DelsKibara
DelsKibara
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- DelsKibara
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Killer can be stressful.
Doesn't mean it always is.
The issue people have with the game is those stressful moments tends to be very unforgiving compared to games where you are having fun, even if you aren't necessarily getting hooks or kills.
No one likes to be at the other end of a buttdance, and sure some people may say for you to just "Grow up, it's just a game." If I dip my hand in dirty oil, and rub it on your face, would you like that?
Actually, would you like just being disrespected as a player? No of course not, you expect people to just understand it is a game. So there is no need to be a dick about it.
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Yikes... Yeah this achievement was hell for me to get. I even knew some Survivors who would actively sabotage Killers who were obviously going for this achievement (We were no longer friends, they were a bunch of toxic individuals anyways).
Just keep trying, the harder you try and sweeter it will get when you actually achieve it. So you can once and for all give a middle finger to every survivor who sabotaged you trying to get this achievement.
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This.
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Yes, rank is necessary somewhat.
It gives you a very rough indication of the expected skill you have to look forward to in your opponents and teammates.
If you see a Rank 20 Survivor and a Rank 1 Survivor side by side, you know they both are most likely to be different in skilll, gamesense, and how useful they are in a match.
It doesnt accurately judge Skill, just gives you a very rough estimate.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1257114#Comment_1257114
Nobody is complaining about the strength/tier either mid-low (Deathslinger), or high (Spirit and Freddy). The complaint is about the lack of chase interaction, because said interaction is essentially all that there is of skillful and fun in this game, and all changes implemented so far where made to encourage interacting with the other side.
Those characters, regardless of strength, lack interaction because they are essentially a single-player game dependant on the ability of the player using them, compounded by the fact that all the three you mentioned have a fairly low skill cap. Survivors lament this situation, because they're reduced to glorified NPCs when versing those and the optimal thing they can do is to quite literally hold m1.
I'm pretty certain I've never felt that way versing any of them. Are you sure it's not just you guys? Because being reduced to "Glorified NPCs" means I have no way of making the Killer react to what I am doing. I am just following a programming, a certain set of rules that the developers patched into me.
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No, she's just a plain NME.
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@PrettyFaceKate said:
He's boring because there's not much chase interaction. You can spam ADS all you want and there's not much the survivor can do. The counterplay to him is quite simply to genrush, which is boring in itself.
Broken, as in his terror radius. I know the devs keep insisting that it's working as intended. Either the community has gone crazy all of a sudden, or maybe it's time to acknowledge that there is an issue. There are other 24m TR killers and nobody is complaining about those not working properly.
For the tryhard, I've never heard anybody say that.
Wait a second.
That sounds familiar!
Hold on... is that not the exact, same, arguments, made against killers like Spirit and Freddy?
Are we seriously complaining about a mid to lower-high tier killer right now? I thought the community is better than this.
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@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1257002#Comment_1257002
damn read it all and the fun thing is that all you're post is about "good survivors" can counter this, "good survivors" can do this "good survivors can avoid this"
And good survivors like No0b3 or ussylis say he's totally broken... are you going to tell me they're not good survivors lmaoo?
You're telling me you're basing your opinions based off of Streamers and Content Creators? Seriously?
So at this point you're not basing your opinion off of your own self, but the opinions of other people who may have completely different experiences to you?
Look, Noob and Ussylis are great and all, but I personally wouldn't trust their opinion compared to someone like Otzdarva. If I want an opinion on how a Killer should feel in balance, I would go to someone who mainly plays Killer more often than Survivor. Of course, if they care about balance (like Otz), they won't say that Killers needs to be nerfed, just tweaked enough so they don't become useless. That they still have their power, and that they still have their potential.
And I'm not saying Otz just because he is a Killer main, have you seen his Survivor gameplay? It's still really really good. So he obviously would take how Survivors view Freddy into consideration. And he hasn't said anything about Freddy needing to not have a teleport, needing to not have snares, etc etc.
He has talked about how strong he is, but he also said that no killer should be stronger than Freddy. Meaning that Freddy is at that point of strong, while also weak enough to not constantly curbstomp survivors easily.
Of course, you don't have to agree with him. But you shouldn't just easily agree with other content creators just because they agree with what you think should be changed. Overall, balance changes are in the hands of the devs, and recently they've done a pretty good job so far. Not even being sarcastic with the inside joke.
Even if the community has amazing suggestions for buffs and changes, as long as the devs has different plans, then it's going to either stay the same or change based on what they think is best for the game.
I don't mind it actually, if Freddy gets changes, buffs, nerfs, etc. But that will be the dev's decision. Freddy doesn't need to be nerfed to the ground, because as far as I can tell, most Survivors just hasn't been able to play against him at all.
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You know what's funny? I just finished off a session of DBD where I got not two, not three, but FOUR times in a row where I was sent to COAL TOWER.
I honestly wouldn't mind just the specific map being removed, because I was honestly tired of playing the same maps over and over again.
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@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1256929#Comment_1256929
May be a region thing, it is always the same build and that's why people hate him.
And no, pallets are still good but they are not as good as snares, just spam M2 and you will get that surv in less than 30s
And so basically
"And yes, it is a thing. It always has been a thing, I never denied that. What I am denying though is seeing Freddy constantly using it because I've never met up with a Freddy that has the Forever Freddy builld in ages"
DelsKibara: I dont go against forever freddy a lot so i am denying that it is common cause im the only player of this game so it is fine.
Hag has to use a addon for that, demo makes a lot of noise so there's no point of having that mechanic and billy has to go trough the map, freddy only has to press LCTRL, is that hard to understand? we're not talking about addons killers... damn
And oh wow 30 seconds! a cooldown you get for going trough the map, wow.... and it is 5s you already said it, there isn't enough time to hide and any good freddy will know you're in the area and will look for you, and will not take that much since freddy has anti-stealth kit, so no point on being stealthy.
Oh yeah, waking up, failing a skillcheck to give away your location to the killer, going to the other side of the map wasting plenty of time just to get to the clock and wake up just to be again asleep in 1m 30s (that if the killer doesn't hit which always happens) and finding a team mate.. just to wake up (that if you're using bond or you're never going to find one)
You act like if once you wake up freddy is a clown without bottles and you can't go back to sleep, you will get in a chase, and once you get in one you know you're going to die cause he will obviously hit you, and once he hit you you're die, kinda like old legion, dont you think so?
What is funny about you is that you keep using that argument that forevery freddy isn't that common in your region... common or not you need to accept that it is overpowered.
Oh, I'll admit it's strong. Same way using Yakuyoke Amulet and Mother-Daughter Ring on Spirit is strong, same way using Thanatophobia + Dying Light is strong on Legion, same way using Monitor & Abuse + Infectious Fright + Scalped Topknot is strong on Oni.
It is strong, and while I don't see it as often, what's the problem with it again? A lot of combinations are strong on Killers. A lot of them can halt and stop the game.
It can stop Survivors working on generators, but it wasn't as effective as it was prior to the nerf Freddy got.
Hell, if you can keep Freddy busy for long, like 40-60 seconds tops, you'll already be able to get at least 3 generators almost done if survivors spread out and separate. Or a whole generator to be done if you stack on a single one. And it isn't hard to keep Freddy busy. Even with this perk. If he is running Forever Freddy, it means he isn't running any CHASE perks. And if you're awake (which you should always be doing especially against Freddy), then you're chasing an M1 Clown with no bootles around.
And yes, Hag has to use an add-on, but she also has the sudden jumpscare factor which messes up your controls if she doesn't have that. "Demo makes a lot of noise"? You are aware when I say Killer Instinct I mean GIVING AWAY YOUR EXACT POSITION ON THE MAP right? He doesn't even need to teleport there immediately, just have the knowledge that you are there and he can come get you later. And again, Billy can use his chainsaw whenever he wants. And still, with that speed going across the map shouldn't be difficult.
Freddy doesn't have any of those bonuses, just the ability to teleport, what DON'T you understand about that? Just because he can teleport doesn't make him instantly dangerous. He doesn't mess up your controls, he doesn't have map-wide awareness with activated portals, and he doesn't have an instadown. He can only teleport and he can only do it intermittently.
And yes, 30 seconds. And 30 seconds is still a crippling cooldown. Then again, if you suck, 30 seconds can seem like not a lot of time for Freddy to get his power back ;) Also he cannot afford to look around a generator for long, do you really think he will spend the time combing a tile for Survivors who are stealthy? Of course not, especially because combing around for Survivors who hide really well can be difficult and time consuming.
Lets take an L Wall tile for example.
You see him teleport right after he hooks a survivor, where do you think you should go? Go farther from the direction of the hooked survivor, but walk behind the L wall, and keep yourself out of LOS of Freddy. If someone who is working with you panics and runs, then he will most likely go after them. Then you can continue working on the generator he just (presumably) damaged. With this knowledge, you can also tell that he is either running BBQ or Discordance, so you know not to stack up with other survivors next time, or you can just... You know.. Hide in a locker? Which is the counter to BBQ. Rob him of this valuable information. He can't tell which generator to teleport to without guessing and wasting his power if you just hide.
Also, I've rarely seen failing a skillcheck become a detriment nowadays. Especially if the killer is chasing someone else. They're focused on chasing them. Sure they might make a mental note of it later, but by then you will have woken up and ready to be chased rather than be in a disadvantaged position being in the dream state. Do you really think the killer will automatically come for you if you miss a skillcheck? Because I'm pretty sure he has more important survivors to worry about at that time being, especially during a chase.
And of course, being in a dreamstate is detrimental. But it's not as bad as old Legion. Because if you're actually good at the game, if you know your loops, know how to run tiles and pallets, then his slowdown won't matter much. It only matters if you only capitalize on a single loop and not run from one loop to another to another to another. Effectively wasting his time setting up new snares in every single new loop. Sure, getting downed is easier especially in the dreamstate. But you're not automatically dead like Old Legion.
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You mean my stalking bar won't suddenly ramp up or ramp down making it hard to 99?
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Freddy.
Oh, and also Doctor.
People think he is annoying, which somehow means that makes him OP.
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@ZeroJukes said:
https://forum.deadbydaylight.com/en/discussion/comment/1256858#Comment_1256858
There's a lot of reasons why freddy is unfun but then how it is normal on you're gonna call grootdude (aka the yes men of the forum) cause you can't defend/make arguments like everyone else, like a kinder kid calling his older brother, but here we go.
- Freddy is boring to play against cause there's no chase interaction and a lot of people agree with this, maybe you're a freddy main and you're afraid he actually will have to take skill to down the survivor, it is just a: Start chase, spam snares, get a hit, next pallet, spam snares, you got a down. It is just boring, it is kind of a old legion, once you start a chase you know you're going to die
- Forever Freddy is still a thing people like it or not, just get 5 stack with dying light + Thana + slowdown addons and the game is a crawl.
- Every other killer needs to gain their map pressure.. Hag has to set her traps, demo has to put the traps in the floor, hillbilly has to go all the way around the map to get to the gen, oni has to build he's power, but freddy? just press LCTRL and you're on the other side of the map
- Freddy can camp to he's heart content thanks he ignore BT
Want more?
Again, maybe it is a region thing. But I've rarely seen Freddy with Snares now, especially in Rank 1. Yes, I know it's my opinion, but that's what makes these things opinions and not facts, even if a lot of people agree with you. Sometimes the majority opinion is just flatout wrong.
They mostly use Pallets because it's a much better add-on to take especially around the endgame. You don't need slowdown, just to erode the survivor's trust in pallets. And no, I don't main Freddy. I main Spirit, but hey, according to this forum she is "equally as unskillled" because I have "good headphones".
And yes, it is a thing. It always has been a thing, I never denied that. What I am denying though is seeing Freddy constantly using it because I've never met up with a Freddy that has the Forever Freddy builld in ages. In fact, I've rarely seen Freddy at all in Red Ranks. It's almost as if people overrate him and realize he isn't as powerful as most people, especially in this forum, thinks he is. It's almost as if he can get absolutely stomped by Survivors who keeps themselves awake, who actually knows what they are doing, who are actually good at the game.
Yeah and so? It's not like it's instant. Hag, Demo, and Billy also have added bonuses to their teleportations. Hag can use add-ons that makes it invisible so they aren't even aware you trapped the area. Demo has built in Killer Instinct on Activated Portals, and Billy can use his chainsaw whenever he wants. With no cooldown.
Freddy can only do it once every 30ish seconds. And even then, the reason his teleportation feels strong is because Survivors keeps running around everywhere leaving scratch marks rather than being stealthy when they see blood spewing out of the generators. Do you really think he knows where Survivors are at if they just hide? You're already given a pretty lenghty headstart, more than 5 seconds warning that he is teleporting to a generator. It's even worse if he fakes it, because then he has to recharge his teleport again without being able to push Survivors off of the generator.
And again, something most people who actually knows how to play against Freddy will tell you.
WAKE UP!
If being in a dreamstate is such a hassle, then get out of it, miss skillchecks, use the alarm clocks. Do ANYTHING rather than staying in the dreamstate. He is an M1 killer outside of it and he is very much managable if you keep him busy while awake (which is already a pretty long ass time even with the passive cooldown)
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Nothing else?
Then it's also your opinion that you think Freddy is unfun. Doesn't make it a fact.
Which is sadly something I notice most people on this forum tend to mistake with. Just because a lot of people agree with you, or seem like they agree with you, doesn't make your opinion fact.
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/1256701#Comment_1256701
I didn't ask YOU to post proof. I asked the guy that made the claim that killer is "laughably easy." Because I knew anybody that would make that claim, wouldn't have videos or screenshots to back it up. Because anybody playing at Red Ranks for Killer like you and I know how much you have to sweat sometimes and how stressful it can be, so they wouldn't claim that. The only person that would claim killer is laughably easy is a survivor that is constantly getting thrashed and doesn't realize the skill that goes into the role. Just because you're easy to catch in general, doesn't make killer an easy role. Maybe get better at looping. Make sense mate?
Yeah I know what you mean. But just telling someone to make proof when said proof is easy to come by is just what makes your argument weak.
You can explain why Killer, especially in Rank 1, can be a stressful sweatfest rather than point at the other person to provide the evidence for you, which they absolutely can by the way.
Give them context rather than challenge them.
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@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1256715#Comment_1256715
Like I said the chance of you finding someone just as their 1 minute of awake time begins isn't as common as at any other point, so let's say on average you have around 30 seconds of a chase before they fall asleep if you don't get a hit on before you have hit bloodlust 2. Then the second hit is going to come a lot quicker as you just spam snares everywhere.
The survivor can't stop off to get woken up by another survivor mid chase as that could take up to 16 seconds. There generally isn't time to wake up at a clock unless they have given you the slip when LOS was blocked and missing a skill check could possibly happen mid chase but generally once they're asleep they're going to get caught.
I find him really boring to play as, I also find him boring to face. It is always the same build on Freddy.
Might just be a region thing, but I've yet to encounter a Freddy with the dreaded "Forever Freddy" build in recent months.
Most Freddy's I face either use Pallets or build their build around their teleports.
There's this Freddy player I know who uses BBQ, Surveillance, STBFL and Pop to keep the pressure up on all gens.
Doesn't even bring the slowdown add-ons. Just pallet add-ons. And sure you might say Pop is a slowdown perk, it's only rewarded if you are actually good at chases at the game. I.e, a good killer in general.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1256738#Comment_1256738
I understand using textures but that one just make the saturation super high, maybe you would like more the recent texture I saw noob3 using that changes the art on the perks to cats/memes.
Yeah I'm not interested, I'd rather see perks be oversaturated than just become memes.
I just have different tastes I guess.
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@Kellie said:
The fact that Freddy is a hybrid of several killers in the game makes him annoying to me. And on top of that his lunge is disgusting.
His lunge is the same as any other killer, why is this even still a thing that people think Freddy has?
His lunge range is the same as Wraith, Billy, Spirit, whoever. It just looks longer because his weapon is not a long stick, it's small fingerknives.
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@OldHunterLight said:
Nope, not at all, being rank 1 means nothing
Nothing but realizing you're cursed to be at the worst spot, rank-wise, in the whole game.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1256701#Comment_1256701
Why people use some textures like the one here? I understand people changing Perks textures for funny things and all but that is just gross, I couldn't even see which perk was half the times.
Some people (Like me) are bored of the usual perks in the game.
Which is why we use these textures. I know it kills the quality in the screenshots, but it works much more ingame.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1256701#Comment_1256701
Its probably a nice perk pack to you but I can't see ######### lol
Yeah I know, lol.
It kills the quality in screenshots but it works in-game.
I can tell you what my perks were though:
Legion - Discordance (T1), Thanatophobia (T2), Ruin (T1), BBQ (T2)
Oni - Distressing (T1), Infectious Fright (T3), Pop Goes the Weasel (T3), BBQ (T1)
Plague - Corrupt Intervention (T3), BBQ (T2), Infectious Fright (T3), Ruin (T2)
Deathslinger - STBFL (T2), Pop Goes the Weasel (T2), Monitor and Abuse (T1), BBQ (T2)
Ghostface - Nurse's Calling (T3), Pop Goes the Weasel (T2), Sloppy Butcher (T1), Surveillance (T2)
Pig - I'm All Ears (T1), Ruin (T3), Surveillance (T2), Pop Goes the Weasel (T2)
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1256654#Comment_1256654
??? I'm just saying that they need too fix their code, that's not abusing them lol.
I know, and I'm saying the same thing.
Though other people definitely are not doing that and just instead would rather dump their frustrations on the devs.
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@ChainsawCharlie said:
Lots of survivors hate Freddy because he has all the tools a good killer should. He's not slow like Clown or Bubba when it comes to traversing bigger maps. He's not 110% loopable like Huntress and Hag. He's not weak early game because he's trying to set up his network like Trapper or Demo with his portals. He can't be juked into hitting trees constantly like Billy or even Oni. His power is what it is. It's straight forward and simple.
He has great map pressure, he isn't bad on a single map, and he can end loops early. There's a lot more to snare placement than what I've been seeing people claim as "mindless spamming M2." If I place it in the wrong spot, you will still be able to get to the pallet or window. You essentially have to place it right in the middle of the loop and double back a couple of times to herd them into it. I guess it feels mindless if you're just running from him and then hit a perfectly placed snare, but it's not a spam, especially since you can't place them too close to each other.
I use fake pallets quite a lot actually and I find them incredibly fun. Towards the end of the game they really don't know which pallet is real or fake and since it's late game, about 90% of them are fake and they have no idea and they always end up throwing a fake one, giving you an easy down.
He's easily my favorite killer in the game, but I don't play him often.
There's nothing OP about Freddy because he's an M1 killer for most of the chase, unless he hits a snare. He has no way of instadowning anybody, so every single time he chases, he has to land two M1s. He doesn't have a chainsaw, stalk, or anything else really and can ONLY teleport to generators. So honestly, you should be able to give a Freddy player a run for his money during a chase if you know these factors. He just feels oppressive because of the fact he feels like he's literally everywhere at once.
TL;DR Snares aren't OP, and you can't actually spam them, you have to place them in the sweet spot on loops otherwise the pallet will still get dropped, and Freddy feels like a tyrant because he's seemingly everywhere at once even though he really can only be one place at a time, and can't teleport to finished gens
I certainly get tripped up whenever I play against Pallet Freddy, you're literally making me not trust the sacred Pallets.
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/150160/survivors-nerfed-again
Killer isn't laughably easy. That's an incredibly silly thing to say and shows your bias right off the bat. If you truly believe that, you need to post video proof of you getting multiple 4Ks in a row at Red Rank, otherwise you're just making a bold unproven claim.
But anyway...where were you the last 6 months of this game when they nerfed Nurse, Spirit, Freddy, Oni, Legion, and majorly killed Ruin which ended up indirectly nerfing killers that lack early game pressure like Trapper, Hag, and killers with no mobility like Clown and Bubba? Killers got the ######### end of the stick for months in a row and because they close some exploit windows and tone down toolboxes you're throwing a fit? Please...just learn to run basic tiles, structures, and mindgames, instead of relying on loops where the killer just has to follow you through until Entity Blocker.
Killers are constantly accused of using crutches but both sides are just as guilty.
Not disputing what you're saying but.
"Killer isn't laughably easy. You need to post video proof of you getting multiple 4Ks in a row at Red Ranks."
That's just a weak argument. Here, I can prove it right now. I don't keep recordings, but I keep a crapton of screenshots.
I've been playing nothing but Killer nonstop, so while I did take breaks every now and then, these are all 4ks back to back in Rank 1. Sometimes I'm not even running the most effective perks on the killer.
Killer can certainly be stressful and you certainly have to sweat sometimes, but don't make an argument like that mate. It's not going to get this discussion anywhere.
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@ZeroJukes said:
Boring killer, and not because he's strong.
There's no chase interaction, the fun of the game... just spam m2 and get bloodlust 1 to win!
Guess we're playing different games then. :)
Because chases with Freddy tend to be the most fun you can have in this game.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1211801#Comment_1211801
Skins don't matter if the game is barely functioning with ducktape for code. BHVR really needs too stop being lazy and spend a good few months fixing their spaghetti code. Amount of bugs that appear in every single update is just stupid at this point.
Having worked on a Unity project myself, and that is a much easier engine to use than what BHVR is using (Unreal), I can safely say they definitely need those few months to fix the spaghetti code. If they even can.
The thing about Spaghetti code is that you aren't really sure on what to fix. Some glitches may happen and you're not even sure how to fix it or where to start. I am having issues with spawning enemies in my own Unity project and it took hours just to figure out what went wrong.
It's fair to call them out for the spaghetti code, but from what I've seen in some threads, abusing them isn't going to make them work faster or harder. I know some devs that don't care, BHVR is not one of them, sure they may seem incompetent from time to time (There's a reason Dedicated Servers is a meme), but they are still actively working on the game rather than just taking the money and run with it.
Of course, DBD is a live game, so it is expected that they would continuously work on it. But given the rest of the industry's standards, they do somewhat standout.
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@BubbaMain64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1256197#Comment_1256197
"nooo i shouldnt have to react to the killerrr nooooooooooo!!!"
You sir, summed up the whole thread perfectly.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/150271/whats-your-opinion-about-freddy
Freddy is not too strong, he's a strong killer yes, but not OP. People don't have any issue with him at red ranks, and he shouldn't be nerfed simply because of people not knowing how too counter him. Spirit, Billy, and even Nurse are still better then Freddy, and Nurse and Billy can use the same BBQ + Pop combo too the same tune as Freddy.
What do you expect from Survivors who refuse to learn on how to play against certain Killers?
It's the same as Killers who refuse to learn to play against Survivor perks.
There will be games where you lose, but if you don't take those losses as a learning experience, then I'm sorry but you deserve to lose more and more games because you're actively avoiding learning from your mistakes.
Yes, your mistakes. Not the killer's, not the survivor's. But your own mistakes.
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1256113#Comment_1256113
Oops. I forget to say that the stacks should just be base kit for killer and survivor. I feel like i miss out on too much bp if i dont take bbq even though there would be better perk choices for the build im using
The thing about BBQ is that it is a good perk for tracking.
See auras? Go there.
Don't see auras? Look around the area of the survivor you just hooked.
WGLF doesn't really get anything, which is why I agree it needs to be given a buff or an effect other than just more BP.
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@Steah said:
Give the perk an effect and then remove the bp stacks from it and bbq.
No.
No.
Just no.
Just give WGLF a buff so it's more commonly used, leave the BP stacks for both.
It's the only thing that makes the grind in this game a lot more easier and worth it.
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I'm pretty certain there already is a Stats website for PC, at least.
Though I don't know if it's strictly legal because it's not supported by BHVR.
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@Aven_Fallen said:
Meanwhile people are claiming they go against Red Rank Squads which are Rank 0.5 on average.
To be fair, that does happen.
Every now and then, but never ALL the time.
Anyone who says they keep getting SWF "death squad" teams is just a bad killer in reality. If you really want to test your mettle as a Killer, always look forward to games with Object of Obsession. They tend to test your skills the most as a killer.
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Actually OP?
I honestly would have to say....... Iron Will.
Dead Hard is amazing, but doesn't always work.
DS is just... really not worth taking, it's just not that good anymore imo.
Adrenaline only happens at the end of the game, which to be honest, is the same as running NOED. You're running 3 perks the whole game so you could maybe use this one perk that will give you a huge boost.
OoO is not that useful solo, and even then not that great on SWF either other than small bits of information.
So my vote goes for Iron Will, which can make you seem like you disappear if you can hide well enough.
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Killers already get more BP from Survivors period.
And they do get more BPs for 4ks.
It's called "No One Escaped - 2.500 Deviousness"
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I watched that video and I am tempted to try out the same with Oni.
I do find his power bothersome sometimes and this might make me want to play him more despite him already being in my regular rotation of killers.
Problem is I don't have the perks necessary for the build :(
And I dont want to waste more BP on him because I already reached Level 50 on him, guess I'll wait until I finished getting all the perks on Spirit.
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"Mate, you were the first to die. Your teammates killed themselves trying to save you. And you died with only 9k bloodpoints. I'd suggest actually getting better at the game rather than continue to act like this, you're acting foolish. Thanks for the screenshot by the way, try not to embarass yourself again."
Or something to that effect. Most people who has said "GG EZ" to me tend to be horrible terrible survivors who tea bag on every pallet thinking they're hot crud when in reality they suck more than half the population of the DBD playerbase.
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@Waffleyumboy said:
I'm kind of burnt out of all of Yerv's sarcastic videos. They are less inspired as they go on, and it's annoying to hear the same stuff from YT I see on the forums.
On the contrary, I find this to be one of the more funny ones from his recent videos.
Because it's literally how I feel when talking to any Main (TM) users on this forum. So hearing someone else feel the same way I do, in a sarcastic tone is rather cathartic.
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I think I've only gone against one Forever Freddy in recent weeks.
Most of the Freddy's I have gone against are Pallet Freddy's and they are still relatively good on their own.
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@CashelP14 said:
Heres is from what I've seen as the best way to complete the full level while also saving points for the next chapter.
Yellow Circle = Save
Red Line = Collect
Hope this helps people out.
I think I'm just going to use these points on giving Spirit her final prestige instead.
Once again, thanks for the tips :)
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1249573#Comment_1249573
Remember that game was made for being solo experience (more over solo players can stomp a killer sometimes) then they added SWF (hey i dont mind you play with ur friends) but didnt added anything to buff killers according.
If they buffed Killers to be on level with SWF, then no one would play Solo
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Death Parade, Juuni Taisen, Assassination Classroom, Akuma no Riddle, Kampfer, and Youjo Senki.
Go have all of these a watch.
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I haven't had much issues with the pallet stuns, I've only gotten stuck once, and that's about it. Though in regards to the lunge, I think that's "Auto-Aim", have had that happen to me multiple times.
How often is it actually happening? Like every single match?
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@Martin99CZ said:
8.8k people see this post, 40 people comment and devs are totally silence...I dont see light in end of the tunnel, Developers are too sleepy.
I'm pretty sure they don't need to respond to something they have responded to.
Multiple times in fact.
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@Aneurysm said:
There's little point in deranking anymore, rank is increasingly meaningless when it comes to who you're matched with and you might not see much or any difference.
There is a point, if you want easier Killer Adepts.
But that's basically it.
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@Waffleyumboy said:
Requiring a 4k would mean more mori spam. Nah.
I would prefer they make it require certain emblem score totals instead, so that it isn't harder as you rank up.
Wasnt it that way before? And no one minded that much?
I even distinctly remember my friends helping out a killer that was obviously using their adept perks.
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@Xyex said:
https://forum.deadbydaylight.com/en/discussion/comment/1247383#Comment_1247383
Oh, boo hoo, you have to wait a few extra seconds to get to your next game. It's not big of a deal. And Killer lobbies are instant anyway.
I can not fathom how this is in anyway an inconvenience. And, again, just because YOU are impatient doesn't mean the rest of us are. Don't want to wait for the struggle phase? DC.
Actually I am pretty sure.most.people dont care about the measly 800 points
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I've used the Spine Chill and Resilience build and I do notice a difference in vault speed back when hits through the window were common.
Though I didn't notice a huge difference, it can help you go for riskier loops around unsafe pallets and windows but it honestly still depends on how good of a looper you are.
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I literally fell for it just today. Though I feel like there should be loops with dead ends like these, to catch a survivor that isn't paying attention off guard.
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I'd actually like to know myself.
It's a small detail but it has really been bothering me
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@OldHunterLight said:
Try doing this, kill 1 asap, play with the rest, and try to finish before the last gen is done, that is how I did it and send yourself to a good map for X killer
Sooooo... About that adept achievement.
I did what you said and I got it first try.
So, thank you for the advice ^^








