DeadByFlashlight
DeadByFlashlight
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@Grey87 said:
@DeadByFlashlight said:
@Grey87 said:
@DeadByFlashlight said:
@Usui said:
@Grey87 said:
@Mister_Holdout said:
Camping will continue to run rampant so long as the game is balanced atrociously.It will continue regardless.
I know.. it's hilarious people think camping will stop if killers get these magical buffs. No, it's not going to stop because that's just how the bad kids like to play.
Of course it wont stop everyone, but it will definitely stop several killers from camping
Some , yeah. But not everyone.
Some camp because they are afraid of not catching any more survivors, while others camp exactly because they catch them easy and/or gens are not being rushed to punish them for it.The majority camps because chasing is too hard, especially after a 3 gen chase you have to camp basically.
Majority? Can I see the source you base this claim on?
I'd say it's because they had easy games against newbie survivors and then are forced to "git gud" against experienced ones and they decide to camp and say "game is unbalanced because I can't destroy survivors easy like I should because I'm a pro". Or maybe they are just afraid of people being saved as soona s they move away.
They take this game too seriously, it's not a competitive game.
Saying it's because chases are "too hard" is just an excuse.
I play both sides and know how "fun" it is to be camped, so I don't camp even if it will mean that I get 0 kills.
People who do are either main killers and don't care about how fun it is to be camper , or are hypocrites complaining about campers while they camp themselves.From my own game experience, I claim that most killers camp due to necessity or to punish toxicity, not because they "want to" and enjoy this playstyle.
Yeah no #########, the game is unbalanced at higher levels. This is not a competitive game? Why are we forced into a competitive matchmaking then? I would prefer a casual mode too, but I cant because there is onyl the ranked mode.
How is that an excuse? Watch any of the good streamers (talking several thousand hours here) playing a loopable killer. It can easily happen that they are looped for several gens. If even those players whose job is it to play DBD the whole day cant deal with this, how is a "normal killer" supposed to deal with it?
Its your decision whether you wanna play the friendly 0 kill killer, but dont force that playstyle upon others. And I am pretty sure that any killer main with experience also plays survivor, because going through the stress as killer the whole time is unbearable (at least imo)
And another thing thats really interesting, when I play survivor I rarely get camped, but on the other hand I dont use unfair stuff like DS and flashlights and I play solo without voice comm advantage

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@Grey87 said:
@DeadByFlashlight said:
@Usui said:
@Grey87 said:
@Mister_Holdout said:
Camping will continue to run rampant so long as the game is balanced atrociously.It will continue regardless.
I know.. it's hilarious people think camping will stop if killers get these magical buffs. No, it's not going to stop because that's just how the bad kids like to play.
Of course it wont stop everyone, but it will definitely stop several killers from camping
Some , yeah. But not everyone.
Some camp because they are afraid of not catching any more survivors, while others camp exactly because they catch them easy and/or gens are not being rushed to punish them for it.The majority camps because chasing is too hard, especially after a 3 gen chase you have to camp basically.
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@chowder0440 said:
This would negate people who camp hook with leatherface and encourage killers to be creative with the perkThats literally the purpose of the perk
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probably not, I guess its youtube video today
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If the killer closes the app instead of leaving the game through the menu, weird things can happen.
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@Grey87 said:
@SovererignKing said:
PinkEricka said:Her husks are suppose to sparkle when she phase walks. It’s not a bug if that is what you’re asking.
That’s really stupid... where is the mind game of just standing still pretending to Phase Walk if they can tell?
You can tell even without it.
If you aren't deaf then you can still hear the sound she makes when she uses her ability even if she won't be sparkling.The more ways there are to tell, the harder /impossible it gets to mindgame with her ability, and basically she is all about mindgaming
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@RSB said:
@PinkEricka said:
Her husks are suppose to sparkle when she phase walks. It’s not a bug if that is what you’re asking."""""MIND GAMES"""""
Mindgames in DBD are when the survivor doesnt use all the tools available and gets fooled by the killer.
Thats why you cant catch an optimal survivor that doesnt do mistakes. -
@Usui said:
@Grey87 said:
@Mister_Holdout said:
Camping will continue to run rampant so long as the game is balanced atrociously.It will continue regardless.
I know.. it's hilarious people think camping will stop if killers get these magical buffs. No, it's not going to stop because that's just how the bad kids like to play.
Of course it wont stop everyone, but it will definitely stop several killers from camping, myself included for example.
Give me a better chance to hook another victim and I will do that isntead of baiting the unhook, in the end thats more fun too but I dont like losing games -
Doc needs a fix?
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@TiredFluffball said:
While, yes, some loops are notably weaker. Other loops have had the opposite effect to them.Two worst offenders so far have been;
- Groaning Storehouse: The storehouse loop has actually been made longer, and now has more LOS blockers so a 'Chase' can just end mid loop. It's so long, in fact, that even Bamboozle doesn't last long enough to stop a Survivor.
- Disturbed Ward: You've turned the Ward loop into an infinite. The distance between the Conservatory, main entrance and the broken wall is long enough that, even with bloodlust, gaining ground on a Survivor is all but impossible due to the figure-eight loop they can run that's broken up by two vault points. And again, the sheer amount of LOS blockers can just cause the 'Chase' to end.
Sure, Nurse, Trapper and to a lesser extent Hag can shut these down. But every other killer is just screwed.
Why am I not surprised. And good luck with trapper and hag trying to trap the important loops against a SWF

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@Judgement said:
She's worse than Freddy, and he can't even camp hooks or keep someone on a hook for half a second before someone pulls them off.
It's been more than '24 hours' since the Spirit was first playable. We had a week of PTB, and she's out now so we can't have our threads ignored for her not having been out long enough anymore.
Somehow, Rin feels like she's even worse than she was in the PTB, and she was total trash to begin with.
Have BHVR nerfed her movement speed? She feels way slower than 110%. I used to be a Huntress main and she felt like she moved way faster than The Spirit does.
BHVR left her power requiring 20 seconds to recharge, giving not even half that in usage, and still kept her movement speed at 110% (or lower). Why? Why make a power that is meant to be used to mindgame or gain ground, yet make the Killer unable to use it for over 25% of the Trial's duration, and still force her to be as slow as or slower than the Huntress and Hag?
Scratch marks don't spawn until at most a second has passed since a sprinting Survivor passed through the area. Predator only serves to narrow the path that the scratch marks take. What it doesn't do is make the scratch marks show up right under the feet of the sprinting Survivors. By the time Rin catches up to them in phase-walk they could have probably stopped running altogether or gone back the other way, retracing their tracks and leaving her confused.
The Spirit is countered, hardest out of all Killers, by stealth. Literally just walking, never being seen, crouch-walking where possible. Urban Evasion and Iron Will completely destroy her. Just two Survivor perks are enough to make a Killer useless? Hell, The Doctor isn't 100% countered by Calm Spirit because he can at least find them by score events and his laugh when he fries them. The Spirit can't even see Survivors when she uses her power. She can't see blood trails when they're injured unless she uses Father's Glasses. Blood trails alone make it much easier to find Survivors and actually makes her seem decent.
She is still dependent not only on add-ons, but perks. Not only is she dependent on perks, but her dependency on perks depends on her add-ons - put on Sloppy Butcher and Bloodhound, they don't do anything unless you put on her singular rarest add-on that allows you to see blood while phase-walking. She even has an add-on which makes a perk completely useless, her Mother-Daughter Ring cancels Predator in phase-walk.
I haven't played her enough to tell yet, but does phase-walk still make her aura-reading perks do nothing? If so, that's even worse - her power nullifies some of the best, in some cases critical, Killer perks in the game; BBQ&Chili, Nurse's Calling, any other perk that reveals auras. This was probably planned since Rancor shows outlines of where Survivors were when a generator popped, instead of revealing auras for a few seconds, like Bitter Murmur.Why have BHVR made her even worse than she was in the PTB, and yet they charge seven whole god damn dollars (AUD) for the DLC? Her and Adam aren't worth any more than Leatherface's DLC, and his DLC only includes himself, no Survivors or anything, just him.
The community isn't wrong in saying she's worse than Freddy. She literally is. The Spirit has a learning curve even higher than that of The Nurse, but she doesn't give a tenth of the reward for mastering it. A good Nurse can 4k every game. A good Spirit can maybe get one kill, likely via Rancor, or a couple hooks if Survivors are being too altruistic.
With how the game is, Killer victories depend on Survivor mistakes. The Nurse is the only Killer who turns that around (Survivor victories depend on her mistakes).
Rin is hit the hardest by that. Survivors make no mistakes vs The Spirit when they crouch-walk with Urban Evasion and equip Iron Will in case they get hit. If they do make mistakes, they are barely punished because of how terrible the Killer is.
There's no 'git gud' with The Spirit. She's Dead By Daylight's equivalent to the Centurion in For Honor - a noob stomper, who lacks anything that makes them viable for any play beyond 'newbie'.I actually bought this DLC. I paid $6.99 AUD just to play this Killer. I hoped BHVR would have buffed her, made her better than she was in the PTB, where she was still the worst Killer of the game.
Now she feels even worse than she used to be. Freddy is where Wraith was since the latter got some buffs, and the Spirit takes a place far below where Freddy ever was.The Spirit needs to be buffed. Massively, desperately. She's literally worthless.
All of the stuff posted in PTB feedback needs to be read through by BHVR, completely. They need to change this Killer. Why they thought it was reasonable to bring her out in this state and make her chapter cost $6.99 (AUD) is ridiculous.Never buy a DLC from BHVR instantly, wait a month and look how it develops. Thats what we learned after the freddy disaster.
And now since you can buy with shards too.... no need to support the production of unviable killers -
The fact that survivors are completely aware of her position due to sound, gras moving etc completely kills her ambush effect and that is all she can do.
Sure you can try to mindgame but since you cant see ######### in phase walk, you will end up mindgaming yourself lots of time (thats the nature of mindgaming) and then you are a 110% killer for 20 sec. -
@redsopine1 said:
Orange_Lady said:@DeadByFlashlight if your ruin is destroyed is not my fault you can use thrill of the hunt or the new perk Hex: Haunted Ground.
This was especially introduced for not destroying your totems so fast.
good killer can also get everyone without tunneling / camping!!
What can surv do to escape? - you have to loop

Trapper trap loop spots use huntress and her hatchet's drop high lv hag traps about that's one counter for those areas is
A SWF can easily disarm your traps EVEN DURING chase, once you experienced that as trapper you are ready to forgot about him. Same as hag, a mate can always run with you and pop all your hag traps instantly, they can also be destroyed by flashlights. I heard that huntress hitboxes are ######### now, cant tell because I havent played her since the patch, but well......
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@Orange_Lady said:
@DeadByFlashlight if your ruin is destroyed is not my fault you can use thrill of the hunt or the new perk Hex: Haunted Ground.
This was especially introduced for not destroying your totems so fast.good killer can also get everyone without tunneling / camping!!
What can surv do to escape? - you have to loop
You can try to lose the killer too, dont claim that it cant be done because I still manage to do it from time to time even though they introduced tons of tracking perks.
I dont care who has destroyed my ruin and its definitely not my fault when survivors spawn on it or sth like that. TOTH is a big joke, SWF can easily counter it and toxic survivors can abuse the notification to force me muting the game. I dont have the new hex perk yet but it will end as a RNG anyway and again, not my fault if ruin is gone.
Fact is that once ruin is gone, the genspeed increases so drastically that I need to hurry up with my kills, thats why I start tunneling when ruin is gone.
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@Tsulan said:
Do survivors know that BT exists and how it works? I rarely see survivors using it to unhook me in front of the killer, and when i use it, the survivors just stand there and get hit instead of running.
That´s really annoying.Its a perk that doesnt give yourself anything, thats why its only used in SWF.
They prefer to farm each other instead and complain about camping afterwards -
@TwitchXen_Ryan said:
Personally i'm more of a killer player than I am a survivor, but when i play survivor all people do is camp, I know this is a touchy topic, but personally i feel like camping should be removed from the game or it should be bannable or something, it kind of ruins the game. People will say survivors are already OP, but personally idc what way a survivor playsd, its never worth being a camper.They already tried to punish camping and it ended horrible because survivors abused the fook out of it.
As long as it is possible to extent chase for several gens due to that broken loops, camping will always be a good strategy becuse this way you avoid the looping -
@PigMainBigBrain said:
Why is it so loud? Pig, Michael, even wraith aren't that loud during their stealth so why is her sound so loud during stealth on top of being directional?Not every killer is meant to be viable - sadly - thats what the devs told us lately
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@pemberley said:
I believe that slugging should be a valid tactic, but I just had a game with an unsportsmanlike Spirit who refused to hook, and even purposely let survivors bleed out. I was the last survivor and just as I was about to reach the hatch, THEN she picks me up and hooks me. She even stood over the door in a taunting manner.That sort of behavior has never happened to me before and not only is it not fair, but absolutely boring to go through
Its like tbagging as survivor. its BM, but its part of the game
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Huntress received 2 nerfs in a row now.
I guess they really want that billy/nurse meta desperately. -
@DemonDaddy said:
Not arguing against any of the current aura perks, I just don't want to see more of the same. I would think that most people can agree aura-reading severely damages the stealth mechanics of the game. I am all for perks that provide a tactical advantage in a given situation but not in the case where it diminishes the core basis of play. Survivors rely on hiding to make it to end game and Killers already have enough tell signs for survivors to pick up on their presence. How many out there would prefer more tactical loadouts compared to one that help lock on from across the map?I want to see all aura perks disappear and force survivor into 1st person, that basically and a few minor adjustments would already rework looping and make the game scary again.
But ofc it will never gonna happen, so w/e
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@Mister_Holdout said:
Camping will continue to run rampant so long as the game is balanced atrociously.If chasing takes horrificly long because of all the broken loops (not fixed btw), then camping will always a good strategy in a time management game
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@OGlilSPOOK20 said:
First 2 games I get vs the Spirit... They decided to camp me super hard even with 3 to 4 gens left and they still had Ruin & Haunted Ground up. Like it's really fuucking frustrating that I can't even play the game and have fun, because of some garbage killer players can't go and find survivors so whoever they find first gets camped hard. Then I get Tunneled by a Freddy the entire game (I escaped) the guy was super confusing... Plus he was a Rank 5 killer so idk why he let 5 gens go just chasing me. Then I get camped by a Pig who hits me twice when I'm hooked and just crouched in a corner camping me and then I get unhooked... She tunneled. She even had Ruin & Third Seal? She camped everyone she got and then rage quit at the end when she couldn't find the last guy, like #########??? I don't know why devs don't see this as a problem in their game, it just makes the game so boring and unfun to play. I feel like the killer can camp if they want to and sometime I know they have no choice but to do it. But my problem is the killers camping when there's still 3 to 5 gens left and Ruin still up, like come on dude. I feel the only suitable punishment for camping is when the killer is in a certain radius of the hooked survivor, the hooked survivor bleedout time is slowed down so it takes 3minutes for a survivor to fully bleedout on hook because I think its regular time is 2minutes. I know what killers go through sometime, but it's just unfun for both sides and there needs to be more rewards for killers leaving hooks and if they dont... There should be a punishment. Yes I know there's some people that are gonna say just gen rush the killer then. Well buddy I wish it was that easy, but you do get some idiot teammates that will try and come for the save and realize you're being camped and they will stand there or try and get the killers attention by running around you when they could be doing a gen.Dont get found all the time, especially if you cant lose the killer during chase.
If you cant have fun dieing, then I suggest palying killer because dieing is part of being a survivor.Tunneling and camping are part of the game, there wont be punishments for it
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@Orange_Lady said:
since the new chapter "Shattered Bloodline" there are a lot of tunneled killers. I understand Gen-Rush, good SWF and you want to have at least one kill. But can't you do anything about it?!If you are tunneled out several rounds you will lose the fun. In addition there are the farming survivors (but that's another topic). You can't do anything in this situation or only loop as long as you can. Even blocking survivors trying to distract the killer won't help.
I'm not a survivor main I also play a lot of killers but this is never my way of playing because as a survivor I hate it so much when it happens to me.It is certainly not the first discussion on this topic and I am already looking forward to the comments from the killer main. But I like listening to your opinion. Because DBD-Community can be so great

If you are tunneled several roudns, then this is your fault because you are found all the time. Dont blame the killer for your mistakes.
Oh and btw, tunneling is literally the best thing a killer can do, it would be stupid not to tbh.
Now that more and more survivors become experienced with looping and skillchecks I see myself in the position to tunnel as soon as my ruin is gone, before that, I am in chill mode -
Dcing isnt punished, so survivors will DC.
Thats how it works in every game and a toxic environment like the one in DBD doesnt improve the situation -
She will be quite good if you are an experienced killer going vs unexperienced survivors.
Experienced survivors will completely wreck you though because they dont fall for the mindgames. The fact taht phase walk is only silent in a 8 meter range around the husk completely kills her at higher level
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@RSB said:
@Vert3x said:
Hi there, I've been recently using MLGA to monitor my ping towards the host along with the ping towards google (my internet is not the best, so I want to immediately know if it's me or the host lagging).Sure, or you can use the ingame ping indicator.
The thing with it is, it has a feature about blocking players and giving you the possibility to dodge their lobbies since you would know from the lobby rather than in game. I know that devs have mentioned this software multiple times, but since the banning system is getting changes and they were never really sure on what to do about it, does anybody know if it's still fine to use it on the new version?
Not whitelisted - so bannable.
Note that the only whitelisted programs are now those whitelisted from EAC, we dont have a BVHVR-whitelist anymore:

@Vert3x I asked the support that very question and here is the official answer:

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Prepare for thursday or next week, we will hvae to wait for consoles

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@Elegant said:
@DeadByFlashlight said:
@MegaWaffle said:
Its because they are a SWF (survive with friends) group and if a high rank player is with his low rank friend then they can be matched with nearly any rank killer.Just one on the reasons people don't like SWF. Honestly rank should be removed completely.
And what I am supposed to do against that? How can I disable playing against such SWF?
you can't. It's awful pairings on the devs part. Nothing you can do about it.
I got the advice to lobby dodge them. If survivors join at the same time, open a new lobby.
It adds a few sec to the queue but after trying this for a few days, its working for me.I just hope that the devs fix the issue soon
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@jiminie said:
Can people stop with that lowlife weird guy ?
Is he some sort of golden boy of dbd or am i missing something here, hmm..Didnt expect anything else tbh
And yeah, guess 3 min games are fine

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@Mc_Harty said:
How is gen rushing a bully tactic lol?To get a rough idea, this should be sufficient:
https://www.youtube.com/watch?time_continue=67&=&v=rJqFxk8U0OY
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Its funny that Dcing isnt punished at all.
I mean guess whats gonna happen if you DC in another competitive game like dota or shooters. Yes they will put up insane queue time punishments and even force you to play normal games sometimes.In DBD you DC 10 times in a row and laugh at it because the devs dont give a damn
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@HellDescent said:
Just finished a gen from 0 to 100% with all skillchecks being great while hitting only good skillchecks next to a hooked survivor with ruin active.Any time again, toxicity will result in equal punishment
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@Zenbro0615 said:
is anyone else not able to get a lobby on SWF?I got the advice to lobby dodge when I suggest SWF in lobbies in order to avoid high ranks queueing up with low ranks to bully low ranks.
I am following this advice now. Sorry if it hits you, but there is no way I can distinguish a bully SWF from a normal one.
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No, maybe on mid chapter patch.
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@redsopine1 said:
Or also have a set for if the majority of a swf team is high rank it looks and sets then on a high rank killer (how fun would it be to constantly be nursed)This is how it is supposed to be. SWF already have the advantage of voice comms. Going against a beginner killer even with this advantage is just a big joke.
Anyway, thanks for the tipp with the simultaneous joining @Grimbergoth . I tried it and it works pretty well so far. Waiting a few more seconds for a proper game is definitely worth it
Thread can be closed now, got a temporary solution until matchmaking gets fixed
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@Grimbergoth said:
@DeadByFlashlight said:
After such a game I am done playing tbh.
Guess I will simply quit the game next time, apparently it isnt truely bannable anywayActually if you drop from games and the automated system picks up the pattern then you can get a temp ban , enough temp bans can lead to a perma ban . My advice is if you see 3 people pop into your lobby at the same instant , leave and wait 5 sec to make a new one . Right now if you don't want to deal with swf its the only real option as a killer .
Personally I think they need to find a way for people to be able to eliminate swf if they wish , lobby option that doesn't allow it , removing it all together , or balance the game around swf instead of solo players , maybe even remove the exp and bloodpoint gains from a swf group thus deterring them from playing unless they just want to play with their friends .
Sadly these ideas have been around for along time and no one seems to care about them or they are too difficult to implement . So swf becomes a larger and larger issue and more an more killers switch sides or just stop playing . This is why 6 month ago a survivor took 1-3 mins to get a match and a killer took 15-20 on average , not the role is reversed , not enough people want to play a killer when they feel like they don't stand a chance from the start . We just have to accept it or quit , its the only options the devs have left us .
Ah because the same party joins at the same time, could have though about that lol^^
Thanks for the advice, I will try to do that now even though its kinda ridiculously -
@MegaWaffle said:
You cannot. It is probably the biggest complaint with this game, the community is very split on the idea of SWF and how to balance the game around SWF groups. Sadly little has changed so my only advice to you would be to move past this match and keep playing to get better yourself. It will happen to you many times as you play, and nothing is going to change we just have to accept it sadly.After such a game I am done playing tbh.
Guess I will simply quit the game next time, apparently it isnt truely bannable anyway -
@MegaWaffle said:
Its because they are a SWF (survive with friends) group and if a high rank player is with his low rank friend then they can be matched with nearly any rank killer.Just one on the reasons people don't like SWF. Honestly rank should be removed completely.
And what I am supposed to do against that? How can I disable playing against such SWF?
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@ACEvHEARTS said:
It's the 21st through the 24th, 00:00 UTC.Though I don't know if this means 00:00 rolling into the 21st or rolling into the 22nd. I think there was a misunderstanding about it last time and it started a day later than people thought.
A 24-hour clock starts the day with 0:00, that can be misunderstood.
but maybe the entity cuonts time differently, I dont know -
@ricecracker said:
@SanKa_Games said:
Because giving your teammate a hatch via suicidingshould be bannable, yeah.who said something about making suicide bannable? jsut remove the option . and the other person can stay hidden until her teammate dies adn still getting the hatch? why should the hatch be for free? let them work at least a little bit for it when they couldnt make the gens.
The option should stay but they should punish for using it.
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@powerbats said:
@DeadByFlashlight said:
@MikeLatin7 said:
Look I love this game and yes even if the spirit is not what is cracked up to be I may buy her to support the game but that's neither here or there, every nite lately always the same map or the same killer, what's up with that? makes me play less,,,,,and it has and yes I'm playing less can we get that fix,,,,, what do you guys think.The less viable killers we have, the more they will repeat
Easy math
There's plenty of viable killers since region lock got removed and the only time it gets scarce is really early in the am.
Viable in the sense, capable to deal with a competent SWF.
There is only one truely viable killer, namely nurse, maybe you can count billy too, but he can be looped so.... -
@MikeLatin7 said:
Look I love this game and yes even if the spirit is not what is cracked up to be I may buy her to support the game but that's neither here or there, every nite lately always the same map or the same killer, what's up with that? makes me play less,,,,,and it has and yes I'm playing less can we get that fix,,,,, what do you guys think.The less viable killers we have, the more they will repeat
Easy math
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@Michiko said:
Idk why, but Pigs on console tend to camp and tunnel more than any other Killer on console.. why? I'm curious. I feel like Pig is meant to make the game a little longer but I may be wrong.The more frustrating it is to play killer, the more killers start camping.
I am not surprised that with console framerate and controller aim a lot of killers camp.tunneling just means using your brain when playing btw
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WHen dropping the pallet you might be teleported into the trap, yes there is still a slight vacuum towards the middle end of the pallet
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@Someissues said:
MLGA should be bannable, it literally has a block function where people can abuse it, block whoever they don't like to their liking and abuse something that weren't meant for the gameMLGA is bannable indeed, thats what the support told me, but voice comms and overlay software is bannable too, literally ANY software not on the EAC whitelist
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@Tsulan said:
Muahahahahaha
I mean what a pity.
We definitely need a answer regarding this.I will report every susicious SWF that has more coordination than possible without voice comms
