacking the killer's favorite perk, surely the most used.

    But they dare to teach us how to counter it, so easily. This is obviously because it is easily countered that they use it all.

    They go so far as to say that it allows them not to camp... They are definitely in blackmail for good behavior now. Wow.

    You're not onto some Killer main conspiracy regarding BBQ, no matter how hard you're trying.

    It is easily countered or worked around, hence why a nerf to the Aura-reading capabilities are not warranted. Actually, most Killers run it for the bonus Bloodpoints due to The Grind (TM).

  • In addition to what I wrote above; two QoL changes, though one is quite optional

    1) When standing still, the Doctor assumes the idle animation his Hallucinations have, allowing for more mindgame capabilities.

    2) Reinstate the Hot Pink Aura he used to have for allies.

  • Just thought that due to the nature of Shock Therapy attacks revealing Survivors, a downside could be that those Shocks either do not proc the Aura flare-up or Hallucinations spawn less frequently.

  • They are a minority of biased Killer mains and do not justify fcc's argumentation in that particular case.

    Biased Killer mains are just as bad for the game as biased Survivor mains, we can all agree on that. However, the latter outnumber the former vastly, by much more than the expected 4:1 ratio, hence why I am mostly batting for Team Killer these days.

    And still: those nerfs have been minor to moderate, with the exception of MoM, but then again, MoM could not exist in its original form without risking the game's longterm health, it should never have made it into the game in the first place after the damage old DS had done already.

    I'm sorry, but the cold harsh truth is that if Survivors get nerfed, they rarely get gutted. The same can't be said for Killers.

  • @fcc2014 said:

    @DocOctober That is why i use addons and usually run distressing by default on him. As they adjust maps and make them smaller increasing his shock range with be a short term fix but a long-term problem.

    Sorry no. Even on the smallest maps DbD currently has the default shock range is pathetic, even in the tight spaces of Léry's Memorial Institute.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/598672#Comment_598672

    If you had told a Nurse-main in 2017 that survivors would be calling addons OP two years later, they would ask "Well that changes did they get to cause that?". The answer would be: nothing, the addons haven't been changed at all since she was released.

    This would sound like crazy-stupid-nonsense to a 2017 Nurse-main; they knew addons screwed up their muscle-memory. They made blinking harder to do. Trying to use extra blinks to compensate for missing is absurd because survivors would just evade it like they did the ones that already missed. In 2017.

    There is only one explanation left: survivors are just not as good at the game as they were in 2017. I wonder why.

    Simple: they didn't have to actually git gud for the longest time. The skill level of the average Survivor has definitely dropped considerably.

  • @fcc2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/598670#Comment_598670

    @DocOctober I do actually realize that just as i also recognize why those killers also received adjustments to their base kits. My problem is people pretending that survivor perks and addons never get nerfed and only the killers are the victims of it.

    People are not pretending that Survivors never get nerfed.

  • "Doctor needs buffs badly, he's so bad"

    No, you are bad at playing him. The same held true for Freddy, he was only bad for noobs who had no idea how to use him properly.

    Doctor needs some QoL changes at best, more range and a shorter charge time.

  • @fcc2014 said:

    @DocOctober The faster charge speed you mention will help him much more at shutting down loops so that makes sense. His range seems fine it is the inconsistency at which his shocks connect IMO that needs a change.

    His range is pathetic. It's 9 metres, barely more than an outer wall segment.

  • @fcc2014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/597693#Comment_597693

    @KaoMinerva your comments are all the same.

    This past calendar year survivors received nerfs to Exhaustion perks, self care, DS, Mettle of man and Brand new parts.

    Many killers received buffs Hag, Trapper, Wraith and Freddy.

    Noed and Pop Goes the weasel also all became stronger and more viable with adjustments to the numbers.

    You could at least show some impartiality.

    GGEZ

    You do realise that most of those nerfs were justified because the Perks were too strong and caused grief?

    I could say the same thing about you: all you ever reply to these posts is "well we poor Survivors had numerous nerfs last year, which invalidates all your concerns about Killer nerfs"

  • More default range and a faster charge speed.

    Other than that: leave him alone.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/598620#Comment_598620

    So WHERE did i mention loops? Ah right, NOWHERE. So whats wrong with you?

    Nothing, he simply sees you for what you are: a Survivor main with a big bias towards Survivors.

    Also, you did mention loops indirectly: the Nurse only "breaks" one game mechanic: pallets.

    Any change that would make those affect her detrimentally will make her loopable. Ergo, you did mention loops.

  • It's interesting to see the imaginative explanations some of you came up with, but I have to be the party pooper in this one.

    @BSNightflow is right. The cosmetics are fabricated from Auric Cells, which we know are the "building blocks" of the Entity's realm, everything we see, at its core, is made from them, so are the cosmetics.

    That's the official Lore explanation.

  • @BSNightflow said:

    https://forum.deadbydaylight.com/en/discussion/comment/263792#Comment_263792

    Baker journeyed on toward the Town of Weeks in 1956, that's for sure. And there's this:

    ~ Benedict Baker's Journal, Nov. 1896 (displayed to Players after opening the Bloodweb for the first time on a Character)

    Well it's not Trapper related, but Baker did mention the 19th century. I think they used this to show the concept of time is messed up in the Entity's realm. This one is not a typo, right? or they should have corrected it long ago.

    It is as you suspect. Time works differently in the Entity's realm and Benedict got confused about it. 1896 is not typo.

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/592099#Comment_592099

    Oh I’m sorry let me rephrase that “top contributor” so that basically means you came up with all the calculations. Hence, you created it in some way.

    And the devs at first stated her as an it. But that’s none of my business, I didn’t waste my Time being a top contributor. @DocOctober

    @GodDamn_Angela So you think The Entity is a protagonist villain. Interesting.

    Your reply is utterly despicable and disrespectful. I will not engage in any further discussion with you. Bye.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/597145#Comment_597145

    So I guess by your logic if a survivor main, like me admits that gen times are unfair against most killers and that some loops are too safe them I’m not a survivor main. You have to use a different play style against hag and spirit but yet Nurse gets all the attention, there is a reason for this.

    I don't see any correlation between the two and it would be lovely if you wouldn't interpret what you deem to be my logic.

    Hag and Spirit are still loopable, albeit having some tools to counter it. If you look at gameplay by Survivors, they will loop both Killers. If it's wise to do it is an irrelevant question to this discussion.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597151#Comment_597151

    This is not what the thread is about. This thread is about grabs being a disadvantage for the killer.

    Yes, and the major reason for them currently mostly being a disadvantage is that grabs get cancelled mid-animation all the time, often resulting in a hit that you did not plan for and now instead of a grabbed Survivor, you have an injured one speeding away and you're in the cool-down. That's literally OP's point number 1 in the list.

  • @Peanits said:

    I'm actually a big fan of grabbing myself and find it pretty easy to control. It saves a couple seconds over downing them, blade wipe, then picking them up. If I ever don't want to grab, I just lunge. Though I'm curious to see if this is an issue a lot of people are having.

    Uhm, yes, it's been a common issue for nearly 1.5 years by now. Grabs have been bugged for ages and we've seen numerous complaints on this very forum. Have you not seen them?

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/597118#Comment_597118

    Nurse mains admitted she was OP, survivor mains said she was OP. If even Nurse mains agree she is OP then clearly she definitely is. Plus her kill rate was pretty high at rank one.

    "Nurse mains".

    Where's that "I'm a Killer main, BTW" meme when you need it...

    Nurse with Add-ons is OP, yes, that should be changed, but only that.

    Base Nurse is fine. The problem lies not with her, but with Survivors refusing to adapt to her unique playstyle. They are used to be able to use the same old lame strat of pallet looping against literally all other Killers. That is so ingrained in them that they can't divert from it anymore and pay the price for it when facing the one Killer that absolutely requires you to be adaptable in your playstyle in order to succeed.

    That to me is no grounds to nerf base Nurse. Survivors will have to learn to adapt to her. Many veteran Survivors still know how to properly play against a Nurse and do quite well against her. The problem with that is that those Survivors get fewer and fewer as time passes and people move on from the game and the few remaining ones are often paired with Survivors that have no idea or only a poor idea on how to play against a Nurse, basically turning the game into a defacto 3v1 or even 2v1 for that veteran Survivor, type of games which we all know are in the Killer's inherent favour, so of course the stats show her being very strong on rank 1.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/597043#Comment_597043

    The many, many posts, videos, and discussions about some of her add-ons being too much, as well as the statistics we've collected over the last three years. We're not going in flailing around the nerf hammer hoping for the best, we're looking into the stuff that is almost unanimously agreed upon.

    Care to elaborate that "unanimously" part? If this turns out to be another "unanimously amongst Survivor mains", then you better be prepared for a big s-storm.

    I'm all for tweaking her Add-ons, some of them are quite problematic, but leave the Nurse herself alone.

  • Oh look at me, I did 3 games, preying on the common fact that many Survivors are altruistic to the point of being suicidal and thus feeding into camping. Let's nerf the Killers and punish them, because that's totally their fault, not the Survivors'.

  • Git gud

  • @DeadRedHead said:

    In case it's hard to tell, I feel like the rework for Freddy is just making him a worse version of what we already have. Now I feel like I have no reason to play him because he's incredibly weak and offers nothing unique.

    Pre-rework he was the definitive weakest killer, but at least he brought something new to the table.

    The definitive weakest Killer? Yeah, for those that had no idea how to play him.

  • I used to advocate against it, because the sound design is part of keeping balance as well, but since for the past couple of updates, ever other patch broke it, I'm done with it and would approve of the option to decided myself how loud the chase music and such are going to be.

  • @toxicmegg said:

    nurse just needs a nerf, and that's a fact.


    Opinions are never facts, no matter how much you insist they are.

  • There's a simple answer to this: he should not.

  • If I could, I would want to keep current Freddy as an option.

    I'm honestly getting pissed off still reading how many people keep claiming he's bad in his current state. He may be for you guys, since you never got good at playing him.

    Freddy mains on the other hand know the potential he has in the right hands and how gimmicky new Freddy is.

    New Freddy isn't bad (unless they nerfed him since the PTB), but IMO he'll be worse for a skilled old Freddy main.

    I'll miss him.

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/586555#Comment_586555

    Not a wiki. And that’s a lot coming from someone who made the claim that The entity was of possible female gender. On a wiki that he created @DocOctober

    on top of that @End_of_Slayer people haven’t they’re too lazy, or just dont read.


    1) I did not create the DbD Wiki, I'm just the top contributor and Head Admin of it.

    2) The devs themselves talked of her as a she, rather than an it and it is also explained why the Entity is most likely female. The Entity being female is not just a hypothesis, it's a theory based on evidence.

  • The devs confirmed in the Hallowed Blight stream that it was Benedict, that should be the end of such discussions.

    Also, the person who wrote Benedict's original journal and the person that writes the Lore nowadays is not the same anymore, so obviously the writing style differs.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/590069#Comment_590069

    Yeah, but you could hover over your own OP stuff preparing for a last second switch as well if it's really that much of a concern.

    That's just silly.

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