DBDbuildsYT
DBDbuildsYT
About
- Username
- DBDbuildsYT
- Joined
- Visits
- 1,461
- Last Active
Comments
-
Let's get the spawn sorted for all of us
-
I think we should equalise the spawn of the gateaux among survivors and killers and then get another 24 hours of blood hunt, let's do this!!
-
@Nick said:
I play survivor because getting a killer lobby on pc is impossible.
Same on ps4, I've been just playing survivor for the whole day and spend the BP on my killers
-
I am also experiencing severe delays for both roles.
I got into a survivor match after 7 mins just to get a killer with Franklin's...
-
I feel you man, and tbh since my purpose is to have a fun and fair match, if I start to notice people playing toxic and entitled I'll just dc.
There's no point for me to have a stressful match.
-
Agreed, the grind should be lessened a lot
-
Yes all stackable beauties :) play as many as possible and they also stack with bbq or wglf
-
I think leaving the bloodweb and adding a store with tripled prices would be ideal.
You want that hex ruin 3 but you cannot find it? Spend 21k BP and it's yours
-
I would love that
-
I think survivors should get as many gateaux as killers, that would be good
-
@NoShinyPony said:
So from what players are reporting, it seems that killers have a higher chance getting gâteaux than survivors.
Maybe this is intended as in we aren't supposed to have 4 or 5 people bringing the offering per match? I hope the devs can clarify.
I thought the same, and still I don't think this is fair on survivor mains though, they should also be given the chance to grind like crazy
-
Yes finally you can hear survivors thank goodness
-
@Peanits Can anything be done about the survivor drop rate?
Maybe add another day or so for survivors of bloodhunt once the hotfix is here, and NO I am not a survivor main, I mainly play killer but it's quite unfair for survivors to have so few gateaux
-
@PatBrutal said:
Great news everyone!
We are going to remove completely the weird stun VFX <3
share the information because I think a lot of people are going to be happy.
Have a great day/evening ^^
You are a true legend!!!
-
@FalseFroggs said:
There’s definitely something up with the survivor bloodweb drop rate for the Gateau. In 22 bloodwebs for my P3 Bill, I’ve gotten maybe 5 gateaux (I know it’s 22 bloodwebs because I have 23 party starters). My friend who also playable Killer says he has minimum 1 per bloodweb as Killer.
Speaking of party starters, are they always in the same spot for everyone else as well? The starters are always in the spot to the immediate top-left of the starting point of the web. ALWAYS.
Same for me regarding the party starter
-
@BentTorpedoes said:
@Peanits down to luck huh??? I just did p1 on dwight and got 1 in almost 30 levels
Survivors and prestige seem to be detrimental in finding the new offering
-
Chase music must stay low and the ambience noises should be easy to detect
-
@applepie_1998 said:
The Gateau seems rare for me as well. Went through 30 blood webs of my p3 Bill to get 6 of them.
It seems something that keeps coming back :
- prestige characters seem less keen to find the gateaux
- survivors struggle more than killers
@Peanits maybe this is worth knowing
-
@TheGorgon said:
Yeah I've encountered just the same. My Nea (P3) won't receive any gateaux cakes but when I switch to the killer side of things (Which I haven't prestiged any) I've gotten close to 15. I would guess it's by prestiging? If in fact true, it sorta of contradicts the (slightly increases the odds of better items), since I would think that it would apply to the offerings also?
I'm not sure, but it sure seems sided to the characters you've not prestiged. I've got 5 on my hag that is barely level20.
Same, my spirit and my legion are level 50 with all perks but NEVER prestiged and I can get two to three gateau per blood web
-
@PatBrutal said:
Hello everyone,
We have discussed this at our morning live sync and we have given your concerns/feedback to the team and that the comments were mostly negative We do not know what was discussed afterwards. We will keep you posted when we have more information.
Thank you
-
Same on my prestige characters ( survivor) I'm getting more streamers than gateau, I agree the drop rate should be higher.
@Peanits can you shed some light on this matter please?
-
@SnakeSound222 said:
In my experience, it’s like this:
Levels 1-10: Only in mystery boxes
Levels 10-49: Available but not guaranteed
Level 50: At least one is guaranteed
I haven’t prestiged any of my characters though.
Is this killer or survivor? Killer seems easier than survivor
-
@se05239 said:
I've gotten quite a few, with the record being three in a single web, on my Trapper who hasn't been prestiged yet.
On the contrary, I've not found a single one in 300k points on my Dwight who's P3'd since years back.
It might have to do something with your prestige levels?
Possible, my Quentin is P2
-
@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/534837#Comment_534837
I was joking its horrible it hurts my brain and is very crazy the reason behind it so we understand we was hit by a pallet lol it makes me laugh thats the reason to put people through this horrible experience. But i honestly think its done to blur killers vision for new map changes to give escapes to surviours after a stun due to pallet loops will be changing.. Maybe a blur or a fatigue stun like legions might be kinda to get this result anything is better than red flash of sadness.
Still people will say its un needed but with map changes could be to balance?
🐷
If that's the reason, the execution is poor and must be changed.
And I think you are correct, it's the usual survivor hand holding idea...
-
I like a low, dim chase music.
Although the sound on ps4 seems to be bugged and deceptive, at least with susie legion.
-
@Darkskies said:
But how will we understand that we was hit by a pallet!!!
Sorry yeah having fun with that too much today. Perhaps because of up coming map changes and the pallets becoming less safe they have explained the vaule loops ect about making more shorter loops and map changes are coming with Freddie.
The combo of enduring spirt fury will be to stong for shorter loops and it will "unfair" so to balance we will add the effect now to help with new map changes to come. Also we need surviour to have a good advantage after a pallet stun and with enduring change we need to make sure your distracted by the horrible effect to focus on where the the surviour has run to.
Im guessing maybe possible reasoning just a guess 🐷
But this effect hurts players ruining the experience, there's no excuse for this add
-
I suffer from it too, nausea after a killer match.
Unnecessary and actually hurtful
@not_Queen any news on when this is going to be removed?
-
Survivor on ps4 is an instant match, at least in the UK.
I'll play some survivor
-
@Rex_Huin said:
The music is really quiet now on ps4 and the survivor breathing is much more apparent. A couple of times last night I had to check it wasn't the killer.
Yes I had a good experience at first glance, until I played legion Susie and my sound was beyond deceptive
-
@ABannedCat said:
Sounds have been a complete mess for months now. Things being sometimes too loud/quiet, sounds being deceptive (coming from wrong directions), sounds outright not being played at all, and the new sounds occlusion system being able to block pretty much any sounds. And they keep messing with them every chapter. The effort of the developers to fix them has been quite low in the past. Dont expect that to change anytime soon.
I understand that and I agree, but this is quite crazy.
It is so bad that you have to guess if going with bugged scratch marks or bugged sound.
It's beyond weird
-
@Pike_Trickfoot said:
I've been deceived by sounds for a while now on ps4. Things cutting in and out or just being too loud in comparison. It is especially bad when the heartbeat comes from the right when the killer is actually to my left. Or the heartbeat just cuts out completely when i'm 4 meters away and they don't have M&A or anything to lower it (even then there should be something). Only consistent things I can hear is breathing/footsteps.
This new situation is a bit different, it's like footsteps or gens sound from the right but they are on the left.
Confusing during chases because scratch marks go to the right but sounds are coming from my left
-
You can usually find them in the boxes, brown and yellow ones have great possibilities to spawn one
-
Sound is much better now I can hear people breathing, it's so good, no more loud chase music, thank god
-
I get the same nausea feeling I used to get playing nurse in regular ps4.
It needs to be removed ASAP
-
EVERY stun gets this, it's insane
-
Is the blood hunt prolonged? I see it ending in two days on ps4 @Peanits never mind... Sorry I just read
-
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/531837#Comment_531837
That feeling is motion sickness most likely. Another thing that flashing lights can at times trigger.
You are probably right
@not_Queen can anything be done about this? Like an opt out? Respecting pallets is wrong 95% of the time but that flashing light gives me a weird sick nausea.
Please let this be fixed
-
VFX MUST go and GF NEEDS no nerf please
-
This effect gives me a weird sick feeling, can we get an hotfix or an opt out option please? @Peanits
-
As usual a killer is about yo come out and it's already nerfed.
I won't buy Gf, I have bought every single dlc but this one here is pointless.
We need strong killers not nerfed killers
-
I would love to see a revamped scenario, something along these lines.
There are items scattered around the map and survivors need to gather them to build an escape route at specific areas of the map.
BUT they will have different choices, one could build a small single person escape route at the cost of some of the non renewable resources in the map.
The survivors may decide to use more resources and build a two, three or four people escape route BUT in doing so they will risk the killer catching them.
This would really build tension and also introduce a pvp element among survivors.
I think this could be so good.
Also the game should have different escape routes available, think about f13, you can escape by boat, car or by calling the cops, it's quite fresh
-
I found him to be pretty good, Myers level I'd say
-
I agree, Ghost face is really awesome, great job devs @Peanits
-
@Zarathos said:
MAKE MAPS SMALLER. sorry for all caps but behaviour has to stop making low interactive maps like yamokas mount ormound and temple of puragation. I swear i win half my survivour games just because the maps i get are massive stretches of land unless the killer is playing a mobile killer. Cough, cough billy, nurse and spirit.
Absolutely!
These maps are unacceptably large.
I think killers should start being like survivors with the old legion : get an insane map, DC right away
-
@Mochan said:
When I play Spirit I can hear footsteps and breathing just fine.
Your sound systems on your PCs are just bad. Use headphones for a cheap fix if you can't hear squat.
This thread is full of killers who are just bad at the game and are asking for Survivors nerfs just to compensate for their unwillingness to get better at the game.
I am on ps4 with a 250£ Sennheiser headset and the sound has been terrible in the last 6 months.
What's even worse is that some sounds are painfully loud which prevents me from raising the volume.
Ie the nurse screeching during a blink, or the chase music or the sound of kicking a gen.
It is a big issue when I need to choose in a video game between my ear health and hearing survivors
-
@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/531053#Comment_531053
i don't think a conversation with you is going to go anywhere so i'll just let you think any of this is correct and bow out
Understandable. Thank you for the conversation :)
-
In many loops you can see the killer thus it is simply a matter or knowing how many loops you can do before throwing the pallet, it is not skill, it is based on the fact that as a survivor with a smaller hitbox you are less proclive of bumping into things that can slow you down.
With the smaller hitbox you can go in an optimal tour around the obstacle, something that is FORBIDDEN to the killer due to his/her larger hitbox.
With a 3rd person camera you can see angles and distances easier, with 1st person view it's much harder.
It is a borderline exploit, which abuses a game mechanic which is simply stupid.
It takes a couple of months to learn how to loop well around pallets, you just need to do it until you understand, it doesn't take skill it is simply an exercise in repetition. I know this because I studied around 10 ohtofu videos and practiced and now I am a decent looper, but it is simply an exercise in repetition.
This has to go, it doesn't fit a horror game in any way, the purpose should be to run AWAY, not to run AROUND
-
@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/531037#Comment_531037
this is maybe in the top 10 worst ideas for this game that i've read on a dbd forum, which is a prestigious achievement
I had no doubt, you said looping is based on skill so you obviously don't agree with the idea of makinrunning in circles less effective
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/531030#Comment_531030
Survivors are slower than killers.
You haven't read the rest, they should have thr option of sprinting at a cost of their stamina. While sprinting they can outrun any killer, but them they need to slow down to regeneration their stamina
-
Looping needs to go, running in circles like the Benny Hill show is simply idiotic for a horror game.
Survivors need to be slower than killers at base, but with the possibility of sprinting for a limited time based on their stamina. Their goal should be to either go to a safe pallet/window or try to lose the killer.
Chases should be short max 30-40 seconds, 1 minute if you are extremely good.
All pallets should be safe, like the ones in Badham basement or the ones close to the basement in the game. Same goes for windows, like many safe windows in Lery's.
You can use that window once, it is VERY safe but then you need to move around and find another safe spot.
A pallet should be the way to block the killer for some time while you run for your life. No looping should be allowed around pallets or windows.
Once looping is fixed we can start real balancing of gen speed, other objectives, killer powers etc