Avatar

Johnny212

Johnny212

About

Username
Johnny212
Joined
Visits
92
Last Active

Comments

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/707391#Comment_707391

    I don't play Spirit or Billy. I often use Myers and Wraith. I'm doing fine killing survivors. It's not stressful unless you are always demanding 4Ks every game.

    Probably you never met very optimal survivors. Every streamer that I watched, had at least one very stressful match.

    It's not about winning, losing or 4k, but more to fairness when playing killer. With some killer you have to very focus and play perfectly just to prevent being a toy to very optimal survivors.

    Even if you pip it doesn't feel worth it, where in other side survivors would guaranteed a black pip without escaping.

    Also to summarize:

    Winning or losing as a killer is mostly depend on how good the survivors are, not how good you play as killer, especially weaker one, since there are some aspects that out of killer hand.

  • Because devs balanced the game on lower rank, especially not so optimal and coordinated survivors.

    As soon as survivors play optimal and coordinate each other, this game will automatically get imbalance.

    Every killer should on the same level as nurse, billy, spirit at map / gens control and also should be able down survivors very quick.

    Many survivor main are very proud when they are successfully destroy and bully weaker killer multiple times and even insulting them directly or indirectly, but then complaining the most when against strong killer with reason stressful and unfun.

    Do you think play as a weak killer is fun and not stressful? Already did the best but still the fate of winning or losing is on survivor's hand. Don't be egoist and denial. You play against other human not a toy.

  • @ceeroover said:

    @katoptris: I would, if I'd know I play against 3 or 4 SWF

    @Johnny212: "I don't want my easy mode being touched"

    I didn't suggested a basekit Mori, I suggested a conditional Mori. But ok, you don't want it, I got it.

    Easy mode what? It's not survivor's fault if gens done too quick and could loop some killer for a long time. It's basically just a very bad balance in the game.

    You want someone to be blamed? Then blame the devs and swf with comms.

    Changing mori will just make a new imbalance for solo survivors that already struggle and try their best to survive when matched with potato /dc team.

    Both sides have their own problem.

  • Oh okay, so instead of discussing or debating my statement, you decided to insult me, just because my "bad" writing?

    Fair enough man, I don't see any benefits for discussing something with someone who couldn't respect other people either.

    Keep that ego mate, you're indeed perfect and the best in the world.

  • Oh okay, instead of discussing the thing or debate my opinion, you decided to insult me because of my "bad" writing?

    Fair enough man, I see no reason to debate or discuss with you since you're type of guy who like to mock other just because they not as perfect as you at writing long sentence. Keep that ego of yours.

  • @gantes said:

    There's also a clear difference between "that guy teased me" and completely preventing someone from playing the game.

    Camping is the same as setting a trap. Killer who do that have to gamble, whether they will get rewarded or robbed by doing that.

    If some survivor dumb enough to enter the trap (don't forget that hooked guy could give a signal), then it's their own fault and also a reward for the killer.

    Why should then the killer get punished when they outplayed the survivor? Because it's unfun, counter some perks?

    You have said yourself, that camping is unfun for both side, then don't give camper a reward by entering their trap. Many people might already mentioned that to you, but if you still can't understand it, then it's your problem.

    Everyone will have some bad matches when playing as killer or survivor, if you get annoyed, just stay silent and respect other people you play with, and also potentially learn from your mistake.

  • I am so tired of getting 5 sec cooldown each time i leave a lobby with 150+ ping.

    Since there's still no way to punish swf (especially snipers), that time out should be there or even increased.

    If you keep getting high ping killer, then maybe there is not a lot killer in your area.

  • Looking that so much toxic behaviors coming from both side, it isn't questionable why people leave this game. (especially new one)

    You play to have fun, not to be stressed out, offended, etc.

  • @StarMoral said:

    The best solution to fixing SFW is to balance the game with communication in mind, and possibly even adding communication within the game itself.

    Right now, the reason why SFW works so well is because it's implimented in a game where you are supposed to be alone.

    If you compare old and current dbd, you'll be realizing that devs already put some active (point hand movement) and passive (exposed status, hex, etc.) communication.

    Real communication in a asymmetrical game (especially the one that not meant to have any communication) is never a good solution since people will then insulting each other from both side, trolling others (loud music etc.), and many more.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/575642#Comment_575642

    They could queue up separately and leave the lobby until they're match up with the friends to avoid this, though. This is how things worked back when SWF wasn't a thing.

    @Peanits

    Agree on that, but you could also increase lobby's time out when they keep in and out a lobby when not matched up together.

    It will still hit and miss (also affect some solo that keep getting high ping killer), but at least they'll have to try harder to avoid the penalty as swf team and the killer would potentially have higher chance to play against real solo players since 'solo swf' will immediately leave his lobby, which then hopefully filled out with some real solo players.

  • @Peanits

    How about action speed penalty only for swf members that last until all their swf mate are sacrificed? Since the problem with swf team is that they're usually very coordinated and doing everything so fast.

  • Just play on rank reset. It's the only way to quite easily get that achievements (since devs make it harder to double pip as killer (way harder on some killer)) . People already done that strategy it since long time.

  • When destroying pallet gain a stack of bloodlust instead of losing it. Bloodlust now also persist outside of a chase for 15 seconds

    What? Did you just propose changes that break the game even more?

  • @jeyers said:

    Very boring it is.

    Now when in a chase you don't notice it before killer hit you because the music is so low ? OH I WAS IN A CHASE you say, wops that wasn't very exciting.

    I'm pretty sure that you as survivor suck at looping by blaming chase music too low that causing you to get hit.

    And I also pretty sure you're survivor main and never play killer at all.

    It's obvious.

  • Last time I know (< 2.5.0) that OoO has distance limit (probably ~16m), but now it will show killer aura even at extremely close range which makes it BS. Not sure whether devs buff it or it's bugged.