DerZuntor
DerZuntor
About
- Username
- DerZuntor
- Joined
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Comments
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I main Killer i only play Survivor with friends playing survivor solo is really boring imo.
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I don't hate them Legion was my first P3 character.
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Its very good but as soon as survivor know you have spirit fury (downing them with it or SWF) they will just pre drop pallets.
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I got it from The King.
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Kindred, Bond or Aftercare are good in solo.
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Prestige rewards are still there.
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Buy Plague she is fun and got very good perks.
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A bloodpoint bonus would be great since playing against a 4 man SWF isn't fun most times even if you are getting a 4k. A fix SWF needs imo is disableing Object for SWFs.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1722518#Comment_1722518
Let's hope it's not one of those bugs that starts as a "bug" but later turns into "working as intended".
I hope so too.
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@ByNWR said:
https://forum.deadbydaylight.com/en/discussion/comment/1722507#Comment_1722507
Yes, it has been. I presumed you wouldn't be talking about it or noticing because they wouldn't even dare to announce it. But they have put bushes here and there and they have created the new super infinites. It is absolutely crazy, believe me. Killers can't catch nobody there. It's just impossible.
It's a bug BHVR looks into it.
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Myers he was the first killer i mained.
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When someone breaks you out of stealth you see his location for longer.
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1716349#Comment_1716349
Why yall discriminate my gurl claudette so much? 😢
Because I can't see Blendettes.
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If someone is toxic i will be twice as toxic to him.
If there is a DC the last person gets the hatch. (Not if it's on death hook)
If there is an Object the Object gets tunneled.
If there is a Claudettes she dies.
If there is a Jeffsus he will stay alive.
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Holding the game hostage is when the game cant progress any further. When he is waiting until you die so he can get the hatch the game still progresses.
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Tapp. In all my 500 hours i played against a Tapp once.
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You can still M1 right after canceling M2 so if you know the timing it's rather a buff than a nerf.
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Only the person who has the key should be able to escape imo. So after the key user jumps in the hatch closes and can't be opened with a key again.
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My build is Barbecue and Chili, Monitor & Abuse, Infectious Fright and Pop goes the Weasel.
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SWEETDREAMS gives you a charm.
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@cxldskys said:
https://forum.deadbydaylight.com/en/discussion/comment/1692032#Comment_1692032
is there a way to unlink it?
Yes on their website: https://account.bhvr.com/. Just login, click on manage right under steam, and click disconnect.
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This happened to me after linking my Steam account to my Behaviour account.
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I have Legion, Oni, Nurse and Jeff prestiged and I don't regret it.
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In the german version too.
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Depends what Killer I play. If it's Legion or Oni I do have fun as long as it's not an object SWF.
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Normally I don't play him that much but currently I'm trying to get him to Prestige 3.
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Myers in swimming trunks with flip flops and sunglasses.
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For Killer it's BBQ for Survivor it's Aftercare
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The DC penalty is off so many survivors will just DC if they see something they don't like. It's not because of Myers that happens with any Killer.
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When i was Rank 11 this happened to me too also made a post about it.
And now I'm Rank 1 as Killer and have my Legion on P3 and playing against Red Ranks really helped me. It was frustrating at first but a couple of weeks later i hit Rank 1 and now I 3 - 4k most matches.
The matchmaking in green and purple ranks is pretty tough but will be a meaningful experience.
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@MeneLaw said:
https://forum.deadbydaylight.com/en/discussion/196714/pc-franks-mixtape-didnt-down-a-survivor
Frank s mix tape,,-Allow Feral Frenzy attacks to moderately reduce a survivor s Deep Wound timer.If they run or mend the deep wound timer is hold,if they repair a gen or something else their timer goes down ,this addon jsut reduce the timer .example.. from 10 sec to 6 sec thats all (those values are not correct)
And after you stab them enough times its reduced to 0 so you can down them: https://clips.twitch.tv/MoldyFriendlyPandaSquadGoals and the values are correct it takes 4 hits to down someone with it. 30 divided by 4 is 7,5.
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For the Perks Demise of the Faithful but for the Killer and Survivor Descend Beyond
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You need to know from which range you can hit them through pallets.
On this pic for example he is way to far away to get hit through the pallet so don't even try to swing at them if you're not close enough.
On this pic he is close enough so you can just lunge through and will probably hit him. If you want to make sure just do a short swing into the pallet and if they pull it down you will probably hit them.
(Edit: just saw your comment a lunge is if you're holding m1 and a short swing is if you just tap m1 for a sec)
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Once i had a match as Legion that was almost 2 hours long because the last 2 survivors were just hiding and throwing pebbles around the map. I couldn't find them until i saw one of the two and stabbed them then the other one disconnected. Reported them both for holding the game hostage don't know if they got banned though.
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Surge and Surveillance
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Acrophobia
Killer: Survivors falling from high places will scream and reveal their location for 4/5/6 seconds.
Don't know what to do for a survivor version of this.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1661061#Comment_1661061
And since Pop's pretty popular, it's not bad to take it with you often?
With the new Pop nerf it's useful when used right. Let's say the Killer has BBQ and sees you working on a gen on the other side of the map until he is there his Pop will be half gone so you just need to use Repressed Alliance and his Pop is wasted.
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I think basekit Wraith is the worst stealth killer. But with windstorm and swift hunt hes quite nice though.
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I don't use it often but when I do I use it to counter pop and it works quite well most times. When playing as Killer most times it's useless for the survivors.
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SCP
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Pharmacy is nice the rest not really
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When i first started playing The Legion at rank 19 my first 5 games were 1 - 2 dc's as soon as i stabbed someone it became better at green ranks but much worse at red ranks. But dc penalties are currently off so people just dc when they see something they don't like.
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- Feral Frenzy - For each attack on a survirvor NOT in deep wound state, feral frenzy will have a reduced cooldown of one second for each hit.
- Feral Frenzy - After the fourth hit in a row in a survivor, feral Frenzy would have an increased cooldown
So after 4 hits in a row Frenzy would have no cooldown but would also have an increased cooldown. Which doesn't really make sense to me. Just make it 0.5 sec per hit so 4 hits = 2 sec cooldown which would be old Cold Dirt + Joey's Mixtape.
- Feral Frenzy - If you hit a survivor in deep wound state, the survivor will go down. You will be stunned for 5 seconds long. Feral Frenzy will have increased cooldown.
That would be broken af bc it would just mean hit someone catch up with your Frenzy speed hit them again. Thats like 15 or less sec per chase.
If i didn't understand something right please tell me.
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- The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.
Its a known bug its in the patch notes.
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Ace
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TithiYT
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In my 400 hours i played against 3 facecamping killers they were Billy, Wraith and Clown
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Object SWFs
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I don't know many bugs but the major ones i know are: the 1 sec DS stun and killers can't hook survs sometimes.






