DocFabron
DocFabron
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@Nobsyde said:
Hey, nobody thanked @Almo , which from what I see is the most active Dev with technical duties in BHVR here.
He exposes himself a lot by explaining certain balance changes / decisions, I myself criticised a few of those replies but hey, better to communicate and disagree than to shut down and... disagree anyway because people assume the worst :P.
So yeah, thanks @Almo !
Oh my lord! Thanks for reminding me!
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I'd be rather bored with the match.
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What in the Sam Hill...?
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@NMCKE said:
Hold on, I'll contact them for you! ๐
I believe they should see this, since the developers are pretty cool and the moderators are awesome!
Thank you!
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@hungryforoni said:
Whoa. Can you just ping the devs like that? Is this a thing that is allowed? But uh. Peanits is cool. I watched his twitch streams a few times, and he's got a lovely voice. I've not seen anything from Pat, McLean, or Inji. Gay Myers has an excellent name, haven't seen anything from him though. MandyTalk is a nice voice of reason in certain threads. And Rizzo is well... Rizzo. Keeps the streets of the forums clean, which is nice. While I most certainly don't agree with the developers on ๐ฎ๐ข๐ฏ๐บ balance issues, they do seem to be nice people. Let's see if this thread gets taken down.
I don't think it'll get taken down. I'm just wanting the moderators and devs to see that while we may have our complaints, we do still care and we appreciate what they do.
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You're lucky as #########, then. I'll happily trade you our Dedicated Servers for your P2P.
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@ZoneDymo said:
Again, why is bubba so bad? if he catches you in a lot of situations, you are easily 1 shot.
Good survivors won't USUALLY get caught outpositioned, so Leatherface is an M1 killer in 9/10 scenarios.
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@InnCognito said:
You know the reason why Rage quits are a thing? IT is because this game's lack of solid counterplay. Players are frustrated and just BAIL.
1 ) Calm spirit and Spies from the shadows was a good mix.- So that is the only positive there.
2 ) BBQ and Distortion with 3 ticks. NOT a good mix. - Killers will disagree on this one. ;)
3 ) End game Collapse. Player is not going to find the hatch quick enough and the exit gates ALWAYS spawn next to one another. The thing has 3 giant industrial grade red lamps that burn VERY bright and are seen quite a ways off. ALong with a hockey-Rink buzzer that ANNOUNCES the efforts made on the gate. Yeah...
4 ) Slugged survivors. Great. we are supposed to sit around in the dirt and have NO way of getting up. The killer gets to slug us. Not hook us and walk away for a BIO or to surf the interweb. So if they do that. You gonna ban killers for "holding the game hostage?" NO. Probably no. and the response of bringing a Bill perk because its meta now.. Yeah that isn't going to hold up.
Before you all start punishing Disconnects. Why dont you ask people why they DC or pull on the hook in the first place. Its not about bad sportsmanship, toxic or salty behavior. Its about players that are fedup with counterplay going away. If that is the case. We are better off yanking on the hook and moving on to the next match. Sorry.
Absolutely none of these are valid excuses to DC. If you wanna rage quit, you probably didn't wanna play the game that much anyway, so the game stops you from doing so.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1082447#Comment_1082447
Which means most of the killers are underpowered. It also shouldn't be a game that forces you to play only a small handful of killers just to be strong in what should be the power role.
Exactly. These weak M1 killers need buffed to be able to either have stall potential or some form of mobility added to their kit.
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Cause I typically don't need it. The only meta perk I use often is Dead Hard.
Typical build:
Dead Hard
Bond
Fixated/Inner Strength
Detective's Hunch/Botany Knowledge/Any Means Necessary
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@TheRockstarKnight said:
His base power is that he can Expose Survivors and down Survivors while being Undetectable. He also has 115% movement speed.
You can answer this question yourself.
Ok this is the absolute LAST time I answer why I asked this.
I. Asked. Because. Alot. Of. PS4. Ghostface's. Get. Genrushed.
It's getting really frustrating having to constantly explain the same thing over and over. I just wanted to know if anyone else was having Ghostface's who haven't been performing very well.
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The only good rework idea you had was Balanced Landing.
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@Awakey said:
Ghostface is A tier. He has the most powerful stealth ability in the game.
Just wondering cause alot of PS4 Ghostface's lose. More than the Wraith at this point.
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@toxicmegg said:
no? why would he be trash? i'm a ghostface main and i can tell he's definitely NOT trash.
Just wondering because 95% of the time, console Ghostface's get genrushed. :/
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@PigMainClaudette said:
Ghostface himself is fine.
It's the people who play him that are the problem*.
*not all Ghostface players, just those who feel it's necessary to endlessly camp/tunnel with their broken stealth ability. Broken as in detection, btdubbz.
Alot of Ghostface players on console must not ne playing optimally then. They think turning off the red stain means "guess they'll never see me coming now!"
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@Boosted_Dwight said:
He definitely isn't. Knowing your map layouts will help tremendously with trying to stay hidden and activating his power while in chase can confuse the survivor and leave them open for attack. He's also able to get really close to survivors to get the first hit and builds like his no heal build can weaken survivors a lot imo.
No Ghostface's I play against (at least on console) have any time to get downs, even with the free first hit. I haven't seen one legitimately win in quite a while. :/
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@LordFireFist said:
Nice bait
Ok. I have nothing to say to you if you're gonna be a troll. Be constructive next time and maybe I'll explain why I asked.
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@Nakedwildman said:
https://forum.deadbydaylight.com/en/discussion/comment/1077816#Comment_1077816
No ######### Sherlock? A fix should balance the game? Did you ever played killer to know how it feels to play a full swf with DH/BT/DS/Unbreakable? This is balanced then? Smh
Ok, whatever you say
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I just think M1 killers need either stall potential or mobility added to their kit. Insta down or getting a free hit doesn't mean Jack when 3 gens pop at once.
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Facecamp me all ya like. I'll just go watch a streamer play.
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@Vampirox said:
YOU BETTER BE CAMPING WITH BUBBA AT LEAST!!!
R.I.P.
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As much as looping is annoying to face, I disagree here. Break the pallet and go on.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1082445#Comment_1082445
You didn't read my post at all.
I NEVER CALLED FOR A NERF. The only nerf I want is total removal of insta-saw.
All I have ever said is that Hillbilly is too easy to pick up for the reward you get, he shouldn't be the focus of balance and if he MUST BE then every other killer besides Freddy, Doctor, Nurse and Spirit all need to be looked at majorly then, since he has everything except stealth and both Spirit and Nurse are the only contenders to his power, but take many more hours to compete at the same level.
I have highlighted how this is as well compared to other killers.
Yeah I didn't read the post. I seen Hillbilly problem and didn't feel like reading more. :/ My bad. Insta saw DOES need to go.
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The only counter is to not play an M1 killer.
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No. 100 times no. PLEASE no. Please STOP trying to get Billy nerfed into the floor. Can killers have at least just ONE killer you can't "M1+W to win" against?
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Honestly. Im quitting killer until this genrush BS stops.
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All M1 killers need buffs because they're all dogshit except for Freddy.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079668#Comment_1079668
Itโs not the fact that DH is used to make killers miss, what all of you donโt understand is itโs a free pallet/window. If Iโm in a chase and I hit you We do a loop I break the pallet you run into a dead zone, Iโm catching up to you Iโm going to hit you unless you outplay me, but then you dead hard to that pallet that was very far away and you had no chance of getting to it beforehand. Now the cycle continues I break the pallet but now youโre at an infinite window or any main building of an azarov or Macmillan or farm or swamp map and I have to give up chase if I want to โjust pressure gensโ. Itโs ridiculous how many times this actually happens. If Iโm chasing you and you throw down 2 pallets and youโre still not downed when you get to the third one I will not commit. Unless I know I can afford it. DH can really mess a game up especially if everyone runs it. Exhaustion perks need to be revised. And have something similar to inner strength where you have to EARN the exhaustion not just being injured OR change it so it does something else that takes away the exhaustion thing
I know all the ways how Dead Hard can be used. However it can be very useless at times.
Caught out in the open? Dead Hard does nothing. At an unsafe pallet? Useless. At a T-L wall? Useless (dependent on if the killer runs the tile correctly).
It's only ridiculously strong when it gets you to a god pallet/god loop. Which is kind of the point of it. Half the time it won't do a damn thing, and half the time it can save your life. That's why I think it's a well balanced perk.
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I guess South Park was right...
๐ถ "๐๐ญ๐ข๐ฎ๐ฆ ๐๐ข๐ฏ๐ข๐ฅ๐ข! ๐๐ญ๐ข๐ฎ๐ฆ ๐๐ข๐ฏ๐ข๐ฅ๐ข!"๐ถ
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1080725#Comment_1080725
I hope you report them when they tell you to #########. Iโd like to hope the Devs would at least give a temporary (doubtful I know) ban for it.
I 100% report it. I don't tolerate stuff like that. And if they aren't banned after that, they better dodge every lobby they see me in cause I'm comin' for them.
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@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1080719#Comment_1080719
Oh you meant within 10 seconds of the survivor being hooked! Thought you meant the unhooked person has to survive 10 seconds before BT. Ok. Makes more sense.
That isn't bad. But it resolves one issue, which is the immediate unhooking. Which isn't REALLY an issue. As you can usually just grab them off or hit them, they unhook, you hit them again. I don't see that one as a major problem. But perhaps that's just me.
However, my idea also has no TR requirement. You simply hold shift if you think it's dangerous. And BT will activate and exhaust you.
I tend to get people who unhook under my nose. I wanna deny those lil feckers their Benevolence points.
However, if gens aren't being pumped out, the unhooked guy becomes invisible to me for the next 30ish seconds after that. It's not his fault people are trolls.
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Nea (with certain cosmetics) and Kate.
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I have a list of toxic people whom I'll HARDCORE tunnel/slug until they bleed out. If you tell me to cut my wrists or kill myself, you're gonna have a boring ass game next time we meet.
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@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1080701#Comment_1080701
10 seconds is too much time if you really were in an emergency. I think it should activate immediately. Because often times the guy getting unhooked gets hit when his feet hit the ground. But if the unhooker gets exhaustion it will be even more reason for the killer to go for them instead. (No exhaustion perks to use now)
Oh I think you misunderstood what I meant. The UNHOOKER has to wait 10 seconds before they unhook for BT to proc. But because of this, no more TR requirement.
So if you unhook in 9 seconds. No BT. If you unhook in 11 seconds with a cloaked Wraith/Night Shroud Ghostface/crouched Pig, etc, then BT still activates.
I hope this makes more sense! ๐
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Yeah! Hope you get banned! Didn't you know playing as killer is bannable?!
PS: Joking. But I would be annoyed with my team for giving themselves to you so easily. All you did was capitalize on their mistakes, which is pretty much all you can do as Trapper. Especially on that map.
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@rhodamia said:
Please read all of it before responding. It's a lot. But if you do read you will see I'm not biased. I'm trying to be logical from both sides. And please be constructive. We are all working towards a fun and balanced game here. Let's stay positive :)
BTW: I'm an ex-killer main turned survivor main because of how much less stress it is in my opinion. I do stream and would consider myself good at both sides if that matters to you.
DS: Anti-Tunnel perk. Yes it stops tunneling. But it also ENCOURAGES the survivor to be more bold due to immunity (particularly when paired with unbreakable). I run it so I can get off hook and take the killer on another chase. Especially if it's close to the end of the game cuz I run adrenaline too.
Fix: If another survivor is downed and hooked, DS deactivates **as long as you are not in a downed state** In that scenario, you were no longer tunneled. Because the killer is on the other guy. If he downs you first. You get the full duration. That's it. Might need more. Might need less. But I think that's a start.
BT: just make it an exhaustion perk. If it takes your SB or DH to get to the hook and the killer is on your tail... You shouldn't be unhooking! Unhook safely OR if you have no choice (camping) then make sure you aren't exhausted before you make a bold move to unhook in his face. Also adds the option to NOT use BT if you want to keep your exhaustion / the killer isn't nearby. It's a free health state. All other "free health state" perks are exhaustion perks. Seems fair. Doesn't change much. But makes it more of a decision than a passive use thing.
DH: I think it's fine IMO. It's hard to use properly. If used well, it's great. But I'd say 75% of the time it can just be baited because people don't know how to use it properly. High skill cap for a high reward (of a free health state. At the cost of exhaustion).
Adrenaline: Unpopular opinion I think this one is okay too. Though I think the Sprint burst should only be if you are already full health.
Injured? Free heal. Applies/Refreshes exhaustion.
Healthy? Sprint burst. Applies/refreshes exhaustion.
To me, a heal is a free health state. A Sprint burst is a free health state. If you are getting chased at the end. Adrenaline gives you TWO free health states. The Sprint will get you to a loop, the heal makes em need to hit you twice again. That's a bit much. Either is fine. But I think both is just a LITTLE much.
None of these are big changes. Nerfs? Yes. Technically. But it doesn't change the core function of the perks.
It would however remove a lot of toxic behavior (intentional or otherwise) that can be done with it if you chose to abuse the mechanics.
We should all be aware that if a hook saver gets hit, blade cleaned, picked up, and placed on hook, that the guy who got pulled off the hook wasn't tunneled. The hit, blade clean, pick up, and hooking animations of the other guy were PLENTY of time for them to get out of there. The killer didn't tunnel so DS shouldn't be active. And if the killer DID tunnel... Chances are you got BT AAAND DS will still work! Double whammy tunnel boi.
All that being said. What do you think? And please please don't just say "no" or "git gud" or "don't tunnel". If you disagree with me that is FINE! I welcome your opinion. Just please be positive and give some explanation when you give it. I worked hard on this with examples and everything. I'd ask the same if you feel strongly against my opinion. Thanks for reading! Don't get lost in the Fog.
I suggested in another thread that BT should have a 10 second wait period before you can get the benefit. However, the TR requirement wouldn't be there anymore. Now survivors can't "hook tech" into BT.
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Yeah we were I think a 4 man at that time. I told the friend who put the offering "well, I guess you reap what you sow" ๐
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Killer:
Mindbreaker
Zanshin Tactics
Lightborn
Predator
Survivor:
Balanced Landing
Deja vu
Buckle Up
Breakout
Second Wind
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1079978#Comment_1079978
Yes i am on ps4. I was a Freddy on Haddonfield. I had NOED (don't judge me) just for the egc challenge.
Ohhhh yeah I remember that game! My friend was like "this is bullshit! My least favorite killer and my least favorite map!" haha.
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Only on lower-tier M1 killers.
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@kcwolf1975 said:
I tried 3 games as a rank 11 killer Saturday night and faced the following rank survivors:
1 / 1 / 2 / 1
1 / 1 / 3 / 4
1 / 2 / 2 / 4
At least they weren't toxic, shout out to @Doc_W__HOLLIDAY (i think it was him), but yeah it was pretty rough. I think I earned 2 kills and someone gave me a pity kill to the entity.
@kcwolf1975 Do you play on PS4? If so, what killer were you?
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Why is Dead Hard in the center for nerfs now? Bait it.
DS needs a nerf. BT needs to NOT work when the killer doesn't even have a chance to walk away. Give it a 10 second timer after somebody is hooked before it activates and remove the TR requirement.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1077816#Comment_1077816
Have you seen what they do to killer perks and sometimes even killers?
Doesn't mean they always solve the problem effectively.
I just am stating what a nerf is SUPPOSED to do
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/1078669#Comment_1078669
Make Your Choice is 60 seconds exposed, however, it has a cool down for 60 seconds too. Could possibly function the same?
That'd be fine.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1078669#Comment_1078669
Its just once per game, 1 survivior, no one else will fall for that.
(Yes, Calm Spirit helps the killer more lol)
Iron Maiden works every time you leave a locker.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1078631#Comment_1078631
I was trying to take out the weak links bc everytime i chased you, you wasted my time way more then everyone else, shoulda picked my number 1 main Mikey, bc i recognized you from the forums xD
You were the main reason I lost xD i couldnt have any pressure on you whatsoever haha still fun though. I do wonder if that map is glitched for anyone else tho it was weird from my perspective i was like half my size at the gas station lol
That was a really fun match for me as well!
And yeah it is. It glitches for me every single time I'm on it. Its hilarious watching Legion run through it, 'specially Susie. She practically Houdini's ๐
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60 second Insta down for leaving a locker?
Maybe 20-25 seconds but 60 is just too much in my opinion.
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@KindredMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1072280#Comment_1072280
Can you suggest me some killers said that? I have seen many survivors do toxic things and killers have to shut about it. Never in my life have encountered a killer who's full of themselves. But surviors are otherwise....
I meant that survivors say that kind of stuff. I was exaggerating it but when I see survivors that say you were outplayed or that they were great loopers, it makes me think think about that.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077696#Comment_1077696
Yeah whatsup with all the bait recently lol? Both survivor and killer bait xD yes totally great idea to delete every survivor perk totally fair.
Also gg im pretty sure we played against each other super late last night, I was Legion on Azarovs. I think it was 3 or 4 am for me so I didnt do all that good, in fact Icouldnt even get my bbq stack from u.
Was the map derped for you too around the gas station? Like youd sink halfway into the ground.
Yeah it was ๐ I was like "guess Nea might really be the Entity"
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077795#Comment_1077795
It's supposed to sound awful. That's what a nerf should do. And dead hard nerf cause it is overused and that means it needs nerf. Also I don't like it. The counter to slugging is don't get hit.
Dead Hard is balanced. Assume everyone has Dead Hard and bait the swing.
A nerf shouldn't make perks dogshit. It should fix it from being in a broken spot to a balanced one.