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DBDbuildsYT

DBDbuildsYT

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DBDbuildsYT
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  • Both insta heals and mori need to go obviously

  • Yes, let's stop for a moment and dedicate 3 months just on the health of the game

  • Both insta heals and moris are toxic a d they nerd to go

  • They need to skip a chapter and fix the game.

    Bugs must go, as much as possible

    Looping and infinites need addressing

    Perks need a revision

    The bloodweb needs to be made easier

    And with this done the strongest killers need to be addressed as well

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/543071#Comment_543071

    I'd like to see the power with a bit more meat to it than just that, but it would at the very least give him proper separation from BT and Ghostface. Sharing their two keynote features with a perk and a killer means Legion will suffer more every time a change is made to those two.

    I've actually suggested doing away with deep wounds for Legion and turning them into a completely rush down on-hit effect killer who could stack on-hits. You can see the ground work for it in the pin addons, but they're wasted in their current form. I actually like the part about being able to run around stabbing everyone, but not downing them. It does give you a good feeling and mechanically it is great for malicious scoring. Pure on-hit effects would definitely give more design space and creative play options. You could itemize for anti-healing, slower action speeds, etc. Deep Wound doesn't feel good to rely on when it isn't threatening and is shared with a perk that uses the same status to diffuse life-threatening situations.

    Yes I understand your point, tbh to me Ff is just a great way to earn maliciouness points lol

  • Legion: because I like the rock scene a Susie is cool

    Mickey : because he is Michael Myers, enough said

    Spirit : I like the Japanese culture

    Nurse: because looping is toxic and needs a punisher

  • @ReikoMori said:

    If properly optimized Legion is a mid-tier killer. Without addons or perks they are low-tier as they have absolutely nothing that other killers don't do better. They just happen to have the ability to sprint and vault, but lose the ability to down in exchange. Legion's ability to stall the game with mending alone is very weak now. If in a position where they can't use ruin or thana then slowing the game down isn't something they can adequately achieve. You'd have to resort to slugging which puts you in the same place as Wraith or Trapper. Yet, those two have the benefits of complete stealth and area denial respectively. In terms of speed with addons Wraith can outpace Feral Frenzy even though he can't attack. He can also vault nearly as fast or slightly faster than current Legion with the right addons.

    Trapper with Brutal Strength can break pallets probably about the same speed as Legion can vault them. While he can't move as fast as Frenzied Legion he doesn't need to as he can just deny loops and windows with well placed traps.

    Since nobody likes feral frenzy I would like they would simply make feral frenzy a way of transportation.

    You can't hit people with it, but it's like wraith you can use it when you want.

    At least we could have map pressure

  • @vux_intruder said:

    They definitely need to fix the stare to break him out of stalk but with OoO you know where the survivor is as well so it’s pretty balanced in that respect.

    OoO isn't op at all but it ruins a stealth killer, like the surprise is gone and its a shame

  • @The_Bogeyman said:

    I feel you fam. Its really hard to break hi outta stalk. Gotta have him center of the screen and more than 20% of him showing. That ain't easy when he can just peep from behind anything he likes and build it up quick.

    Yeah, it's not obvious to determine the center of the screen, sometimes I would swear it's my center and I can't break him out nevertheless

  • It's clear that the matchmaking has changed in the last two weeks.

    Lobby creation for killers is a longer process and it's very annoying.

    This has contributed to male waiting time during the blood hunt unbearable.

    Without this change the blood hunt would have been easier, like the one in May or the one at the end of 2018

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/542479#Comment_542479

    He tunneled first time ace when there were only 2 gens left. Around that time you either need at least 2 survivors on death hook or 1 death otherwise you lose.

    If he left ace on the ground because of DS and left for gens he would lose both, ace and the gens and lost even harder.

    He used GF's power but red rank survivors have eyes unlike other ranks and since GF is also loopable you basically can't do almost anything with him against good survivors. Especially on corn maps, the most survivor sided maps in the game.

    Lol survivors swarming hook and killer defends it = killer tunneling, camping, playing scummy right. True didn't tunnel at all, if he did Ace as the first one hooked would died much eariler. He made risky but smart plays and got punished by survivor's second, third, fourth, fifth chance perks.

    Thank you! :)

  • I agree, something is up with the queue times on ps4 for killers, very annoying.

    Survivors are almost instant though

  • @jeyers said:

    takes zero competency to tunnel as killer

    anyone who dont tunnel like he did already outperform him

    Show your gameplay at red ranks vs swf with insta heals and meta perks or it never happened

  • I don't think any of you judging True could go even close to his competency as killer.

    Show us our videos where you outperform him, I am curious to see

  • I am a Legion main, currently they are average.

    They are really good in farming blood points if you verse average survivors.

    Against Loopy Loopers and Jenny Rushers, they are under performing

  • @ClogWench said:

    The doctor has so little strength and you'd take even that from him? No one else counters borrowed time and doctor is otherwise bottom tier.

    Not that it really matters to me since it happened once in my whole dbd career, I'm simply pointing out that I believe this is an oversight since when doc was released BT was functioning in a different way and nothing was done to rectify this situation.

    All in all Doc is still a low tier killer, he is just annoying and, IMO, unfunny to verse.

    It's not a crusade on my part, if it stays like this I'll mend inside tr now that I am aware of this.

  • The game is strongly survivor sided, that's a simple fact.

    1 vs 1 shouldn't last as long as they do in dbd, making survivor both thr power a day number role.

    Great survivors will always beat a similar level killer unless they mis play

  • @Pennywise2000 said:

    I hope they add pennywise they could add eddy as a survivor because he was killed at the end or even better add Stanley because he escaped it by killing himself.

    that would be what he deserves for what he did.

    I think Stan would make a great entry, with perks related to birds like a reverse spy from the shadows or so.

    But I would love to have Big Bill as a survivor

  • The point is thst madness 3 is not really like being insane, you are a, pretty much, fully functional looper.

    If I can loop, vault or throw down pallets I should be able to mend.

    Either way it's fine, since it isn't a common situation but I'm fairly confident it isn't something intended but an oversight

  • Legion is all bugged right now, Susie sounding like Frank until the first hook.

    Sounds randomly moving from the left to the right when playing.

    Nasty blade acting like thanatophobia and they never touched legion in this patch!

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/541161#Comment_541161

    But you’d still scream and likely give your location away.

    yes that would be ok as long as I can mend, it's a fair trade off

  • @xChrisx said:

    Is not a bug, how can you mend while mad? Its a nosense

    How can you run around the whole match while mad? It doesn't seem a big priority, mending should be the priority because otherwise you end up in the dying state.

    Death has priority over madness

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/541099#Comment_541099

    He's right. That isn't a bug. You can't perform ANY action until you have snapped out of it. No working on generators, no using flashlights, no healing, no mending, etc. This is working as intended. You might want to snap out of it while within the terror radius of the killer if able. Deep wound timer won't go down that way.

    Yes had I known I would have done so.

    Still it's a silly mechanic, mending should come first.

    I can run while mad, I can't while bleeding

  • @DrowsyGhostFace said:

    https://forum.deadbydaylight.com/en/discussion/comment/540998#Comment_540998

    Thank you very much, and I will do so. As I said, I'm here to have fun! Not run around sweating and stressing over my rank! I'll remain in the 14-15 rank area and remain content and happy. xD

    I've played so many games where I stressed about rank, ie For Honor, R6S, and I want to move away from that mindset now. Just have fun. So I'll hang out at the bottom end of ranked quite happily!

    That's also what I do, I am very chill as a killer, once I get my 4 bbq stacks and I have optimised my blood points you are free to leave and most survivors don't really harass you at yellow ranks.

    I am not interested in becoming a world class player in DBD, I also like to chill and enjoy few matches with a cold one

  • So I just got the game a few days ago, and I apologize if this question is stupid.

    I strongly suggest you to stay within the yellow/green bracket.

    Much better games, less toxicity.

    Red ranks equal few BP in a game 14-17k on average, with gens popping left and right and a ton of toxicity, stay away from that trap.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/540693#Comment_540693

    The problem with this build is that when you get really good survivors that don't heal, rush gens, and proc Adren, NC and Sloppy both end up being wasted perks. Sure it will help in like 90% of games where survivors are not very smart and spend ages healing themselves but you will lose to the really good survivors consistently.

    This is why I stopped using Sloppy because it's worthless against SWF Adren groups. You need perks that offer more tangible effects to beat them.

    Yes, I play only yellow/green ranks. I don't want to deal with rushers so yes you are right

  • My favourite build on spirit is:

    Nurse's, sloppy, bbq and hex ruin, an overall good build

  • Oh gosh, what's wrong with Thana? I was using it today

  • @TechStoreZombie said:

    As a Legion main myself I agree that this would help a lot. It was kind of pointless to make it so they need a full bar to use it as repeated frenzy hits dont do anything as is.

    Yeah hitting in frenzy is pretty pointless, it wastes a bit of time and that's it.

    Nevertheless I still like legion, they are fun killers

  • Cry and wait for the next match, lerys is terrible for nurse

  • Ranks are all over the place on ps4 unfortunately

  • I would be OK with just using ff to run across the map as much as I want.

    No hits from ff just pressure, I'd be delighted

  • @Peanits said:

    We're going to be reworking maps going forward and it should partially address your issue. There will be more pallets on average than there are now, but these loops are going to be much shorter. It will be possible to mindgame around them to get a hit. This will mean a lot less time looping and a lot more potential for skilled plays.

    We showed an example in the anniversary stream. Currently there's a lot of pallets where the only option is to break it, giving the survivor a huge head start and greatly extending the chase. There's going to be less of these and more of the ones where you can try to outsmart each other.

    Thank you :)

  • @Mausinn said:

    Because tons of people are still playing and ATM a lot of them want to be the killer. The times have dropped from 20 to 30 mins down to a few mins. It will eventually return to what is considered normal.

    Hopefully :) I'll just play some survivor for now

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/540244#Comment_540244

    Which is why I am starting to ask for a full rework on Legion at this point. Every time they change something for Borrowed Time or Ghostface's Killer Instinct usage Legion's taking a hit as well. Legion is sharing mechanics with another killer and with a perk when he absolutely shouldn't be. I don't understand how that is remotely helpful to players who use Legion at all. The killer is already not particularly great even in mid ranks and unviable at red ranks. We keep having to try and bandaid fix things with the killer only to end up being a slightly more mobile m1 killer. They've got nothing special about them. Now they aren't even the best leather clad killer. Ghostface has better leather clothing, a better mask, a better power, more kills in his backstory lore.

    That is extremely silly. I just want Legion to actually be FUN and feel STRONG.

    @Peanits

    Yeah, Legion only has Susie to compensate and right now, until the first hook, she sounds like Frank haha in all seriousness though, Legion requires a lot of work yes.

    I like Legion but to me it's simply an m1 killer with decent map pressure and a useless ability. It's basically wraith with less mind games

  • @Yamaoka said:

    Imagine complaining about the only thing that requires skill as a killer - catching a looping survivor. I would IMMEDIATELY uninstall the game if I had to search survivors all day. That's boring as hell. As a killer I want to CHASE people and not look around for minutes and pick them up like coins as soon as I find them.

    In fact I had a game with 4 survivors that kept hiding at swamp for minutes the other day. I was about to quit the game after checking ALL generators about 5 times. As soon as I found them they went down in 3 seconds because none of them had any skills.

    That's the game you want? No, just no.

    Except this isn't true in the majority of the loops of the game.

    When you are versing a competent survivors and they can see you there's not much you can do but to eat the pallet and proceed to the next one until they run into a pallet with block LOS where you can mind-game and end the chase.

    This is absolutely too strong and against the concept of asymmetric where a single element of the number role shouldn't be able to verse the power role in a 1 vs 1 scenario, unfortunately this is precisely what happens in DBD.

    So looping needs to be nerfed to a point where survivors will run AWAY from killers rather than running AROUND like the Benny Hill show

  • @Yamaoka said:

    Imagine complaining about the only thing that requires skill as a killer - catching a looping survivor. I would IMMEDIATELY uninstall the game if I had to search survivors all day. That's boring as hell. As a killer I want to CHASE people and not look around for minutes and pick them up like coins as soon as I find them.

    In fact I had a game with 4 survivors that kept hiding at swamp for minutes the other day. I was about to quit the game after checking ALL generators about 5 times. As soon as I found them they went down in 3 seconds because none of them had any skills.

    That's the game you want? No, just no.

    Except this isn't true in the majority of the loops of the game.

    When you are versing a competent survivors and they can see you there's not much you can do but to eat the pallet and proceed to the next one until they run into a pallet with block LOS where you can mind-game and end the chase.

    This is absolutely too strong and against the concept of asymmetric where a single element of the number role shouldn't be able to verse the power role in a 1 vs 1 scenario, unfortunately this is precisely what happens in DBD.

    So looping needs to be nerfed to a point where survivors will run AWAY from killers rather than running AROUND like the Benny Hill show

  • I think it's the matchmaking, I am also struggling badly to find matches in less than 5 mins as a killer.

  • @Volfawott said:

    @DBDbuildsYT

    Why did they take the orange aura out anyway.

    I know they definitely need an add-on rework. 6 of their add-on still revolve around hitting one survivor multiple times which is super counterintuitive to the new kit. Or in the case of fuming mixtape which has always been absolutely useless and now with the change it is even more useless than before

    I think it was taken out to make Gf less powerful, unfortunately this is a nerf to Legion.

    Alas the add ons, you are spot on. It seems they were made just because without any logic :(

  • As a Legion player this is what I would like to see:

    • faster or longer feral frenzy. Something that can help me moving across the map faster, similar to Billy's chainsaw or the spirit phasing. This would help me a lot on large maps
    • Killer instinct orange auras back: they help immensely to see Blendettes or when running through corn
    • Increased vault speed: this is because at the moment vaulting a pallet with legion in a chase is pointless because by the time you are on the other side the survivor is already too far from you
    • add ons rework: at the present moment the only two addons I am using are the etched ruler and the stolen sketchbook because they help me moving around the map a bit faster. All the other addons are pretty worthless to me

    Something like this would make Legion a better killer

  • @xllxENIGMAxllx said:

    Haddonfield is a stupid map and yes he should be disabled like every map that give one side an advantage.

    Those maps are for survivors (crotus prenn , haddonfield , lery) yes you hear me Lery because today i just got an infinite on this map. 4 windows in a 10m range while playing Billy.

    As killer ( shelter woods , coal tower ) are only killer sided if the RNG wants it, overall there isn't a true map that are killer sided.

    To explain my argument,

    crotus prenn : have the stupid infinite we all know i don't need to explain here.

    haddonfield : have a really bad design because windows can spawn along a fence that can't be mindgamed/cut off, sometimes there are even two windows next to each others. With that add the infinite with myers house (balanced landing).

    Lery : i don't really know who's side she is but sometime the RNG make it survivors sided. Today i got a 4 windows loops in a 10m range as Billy.

    Blood Lodge : have an insane amount of safe pallets and probably the most pallets in the whole game.

    Coldwind farm : are all survivors sided exception to rotten fields with Billy maybe.

    Red forest : are the largest/biggest map on the game are survivors sided.

    Only to name a few all maps are only balanced for nurse because she can travel fast and down people fast. The rest (M1 killers) are in disadvantage and Billy is RNG based but can easily be looped for ages.

    Maps shouldn't give any side an advantage and loops should be skill-based/shorter and less safe.

    This is pure gold, maps need a very thorough rework

  • Haddonfield is really annoying... I feel you

  • @Laakeri said:

    Every killer besides Nurse and Trapper insta dc on Had no fun Field and I cant blame them. That map is beyond broken.

    Or dcing when you see the Haddonfield offering is another viable alternative :)

  • I also noticed Susie with Frank's voice and confusing sounds when playing legion.


    I think they need to stop producing new content and just focus on the bugs

  • Yes please, Haddonfield needs to go

  • @George_Soros said:

    Facing higher rank opponents is good for you. Yea you lose. But you learn more too.

    Maybe I don't want to go through the pain of being stomped because I don't care about becoming good at a game, I just care about having a laugh and destressing.

    A decent matchmaking should pair people of equivalent skill level, give or take, dbd must do this.

    I play pokemon showdown which is essentially a free game, and that is capable of pairing me up with my equals so it isn't a titanic task.

  • Agreed, insta heals and mori should go completely

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/538378#Comment_538378

    This.

    It's the same reason Huntress gets vastly more Iridescent hatchets. It's because she only has 1 ultra rare to take those spots, just like killers only have 1 spot for the cakes whereas survivors have 2 with the fire crackers.

    I understand your point, although I think a cake is way better than firecrackers, it seems a bit unbalanced, and I mainly play killer. Survivor is just to de-stress for me

  • @se05239 said:

    How many of the event firecrackers do you have on Quintin now? Those are the culprits here as they take a slot where you could have the anniversary cake instead.

    I have 42 firecrackers on Quentin

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