DarkMagik
DarkMagik
About
- Username
- DarkMagik
- Joined
- Visits
- 2,136
- Last Active
Comments
-
For me an Ace & a Nea together in Lobby just gives me a "Ohh....This might be Bad" vibes.
-
I would do that Survivors not in a Chase would have a Smaller P.O.V to allow the Killer to Sneak Up easier,Lighting Change,& maybe changing how Terror Radius Work maybe make it like a Cone instead or only Injured Survivor can hear Terror Radius
-
I wish they did something to the Lighting to make actually scary or Survivor P.O.V
-
Lee
-
Ghostface
Fake Id:
Survivors who stare at you fills up their Stalk Bar.
Adds 8 Seconds Night Shroud Recovery
-
@FruityCocktail said:
I'm calling it now since it took the Devs 1.5 years to look at the Deafslinger and Pym Head.
The zombies boost so much of the Nemesis.
The zombies are equivalent to the old Hex Ruin. The Killer has no input but massive outcome.
The AMOUNT of times I've been harassed a generator, KILLED the zombie with a very good pallet... only to have that stupid thing respawn and come at me again is R I D I C U L O U S!
And I'm not even discussing the bonus of a zombie camping the hook or chasing a Survivor while the Nemesis is in pursuit as well...
The zombie AI doesn't need to be so smart and really needs to lose interest in a survivor after 10 seconds of LOS. The free hits and free downs they give is completely unfair and should be reworked into Deep Wounds state, which I A B S O L U T E L Y hate as a Survivor.
They are 65 % of time useless,20% of the time used for tracking,10% a nuisance & 5% good
-
Better wait for the 6th Year
-
Step 1:Lie Down
Step 2:Cry
Step 3:Pray to RNG-esus
Step 4:Devour gets Broken or R.I.P.
-
James A Janisse
-
They all look bad to me
Its out of place when compared to the other survivors portraits
The lighting is awful
-
@Duvie said:
Boons are not Hex's and Hex's are not Boons.
If they are to be balanced in the same ways, they would have to work the same and they don't.
I had an Idea
When there is Hex a survivor has Two Options they can Cleanse or Destroy the Totem.Cleansing a Totem takes 6 seconds & deactivates the Hex that there is but does not Destroy the Totem.If a Hex is Cleansed or Destroyed the Hex goes on a Cooldown & after that Cooldown the killer can re place the Hex.Survivor within 8 Meters of a Hex could hear it.
Some Hexes would receive a Small Nerf to Compensate
Ruin has a 60 Second Cooldown when it gets Destroyed & losses 20% of it regression speed when it gets everytime it gets Replaced,
Devour has a 60 Second Cooldown when it gets Destroyed & losses a 2 Tokens when it gets Replaced.
Undying is no longer a Hex & it just auto Places any Hex if they are gone
-
Trickster Buff
-
Cyberpunk Trickster
Blighted Nemesis & Demo
Evil Santa & Elf for Twins
-
David has 2 Good Perks DH & WGLF while Laurie only has one Good Perk.& WGLF gives you extra BP.so David
-
@Rey_512 said:
I don’t like the idea of a perk that makes you unable to do anything (drop the survivor) until your teammate decides it’s time.
Made a Small Change,the carried Survivors now just Passively recovers
-
ha,ha Fat man with Heart Problems
-
Dwight & Ghostface
-
A Sick Lady vs An Unstoppable Killing Machine
-
Man with Machete vs The Evil Incarnate
Myers Dub
-
Trickster
-
Rule Change
-
@timetotalkabout said:
You always want to cause injuries but sometimes you hit at the right place.
Basic attacks have 10% chance to put healty survivors into the dying state.
Each hit that doesn't put healty survivors into the dying state give you a token.
Each token gives an additional 1.5/2/2.5% chance to put a healty survivor into the dying state.
Hitting injured survivors doesn't give a stack, putting a healty survivor into the dying state with Critical strike removes all tokens.
Its bad for a perk to be based on Luck
-
@Bravo0413 said:
With the Realm Beyond moving forward we're getting closer and closer to the swamp maps.... These are arguably the most difficult maps for BHVR, IMO.... from reading Lisa's lore there is nothing in the maps that really ties to the story and here is where I am kind of excited for what can happen...
There has been a lot of talk about the Hawkins Map and what should become of it. I have seen multiple threads bringing up Trixter and his own map but what if BHVR made the cannibal's house? The 2nd floor could be the house part and the first floor could be an underground cavern/jail theme. Imagine falling through the hole and landing in a cannibals jail? One of the rooms could be the butcher's shop and for whatever reason they could have mind an area large enough to have multiple jungle gyms in..
Other ideas of how to make this potentially better.... What if the Cannibals were also connected to the Black Cloaks? just one of many Jails/sacrificial chamber things... I state this idea because the portal room could be turned into a shrine area where the sacrifices took place.
Pale Rose could be turned into an Outdoor area... maybe the entrance too the house... Grimpantry could be in the back yard, still a pantry of some sort but reworked to follow theme.
What do you all think?
A Lery's Variation for Hawkins would make the Most Sense & would probably look good
-
Edit
-
Twins
-
I would have a Duo of Plague & Twins
-
2 v 6
8 is too much
-
I like consistency,& also i wouldn't want to become dependent on items.
-
@HaunterofShadows said:
I mean I dreamed an entire DBD teaser
Me too,& in the Dream i was hyped about it
-
@Wiggles_Diggles said:
If memory serves me correct wasn't there a file of her in the nude at one point in time?
There was
-
@Nathan13 said:
The bloodweb is so infuriating. I hate it when I want a perk and I gotta go through 100 levels to get it.
To get from Level 1 to P3 Level 50 takes about an 1 hour
-
Added another Troll
-
Idk if it helps but i play 720p on a 3 Year+ Old Xbox One,& i play fine
-
100% Original we already had 2 Licensed Killers
-
Why didnt you make a Poll
-
Not on all my Survivors
I run Different Builds on Different Survivors,only on Ash i have it on
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2382717#Comment_2382717
Ah yes, RNG, just as likely to let you kill a giant flesh blob with a rail gun that realistically should have torn you in half upon firing (*coughJillcough*) as it is to make you die to some random zombie in a dark alley
Also the Ender of Speedruns
-
@xBEATDOWNSx said:
P3 Quentins are something else man. They're either insanely good or braindead. There's no in-between
P3 Quentin Mains are Different Breed of Human
-
Added Luck
-
1.Myers
2.Trickster
3.Jeff
-
Changed Perks effects
-
That Jeff Mains don't Exist
-
@Yords said:
Jump in a locker, do a gen (or any other channeled action), or drop an item as he is about to grab you.
Also it is pretty rare to see so I honestly wouldn't complain.
But you wouldnt know if a Myers is running it until is someone already dead,& if it happens early well Rip your chances of winning
-
It should have a Down-Side,probably minus 1 Trap
-
6/10
Its pretty Much 3 Gen Build
You might want to Swap Bamboozle with STBFL or ,Swap Fire Up with Corrupt or Mindbreaker
-
Well my guess is that the Entity took Hell & made it his Real Estate(like how the Entity now controls the Upside Down,Dream Word,Phase World,ect) so i guess the Entity now controls him & he knows it.
-
It would be Off-putting to hear Nemesis Theme against Dimitrescu
-
Lee from the Walking Dead for Adam
-
No
-
2+ Gens getting Pop at the Beginning of the Game