Deltin
Deltin
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- Deltin
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Comments
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ds is fine, just get it out of the way in the beginning and you won't have to deal with it end game. (mainly plays killer)
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some survivors became entitled and decided to complain if they don't get they're way. in such making killer's try to outplay them and try hard, but that only made the surivors more toxic. etc. etc.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816
Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!
true, freddy has been buffed... but the doctor has been nerfed to be worse than old freddy, soooo... kinda not in your favor there.. legion's abilty doesn't effect with perks such as sloppy anymore and some other slight but meaningful killer changes to "please survivors"
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there's a huge list of things on "priority" before ruin in the community's mind. but apparantly being biased towards survivors is #1
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i think i just had your squad. like jesus.
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no, it's perfectly fine. They're throwing the game for themselves.
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survivor's shouldn't be able to see other survivor's when downed.
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i did not understand a word you just said.
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either a bait, or just... yeah i ain't even gonna say what im thinking.
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punish killers for killing. punish survivors for surviving. there fixed.
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@iamscumqueen101 said:
You do realize if a killer camps a totem you can just do gens right?
"doing gens, you?"
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@Exciter said:
https://forum.deadbydaylight.com/en/discussion/comment/945082#Comment_945082
Which would be achieved...How?
A survivor standing still once the killer finds them and allow themselves to be downed?
nah, when survivors don't have to say "gg, ez" against a killer who played bad, or just talk trash in general like it's a COD lobby.
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it'll end when entitles survivors become nice.... aka never.
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if i see 4 tool boxes i bring an ebony, if i see 2 or more flashlights, lightborn to piss them off. if i see 2 or more medkits, sloppy / franklins, keys, franklins / ebony
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/945049#Comment_945049
First, I’m far from mad. You’re a rank 13 killer and you’ve already started tunneling. At that rank, you should practice playing without tunneling. I play in red and I don’t tunnel and I get 3-4K every game. You have no legitimate reason for tunneling except the fact you get looped and have no counter for it. That’s toxic. Which is my point. Killers like you are toxic because someone is better than you.
If I’m being looped and cannot catch the survivor, I leave. I only worry about them when I catch them off guard. Looping is a survivors tool for survival. Very few survivors intentionally get into chases with a killer, and I avoid them as well. Survivors are limited in avoiding tunneling because it’s just that, focusing on one survivor. I’ve had survivor teammates body block for me and the killer still focuses on me.
It’s a terrible strategy actually and will only make you less effective at the game when you face a gen rushing team. If you can’t effectively kill off a squad without focusing solely on one survivor then you’re not a good killer. As I’ve listed, there are plenty of methods of clearing survivors without tunneling. I don’t even care about slugging because survivors have counter perks to that. When you tunnel, you eliminate a survivors chance to pip, gain BP, and enjoy the game. It’s a toxic tactic.
He doesn't have to do anything. it's a game with multiple ways to play it. he can play how he wants.
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yeah, i get that. Im not complaining about the ranking system for me. I personly don't care 'cause im a red rank killer/survivor usualy, i just havn't played killer much this rank reset. But it's sad seeing yellow ranks getting bullied in game and post game by fellow red rank survivors :/
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/944995#Comment_944995
Toxicity, who-gives-an-f-icity. You can’t make them type different words. You can learn how to deal with it. That’s why it doesn’t matter.
or you could be a nice person?
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it's been a thing even before the hatch could be closed.
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so... that's 2 out of the 4 pip things we have atm, and it's already really easy to double pip just by saving 4 people from hook, healing 2 people, completing 2 gens & running the killer for 2 minutes. (an average game)
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@Steel_Eyed said:
Rank eleven or rank one. Doesn’t matter. There’s salt in every rank, OP. Put on your ear muffs or thicken up your skin.
kind of does matter, considering the toxicity of red ranks thinking they're god like version a yellow rank.
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yeah, i mean not right at this minute, ofcourse they have christmas holidays aswell. but this has been a thing since 2 weeks ago. I thought they'd atleast mention it.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/944955#Comment_944955
penalizing for gens done during a chase? That’s an ignorant statement. Considering a survivor will always be chased while gens are being repaired. As a killer main, I drop a chase if it lasts too long. If you’re not smart enough as a killer to do that and they knock out gens, that’s your problem. There are also perks to counter gen rushes. Ruin, Thrilling Tremors, Corrupt Intervention, Thanatophobia, etc. Killers have plenty of counters to survivors and vice versa. The topic is penalizing hook camping and tunneling more. You can’t penalize a survivor for looping when that’s their only survival tool besides hiding.
you do realize he's taking the piss out of survivor mains... right?
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same could be said for a 4man all hiding in lockers around the map, not doing gens.
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@KuromiStarwind said:
That's a yikes from me dawg
Killer has perk that has two ways to be countered - we really need to nerf this perk smile
Just because your teammates choose to run around to try and find it doesn't mean a perk needs to be changed because they choose to do that. Ruin is the symptom of a larger problem
the larger problem is called "entitled survivors"
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i did it first try, you just have to complete the gen, if you did 98% and someone else finished it, it won't count. you have to be the person to FINISH the gen.
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..
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can i vote this mans for president 2020?
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@Deltin said:
i feel the exact opposite. Ruin needs a buff if anything, because ruin is needed against a swf or just a solo with a toolbox. I think ruin should be an active perk for 120 seconds like corrupt or... it should be active until 2 or 3 survivors have been hooked. Then it de-activates. Because gen times are way too fast with toolboxes/multiple people on a gen without ruin.
i play both sides, but i play survivor more so. So this is from a 75% survivor to 25% killer perspective... A survivor saying ruin needs a buff.
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i feel the exact opposite. Ruin needs a buff if anything, because ruin is needed against a swf or just a solo with a toolbox. I think ruin should be an active perk for 120 seconds like corrupt or... it should be active until 2 or 3 survivors have been hooked. Then it de-activates. Because gen times are way too fast with toolboxes/multiple people on a gen without ruin.
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Here's what i think...
for keys, a overcharge skillcheck or a ds skillcheck when interacting with a hatch. If you miss, it becomes a broken key. that way it's not instant, and the killer has some time to react.
for moris, you'd have to hook every survivor in the trail atleast once before you can mori anyone, that stops mori's off hooks and tunnel mori's.
(thoughs and discussion appretiated.)
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just another ######### survivor angry at loosing to the same killer one too many times.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/929268#Comment_929268
Ok, i dont understand that. You can bring 4 keys, everyone hides the whole time and you get out the whole squad for free... i dont think that is how it works.
First, go get out 4 people, you do need to do 5 gens. how is that "for free"?
Then, if 4 people bring a key, and one of them get out without doing anything all game, 3 people wasted theirs, because they didnt get out.
And yes, the killer can have only one mori, but that allows him to kill all survivors after hooking them.
I dont think your post makes sense at all.
I think both keys and moris are fine. But to tell the truth, i use them all the time at the moment , because so much people are crying for a nerf. I never used instaheals, and now they are next to useless, and i dont want the same to happen to my moris and keys, so i uses them all up now.
Others might use them for that reason too.
But i can live with all of that, because i play surivor as well as killer, so i win and lose either way.
How i see it is people will keep complaining until everything in the game is like a padded room. nothing dangerous on either side. But until that happens Behaviour are gonna just keep nerfing #########. My guess is a key will need an overcharge skillcheck, and if you miss it it turns to a 1 rarity lower version. (e.g red -> purple -> green). For Mori's it would need 2 hooks to mori someone or hook every survivor atleast once before you can mori.
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@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/113774/keys-are-busted-fix-this-next
I swear some of you killer mains won't be satisfied until survivors have one perk slot and no addons. It's not like every game a survivor brings a key or finds hatch before killer so chill.
same could be said for survivor mains.
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@AvisDeene said:
Anytime someone complains about anything I did in the match and call me bad, I just say "You fell for it, so you're obviously worse". It usually shuts them up or causes them to give an expletive filled rant that just makes me laugh.
if they call me ######### or bad.. i just reply with "if im so bad at the game, and you lost to me... what does that make you?" then promptly dc :)
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/929294#Comment_929294
You do know that BHVR still owns DG right? If they please they can just port over the cosmetics not a big deal for them.
yes i do know, but i also know that they've stated they won't.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/929262#Comment_929262
Survivors have more ultra rare "things" in general, as opposed to the two (or even one, in some cases) add-ons and one offering that killers have. So it makes sense that moris would be more common in bloodwebs than keys. But yes, that's exactly my point - the main problem with ultra rares is that they come up way more than they should in bloodwebs for being so powerful, which means they come up way more than they should in-game.
fair point, ultra rares and rares (red & purples) should only come up like once every 3 blood webs, not once every bloodweb
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/929287#Comment_929287
How does a DG cosmetic compare to legacy? Anyone on pc gets DG masks for free without any work meanwhile legacy had to be earned through work.Doesn't seem similar to me.
because DeathGarden the game was PC exclusive at the time that the masks came out, and since the game will never come to console, neither will the cosmetics.
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no. stop asking. This is just like people begging for Legacy. just stop.
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@arslaN said:
Get ready for "git gud" comments by our entitled killer mains.
or how about a person who plays 50/50? "Git Gud" because it's an ultra rare. im sorry that you got insta downed by a killer that has to throw a hatchet into you, predicting where your running with no cross hair... would you rather a basement bubba?
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i agree 100%, like i do random perk builds, items, offerings, survivor, killer, add-ons, etc. or i just do random adepts for the fun of it. It's a game, it's ment to be fun. not enraging for no apparant reason.
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@HollowsGrief said:
Uh keys are balanced my dude. An item that lets you have a free escape with 0 counterplay is fine, it's a survivor item after all so it's balanced. Now a mori on the other hand, those are OP and need to be nerfed to only be cosmetic items for the final hook.
Alright to be serious though, don't get your hopes up on it being nerfed my dude, the devs are very survivor biased even if they swear up and down that they are not. Minor nerf to BL, absolutely butcher the new killer. Bug that screws a survivor: fixed in no longer than a week. Bug that makes a killer very clunky and sucks for them (sound bug, spirit/wraith lunge post power) those take months to fix. I mean take a look at how long it took them to rework Freddy, a killer who was so trash that he got his own tier on the killer scale. Survivors get nerfs here and there sure, but it is almost always either extremely minor (Balanced Landing) or something that never should have existed in the first place (Mettle of Man.)
Seriously my dude don't stress about keys, they are very likely here to stay.
your aregument is invalid... you can find a key in a match and get a whole squad out for free, when the killer is looking for people at exit gates. And a swf can have up to 4 keys.. a killer can only have 1 mori. and guess what. The killer still has to work for that mori. Meanwhile if 1 survivor hides in a locker all game and has a key, they just wait for the killer to close the hatch for end game, and then just hop right in.
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/870120#Comment_870120
Because you want an easy match. Move on
twas a meme.
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okay, so key's can't be compared too?... lets talk about the Comodias toolbox then, with the right add-ons you can complete all 5 gens by yourself and still have enough charges on the toolbox to sabbo.. and each gen takes around 50 seconds instead of 80. A mori needs you to be hooked in the first place. For an ebony i reccon it should be after 2 hooks.. but if that's the case a key should have a skillcheck to open the hatch, like DS or Overcharge. and if you miss, the key becomes broken. I'm trying to have an actual debate, so if you come back at me with a ######### response i'll just ignore it.
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@Venoxxie said:
They nerfed a few of Freddys addons (which he is powerful without still), took out Oni's massive control because it was a Known Issue that was never intended, fixed Spirit up a bit without making her unplayable, etc. I don't see how they are being nerfed.
I doubt they will nerf any "insta down" stuff considering they took out insta heals and proceeded to add another insta down killer.
Buffing will just make things worse because then something on one side will be so op that it's not even remotely counterable.
it seems the words: "OP" has lost it's meaning in DBD.. The meaning of "Over Powered" is it's unbeatable. There's no counter. But everything that is "OP" in DBD is counter-able. And can be won against. It's just people are either too lazy or too far up their own butt to see that it's not "OP" but just difficult to verse.
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@Almo said:
We took a hard look at the maximum gen-slow from a full Freddy slow build. We decided we didn't like those addons giving such a slowdown. So we changed them.
i did a test with my friend. and i did a gen solo within 30 seconds just by using perks and a toolbox.
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survivor's should be in broken state from get go or ebony mori is base for every killer!
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accurate.
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the point you said is basically: "so if i get a hit around a corner that shouldn't connect, i can get banned right?"
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you do realise wraith was the most bullied killer before he got his buff right?

