CrowFoxy
CrowFoxy
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- CrowFoxy
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Comments
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It only lets you play killers up to Pig anyways. But I own all killers so rip.
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@[Deleted User] said:
@CrowFoxy Eh, I think FunGoose says otherwise.
Part of me wishes that there was some sort of penalty to having all four survivors infected for x amount of time (say, a minute after all 4 are sick, you get some sort of secondary benefit that ends when someone cleanses). But honestly I don't know if she needs it.
Fungoose is not the determining factor of balance. No 1 person is or ever will be. It's like how Tru3 thinks GF may be better than Billy, it's why I'm glad these are opinions.
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Just use a macro, devs don't wanna fix a ######### mechanic.
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Because you have the ######### plague, you think you're healthy with that?
But action speed decrease if anything should be on TOP of broken. She's a weak killer.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/771072#Comment_771072
Ruin is too engraved in the meta.
When 80%+ of players run it at red ranks, going into a match without Small Game doesn’t make sense. Well, at least to me it doesn’t.
You can probably memorize totem spots except on the new map, that's a pain. But badham is literally like always basement, a lit totem.
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Well tbfh I don't use ruin on any killer, it's a terrible perk. Rather use PGTW for them easy gen destructions.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/770879#Comment_770879
That's because most killer players don't like her strategic playstyle so they play Spirit and Billy instead.
I should also say, that her playstyle is hard sure.
But hag is so not fun to face lol, part of her strategy is...y'know. camping.
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Hag is pretty ridiculously strong. But nobody plays her fortunately.
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@FrodoWillis said:
We need opinion of a survivors in that question
Bill,David,Detective-what do you think?
https://us.v-cdn.net/6030815/uploads/671/RDVVQ26FYFRD.png
https://us.v-cdn.net/6030815/uploads/837/ZBU0CY3IJKS1.png
https://us.v-cdn.net/6030815/uploads/389/DNY1MKBJRM0O.png
"We aren't meta,so people dont use us"Thanks guys.
Unbreakable is pretty meta lol
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Do me a favor and play a mid-low tier killer at rank 1 buddy, at least 10-15 matches.
Survivors have always been the power role and still are, but the game is better.
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Billy is much better than Freddy, his map pressure has no cooldown and he can negate a lot of loops via curving.
He also has a one shot down and all that.
I don't see how Freddy is better at all.
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I used to think it meant the killer can see me. And I don't know why it's called exposed lol
They should just call it Defenseless or Vulnerable as someone else suggested.
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PGTW is just better than Ruin in every way.
Ruin- removes 4 seconds of a gen, and pauses it for 3 seconds.
PGTW- instantly removes 20 seconds off a gen and rewards you for hooking survivors.
Combine this perk with discordance, really.
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I just say ggez lol, if they start being toxic. Then I leave.
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Killers deserve to have fun if they play the game as well.
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As Billy, 50% of my chainsaw hits are not registered and instead I do the chainsaw attack animation (the hit animation that is) through the air.
So I think some of these whiffs should be hits...
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90% of people use it to be a dick so yeah lmao
I don't want it remove tho
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@PistolTimb said:
Revert movment speed to 110 percent, and TR to 24 meters. Remove deep wounds from the equation altogether. It was a poorly thought idea out and should be recognized as such. Feral Frenzy buffs speed to 115 (maybe 120, kinda pushing it) percent, and does 1 health state of damage; similar to Demo's Pounce/Pig's Dash. FF lasts for say 15 seconds max, and has a 30 second cooldown, reducable with addons. FF ends on first hit, and legion is fatigued for a duration comparable to a successful hit cooldown.
Just my idea. I'm not a game designer so take it with a grain of salt.
That will be NURSE tier. Oh god...
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@arslaN said:
My main problem with legion is that their power is just useless after the first hit. I don't know how they can change this since the old version was also terrible. It also doesn't help that their addons basically does nothing useful.
Old version was only terrible because he could moonwalk. Keep current DW timer and Legion is fine. They ruined legion with overnerfs.
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It's unfortunate. Killers have NO control over gatekeeper at all.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/766923#Comment_766923
Nope, sounds like you're playing a different game then I am. You're either A, a killer main with no surivor exp, or a SWF only player.
Actually, I'm a 50/50 player.
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@TheBean said:
Might aswell use them up... They gonna be sitting in your inventory like the BNPs...
Addons that were too powerful you felt bad using them... Then they get changed to where those addons are so bad you don't want to use them.
Inst heal are still extremely good lmao, just not broken
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They have a big ego, over a video game. These people have serious mental issues and should seek help.
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@Usui said:
Never gonna happen, at most what they will do is make looping harder, and survivors weaker and weaker until their game dies.
So, survivors will have to feel like how killers have (except top tier killers like nurse and Billy) for the past 3 years.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/764462#Comment_764462
Well first off BBQ should be adjusted to not give vision.
Second, no killers should be able to instant travel the map anyways.
That is balance.
Why? So you can genrush us?
If that happens generator times should be increased to about 120 seconds and survivors should die in 2 hooks. Also DS should be nerfed, along with Adrenaline.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/763654#Comment_763654
Now you're being dishonest, and trying to argue using logical fallacies by moving the goalpost.
Nothing in his post said anything about it being the 1st hook, you just made that up.
Very dishonest and not a good way of discussing.
You're a classic surv main just as I'm a classic killer "main" (50/50 player here). You assume m1 killers can travel the map after seeing two different survs working on two different gens and stop that. It is IMPOSSIBLE to stop that.
Killers do not want "easy wins" we want fair matches.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/763174#Comment_763174
its iffy. The fact that the perk stacks could result in never finding a hook, lol
Hooks are massive.
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/314137#Comment_314137
If the game is still survivor sided why do killers literally win EVERY MATCH?? There is still no counter to face camping and killers just keep getting more buffs in one way or another for the past year.
Must be a troll.
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Open handed really doesn't affect 90% of auras lol.
Does it even work with Kindred? I could see that being somewhat useful.
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Repair generators in 4 minutes then leave.
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The people need you.
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It means somebody dced during load screen, generally.
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Next mid chapter is doc is assume.
If it goes anything like Nurse, the add ons will suck. Because 90% of Nurses new add ons are...pretty terrible :/
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@SinisterDog said:
https://forum.deadbydaylight.com/en/discussion/comment/762469#Comment_762469
Do all killers have map pressure? By their natural design, yes. Do all killers have good map pressure? No only a couple like 4, and I guarantee you clown is not on that list. If you got a 3 gen situation you were probably at low ranks and the survivors didn't attempt to prevent that and they suffer the consequences, definitely not because killers have too much map pressure.
Clown has no "map pressure."
I hooked a guy as clown today and realize 2 survivors were on different gens across the map. I'm not a good mobility killer, so I'm forced to sacrifice a gen and that's just one of his biggest issues.
Killers can't just "apply pressure" that's such an idiotic argument.
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@joker7997 said:
I think the tar bottle or whatever darkens the traps a lot should be basekit. When I play these offerings it's night and day, very few survivors spot them
He needs MANY add ons base kit lol.
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That'd be a bit too much.
My idea for a trapper buff was always to
A. Carry all traps
B. Traps no longer set you to injured, they deal 1 health state of damage. However, if you are injured and a teammate freed you, you won't go down. If you're injured and free yourself? Go down. With the add on, go down from healthy.
C. Traps are no longer RNG to escape. Survivors just must press M1 for a set amount of time. Maybe 10 seconds, more with some reworked add ons. Like his mangled add ons changing to increase their grip.
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Billy shouldn't be nerfed. I firmly believe ALL killers who require as much skill and dedication as his experienced chainsaw tech should be as viable as he is.
Billy is fun and fair to face, yes he has a insta down but to get chainsawed he either needs charge add ons or for you to make a mistake he can punish, as he's easily looped. (Except skillbillies, who curve so we'll you may as well just hide all game)
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Waaah, killer op...nerf...
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Jeff's scream is too loud, and hitting him stops that.
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@humanbeing1704 said:
well you can't blame people for using stuff that's getting changed or nerfed
Omega blink time I guess <3
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DS allows you to do whatever you want, 60 seconds. No punishment.
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That's fine. Not every killer should be loopable. It's not why I think she's unfair, at least.
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If you get hit through a pallet, it's usually your fault. You made a mistake and got too greedy, learn to guage how far you can go, and if you can make another loop.
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Another problem with balance is apparently they aim for 2k, 2 escape. Dbd has way, WAY too many variables to make that a legit target.
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Mainly the issue is swf. Comms grant a massive advantage. OoO too.
Perks can be an issue, sometimes. But not too much. Imo, adrenaline does way too much. And it also ignores any exhaustion + turns Freddy's power off for a duration. (Imagine being in a winning situation at endgame which happens a lot, but 2-3 fully heal) But killers have stuff like...nothing really OP, tbh.
Overall the game is pretty fair most of the time, but it is heavily survivor sided if they abuse mechanics correctly.
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@TheClamMan said:
So one big thing I'm getting from this is map design which is something I can agree on. I think more mind gameable pallets should be a thing. I don't think perks or addons are an issue though
Toolboxes are a thing but so is hex ruin
Intsaheals are(were) a thing but so are instadowns
I honestly think the debate of who is too OP or weak stems from the players skill level, who they are matched with and, now from what you all have convinced me, map design.
Ruin only works on bad survivors.
Instadown is limited to extremely harsh circumstances. Most killers won't have them readily available to them.
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Noed punishes survivors who genrush and focus on no other things.
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That's not what's nasty, she literally slurps up the cleaned off puke.
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1. Get bad survivors
2. Stay away from lockers.
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Instas deserve it, not Nurse.