Perk idea: Critical strike
You always want to cause injuries but sometimes you hit at the right place.
Basic attacks have 10% chance to put healty survivors into the dying state.
Each hit that doesn't put healty survivors into the dying state give you a token.
Each token gives an additional 1.5/2/2.5% chance to put a healty survivor into the dying state.
Hitting injured survivors doesn't give a stack, putting a healty survivor into the dying state with Critical strike removes all tokens.
Comments
Its bad for a perk to be based on Luck
We don't need more RNG into the mix.
I think the perk idea is actually good, but the execution could have some improvements, see if you prefer this instead:
If you want a OP version you can make it so there is no token limit, but instead it consumes 5/4/3 tokens whenever you instadown a Healty survivor.
Your version isn't bad at all but 3 tokens is by far way too strong, 5-6 would make more sense in tier 3, 3 regular basic attacks and the fourth is a 1 shot is too powerful, it would be like the killer version of old mettle of man.
I think it should be like this, but instead of it just insta-downing it Exposes the next Survivor you chase. If they escape you, they lose the Exposed effect and the perk resets.
It is but it can be greatly rewarding, it's RNG but if luck is on your side it gives lots of value, "technically" you can end the game in 4 hits if luck is on your side
by default there isn't, but you'd be unlucky AF if you had like 20 tokens and still didn't get value of the perk
why not?
This sounds like super unfun and unfair to VS and bad perk to rely on because Its about luck. It can either be super busted OP or garbage and do nothing all game. Don't like it, sorry.