DY86
DY86
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@Sonzaishinai said:
I'm honestly not that sad that the rarer addons are actually going to be rarer
A big reason because a lot of iri's have been gutted was because they were so common
With Huntress in the past who only had iri hatchets it was very doable to have one almost every match
And tbh some killers literally depend on higher rarity addons. I mean, Myers is only playable with his iri or purple addons. So like, a terrible killer is gonna be even worse now.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3037988#Comment_3037988
They need to get rid of the forced prestiging asap and the 50k bps cost,this would at least fix it somewhow,no one wants to go back to the tiny bloodwebs especially not forced to.
Or they could make it so prestige doesn't cost anything and instead of getting you to the small webs,you keep getting the big ones.
Anything else will just make it worse in terms of getting items and addons and a slap to the face for old players.
Perk tiers was the real problem and this just overcomplicates things and makes getting rarer items so much worse.
I rather get access to the big bloodweb than have to prestige for meaningless numbers,the grind nerf is a live,the grind has gotten so much worse in the long term.
Yuuuuup me too bro, i mean we get nothing from the tiny webs. No good addons for Killers, nor decent rarity Items for surv. Its all around shameful
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/3042553#Comment_3042553
I’ve been able to down survivors with the fifth hit a few times. Problem with that is when there’s three survivors one has to finish mending. When there’s only two survivors, it’s not going to happen. I get what you mean though.
I mean sure, every once in a blue moon I down survs with their power, but at high mmrs its less and less common, and also its just too much work for a down don’t u think? I mean I need 4 hits and THEN a down. Its just disappointing u know
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U guys care waaay too much about these kinda stuff. It’s annoying sure but thats all that is
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Its to make it tactical and to encourage u to not camp and hook people away from another hooked surv
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I dont think its a bug, Bud. Small maps might have a different spawn logic
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/3042498#Comment_3042498
I’ve been using an anti heal build with them and getting to stab everyone has been enjoyable.
I keep a song in my head while playing them though.
ive got all my fingers, the knife goes chop chop chop.
Loool I mean dont get me wrong, I LOVE the concept of Legion. The new theme music is awesome and they are a fun Killer.
what bothers me is like, after u get everyone injured his power is basically useless. It doesn’t help in chases nor in map pressure, everyone seems to split and just genrush injured. I really think a retooling would help u know
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@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/3042485#Comment_3042485
When I talk about strong add-ons, I normally mean add-ons that make the killer almost unrecognizable but also much better. Myers is the worst killer in the game, but tombstone and infinite tier 3 make him so much better. Meanwhile, Nurse is already strong by herself and by using her range add-ons she becomes better but base Nurse is still strong.
Hmm I see. I understand what u meant now. I just think strong addons make up for a killers shortcomings or weaknesses (i.e. Hags shackles for instance). But ur right bro, by ur definition it does indeed turn Myers (and the others) much morr palatable haha
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@GlamourousLeviathan said:
https://forum.deadbydaylight.com/en/discussion/comment/3042449#Comment_3042449
Her dependence on Cherry Blossom? Okay fair enough, but she still needs Mother Daughter to be unpredictable as she was before the nerf.
I didn't say that the killers were strong, I said that the add-ons are strong in a way that they improve the killer's gameplay by a lot. They are still weak, but certainly improved.
Edit: I don't think Pinhead is weak. He is B tier IMO, just extremely frustrating to play.
I mean, they improve but not enough to consider those addons strong per se.
if u think nurse’s range addons for instance they dramatically increase her map pressure, and chase potential which are already huge. Blight, his alchemist’s ring allow for constant momentum which can be lacking against good survs.
Now if u think Myers’ iri addons, his weaknesses remain untouched, no infinite tier 3 will change that, he is still “loopable”, still has the same laughable map pressure and by the time he reaches tier 3 at least 3 gens will have popped. They change ghe gameplay but essentially don’t help with anything really.
yeah pinhead is frustrating lol love him but its true
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LOL not even the reduced grind we got bro. I think cosmetics at this point is just a reach unfortunately
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@GlamourousLeviathan said:
I disagree. Only omega blink Nurse can be considered overly strong. Spirit is only viable with Mother Daughter + Cherry Blossom which kinda compensate for her nerf. Blight is the only one who has a variety of add-ons that make him very strong since he has Blighted Crow, Alchemist Ring and both of his iris are good.
Meanwhile other less strong killers have much better add-ons, such as Myers, Clown, Pig, Wraith, Trapper, Sadako, Pinhead and so on. They may not be strong but they have much better add-ons than Nurse for example.
with the most recent IW nerf u cant say that about Spirit anymore.
Also, trapper? Wraith? PIG???? MYERS?? not even with his best addons trapper is a decent pick, Myers addons are “Fun”, but not strong his scratched mirror is completely dependent on map, his iri addons can be completely negated by genrush and good loops. PIG even with her purple top notch addons, is still 1000% dependent on RNG. Sadako is same as Myers: fun, but not strong.
pinhead I agree when u say his addons are strong but not when u insinuate he is weak lol. Also Nurse’s best addons are geen and yellow which make her even stronger.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3042330#Comment_3042330
Then those people still benefit? This change hasn't taken anything away from people.
bro did u even care to actually read ops post? Did u actually took the time to see ops spreadsheets? I mean Im sorry, but if u haven’t u have no business saying that.
OP literally took the time to do the math, proving this system is actually worse. I encourage u to redo the math, I did. So you’ll see there is basically no benefit as is
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3042305#Comment_3042305
When you can see the red stain through the wall clearly and see the killer from further away than normal it's absolutely an advantage, and as a killer it makes everything easier to see and stealth is near impossible when they use this type of filter , again I understand some people out there may need it but for the people who don't need it it's like cheating and it provides information you wouldn't otherwise have if the filter wasn't on
That is bs and u know it. No shader or filter allows u to see red stain through walls. That would be wallhack where u can see the killer damn well.
And seeing killer from far away means nothing when terror radius exist, even Wraith whos invisible and undetectable, u can see coming because he is see through. So again, no advantage. Claiming its an “advantage” is just an excuse
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3042222#Comment_3042222
Yes I do but most of those people they're talking about do it for an advantage don't pretend like they're all disabled and have to have it, Also they've already added accessibility for people with color blindness and vision issues so it's totally irrelevant to bring that up when they can go to the settings and use one that's meant for them.
I have astigmatism and their “accessibility” options dont come near ideal or even “acceptable”. And if u browse this same topic you’ll see many people with with either eye or sensorial sensibility use these features to help.
also, dont pretend a shade lighter than usual is gonna provide any real in game advantage. Is it gonna help during chase? Is it gonna up ur speed by any means? Will it literally do anything other than put less strain in your eyes? The answer to all that is a flat “No”.
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I hate the idea. Unless getting kills stopped being a requirement to get “wins”, and hook states replaced them kills
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250 more or less on my Ghosty, 99 on Nurse and 76 on my main man Jonah
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041255#Comment_3041255
So old DS with locker grabs...a perk
That’s what the kids call “Strategy”. U cant abuse something that is one use only. Abusing means using of some unfair advantage over and over with no counter.
DS is a poor exemple btw, because even in the very humble beginnings of the game, killers afraid of the old DS would simply pick up and put down over and over the surv in order for DS not trigger
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@anarchy753 said:
I love all the people being like 'oh yeah, it's about accessibility options not being in the game!'
No, it's sweaty people making the game look ######### awful to get every competitive advantage they can squeeze out.
omg a shade lighter will heeeeelp soooooo much in chase it literally increases ur speed by 400%, u can see the killers aura at all times, makes CJ techs completely useless, so game breaking lmao /s
its not a competitive game btw, in competitive scenarios they have their own set of rules. And since it does not go against the rule book ( can be found inside the very game options), it is NOT cheating by any means
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@The_Krapper said:
Yea it's cheating in my book, when you have to download a 3rd party program and change the way the game looks for an extra advantage it speaks for itself, that guys settings are set that way so the red stain will stand out more and be visible through the bottom of the walls I've seen it before, you take all the skill out of it with this type of thing, you can't mindgame someone who always knows where you are on the other side
U do realize people with disabilities exist right?
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3038792#Comment_3038792
which peanits never rebutted after too 🤨
Exactly. They talk big but don’t seem to back it up. I reaaaaaaaaally think we deserve some explanation tbh
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I teabagged 2 survs as Ghosty, as they were teabagging me, while they were at the gates area…they didn’t seem to know Blood Warden was activated.
the last thing I remember was Rudolph Zarina going “no” on the ground
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3041224#Comment_3041224
Nobody is abusing a perk just by virtue of using it, no.
But that does not mean perks cannot be abused.
Sticking CoH at a distant safe loop, and then running to that safe space after every hit while another team mate takes aggro and repeats that process, puts the game in a stalemate that the killer cannot resolve. Only by committing to an unwinnable chase, in order to snuff out that totem, and thereby guarantee they lose the final gen. After which the illusive booner can just rebless and repeat.
With sufficiently coordinated survivors, this is as unplayable for the killer as a Boil Over in the corner with no hooks within 50m, and is tantamount to taking the game hostage.
Is that 'abuse'? I suppose it depends on the intentions of the survivors, which isn't possible to confirm, but fairly easy to infer.
Ur using a very specific situation(s) as if it was the most used, most overpowered, most unbeatable thing ever. Which is not. Is a very specific stance that does not come often. And is as much as a stale mate as a 3 gen camp with only 2 survs alive.
Also, boil over? Really? Boil over had a time it was indeed abused, and nerfed accordingly. It is not meta, and only helps in very niche situations.
and btw with well coordinated survs, almost anything can come in clutch, but abused? Very few strats, if any atm
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I hate midwich as both killer and surv.
my ghosty gets revealed ALL the time in that bs map, even when Im leaning over 20 meter away it sucks so much. But it is indeed really good on scratched mirror Myers Ill give u that . Hag with shackles is super good too
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Lol trapper is far worse tbh. But the problem with Deathslinger is hes got a high skill ceiling like many of the top tier killers, but hes not nearly as oppressive as them.
Ive faced some reaaaaally good Deathslingers, but judging by their skill level they shouldn’t have struggled so much as they did. I feel like a few tweaks wouldn’t hurt
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Garden of Joy
RPD
Haddonfield
even If I get demolished in one of these maps, they are at least aesthetically pleasing. So I get wrecked but in style
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@buckeyeprof said:
https://forum.deadbydaylight.com/en/discussion/comment/3035821#Comment_3035821
If a killer has to spend a whole match tunnelling one survivor to get any kills, they are probably out of their league. If you're always getting tunnelled, you're probably out of your league.
Nevermind the tome challenges that require killing the obsession ten times. That takes ten matches to complete! When I get that challenge, care to guess who's getting tunnelled?
if that is the case its a design fault, no one should play “out of their league”.
No smart killer would commit to a chase that lasts for 5 gens. And yet it happens even at high mmr matches. And what is the survivor to do if not get tunneled? Lol
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Depends on a lot of things actually. If he had whispers for instance or were u injured without Iron Will? What killer was it? What perks and addons did he have? What surv were u playing?
some killers also benefit from Killer Instinct which can find u inside lockers
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/3040266#Comment_3040266
Her mobility is lower but her chase is really good and being able to pressure a gen from anywhere on the map makes up for her mobility a bit.
True, but unlike Blight, Nurse and Spirit, holding W works on Artist. Thats the only reason I put her on A tier tbh
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3040376#Comment_3040376
People use reshaders also to gain a advantage over the killer. The brighter shader like ops post would allow them to see things that are ment to be harder to spot ie Hag Traps or Trappers darkened traps
With how the streamer reacted I say cheating was the issue
Even still its not a massive advantage by any means, Its not game breaking like full on cheat codes. It doesn’t help in chases or anything. And trust me a reshader is not gonna be the reason the trapper will not get a 4k.
besides, as long as the devs don’t aknowledge people with disabilities and bring accessibility features to the game, decent ones, reshaders are fair game.
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I Agree, I mean, if the game devs dont provide options to dim the effects of such conditions, we have to look elsewhere. It’s unfortunate but true. I have poor eyesight (astigmatism to be precise) adn I play mostly on console, so some maps and some killers kind throw me off (specially dredge) And theres nothing I can do. I know the feel my bro
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Its a reshader. Since the game has very few accessibility options by default, they use third party mods, reshaders, filters and what have u to do that.
some people with sensory sensibilities use an effect to mute dredge whenever he activates nightfall. Because of the voices in the background. Its nothing really impactful in the gameplay, so idk why the streamer was touchy about it.
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@MilManson said:
"but everyone will quit playing if they can't play with friends!!!!11111"
Says no streamer ever.
Streamers are a very very very low percentage of player base just fyi. Casual player compose most of it btw
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@Friendly_Blendette said:
Blight and Artist are probably S tier
Artist id say is A tier. Her mobility is lower than Spirit, blight and Nurse
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3040095#Comment_3040095
I run much worse on nurse, and I'm damn good at her lol. But yea that's just a nice place. A quick correction or not. Not really something a survivor should get mad at really
Yeah, it shouldn’t be that quick tbh. Her addons allow me to get away with way too many mistakes. Her basekit tho is top nothc
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/3040148#Comment_3040148
Oh I agree, I would like to see both of them get some serious retooling, I'm just amazed people are complaining about one of the lowest tier killers getting a little bit stronger.
I mean, thana is one of the few things Leg has going for them. And its boring. They should be asking for retooling like u said. Now nerfing is a joke lmao
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@Vetrathene said:
Oh. My. GODS. Legion has been bullied and beaten ever since they came out, and they have never actually been an amazing killer. With the perk changes they are finally getting some indirect buffs that make them stronger, and people are freaking out about it? About LEGION? Let the poor little teenagers shine for once, everyone should get their day in the sun.
…but legion is still bad bro. Ghosty was buffed but hes still bad as well. Both need other buffs 👀 not gen slowdown indirect crap
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3040021#Comment_3040021
I mean.....So...? It's a nice read. Can't really be mad at that. Sometimes you just have to accept they made a nice play
It’s my play, so thx. What I meant is, Feng outplayed me, if I were playing my main man Ghosty that misplay, at that mmr, would’ve cost me possibly another 10 secs. With nurse I corrected it immediately, just by having some game sense. I wasn’t even playing strong perks btw
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3038801#Comment_3038801
I get that a lot lol. "I don't know how you got some of those angles. I thought I was clear !" I had someone ask me last night what my DPI was 🤣. It's only 60 % mouse sensitivity and 1200 dpi. Nothing crazy
Riiight?!?! Bro some angles are just so unpredictable lmao I dont even get mad u know. I just go DAMN, and try to avoid it next time. But the element of surprise is pretty valuable
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3038609#Comment_3038609
Even worse than Hoarder?
Horder can be useful on pinhead. Not sure about the new ruin tho lol
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Its just people playing together, sure can be oppressive but just as much as a no terror radius doc in Lerrys.
cant have separate qs cause no one would play against swf. Cant forbid people to play together either so
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@fulltonon said:
It takes time and creativity, which is not infinite.
Then just listen to the community maybe? There are some real good ideas in here.
Ghostface reveal has been talked a lot tbh. Myers as well. I cant even start with Pig. But the issue still remains it’s frustrating getting new killers while so many need reworks.
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E980F618-A9A6-4622-A62B-0921D5772202.gif@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3039988#Comment_3039988
Yep, because Nurse has basekit aura reading whenever a survivor breaks LoS. No way to counter. Might as well run in the open.
Ill just leave this play right here.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3039096#Comment_3039096
I believe Nurse still has to chase survivors, down them with two hits, and carry them to a hook.
It's like saying Huntress breaks the rules because she can down a survivor cross map.
Or that Billy and Bubba break the rules by one shotting survivors instead of going though attack cooldowns between health states.
Or Buuba downing four survivors in one attack animation.
Nurse literally ignores windows, pallets and jungle gyms lmao no other killer does that. She does not abide by the most basic in game mechanics.
she still needs two hits to down a surv which is easier when u can ignore walls. Huntress has to be smart about her hatchets and throw them through smart gaps in order to hit survs. As long as nurse is able to see a surv its a hit. Billy has a high skill ceiling for his unforgiving turn rate, still has to worry about loops. Same as bubba. Their lethality has downsides. What is the downside to blink? Being out of breath for 2 secs? Cmon
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Her basekit is fine i think, her addons are not. She should not be able to recover as fast as her addons alow, nor should she cross huge distances because of them. She already ignores most in game mechanics so her addons require tuning for sure.
yes. I am sure every new perk tailored by the creation team at BHVR is designed in a way not to be busted on nurse or any killer tbh. (i mean dragons grip has a huge cooldown because of high mobility killers)
u do u, I play GF because I love Scream and the dbd lore on GF. I Play nurse when I want to win.
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I kinda like legion, but honestly If, because of these changes, they start running full slowdown builds and won’t commit to chases ill just dc bro. I aint playing skill check simulator. The one fun thing about the game is chases so
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Platform has nothing to do with toxicity. That is a character/personality issue.
Also, if it affects u enough to make a topic in here, maybe u should take a break bro. Detox a lil bit. It’s not healthy taking these kinds of things to heart
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I dont mind legion. Hes a weak version of plague basically. He has no chasing power whatsoever. So the legion player can fill their perk slots with full slowdown perks, but then they’ll have nothing to help with chases.
The only thing about legion is his matches are gonna be a snooze fest from now on. But then u can always waste their time in loops, what is legion gonna do? Use feral frenzy? Lol
(btw dont heal constantly against legion waste of time)
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@gatsby said:
Or they could just be more creative with stats.
Right now most movement speeds are 4.4m/s or 4.6ms. Why not have a 4.5ms or 4.7ms?
Most Terror Radii are 24m or 32m. Pig used to have 28m but it was changed pretty early on. Why not some 28m or 40m?
About the speed I think one of the devs explained that its because of how tiles are designed in a way to fit the maximum 4.6 m/s speed any more than that would make it not work somehow idk. the terror radius tho may work
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3038837#Comment_3038837
Yeah games like Dota 2 have over 110+ different characters but MOBAs are 5vs5 so you don't have to play the most broken hero or meta ones,you can play a off-meta hero and still win beceause you have your team to help you and coordinate.
Characters in MOBAs are always viable even if they're not meta plus theyre not asymmetrical games.
But in DBD's case I just don't see how Ghostface or Wraith will ever be viable against 4 mediocre survivors even in SoloQ you're not a threat.
I mean you already know better than me you've been playing DBD since 2016
yeah, but dbd has the potential bro. At some point Billy was so broken, he had the chase potential, the mobility, the lethality. They nerfed him to the ground and if they can do that the opposite is possible too.
I mean, I do fairly well with GF the way he is now, all things considered, so imo its just a matter of tuning.