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DocFabron
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077785#Comment_1077785
That use to be the reason I brought NOED on old Freddy, so I stood a chance at the endgame. Currently... it still sucks but at least I can hit ppl. It just makes me at least a M1 killer with no power (not asleep and no gen teleports...)
God do I miss using old Endgame Freddy. Remember Me, NOED, Blood Warden, and Old Ruin. Those were the days...
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077720#Comment_1077720
Decisive strike - hit the killer causing them to wail in pain and revealing the killer aura to other survivors for 4 seconds. No longer free escape.
Borrowed time - takes you longer to die on hook. You can struggle for 10 more seconds. Boosts struggle points by 100%
Unbreakable - cannot bleed to death and reveals hatch location when downed if it is open. After 10 mins down your aura is revealed to killer
Adrenaline - when gens are done you can heal 100% faster
Dead hard - add more cooldown so no one wants to use it
That brings the perks in line with all the other garbage in the game.
DS sounds awful.
Your Unbreakable is ok if it were another perk. There needs to be at least one counter to slugging. Unbreakable has never cost me a game before.
Adrenaline would be ok but I still think it's fine as is.
Why nerf Dead Hard?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077710#Comment_1077710
Yeah, I pretty much agree with all this, although I still think adrenaline having a special effect that only makes sense with a single killer to be...odd. Its not as bad now though since Freddy's rework as it use to be.
That's true. Back in Freddy's F-tier days, this would be problematic on a huge scale. Now it doesn't really matter if it wakes you up. I wouldn't shed tears if they removed that.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/1077715#Comment_1077715
I don't think this would be a big problem. Killers who play on a regular basis, pay attention to names & face the same teams repeatedly are recognizing SWF teams anyway.
Those killers who don't remember SWF teams now will not start to remember teams in the future.
I agree with you. I just also see why the devs may be a little hesitant on that.
Truth be told, if it it did get added, I'd also like it to apply to solo Q so I can see how many of my teammates were SWF.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077710#Comment_1077710
I disagree and want to see them deleted(or reworked since that has the same effect) because they are not fun.
What would you suggest if they were to be reworked?
PS: its a PVP game so alot of things that work against you won't be fun. Survivors hate NOED but its fine as it is. Same goes for Insidious, Nurse's Calling, Pop, BBQ, etc.
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@NoShinyPony said:
As the title says. Like perks, this information could be shown to everybody after the match.
This way killers could see whether they have indeed played against a 4-men SWF or whether it was just a group of good solos players. Also interesting for solo survivors.
I wouldn't mind it. I think the devs are hesitant though because the killer could remember the names of a SWF group they face and dodge.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077696#Comment_1077696
No the game would legit be better if those survivor perks were gone.
No. They just need some slight reworks. And by they, I mean DS. Deactivate it upon working towards the objective or performing Altruistic actions. Done.
Dead Hard is fine.
Unpopular opinion but Adrenaline is fine.
BT is fine-ish. It's only problematic when someone unhooks in your face before you can even leave. But I have no idea how they can fix that.
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@ApeOfMazor said:
Ruin is gone now, there is no reason that DS and other meta perks should exist anymore. If killers have to suffer through gen rush then survivors should have to deal with tunneling and camping. Suck it up survivor you got caught. Enough with the 2nd chance perks. Make this game actually fun again instead of a survivor playground.
You baitin'?
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@Toastbroti said:
https://us.v-cdn.net/6030815/uploads/985/T91VFILVTCC6.png
I know I'm not the first one to point this out but why does matchmaking only take 3 minutes (I was the killer in this match) and all survivors are 9 ranks higher than the killer? It was better when you had to wait 10 minutes to get a fair match.
Guess the devs forgot to slap Thrill of the Hunt in this build.
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I don't quite think we're supposed to be discussing this. AFAIK the devs would rather not discuss these things on the forums.
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@Sonzaishinai said:
Otz point of view at 23:30:00
https://www.twitch.tv/videos/548265751
Ayrun point of view second game
https://www.youtube.com/watch?v=Sl-QgzbD9AY
Survivor side was all laughs and good times while the killer side was just frustrating and miserable
Don't know how you guys feel about this but the killer side definitivly didn't have fun that game
I feel sorry for Otz here, but I also don't condemn Ayrun for using Head On. It's a meme perk so of course they're gonna laugh their asses off when they get it to work.
The only time Head On becomes BS is when people start back-to-back abusing it to stunlock the killer for 12 seconds.
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Honestly, it would be ######### badass if we could hide in things like thay or under beds.
Imagine going into first person while hiding under a bed in Lery's and only seeing Michael's boots approach you while his music plays.
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#tunnelledall3atoncelikeatruetoxickiller
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@cipherbay_ said:
After watching someone else's post of the art of tunneling 3 survivors. I have to say the DS during EGC is probably the most BS thing I have seen in DBD next to vacuum pallets. Either change it so it deactivates when the killer downs another survivor or pick them up or let it be deactivated all together like pigs RBT.
The only change that I believe it could use is to deactivate when you perform any action related to Altruism or Objective (except Pig boxes).
Gosh, I sure did tunnel that guy after 50 seconds of him holding M1.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077529#Comment_1077529
I'm willing to give the change a chance, I'm just saying that CURRENTLY theres alot of reasons compounded ontop of eachother that is making the spud count high. I'm not saying for sure the MMR change will fix it, but...I'm also not saying it wont.
Just happened to have posted this for another thread, but I think it fits in well here...
https://us.v-cdn.net/6030815/uploads/862/NRIO1Q1S4MAK.jpg
https://us.v-cdn.net/6030815/uploads/935/B1MNGSNHI6R8.jpg
This was about a week before the ruin change. Theres no reason a rank 16 survivor shouldve been in the lobby to begin with really, and the entire game consisted of people who were allergic to touching gens because ruin was up. The ruin change just made it easier for these guys to hit red ranks (not that it really mattered because they were gonna be in whatever lobby anyway), while this is likely to be the same sort of people your talking about selfcaring in a corner.
I can HOPE the MMR change will sort out this lot out of my lobbys...and we just gotta see if it works or not. Only time will tell on that one. While I'd like to speculate on its effectiveness, I'll also admit Ive been wrong in the past when I judged something before trying it out. When I first saw the Freddy rework, I thought it was a change for the WORSE and that his snares would be useless. Fortunately, I was wrong there.
I hope the MMR is very strict about who it pairs people up with. Escape/death ratio shouldn't be a major factor in it. What I think SHOULD be, is how many generators you've powered and either your average chase time, or your overall total chase time in minutes.
Same for killers. Rather than basing it on how many kills you get, base it on how much pressure you can force on to survivors. Base it on how many hooks you get per game, how many times you've successfully used a killer's power, etc.
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@Waffleyumboy said:
I'm gonna be straight with you...I pretty much just put up a mini-rant. Stubbornness and ignorance can be infectious at times...
@Topic - This is why I don't play solo lol
Hence why when I play survivor, 90% of the time I play SWF cause at least my friends aren't afraid to press M1/R1.
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@Clinton said:
Only thing that bugs me in red ranks are people who use self care. Here I am on a hook and someone is in the corner of the map self caring instead of on a gen or coming for rescue wasting time... Bring a med kit or something
I tend to just run Bond if I need healing. Its a rather underrated perk.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077500#Comment_1077500
Unfortunately between broken matchmaking, the ruin change making potatos easier to rank up and the rank reset change making it harder to push potatos back down... You have alot of potatos in red ranks.
Do you have faith that the MMR with help fix this?
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077475#Comment_1077475
He is not temp banned, he is just jailed. Trust me, getting warned is way easier than you think.
But yeah, I am not sure what point he is trying to make here, maybe he really is just trying to provoke.
It won't work on me. I've dealt with plenty of trolls and I happen to have incredibly thick skin.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077483#Comment_1077483
Was I talking about you specifically?
You implied it. After I mentioned I was talking about it from a survivor PoV you said "Yeah I know killer mains can play survivor too".
So pretty much yeah.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077456#Comment_1077456
Yes I know killer mains can play survivor, look at Tru3
I'm not a killer main. I play both equally. Just because I speak up for killers sometimes doesn't change that.
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@Waffleyumboy said:
Killers: "Why don't survivors fear killers? They really should, fix this BHVR!"
Killers, along with others: "Survivors stop being afraid of killers! This is ridiculous behavior, why play a horror game if you can't man up and get to the objectives?"
Lovely community π
I'm saying this from a survivor PoV? I'd really like it if I would stop getting R20 potatoes at my Rank 1 survivor games ruining them for me.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077444#Comment_1077444
I dont think you understood even one sentence out of OPs post
He really didn't.
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I wouldn't recommend trying it. It's never worked on me before.
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I think games go by a bit too fast. This, in turn, makes nobody want to play killer which makes the que times unbearably long.
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Survivors: Nea, Steve, sometimes David, Meg, and Ash
Killers: Spirit, Oni, Ghostface, Legion, Plague, Doctor, Billy, and Bubba when I meme.
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Red. Cause potatoes somehow manage to get here and mess my survivor matches up π
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Somewhere in A tier. Pretty close to the top π
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Oni. I mean... Goddammit just look at him.
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Dead by Staring at Jane's Ass Rather Than Paying Attention to my Loop
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Too bad I'm a grown up and jobs don't care if you die :(
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@Nos37 said:
I was checking through Quebec's obituaries for personal reasons when I came across the unfortunate news. My condoloences, Mr. Cote...
I hope the BeHaviour staff can manage while you take time off to grieve your loss.
I just looked through it and it never even mentions Mathieu as a relative.
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I find facing both extremely boring. I love using em both though.
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It's a "hold M1 and W to win" fest if I'm not using Doc, Spirit, Oni, or hostage Plague/Legion.
And it's pretty much the same as when I play survivor. All I have to do is run forward or slap gens to ez victory.
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@hex_genrush said:
β just apply pReassUre β
β a good killer doesnβt camp or tunnel β
β LMAO NOED BABY KILLER β
Meanwhile
"iM a gOoD lOopEr bEcAUsE I cAn hOLD W"
"wE ouTplAyED yOu wiTh oUr amAZinG skiLlz bY hOldinG M1"
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Idc if it is tbh. It's dogshit vs stealth killers now.
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I'm only bringing toolboxes for the occasional Sabo and to get rid of them before they get nerfed.
The issue is, across all my survivors, I have over 300 of them. :(
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@Diggly said:
https://forum.deadbydaylight.com/en/discussion/comment/1069268#Comment_1069268
I could see Otis, not so much Doctor Satan. He kinda just... was there and didn't do anything lol
He would be powered by the Entity so I could see him coming in, given his evil history and he does have at least a kill in the movie.
But if anyone were to be picked, I agree it would probably be Otis.
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All of 'em. I'll always continue supporting BHVR if they keep releasing interesting new content for my favorite online game π.
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360's aren't an issue. Its the people who pretend to the 360 then flick the other way incredibly fast. I can literally be facing the survivor when I do it, swing, and since they turned so fast, aim assist thinks "oh survivor use Dead Hard, you hit air".
It'll completely cancel my lunge and I'm left thinking "but I wasn't done swinging yet.... π"
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The Surgeon from Hostel
Nemesis from RE3
Otis Driftwood\Doctor Satan from the Corpses\Rejects\Hell trilogy
The lead vampire from 30 Days of Night
If I think of more, I'll edit them in.
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Freddy.
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######### Nurse.
At least with Leatherface you can still meme.
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@Almo said:
As stated in the last live stream, we're looking at toolbox stuff. As usual, I can't talk about what we're doing yet, nor when it will release.
Thank you for at least letting us know you guys are looking into things!
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@Wilky5313 said:
Mine is legion, I think they're all pretty cool and how one bad kid turned them all bad and eventually into the entity's tools.
For killer, I have a big mash up. (Excluding licensed killers)
Doctor
Ghostface
Plague
Oni
Legion
For survivor: (exlcuding licensed)
Nea
Kate
Jeff
Yui
Jake
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Toolbox nerfs are coming soon. All we can do now is be as patient as we can π.
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I don't tunnel any specific individual unless they have a key.
I notice Meg's are usually tunnelled and/or camped.