Deltin
Deltin
About
- Username
- Deltin
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
survivors. we can see you hook crouching.
-
pfft.. killers? having fun? come on.... this isn't 2019 when the spirit came out.
-
My favourite type of end game chat is when 1 guy talks ######### to the killer and then all of the other 3 survivors gang up on that 1 survivor.. it cracks me up every god damn time 🤣
-
the m1 killer that can use harry potter's cloak is toxic. yes.
-
@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/995148#Comment_995148
Survivors complain about NOED because they can´t bend down and do bones. I know that was silly of me not getting my point but instead using meme. The problem with Adrenaline is not it being too OP but it being annoying. You know how spirit was mad annoying becuase she (and still) had no counter play? Adrenaline has the same problem
ok, thank you for an actual reply. sorry for coming off hostile. I agree that there's no real counter to it, but after a long time of playing i figured something out. If your carrying a survivor when the final gen pops. drop them before the hook. they'll stand up if they have adrenaline so you can hit them down, so then they're injured when they get off the hook. :)
-
survivor. obviously. 😂
-
@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/994971#Comment_994971
Adrenaline is fine? I can´t with you😂
you can't even with me? you had to pretty up and talk a selfie with an emoji in post to make yourself feel better and get "internet points". im trying to say a real statement. How ruin is used in 80% of games, what about those 4 perks? Every player has atleast 1 of those 4 perks if not more. unless they're doing a meme build. say i'm wrong. Also, if Adrenaline is fine. then why do survivors complain about NOED? I can't with you 🤣
-
so speaking of which, when are the 4 horsemen perks of survivors gonna get nerfed?
Adrenaline
Dead Hard
Desisive Strike
Unbreakable/Borrowed-Time
-
@GoddamnBananas said:
Are you...are you actually serious? Killers are so much stronger than they were two years ago, it's not even funny. The vast majority of balance changes since this game came out have been in favor of killers. While survivors might be stronger atm, it's not by much(the average survival rate is 40%, after all). And as someone who plays both sides, Hex:Ruin is objectively the most unfun perk in the game, both to use and go up against. Maybe stop with your victim mentality and learn how to play the game?
P.s. You should be happy the Doctor is finally getting looked at. He's been arguably the weakest killer since the Freddy buff. While his current state on the ptb is questionable (that 3 second cool down after shocking is unacceptable), he'll be adjusted before he goes live.
tell me, where did you get that average? and also it doesn't matter for survival rate if the point of the game is to "pip up" and even if you "4k" you can de-pip as a killer.. you know the system is stuffed. and it is pretty hard for killer still. i personally have gotten rank 1 survivor within 4 days of rank reset every rank reset while for killer i only get down to rank 3, and then de-rank to 5 because i verse the equivilant of "Seal Team 6" every god damn match.
-
I play him because
- I like using anti - Borrowed Time
- I like sneaking up on people
- I own the Ohmwraith skin
-
@djsponge10 said:
Well I’m a killer main who always gets 3k/4K and I don’t go after people who were just unhooked. Just learn how to play good and not like a dick. Really easy.
or you could play how you want because it's a game with no rules?
-
@BenZ0 said:
I personally think there should be more downsides to toolboxes. Something that should give you a risk or a downside where you should think about when to use a toolbox or not. It should not be a item that you bring and braindead hold even faster M1 than it is already without.
Why does medkits not need any downside? Because faster healing isn't that much of a problem.
i agree with this.
-
ikr, they only give us the % for ruin, no other perks. not even BBQ
-
@Colton147 said:
There are perhaps billions playing Dead by Daylight.
i don't think so... considering there are billions of different games in the world.
-
@Deltin said:
so... *sits down, crosses leg and cracks nuckles on desk* ... when's the adrenaline, DS & Dead hard nerf happening?
'cause apparantly if a perk is used in over 80% of games it gets nerfed. cough ruin cough
-
so... *sits down, crosses leg and cracks nuckles on desk* ... when's the adrenaline, DS & Dead hard nerf happening?
-
@Clownismymain said:
https://forum.deadbydaylight.com/en/discussion/comment/982062#Comment_982062
That's an interesting way to do it.
that's an exact quote from tru3ta1ent
-
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/989564#Comment_989564
I think you're forgetting that both of what you listed doesnt instantly happen at the start of the game, myers has to stalk for a long time. and plague has to puke on you.
While huntress can just throw a hatchet and insta down you from 30 feet away.
true, but then again. once it does happen with the other two your kinda screwed.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/989401#Comment_989401
I have no pity.
and this right here... is the type of person Behaviour listens to..
-
or we can keep it as is? in my opinion yes it's annoying. but so is infinite myers or considerably makes you sick faster plague. doesn't need a change imo because if the huntress is using it in the first place, they're not really that good at huntress are they?
-
@Johnny212 said:
Looking that so much toxic behaviors coming from both side, it isn't questionable why people leave this game. (especially new one)
You play to have fun, not to be stressed out, offended, etc.
survivors are more toxic and entitled than killers, just saying... you can come at my throat, but it's true. the ammount of threats and crap killer's get post game compared to killers giving it to survivors is outstanding. sure the killer's may play toxic, but when the game's done who's the real toxic one?
-
@MySpaceBarsBroken said:
https://forum.deadbydaylight.com/en/discussion/comment/578340#Comment_578340
Wrong. The ratio of getting a 4k is around 72% on the game and 55% on suffocation pit. every other map is within that range. meaning that well over 50% of the time, every survivor dies. In a worst case scenario a killer can EASILY get a 2k. SWF is the only reason anyone still plays survivor. if you remove that you kill the ######### game. WAKE UP.
doesn't really work when a rank 20 killer is versing a 4man swf of rank 1's
-
@Milo said:
Question tho. What is that spike near the end? (the date)
my guess.. free to play weekend.
-
can we focus on fixing the broken game first atleast?
-
@Murcielago said:
Hopefully bhvr is working on killer ai with all these killers quitting
they better, because it'll be a survivor paradise with no killers... oh wait... you need a killer to play the game.. woopsies.
-
-
-
-
-
-
@sorrowen said:
DBD's steam charts player count is 19,761 it hasn't gotten above 23-24k since ruins nerf where revealed however its the matchmaking that's a terminal illness.
you mean the head office descisions that are so idiotic it makes S.O.S the game look good?
-
@ProfessorDunwich said:
The devs will not even acknowledge it is an issue and are nerfing the perk killers use to deal with the speed of gens. They are not going to listen until this game starts going down the tubes due to the lack of killers, by then it will probably be too late.
"until this game starts going down the tubes due to the lack of killers" mate, we've already reached that point. people only play killers now for quick BP or a daily.
-
@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/989292#Comment_989292
Hey man!!! How are u :)
I just want to let you know that thanks to the discussion you did some weeks ago (that got closed and you were talking about DS) I started to run slugging builds on billy or huntress when I get tired of the DS. I've been having a lot of fun and they're working very well.
Thanks a lot for the idea you gave me! ^^
anytime :D
-
@Deltin said:
and this post right here shows
1) Behaviour only listening to survivors
2) not taking action for they're own mistakes
3) they can't be bothered in fixing match making. this has been an issue since late November. I brought it up and people all said "they're on holiday's they'll fix it when they get back." ... 2nd week into the new year still no mention of fixing it only "we might hide it for a test"
don't get me wrong, i love the game. But i also loved "Friday the 13th: the game" Don't go waiste a great game by not supporting the majority of players and just the ones who whine and threaten you with false claims.
-
and this post right here shows
1) Behaviour only listening to survivors
2) not taking action for they're own mistakes
3) they can't be bothered in fixing match making. this has been an issue since late November. I brought it up and people all said "they're on holiday's they'll fix it when they get back." ... 2nd week into the new year still no mention of fixing it only "we might hide it for a test"
-
i'd say "The Game"
-
press on nail's seems like a really good perk. It would bring chaos and confusion everywhere.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/989197#Comment_989197
Ruin is fine. Just get it out of the way in the beginning and you have to deal with it end game (plays both sides).
i 100% agree, just find the totem and destroy it. don't whine to the dev's to change it because you can't hit your DS skillcheck on a Gen.
-
yeah there is a re-work coming. it's called the hatch spawns in when the game starts, every survivor has infinate keys and the game is pointless. or BNP is back to how it originally was. because at this point i wouldn't be suprised. they nerfed "slow down freddy" because games where "too slow"... isn't that the point in "slow down" to be "slow". and now ruin is being nerfed. i like how one of the fricking emblems is to "slow down the game" but the devs are making it impossible. "they're re-working that emblem" there would be no need if the gen speeds were decent to begin with. i litrally just played a game and finished a gen with ruin within 90 seconds (no tool box) because i hit 98% of great skillchecks. SO saying the game is "too slow" is a fricking joke. If anything with all these gen speed changes the game is going quicker and quicker into the ground.
-
@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/989275#Comment_989275
I honestly grab my franklins and hit the ground running. It’s pretty funny to see how they respond.
even funnier when they bring a white ward for a purple flashlight
-
@AceVisconti69 said:
https://forum.deadbydaylight.com/en/discussion/comment/989256#Comment_989256
"Massively nerfed" LOL I love how this lie is still going around. The Decisive Rework buffed the ######### out of the perk 100%. Before, it was only strong for the obsession, and was hard countered by enduring. Anyone else running it could rarely use it due to hooks being close by.
Now every single survivor gets 60 seconds of God mode twice in 1 game, assuming they don't get to use it after the first hook. And after they use it, the killer is stunned for 5 seconds (around 2 seconds longer than the old decisive) and enduring doesn't even work on it anymore. You can act like it's worse but it just isn't.
yes.. "god mode". there's absolutly nothing you can do to counter it... you can't just slug the survivor to waist the god mode perk. nope. you can't just chase the survivor after they hit you with ds. it's not like dead hard or any exahustion perk how it just extends the chase. nope. It's a god perk that nothing can counter. that's why people with DS allways escape and never die.
-
@thrawn3054 said:
Okay. Another killer who thinks survivors shouldn't be allowed to bring items.
well, bringing medkits, flashlights and toolboxes (atleast a variety) is fine by me, but if i see 4 tool box's i instantly dodge because ######### gen rushing. "it's the objective" yes but a "video games objective" is for everyone involved to have fun.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/989206#Comment_989206
Can you be non-confrontational?
The Devs don't just care about new Survivors. That is a naive and foolish statement made from anger and hurt over not being listened to.
thank you, that's all i wanted. not just a single sentence with no meaning.
-
@AceVisconti69 said:
https://forum.deadbydaylight.com/en/discussion/comment/989211#Comment_989211
If you claim you can eat 4 Decisives and still win you're either full of it or going against complete potatoes
never said 4ds's because there's only 2 max per match for me
-
@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/989197#Comment_989197
Yeah right, I'm not going to eat 3-4 DS at the beginning lol
imagine complaining about a perk that has been massivly nerfed.
-
atm i just bring franklin's but if i see 3/4 tool box's i'll lobby dodge once ruin is changed.
-
@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/989197#Comment_989197
Yeah right, I'm not going to eat 3-4 DS at the beginning lol
I do and i get 4k's as a wraith... soooooo ¯\_(ツ)_/¯
-
@ppo8820 said:
I think you need to adapt and stop taking game so serious. It’s one perk (ruin) and people are acting like it’s end of world. Who cares? Honestly ruin never lasts anyway.
same could be said when DS was nerfed, Balanced landing was nerfed. etc.
-
@Pulsar said:
The title just isn't true, at all.
you have anything to elaberate or just a stupid stantment that brings nothing to the conversation?
-
for people saying that DS has already been nerfed. True, it has been nerfed before, but almost everyone likes the change. even killers. (much so) but im pretty sure people who play both sides all dislike the ruin change.









