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DarkWo1f997

DarkWo1f997

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DarkWo1f997
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  • SenzuDuck said:

    @DarkWo1f997 said:
    SenzuDuck said:

    @DarkWo1f997 said:

    SenzuDuck said:

    AHH! HE BIT ME! 

    Looks like you have an issue admitting you're wrong and instead pretend that you were baiting me, well done.

    HE BIT ME AGAIN! Angry Bubba noises

    Oh, you're just Nickenzies upvote account, imagine backing yourself up with another account, I bet you double Lol'd me too, :lol:

    Actually I am not.  https://www.youtube.com/user/DesertHawk90
  • Kalec84 said:

    @Vietfox said:
    SuperiorityComplex said:


    Vietfox said:


    Kalec84 said:

    Can i also get point for carrying you wile you are wiggling?

    @Kalec84 lol some killer mains want nothing at all for survivors.

    Right cuz killers getting blood points too = survivors getting nothing. 

    1 - Killers get more bps already
    2 - Struggle phase gives you points for smashing a key, why not the same for wiggling?
    3 - It's quite obvious what kalec meant, and it wasn't because of getting more bps as a killer.

    Nope, as i just said, i was serious, as i alwais am, i have no problems with survivors getting more points, and i'd like to have more points as killer too.
    What is wrong with that?

    Just ignore vietfox he thinks all killer mains need to GIT GUD and this game is balanced and all killer mains care about is getting 4k. And just like he did here he takes things out of proportion and puts words in your mouth. Or texts whatever. But lol all you said was more points for killer and he freaks out thinking you don't want survivors to get points 
    Meh.  Never read anyone’s comments with a Fang Min picture. I swear they all act the exact same. 

    He’s still part of the community though. So we should tolerate one another as best we can instead of arguing.  
  • SenzuDuck said:

    @DarkWo1f997 said:
    SenzuDuck said:
    AHH! HE BIT ME! 

    Looks like you have an issue admitting you're wrong and instead pretend that you were baiting me, well done.

    HE BIT ME AGAIN! *Angry Bubba noises*
  • SenzuDuck said:

    @DarkWo1f997 said:
    SenzuDuck said:

    @Nickenzie said:

    It's not that every killer main is bad tho, yes there is SOME killer mains that are bad however telling a killer main to "Get gud" in every post won't always be the solution to the problem. Sometimes there's a ACTUAL problem and getting better won't solve it. See where I'm coming from @SenzuDuck?

    Oh absolutely, I have definitely said there are bad killers, but it usually isn't directed at someone.

    In this thread - bad killers

    Not directed at anyone, just the ones that are in that thread moaning about whatever it is they're moaning about (out of context, btw)

    Unfortunately this is what bad killers suggest when they need babying through the match. If he'd just get better he'd realise it isn't that bad.

    At the end of this comment I literally say "if he'd get better". Another comment out of context though, this is fun.

    Killers are weak. Always will be, you know why? Because the bad ones would rather moan and complain or gloat about an update on a forum instead of actually getting better at the game.

    Again, this comment I literally talk about getting better at the game, and refer to them as being weak killers at the start. In the middle I absolutely call them bad because THE BAD ONES do constantly moan on this forum. (another out of context comment, yaaaaay)

    There's a plethora of buffs for killers in this patch but all they can complain about is DS, those killers are BAD.

    But i don't usually say "you are bad" which is what you apparently quoted me as saying, unless it's someone arguing pointlessly about something, like that one guy who thinks pallets being further apart is a survivor buff, he's definitely bad.


    SenzuDuck said:

    @Nickenzie said:

    It's not that every killer main is bad tho, yes there is SOME killer mains that are bad however telling a killer main to "Get gud" in every post won't always be the solution to the problem. Sometimes there's a ACTUAL problem and getting better won't solve it. See where I'm coming from @SenzuDuck?

    Oh absolutely, I have definitely said there are bad killers, but it usually isn't directed at someone.

    In this thread - bad killers

    Not directed at anyone, just the ones that are in that thread moaning about whatever it is they're moaning about (out of context, btw)

    Unfortunately this is what bad killers suggest when they need babying through the match. If he'd just get better he'd realise it isn't that bad.

    At the end of this comment I literally say "if he'd get better". Another comment out of context though, this is fun.

    Killers are weak. Always will be, you know why? Because the bad ones would rather moan and complain or gloat about an update on a forum instead of actually getting better at the game.

    Again, this comment I literally talk about getting better at the game, and refer to them as being weak killers at the start. In the middle I absolutely call them bad because THE BAD ONES do constantly moan on this forum. (another out of context comment, yaaaaay)

    There's a plethora of buffs for killers in this patch but all they can complain about is DS, those killers are BAD.

    But i don't usually say "you are bad" which is what you apparently quoted me as saying, unless it's someone arguing pointlessly about something, like that one guy who thinks pallets being further apart is a survivor buff, he's definitely bad.

    My goodness you don’t like admitting you are wrong. 

    Except I'm not wrong because I never said I've never called anyone bad, lmfao.

    AHH! HE BIT ME! 
  • SenzuDuck said:

    @Nickenzie said:
    It's not that every killer main is bad tho, yes there is SOME killer mains that are bad however telling a killer main to "Get gud" in every post won't always be the solution to the problem. Sometimes there's a ACTUAL problem and getting better won't solve it. See where I'm coming from @SenzuDuck?

    Oh absolutely, I have definitely said there are bad killers, but it usually isn't directed at someone.

    In this thread - bad killers

    Not directed at anyone, just the ones that are in that thread moaning about whatever it is they're moaning about (out of context, btw)

    Unfortunately this is what bad killers suggest when they need babying through the match. If he'd just get better he'd realise it isn't that bad.

    At the end of this comment I literally say "if he'd get better". Another comment out of context though, this is fun.

    Killers are weak. Always will be, you know why? Because the bad ones would rather moan and complain or gloat about an update on a forum instead of actually getting better at the game.

    Again, this comment I literally talk about getting better at the game, and refer to them as being weak killers at the start. In the middle I absolutely call them bad because THE BAD ONES do constantly moan on this forum. (another out of context comment, yaaaaay)

    There's a plethora of buffs for killers in this patch but all they can complain about is DS, those killers are BAD.

    But i don't usually say "you are bad" which is what you apparently quoted me as saying, unless it's someone arguing pointlessly about something, like that one guy who thinks pallets being further apart is a survivor buff, he's definitely bad.

    SenzuDuck said:

    @Nickenzie said:
    It's not that every killer main is bad tho, yes there is SOME killer mains that are bad however telling a killer main to "Get gud" in every post won't always be the solution to the problem. Sometimes there's a ACTUAL problem and getting better won't solve it. See where I'm coming from @SenzuDuck?

    Oh absolutely, I have definitely said there are bad killers, but it usually isn't directed at someone.

    In this thread - bad killers

    Not directed at anyone, just the ones that are in that thread moaning about whatever it is they're moaning about (out of context, btw)

    Unfortunately this is what bad killers suggest when they need babying through the match. If he'd just get better he'd realise it isn't that bad.

    At the end of this comment I literally say "if he'd get better". Another comment out of context though, this is fun.

    Killers are weak. Always will be, you know why? Because the bad ones would rather moan and complain or gloat about an update on a forum instead of actually getting better at the game.

    Again, this comment I literally talk about getting better at the game, and refer to them as being weak killers at the start. In the middle I absolutely call them bad because THE BAD ONES do constantly moan on this forum. (another out of context comment, yaaaaay)

    There's a plethora of buffs for killers in this patch but all they can complain about is DS, those killers are BAD.

    But i don't usually say "you are bad" which is what you apparently quoted me as saying, unless it's someone arguing pointlessly about something, like that one guy who thinks pallets being further apart is a survivor buff, he's definitely bad.

    My goodness you don’t like admitting you are wrong. 
  • Ihatelife said:

    It's just a game people

    One that we want to get better. 
  • yeet said:

    @TheShowtime7 said:
    Leave DS as it is. They make it harder and harder to be survivor in every patch. You need more survivors in the game to keep this game going remember that. 

    if you need DS to survive you're probably not as good at the game as you think you are

    Yeah I’m using it at rank 13 because I’m a trashy survivor. Solo queuing is hard when the blueberries aren’t very smart. I don’t need it, I’m just not good enough to survive without it just yet, which in my opinion, makes it a crutch perk. 
  • Actually I quite like this idea. Give survivability points. 
  • What proof or evidence am I expected to have about a hypothetical game mode? What proof or evidence do your have for your claims? That's a ridiculous request.

    As for my unconscious survivors being effectively dead - tell you what: start up a KYF match and follow the rule that after rescuing someone you both have to stay at the hook for 5 seconds. You can't start healing until that time has passed. Then, after if they get hit they have to DC if you don't get around to healing them. I say KYF because it will be important that the killer is aware of how it works too.

    I assumed that you'd remove self care with these changes because otherwise you've turned it into a literal must-run perk.

    Franklin's with these changes will be very strong because it sounds like you've balanced around the assumption of them being required.

    Dropping off med-kits doesn't sound like interesting gameplay to me, or doesn't sound interesting enough to justify these changes.

    Killers are still incentivized to get at least a down in this scenario, since it will run the bleedout timer and prevent self-care. We actually might see slugging become meta again in that case. Actually, that's probably the smartest thing to do with these changes since hook stages don't really matter anymore.

    Chases are not currently a death sentence. With these changes they become one though unless you play flawlessly (since, again, I assume these changes also kill self-care). Even the best survivors get found, take hits and get put on hooks. The worst survivors have all these happen frequently. In this world, getting hit means you've got to get away from the killer and then find someone to heal you in 5 minutes or you're out.

    Basically, I stand by my original statement. None of these changes sound fun. A lot of perks would have to be rebalanced as would abilities of killers. Being left unconscious on the ground while the killer goes to look for the last survivor doesn't sound fun (and isn't fun when they do slugging, but at least I can crawl around like a moron while waiting for that). They also don't sound better balanced.
    Evidence as in, explaining how
    mechanics that we are familiar with, would be affected, and how things would have a negative impact, which you did. 

    I dont understand the KYF example but I’m going to go ahead and explain the possible changes here because disagreements in debates are always healthy. 

    - Unconsious state removed, players will instead be killed instantly on the next hook unless they are given first aid to restore their number of hooks until death to what it was before entering the black and white stage. 

    - Franklin’s Demise only drops items on survivor down, not survivor hit

     - Using three first aid kit charges stops the bleeding. 


    So where can we go from here? 



  • To be fair, it’s nearly impossible to notice you when you are holding still. Trust me, the color mesh actually helps you blend in. 

    Us killer main’s eyes have been trained to see dark colors and bloody clothing. Like Claudette and meg P3. Those bright colors on a dark contrast make you look like a damn prop. 
  • Boss said:

    So you wanna throw away a big advantage of the Trapper because you smash your button instead of just tapping it or, what most do, assign it to something that's not a button.

    You cannot see traps or killers. It’s so you aren’t sitting there bored doing nothing
  • It'll be interesting to see if anything changes with the screenwriter regaining rights of franchise.

    It won’t. It’s like he waited over a decade to screw someone over. 
    Well the lawsuit has been concluded and Victor Miller(the guy that basically started most of this) said that once the lawsuit is over he would happily let the devs continue adding content. But the devs of f13 already said they were done and all they're adding is some bug fixes and stuff so now everyone is mad at them for being lazy and not wanting to give us all the teased content they promised us
    Wow. Now that’s infuriating. 
  • If I'm not mistaken I belive the nurse and the doctor lived during different time periods 
    I’m not sure. All of it is so vague.  
  • It'll be interesting to see if anything changes with the screenwriter regaining rights of franchise.

    It won’t. It’s like he waited over a decade to screw someone over. 
  • I thought that game was dead. Anyone played it?

    The lawsuit killed it. The game was ridiculously thriving beforehand. It’s saddening. I love that game so much. All the crybaby survivor mains can fight back in that one. 

    Too bad you can’t queue up as Jason, only set your preference.  
  • Lowbei said:
    yeet said:
    SenzuDuck said:

    @yeet said:
    SenzuDuck said:

    @yeet said:

    SenzuDuck said:

    @ZombieGenesis said:
    

    @SenzuDuck said:

    ooft, almost like he said he shouldn't have to run perks to counter, damn.
    
    
    
    Nope, said you shouldn't have to run certain perks. Not run no perks. Not quite the same thing. So is that all you're gonna do? Put words in people's mouths and twist the words they do use? What a shock. Once again contributing nothing useful to anything around you.
    
    
    
    I read it as two response.
    
    Killers are supposed to be able top counter everything a survivor does without addons and perks
    
    Yeah they shouldn't, that's called good game design.
    
    
    
    they shouldn't have to run perks to counter pallets, gah.
    
    Someone should never feel forced to run certain perks.
    

    survivors can counter everything a killer can do without perks, but apparently killers shouldn't be able to do the same.

    Damn... whats that thing called? I'm struggling... like, I'm sure there's a way to entirely remove survivors out of the match, can't quite put my tongue on it.

    It looks something like this.

    I'm glad you've conceded that you don't have an argument.

    Because killing isn't a counter at all, is it?
    Can survivor actually stop you hitting them?
    Can they stop you breaking pallets?

    I'm not entirely sure what survivors actually CAN counter against a survivor.

    your reasoning is patently absurd
    you will have to ignore senzu, his bias is hilariously ignorant.
    *Bubba noises that are presumably hinting at agreement with your statement*
  • @SenzuDuck said:
    It's about playing around your strengths and weaknesses, but I guess you would need unlimited slots to be able to do anything in a match.'

    That afraid of an actual debate or argument that you must constantly resort to juvenile namecalling and baiting? Good, I'm glad you're showing your true colors. Enjoy your night. I'll be sure to do the same by forgetting you exist.

    Here’s the link to it. I slaved away 8 hours for the most balanced idea possible. I play both sides, so I feel it’s a good direction to head in.  https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest
  • @DarkWo1f997 Sadly it's the survivor battle cry "Just run (insert any number of perks here)!" Because killers have unlimited perk slots and should never be able to run a fun build that they actually enjoy.

    Maybe one day our voice will be heard. Be sure to check out and promote my “Dying State 2.0” post by tagging devs in and telling them it’s a good idea. It truly will fix this game. 

    There’s a newbie there that’s slamming it already too that I think you might like to counter his claims as they are funny. He truly believes all SWF groups, even the most coordinated ones, in his own words, get “destroyed by franklin’s demise.” 
  • @SenzuDuck said:
    ooft, almost like he said he shouldn't have to run perks to counter, damn.

    Nope, said you shouldn't have to run certain perks. Not run no perks. Not quite the same thing. So is that all you're gonna do? Put words in people's mouths and twist the words they do use? What a shock. Once again contributing nothing useful to anything around you.

    Finally someone else who agrees with me! Perks that rely on other perks that your base kit relies on because it’s trash, is bad, bad game design. 

    My perk combo should be as effective as your perk combo. Albeit not in the same exact way, but that’s the point. It should come down to personal preference. 
  • “Ah sorry, well the truth is Matthew Colte came by and deleted all the code and source files for the change. So we have to redo it all and sort this out. See you all Thursday!”
  • Well I think we can start making friendship bracelets now :blush::blush::blush:

    @DarkWo1f997

    Yummy. Yes please. 
  • This doesn't work at all for solo play, and sounds unfun to play as even with SWF. Once a survivor goes unconscious they're effectively dead. Doubly so if they're hooked. Franklin's Demise destroys every team unless they play ultra immersed, which they will have to because they can't "win" chases anymore. Every chase is a death sentence since good luck losing a competent killer.

    These changes heavily discourage altruism despite claiming to promote it, again because taking a hit is a death sentence. Your last survivor change won't work because killers will just leave the other survivor unconscious like they do now for the hatch.

    This is not the way to go, not in the slightest.
    It sounds to me like you prefer to be spotted by the killer. All I ask is a chance. The bleedout timer is incredibly long. It would take you a full five minutes from start to finish without heals. Medkits bring health back, and it is a stealth game. 

    You’re fighting for your survival, you aren’t supposed to be the dominant force in the match. I suppose pallets could respawn if the change is that bad, but I assure you it will only yield positive results. 

    If chases are already a death sentence, then don’t get caught. The idea is that the killer will be incentivized to stop chasing you after the first hit so you can begin bleeding out. 

    It gives you more rebound chances, and what you are describing to me sounds like rank 10+ play. Chases are not a death sentence, it is so easy to lose a killer if you use urban evasion and sprint burst. Those two perks combined are meant for the survivor that doesn’t like relying on pallets. 

    Franklin’s Demise is not overpowered and I promise it doesn’t destroy an SWF team, thats the funniest thing I’ve read in the past 6 months.  An unconscious survivor is not effectively dead, the killer will be heavily punished for remaining in proximity of the survivor in need of medical attention.  

    Youre throwing claims without any proof or evidence and I’m sorry but as a survivor and killer player, I disagree with you. Self care stops the bleeding, you can’t cut off people’s hands with Franklin’s. 

    It would create very very interesting gameplay where survivors will drop their med kits somewhere safe and return for them when they need health. 

    Talented survivors can troll the killer for the entirety of a match in one chase. So yes, survivors CAN win chases. Faking your direction of travel with scratch marks and hiding behind objects is how you are supposed to do it. 
  • Vietfox said:
    Allow them to be able to see totems.
    Btw, this idea is like the ghost form from WN2
    Absolutely not. The idea is to prevent survivors from feeling sidelined during a match. This will not be able to be used against the killer in anyway. The balance fix I threw in there is the countermeasure to SWF groups who would use it to give away the killer’s location and be abusive with the new feature. 
  • Infinite range is never a good idea when SWF is involved. Survivors could use that perk to hold the match hostage, or bully the killer. 

    I think 75 meters is enough. Infinite distance is too overpowered for both sides. 
  • Looks like my post duplicated itself three times. Please ignore that. I’m on mobile so the site doesn’t like me. 
  • Looks like my post duplicated itself three times. Please ignore that. I’m on mobile so the site doesn’t like me. 
  • Looks like my post duplicated itself three times. Please ignore that. I’m on mobile so the site doesn’t like me. 
  • Wolf74 said:

    I think if you just bump it is against the rules.
    Just TALK about the stuff. ;)

    Tagging the devs is definitely the way to go. 
  • This would make DS tolerable in my humble opinion. If you agree, be sure to tag the devs in the comments! https://forum.deadbydaylight.com/en/discussion/16907/the-change-to-balance-all-levels-of-play-dying-state-2-0#latest
  • @DarkWo1f997 said:
    TheDarkLycan said:

    @DarkWo1f997 said:

    TheDarkLycan said:

    dark you're on ps4?
    

    Xbox One X. 

    i have a normal xbox one, could we still play?

    Yep. 

    cool add me when you can, my gt is TheDarkLycanYT

    Done. 
  • Nickenzie said:

    @not_Queen Do you think we could see something like this implemented in-game?

    You guys are great. <3
    I'll keep bumping this thread to the top for you! :) I will also bump up the thread that has the link to this thread as well!
    Thank you so much. It means the world to me.  If the devs end up seeing this it’ll be good for everyone.  This I know. 
  • @DarkWo1f997 said:
    TheDarkLycan said:

    dark you're on ps4?

    Xbox One X. 

    i have a normal xbox one, could we still play?

    Yep. 
  • dark you're on ps4?

    Xbox One X. 
  • 2/10 TOO MUCH BUTT
  • it’s in a queue of a todo list. Honestly decisive isn’t the biggest issue right now, and I’d much rather have FPS issues and bug fixes come first. 

    But thats just Bubba talk.
  • powerbats said:

    @DarkWo1f997 said:
    PhantomMask20763 said:

    I remember I read this when you first posted it. It was a good idea that could help slow down the game just a lil bit

    Thank you for
    your support! If you would like to see this change, be sure to tag the devs in the comment of the original post. 

    I wouldn't tag the devs to much because then it becomes spam and Not _Queen said she gets tons of it each week.

    The idea is pretty nice and i'd thought of something similar on the dying state before since that'd give both sides choices to make.

    Thanks man. :) 
  • @not_Queen Do you think we could see something like this implemented in-game?

    You guys are great. <3
  • I remember I read this when you first posted it. It was a good idea that could help slow down the game just a lil bit

    Thank you for
    your support! If you would like to see this change, be sure to tag the devs in the comment of the original post. 
  • Nickenzie said:
    @DarkWo1f997 I like the idea of this! If the developers could add some cool screen effects then survivor would be a lot more interesting and playing killer won't be as stressful. Additionally, I like how this idea incentives more better and fun gameplay for both sides! :+1:
    So glad you think so! <3 

    If you want to help it reach the devs,  you can by tagging them on this post! 
  • Esheon said:
    When I'm playing killer, I put myself in an empty Discord channel and listen for the sounds of survivors breathing and whimpering.

    When I'm playing survivor, I listen to the sounds of my friends bitching because I'm playing DBD instead of Ark, GW2, 7DtD, or whatever they're playing at the time.
    Your comment perfectly sums up the difficulty difference between survivor and killer. 
  • M2Fream said:
    Justicar said:

    I'd much prefer the hatch just be removed entirely.

    Well that would be ideal, but you know how some survivors are..
    "The EnTIty feEEdS oFF hoPe so wHerE is THe hOPe foR SurVivOrs. SuRVivOrs desErVe a ChAnCe to ESCapE beCausE wHat if OnE iF thEm playED realLY wEll anD Has to dO tHreE gEnS by HImseLf. ThE haTch is faiR, FUn anD balAncED fOr kilLerS beCauSE tHey DONt dESerVe a 4k evERy gAme bUt SurviVOrs sTilL deseRVe aCHancE to esCape EverY gAme BecAuse thE enTiTy feEDs oFf hopE anD yoU Cant GO ofF LOre.
    r/woah
  • When playing Killer I listen to DMX. XD
    Where da hood at ear wreck everytime you initiate a chase with a survivor. Followed by an incredibly shaky screen and distorted audio. 

    Get on it devs. Tick tock. This man knows quality! 
  • I still want to be able to disable the music, the DAYZ ambient tracks would make survivor-stealth panic inducing. 
  • powerbats said:

    @DarkWo1f997 said:
    Nickenzie said:


    DarkWo1f997 said:


    PhantomMask20763 said:

    How would it work. Is it like the old bloodlust or is it permanent bloodlust 3?  

    Movement speed increased by 2% each generator completed. 

    Yess, I can now go 148% with NOED, BL, and PWYF! :)

    At the expense of offensive perks sure. 

    If you think about it you wouldn't need offensive perks since you could run down anyone by that point and no one would ever escape. Myers, Bubba (shudder), Billy, Clown, Wraith (oh gawd).

    Then I suppose a hit-recovery increase would be needed to make sure the killer doesn’t machine gun. 
  • @not_Queen @Gay Myers (Luzi) @Patricia @Clyde @MandyTalk could you guys give this thread a read? I’m very confident in it and I’ve spent eight hours thinking this through as carefully as possible. 

    This change is is by no means one sided, I play both sides and would like this as a survivor as well.

    You are free to disagree and be as honest as possible about it.  I won’t be offended, you know better than anyone what could and couldn’t work. 

     I know you guys are busy, and I feel guilty trying to grab your attention,  but so far I’ve gotten 99% positive feedback on this. 

    I love this game, and wish I had the skills, knowledge, and privilege to work on it alongside you all. 
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